Head of Personnel drip (#23305)

* everything

* dress sprite adjust

* grey coat

* Update code/modules/clothing/under/jobs/civilian.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* corgi time

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Christasmurf
2023-12-06 15:32:16 +00:00
committed by GitHub
co-authored by Henri215
parent f718c985e4
commit 1f87a821e1
26 changed files with 66 additions and 34 deletions
@@ -179,7 +179,7 @@
/datum/gear/hat/beret_job/hop
display_name = "Beret, head of personnel"
path = /obj/item/clothing/head/hopcap/beret
path = /obj/item/clothing/head/hop/beret
allowed_roles = list("Head of Personnel")
/datum/gear/hat/beret_job/sci
@@ -251,7 +251,7 @@
/datum/gear/suit/mantle/job/hop
display_name = "Mantle, head of personnel"
path = /obj/item/clothing/suit/mantle/armor/head_of_personnel
path = /obj/item/clothing/suit/mantle/armor/hop
allowed_roles = list("Head of Personnel")
/datum/gear/suit/mantle/job/rd
@@ -203,6 +203,11 @@
path = /obj/item/clothing/under/rank/security/head_of_security/skirt
allowed_roles = list("Head of Security")
/datum/gear/uniform/skirt/job/head_of_personnel
display_name = "Skirt, hop"
path = /obj/item/clothing/under/rank/civilian/hop/skirt
allowed_roles = list("Head of Personnel")
/datum/gear/uniform/skirt/job/magistrate
display_name = "Skirt, magistrate"
path = /obj/item/clothing/under/rank/procedure/magistrate/skirt
+9 -3
View File
@@ -50,17 +50,23 @@
icon_state = "captain_beret_white"
//Head of Personnel
/obj/item/clothing/head/hopcap
/obj/item/clothing/head/hop
name = "head of personnel's cap"
icon_state = "hopcap"
desc = "The symbol of true bureaucratic micromanagement."
armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
dog_fashion = /datum/dog_fashion/head/hop
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
)
/obj/item/clothing/head/hopcap/beret
/obj/item/clothing/head/hop/beret
name = "head of personnel's beret"
desc = "For doing paperwork with style."
icon_state = "hop_beret"
icon_state = "beret_hop"
dog_fashion = /datum/dog_fashion/head/hop
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
+14 -1
View File
@@ -259,13 +259,26 @@
resistance_flags = NONE
//Head of Personnel
/obj/item/clothing/suit/mantle/armor/head_of_personnel
/obj/item/clothing/suit/mantle/armor/hop
name = "head of personnel's shawl"
desc = "An armored shawl for the head of personnel. It's remarkably well kept."
icon_state = "hopmantle"
item_state = "hopmantle"
armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
/obj/item/clothing/suit/hopcoat
name = "head of personnel's coat"
desc = "A big coat for the Head of Personnel who wants to make a fashion statement. Has armour woven within the fabric."
icon_state = "hopcoat"
item_state = "hopcoat"
armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi'
)
//Dignitaries
/obj/item/clothing/suit/storage/ntrep
name = "\improper Nanotrasen Representative jacket"
+25 -19
View File
@@ -5,42 +5,48 @@
"Human" = 'icons/mob/clothing/under/civilian.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/civilian.dmi',
"Drask" = 'icons/mob/clothing/species/drask/under/civilian.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/civilian.dmi'
"Grey" = 'icons/mob/clothing/species/grey/under/civilian.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/under/civilian.dmi'
)
/obj/item/clothing/under/rank/civilian/head_of_personnel
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
/obj/item/clothing/under/rank/civilian/hop
name = "head of personnel's jumpsuit"
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
icon_state = "hop"
item_state = "b_suit"
item_color = "hop"
/obj/item/clothing/under/rank/civilian/head_of_personnel/dress
/obj/item/clothing/under/rank/civilian/hop/skirt
name = "head of personnel's jumpskirt"
desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
icon_state = "hop_skirt"
item_color = "hop_skirt"
/obj/item/clothing/under/rank/civilian/hop/dress
name = "head of personnel's dress uniform"
desc = "Feminine fashion for the style conscious Head of Personnel."
icon_state = "dress_hop"
item_color = "dress_hop"
icon_state = "hop_dress"
item_color = "hop_dress"
/obj/item/clothing/under/rank/civilian/head_of_personnel_whimsy
desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
/obj/item/clothing/under/rank/civilian/hop/formal
name = "head of personnel's formal uniform"
desc = "A stylish choice for a formal occasion."
icon_state = "hop_formal"
item_color = "hop_formal"
/obj/item/clothing/under/rank/civilian/hop/whimsy
name = "head of personnel's suit"
icon_state = "hopwhimsy"
item_state = "hopwhimsy"
item_color = "hopwhimsy"
desc = "A blue sweater and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
icon_state = "hop_whimsy"
item_state = "hop_whimsy"
item_color = "hop_whimsy"
/obj/item/clothing/under/rank/civilian/head_of_personnel/oldman
/obj/item/clothing/under/rank/civilian/hop/oldman
name = "old man's suit"
desc = "A classic suit for the older gentleman with built in back support."
icon_state = "oldman"
item_state = "oldman"
item_color = "oldman"
/obj/item/clothing/under/rank/civilian/head_of_personnel/dress_hr
name = "human resources director's uniform"
desc = "Superior class for the nosy H.R. Director."
icon_state = "huresource"
item_color = "huresource"
/obj/item/clothing/under/rank/civilian/bartender
desc = "It looks like it could use some more flair."
name = "bartender's uniform"