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Head of Personnel drip (#23305)
* everything * dress sprite adjust * grey coat * Update code/modules/clothing/under/jobs/civilian.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * corgi time --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
@@ -179,7 +179,7 @@
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/datum/gear/hat/beret_job/hop
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display_name = "Beret, head of personnel"
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path = /obj/item/clothing/head/hopcap/beret
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path = /obj/item/clothing/head/hop/beret
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allowed_roles = list("Head of Personnel")
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/datum/gear/hat/beret_job/sci
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@@ -251,7 +251,7 @@
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/datum/gear/suit/mantle/job/hop
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display_name = "Mantle, head of personnel"
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path = /obj/item/clothing/suit/mantle/armor/head_of_personnel
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path = /obj/item/clothing/suit/mantle/armor/hop
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allowed_roles = list("Head of Personnel")
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/datum/gear/suit/mantle/job/rd
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@@ -203,6 +203,11 @@
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path = /obj/item/clothing/under/rank/security/head_of_security/skirt
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allowed_roles = list("Head of Security")
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/datum/gear/uniform/skirt/job/head_of_personnel
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display_name = "Skirt, hop"
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path = /obj/item/clothing/under/rank/civilian/hop/skirt
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allowed_roles = list("Head of Personnel")
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/datum/gear/uniform/skirt/job/magistrate
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display_name = "Skirt, magistrate"
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path = /obj/item/clothing/under/rank/procedure/magistrate/skirt
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@@ -50,17 +50,23 @@
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icon_state = "captain_beret_white"
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//Head of Personnel
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/obj/item/clothing/head/hopcap
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/obj/item/clothing/head/hop
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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/obj/item/clothing/head/hopcap/beret
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/obj/item/clothing/head/hop/beret
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name = "head of personnel's beret"
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desc = "For doing paperwork with style."
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icon_state = "hop_beret"
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icon_state = "beret_hop"
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dog_fashion = /datum/dog_fashion/head/hop
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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@@ -259,13 +259,26 @@
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resistance_flags = NONE
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//Head of Personnel
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/obj/item/clothing/suit/mantle/armor/head_of_personnel
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/obj/item/clothing/suit/mantle/armor/hop
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name = "head of personnel's shawl"
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desc = "An armored shawl for the head of personnel. It's remarkably well kept."
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icon_state = "hopmantle"
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item_state = "hopmantle"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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/obj/item/clothing/suit/hopcoat
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name = "head of personnel's coat"
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desc = "A big coat for the Head of Personnel who wants to make a fashion statement. Has armour woven within the fabric."
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icon_state = "hopcoat"
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item_state = "hopcoat"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi'
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)
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//Dignitaries
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/obj/item/clothing/suit/storage/ntrep
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name = "\improper Nanotrasen Representative jacket"
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@@ -5,42 +5,48 @@
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"Human" = 'icons/mob/clothing/under/civilian.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/civilian.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/civilian.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/civilian.dmi'
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"Grey" = 'icons/mob/clothing/species/grey/under/civilian.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/under/civilian.dmi'
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)
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/obj/item/clothing/under/rank/civilian/head_of_personnel
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desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
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/obj/item/clothing/under/rank/civilian/hop
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name = "head of personnel's jumpsuit"
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desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
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icon_state = "hop"
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item_state = "b_suit"
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item_color = "hop"
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/obj/item/clothing/under/rank/civilian/head_of_personnel/dress
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/obj/item/clothing/under/rank/civilian/hop/skirt
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name = "head of personnel's jumpskirt"
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desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
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icon_state = "hop_skirt"
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item_color = "hop_skirt"
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/obj/item/clothing/under/rank/civilian/hop/dress
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name = "head of personnel's dress uniform"
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desc = "Feminine fashion for the style conscious Head of Personnel."
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icon_state = "dress_hop"
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item_color = "dress_hop"
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icon_state = "hop_dress"
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item_color = "hop_dress"
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/obj/item/clothing/under/rank/civilian/head_of_personnel_whimsy
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desc = "A blue jacket and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
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/obj/item/clothing/under/rank/civilian/hop/formal
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name = "head of personnel's formal uniform"
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desc = "A stylish choice for a formal occasion."
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icon_state = "hop_formal"
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item_color = "hop_formal"
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/obj/item/clothing/under/rank/civilian/hop/whimsy
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name = "head of personnel's suit"
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icon_state = "hopwhimsy"
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item_state = "hopwhimsy"
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item_color = "hopwhimsy"
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desc = "A blue sweater and red tie, with matching red cuffs! Snazzy. Wearing this makes you feel more important than your job title does."
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icon_state = "hop_whimsy"
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item_state = "hop_whimsy"
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item_color = "hop_whimsy"
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/obj/item/clothing/under/rank/civilian/head_of_personnel/oldman
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/obj/item/clothing/under/rank/civilian/hop/oldman
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name = "old man's suit"
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desc = "A classic suit for the older gentleman with built in back support."
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icon_state = "oldman"
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item_state = "oldman"
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item_color = "oldman"
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/obj/item/clothing/under/rank/civilian/head_of_personnel/dress_hr
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name = "human resources director's uniform"
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desc = "Superior class for the nosy H.R. Director."
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icon_state = "huresource"
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item_color = "huresource"
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/obj/item/clothing/under/rank/civilian/bartender
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desc = "It looks like it could use some more flair."
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name = "bartender's uniform"
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