mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-22 04:24:20 +01:00
merge fixes
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@@ -334,24 +334,24 @@
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//Throwing stuff
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/mob/living/carbon/proc/toggle_throw_mode()
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if (src.in_throw_mode)
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if (in_throw_mode)
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throw_mode_off()
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else
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throw_mode_on()
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/mob/living/carbon/proc/throw_mode_off()
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src.in_throw_mode = 0
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src.throw_icon.icon_state = "act_throw_off"
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in_throw_mode = 0
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throw_icon.icon_state = "act_throw_off"
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/mob/living/carbon/proc/throw_mode_on()
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src.in_throw_mode = 1
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src.throw_icon.icon_state = "act_throw_on"
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in_throw_mode = 1
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throw_icon.icon_state = "act_throw_on"
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/mob/proc/throw_item(atom/target)
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return
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/mob/living/carbon/throw_item(atom/target)
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src.throw_mode_off()
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throw_mode_off()
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if(usr.stat || !target)
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return
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if(target.type == /obj/screen) return
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@@ -382,7 +382,7 @@
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update_icons()
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if (istype(usr, /mob/living/carbon)) //Check if a carbon mob is throwing. Modify/remove this line as required.
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item.loc = src.loc
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item.loc = usr.loc
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if(src.client)
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src.client.screen -= item
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if(istype(item, /obj/item))
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@@ -1,12 +1,17 @@
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/mob/living/carbon/hitby(atom/movable/AM, skip)
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if(!skip) //ugly, but easy
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if(in_throw_mode && !get_active_hand()) //empty active hand and we're in throw mode
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if(canmove && !restrained())
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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if(isturf(I.loc))
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put_in_active_hand(I)
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visible_message("<span class='warning'>[src] catches [I]!</span>")
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throw_mode_off()
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return
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/mob/living/carbon/hitby(atom/movable/AM)
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// if(!skip) //ugly, but easy
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// message_admins("Skip Check Passed")
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if(in_throw_mode && !get_active_hand()) //empty active hand and we're in throw mode
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message_admins("In Throw Mode and active hand check passed")
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if(canmove && !restrained())
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message_admins("Restrained/moving check passed")
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if(istype(AM, /obj/item))
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message_admins("Item check passed")
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var/obj/item/I = AM
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if(isturf(I.loc))
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message_admins("Turf check passed")
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put_in_active_hand(I)
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visible_message("<span class='warning'>[src] catches [I]!</span>")
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throw_mode_off()
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return
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..()
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@@ -10,7 +10,6 @@
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var/sight_mode = 0
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var/custom_name = ""
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var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best
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var/crisis //Admin-settable for combat module use.
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//Hud stuff
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@@ -153,7 +152,7 @@
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return
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var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
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if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
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if(security_level >= SEC_LEVEL_RED)
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src << "\red Crisis mode active. Combat module available."
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modules+="Combat"
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if(mmi != null && mmi.alien)
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