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removed cloaker
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@@ -431,7 +431,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/glasses/thermal/monocle(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/head/det_hat(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
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//M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/gun/projectile(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/ammo_magazine/a357(M), M.slot_l_store)
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@@ -544,7 +544,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/suit/wcoat(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/weapon/melee/energy/sword(M), M.slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
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//M.equip_if_possible(new /obj/item/weapon/cloaking_device(M), M.slot_r_store)
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var/obj/item/weapon/secstorage/sbriefcase/sec_briefcase = new(M)
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for(var/obj/item/briefcase_item in sec_briefcase)
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