TG: Committing fixes to code for examining mobs. Burn damage wasn't showing properly

on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text,
please use the class that best describes the text. This way all the text
formatting can be edited from the stylesheet rather than traipsing through the
code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the
item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start
climbing this mountain?
 Revision: r3232
Author: 	 elly1...@rocketmail.com
Date: 	Mar 2, 2012
This commit is contained in:
Ren Erthilo
2012-04-25 02:06:30 +01:00
parent 588d32b671
commit 1fa9b6a848
25 changed files with 905 additions and 834 deletions
+3 -3
View File
@@ -44,9 +44,9 @@
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/weapon/tank/anesthetic(src)
new /obj/item/clothing/mask/medical(src)
new /obj/item/clothing/mask/medical(src)
new /obj/item/clothing/mask/medical(src)
new /obj/item/clothing/mask/breath/medical(src)
new /obj/item/clothing/mask/breath/medical(src)
new /obj/item/clothing/mask/breath/medical(src)
return
+8 -4
View File
@@ -1,5 +1,5 @@
/obj/item/device/radio/intercom
name = "Station Intercom (Radio)"
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
@@ -31,7 +31,8 @@
if (!src.listening)
return
/* var/turf/T = get_turf(src)
/*
var/turf/T = get_turf(src)
var/list/hear = hearers(7, T)
var/list/V
//find mobs in lockers, cryo and intellycards
@@ -43,8 +44,11 @@
if (!V) //lasy initialisation
V = view(7, T)
if (get_turf(M) in V) //this slow, but I don't think we'd have a lot of wardrobewhores every round --rastaf0
hear+=M */
return get_mobs_in_view(4,src)
hear+=M
*/
//return hear
return get_mobs_in_view(4, src)
hear_talk(mob/M as mob, msg)
+1 -1
View File
@@ -50,7 +50,7 @@
/obj/item/weapon/storage/belt/utility
name = "utility belt"
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
desc = "Can hold various tools."
icon_state = "utilitybelt"
item_state = "utility"
+1 -1
View File
@@ -288,7 +288,7 @@
..()
contents = list()
sleep(1)
new /obj/item/clothing/mask/medical( src )
new /obj/item/clothing/mask/breath/medical( src )
new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )