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TG: Committing fixes to code for examining mobs. Burn damage wasn't showing properly
on some mobs. Fixed grammar, icons and stuff. Added some stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am. Cyborg names reflect their module choice. Cyborgs can no longer drop their module-items on conveyor belts. Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such. Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain? Revision: r3232 Author: elly1...@rocketmail.com Date: Mar 2, 2012
This commit is contained in:
@@ -576,21 +576,21 @@ obj/item/clothing/suit/justice
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//stylish new hats
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/obj/item/clothing/head/bowlerhat
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name = "\improper Bowler hat"
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name = "bowler hat"
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icon_state = "bowler_hat"
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item_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/beaverhat
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name = "\improper Beaver hat"
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name = "beaver hat"
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icon_state = "beaver_hat"
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item_state = "beaver_hat"
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desc = "Soft felt make this hat both comfortable and elegant."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/boaterhat
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name = "\improper Boater hat"
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name = "boater hat"
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icon_state = "boater_hat"
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item_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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@@ -2,6 +2,7 @@
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/obj/item/clothing/gloves
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name = "gloves"
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gender = PLURAL //Carn: for grammarically correct text-parsing
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w_class = 2.0
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icon = 'gloves.dmi'
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protective_temperature = 400
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@@ -32,7 +33,7 @@
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item_state = "boxingyellow"
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/obj/item/clothing/gloves/white
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name = "White Gloves"
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name = "white gloves"
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desc = "These look pretty fancy."
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icon_state = "latex"
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item_state = "lgloves"
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@@ -43,7 +44,7 @@
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/obj/item/clothing/gloves/black
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desc = "These gloves are fire-resistant."
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name = "Black Gloves"
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name = "black gloves"
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icon_state = "black"
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item_state = "bgloves"
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color="brown"
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@@ -58,7 +59,7 @@
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/obj/item/clothing/gloves/detective
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desc = "Made of well worn leather. These gloves are comfortable, useful, and stylish!"
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name = "The Detective's Gloves"
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name = "detective's gloves"
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icon_state = "black"
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item_state = "bgloves"
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color="brown"
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@@ -67,7 +68,7 @@
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/obj/item/clothing/gloves/hos
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desc = "These gloves belong to the man in charge of the guns."
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name = "Head of Security's Gloves"
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name = "head of security's gloves"
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icon_state = "black"
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item_state = "bgloves"
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color="brown"
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@@ -82,7 +83,7 @@
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siemens_coefficient = 1.0
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/obj/item/clothing/gloves/latex
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name = "Latex Gloves"
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name = "latex gloves"
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desc = "Sterile latex gloves."
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icon_state = "latex"
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item_state = "lgloves"
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@@ -97,7 +98,7 @@
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/obj/item/clothing/gloves/swat
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desc = "These tactical gloves are somewhat fire and impact-resistant."
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name = "SWAT Gloves"
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name = "\improper SWAT Gloves"
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icon_state = "black"
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item_state = "swat_gl"
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siemens_coefficient = 0
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@@ -153,14 +154,14 @@
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/obj/item/clothing/gloves/captain
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desc = "Regal blue gloves, with a nice gold trim. Swanky."
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name = "Captain Gloves"
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name = "captain's gloves"
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icon_state = "captain"
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item_state = "egloves"
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color = "captain"
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/obj/item/clothing/gloves/botanic_leather
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desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
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name = "botanic leather gloves"
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name = "botanist's leather gloves"
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icon_state = "leather"
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item_state = "ggloves"
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siemens_coefficient = 0.50
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@@ -169,23 +170,24 @@
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heat_transfer_coefficient = 0.70
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/obj/item/clothing/gloves/orange
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name = "Orange Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "orange gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "orange"
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item_state = "orangegloves"
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color="orange"
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/obj/item/clothing/gloves/red
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desc = "Heavily padded heavy-duty red gloves."
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name = "red gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "red"
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item_state = "redgloves"
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color = "red"
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siemens_coefficient = 0.30
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protective_temperature = 1100
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/obj/item/clothing/gloves/rainbow
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name = "Rainbow Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "rainbow gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "rainbow"
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item_state = "rainbowgloves"
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color = "rainbow"
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@@ -194,29 +196,29 @@
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color = "clown"
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/obj/item/clothing/gloves/blue
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name = "Blue Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "blue gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "blue"
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item_state = "bluegloves"
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color="blue"
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/obj/item/clothing/gloves/purple
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name = "Purple Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "purple gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "purple"
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item_state = "purplegloves"
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color="purple"
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/obj/item/clothing/gloves/green
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name = "Green Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "green gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "green"
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item_state = "greengloves"
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color="green"
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/obj/item/clothing/gloves/grey
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name = "Grey Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "grey gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "gray"
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item_state = "graygloves"
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color="grey"
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@@ -228,15 +230,15 @@
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color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
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/obj/item/clothing/gloves/light_brown
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name = "Light Brown Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "light brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "lightbrown"
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item_state = "lightbrowngloves"
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color="light brown"
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/obj/item/clothing/gloves/brown
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name = "Brown Gloves"
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desc = "A pair of gloves. They don't look special in any way."
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name = "brown gloves"
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desc = "A pair of gloves, they don't look special in any way."
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icon_state = "brown"
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item_state = "browngloves"
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color="brown"
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@@ -10,27 +10,30 @@
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flags_inv = HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/warden
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name = "Warden Hat"
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desc = "A special helmet issued to the Warden of a security force. Protects the head from impacts."
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name = "warden's hat"
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desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts."
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icon_state = "wardencap"
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flags_inv = 0
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/obj/item/clothing/head/helmet/swat
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name = "swat helmet"
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desc = "Used by highly trained Swat Members."
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name = "\improper SWAT helmet"
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desc = "They're often used by highly trained Swat Members."
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icon_state = "swat"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR
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item_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/thunderdome
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name = "Thunderdome helmet"
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desc = "Let the battle commence!"
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name = "\improper Thunderdome helmet"
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desc = "<i>'Let the battle commence!'</i>"
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icon_state = "thunderdome"
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flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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/obj/item/clothing/head/helmet/welding
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
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@@ -46,8 +49,8 @@
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/that
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name = "Sturdy Top hat"
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desc = "An amish looking, armored top hat."
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name = "sturdy top-hat"
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desc = "It's an amish looking armored top hat."
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icon_state = "tophat"
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item_state = "that"
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flags = FPRINT|TABLEPASS
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@@ -55,8 +58,8 @@
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flags_inv = 0
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/obj/item/clothing/head/helmet/greenbandana
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name = "Green Bandana"
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desc = "A green bandana with some fine nanotech lining."
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name = "green bandana"
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desc = "It's a green bandana with some fine nanotech lining."
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icon_state = "greenbandana"
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item_state = "greenbandana"
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flags = FPRINT|TABLEPASS
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@@ -64,8 +67,8 @@
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flags_inv = 0
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/obj/item/clothing/head/helmet/riot
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name = "Riot Helmet"
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desc = "A helmet specifically designed to protect against close range attacks."
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name = "riot helmet"
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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item_state = "helmet"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
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@@ -73,8 +76,8 @@
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flags_inv = HIDEEARS
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/obj/item/clothing/head/helmet/cap
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name = "Captain's cap"
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desc = "For irresponsible Captains."
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name = "captain's cap"
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desc = "You fear to wear it for the negligence it brings."
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icon_state = "capcap"
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flags = FPRINT|TABLEPASS|SUITSPACE
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armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
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+112
-110
@@ -22,11 +22,11 @@
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/obj/item/clothing/under/chameleon
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//starts off as black
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name = "Black Jumpsuit"
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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color = "black"
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desc = "A plain jumpsuit. It seems to have a small dial on the wrist."
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desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist."
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origin_tech = "syndicate=3"
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var/list/clothing_choices = list()
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armor = list(melee = 10, bullet = 0, laser = 50,energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -41,39 +41,39 @@
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/obj/item/clothing/under/chameleon/all
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/obj/item/clothing/under/color/black
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name = "Black Jumpsuit"
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name = "black jumpsuit"
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icon_state = "black"
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item_state = "bl_suit"
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color = "black"
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/obj/item/clothing/under/color/blackf
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name = "Female Black Jumpsuit"
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desc = "This one is a lady-size!"
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name = "feminine black jumpsuit"
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desc = "It's very smart and in a ladies-size!"
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icon_state = "black"
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item_state = "bl_suit"
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color = "blackf"
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/obj/item/clothing/under/color/blue
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name = "Blue Jumpsuit"
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name = "blue jumpsuit"
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icon_state = "blue"
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item_state = "b_suit"
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color = "blue"
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/obj/item/clothing/under/color/green
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name = "Green Jumpsuit"
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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color = "green"
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/obj/item/clothing/under/color/grey
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name = "Grey Jumpsuit"
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name = "grey jumpsuit"
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icon_state = "grey"
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item_state = "gy_suit"
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color = "grey"
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/obj/item/clothing/under/color/orange
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name = "Orange Jumpsuit"
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desc = "Standard Nanotrasen prisoner wear. Its suit sensors are stuck in the \"Fully On\" position."
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name = "orange jumpsuit"
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desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
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icon_state = "orange"
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item_state = "o_suit"
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color = "orange"
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@@ -81,20 +81,20 @@
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sensor_mode = 3
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/obj/item/clothing/under/color/pink
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name = "Pink Jumpsuit"
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name = "pink jumpsuit"
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icon_state = "pink"
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item_state = "p_suit"
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color = "pink"
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/obj/item/clothing/under/color/red
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name = "Red Jumpsuit"
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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color = "red"
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/obj/item/clothing/under/color/white
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desc = "Made of a special fiber that gives protection against biohazards."
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name = "White Jumpsuit"
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desc = "It's made of a special fiber which gives special protection against biohazards."
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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color = "white"
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@@ -102,7 +102,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/color/yellow
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name = "Yellow Jumpsuit"
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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color = "yellow"
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@@ -111,29 +111,29 @@
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/obj/item/clothing/under/rank
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||||
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/obj/item/clothing/under/rank/atmospheric_technician
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desc = "A jumpsuit used by atmospheric technicians."
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name = "Atmospherics Jumpsuit"
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desc = "It's a jumpsuit worn by atmospheric technicians."
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name = "atmospheric technician's jumpsuit"
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icon_state = "atmos"
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item_state = "atmos_suit"
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color = "atmos"
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/obj/item/clothing/under/rank/captain
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desc = "A blue jumpsuit with gold marking denoting the rank of \"Captain\"."
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name = "Captain Jumpsuit"
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desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
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name = "captain's jumpsuit"
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icon_state = "captain"
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item_state = "caparmor"
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color = "captain"
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/obj/item/clothing/under/rank/chaplain
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desc = "A black jumpsuit, worn by religious folk."
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name = "Chaplain Jumpsuit"
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desc = "It's a black jumpsuit, often worn by religious folk."
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name = "chaplain's jumpsuit"
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icon_state = "chaplain"
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||||
item_state = "bl_suit"
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||||
color = "chapblack"
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||||
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/obj/item/clothing/under/rank/engineer
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||||
desc = "An orange high visibility jumpsuit. Used by Nanotrasen Engineers, has minor radiation shielding."
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||||
name = "Engineering Jumpsuit"
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||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
name = "engineer's jumpsuit"
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||||
icon_state = "engine"
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||||
item_state = "engi_suit"
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||||
color = "engine"
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||||
@@ -141,7 +141,7 @@
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||||
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||||
/obj/item/clothing/under/rank/forensic_technician
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||||
desc = "It has a Forensics rank stripe on it."
|
||||
name = "Forensics Jumpsuit"
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name = "forensic technician's jumpsuit"
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||||
icon_state = "darkred"
|
||||
item_state = "r_suit"
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color = "forensicsred"
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||||
@@ -163,16 +163,16 @@
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||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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||||
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||||
/obj/item/clothing/under/rank/vice
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name = "Vice officer Jumpsuit"
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||||
desc = "Your standard issue pretty-boy outfit, as seen on TV."
|
||||
name = "vice officer's jumpsuit"
|
||||
desc = "It's the standard issue pretty-boy outfit, as seen on Holo-Vision."
|
||||
icon_state = "vice"
|
||||
item_state = "gy_suit"
|
||||
color = "vice"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
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||||
/obj/item/clothing/under/rank/geneticist
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||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a genetics rank stripe on it."
|
||||
name = "Genetics Jumpsuit"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics"
|
||||
item_state = "w_suit"
|
||||
color = "geneticswhite"
|
||||
@@ -180,8 +180,8 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chemist
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a chemist rank stripe on it."
|
||||
name = "Chemist Jumpsuit"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemistry"
|
||||
item_state = "w_suit"
|
||||
color = "chemistrywhite"
|
||||
@@ -189,8 +189,8 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/virologist
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a virologist rank stripe on it."
|
||||
name = "Virology Jumpsuit"
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virology"
|
||||
item_state = "w_suit"
|
||||
color = "virologywhite"
|
||||
@@ -198,74 +198,74 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "A jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
name = "Head of Personnel Jumpsuit"
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
name = "head of personnel's jumpsuit"
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
color = "hop"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_officer
|
||||
desc = "A jumpsuit worn by Centcom Officers."
|
||||
name = "CentCom Officer Jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "g_suit"
|
||||
color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "A jumpsuit worn by Centcom's highest level Commanders."
|
||||
name = "CentCom Officer Jumpsuit"
|
||||
desc = "It's a jumpsuit worn by CentCom Officers."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "officer"
|
||||
item_state = "dg_suit"
|
||||
item_state = "g_suit"
|
||||
color = "officer"
|
||||
|
||||
/obj/item/clothing/under/rank/centcom_commander
|
||||
desc = "It's a jumpsuit worn by CentCom's highest-tier Commanders."
|
||||
name = "\improper CentCom officer's jumpsuit"
|
||||
icon_state = "centcom"
|
||||
item_state = "dg_suit"
|
||||
color = "centcom"
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
desc = "A snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
name = "Shaft Miner Jumpsuit"
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
name = "shaft miner's jumpsuit"
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
color = "miner"
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "A slimming black with reinforced seams. Great for industrial work."
|
||||
name = "Roboticist Jumpsuit"
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
color = "robotics"
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security
|
||||
desc = "A jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". Has slight armor to protect the wearer."
|
||||
name = "Head of Security Jumpsuit"
|
||||
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "hos"
|
||||
item_state = "r_suit"
|
||||
color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer
|
||||
desc = "A high visibility jumpsuit given to those engineers committed enough to their jobs to achieve the rank of \"Chief engineer\". Has minor radiation shielding."
|
||||
name = "Chief Engineer Jumpsuit"
|
||||
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpsuit"
|
||||
icon_state = "chiefengineer"
|
||||
item_state = "g_suit"
|
||||
color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/research_director
|
||||
desc = "A jumpsuit worn by those dedicated to all that is science and have achieved the position of \"Research Director\". Has minor biological anomaly protection."
|
||||
name = "Research Director Jumpsuit"
|
||||
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
|
||||
name = "research director's jumpsuit"
|
||||
icon_state = "director"
|
||||
item_state = "g_suit"
|
||||
color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/janitor
|
||||
desc = "Official clothing of the station's janitor. Has minor protection from biohazards."
|
||||
name = "Janitor's Jumpsuit"
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
name = "janitor's jumpsuit"
|
||||
icon_state = "janitor"
|
||||
color = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/scientist
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has markings denoting the wearer as a scientist."
|
||||
name = "Scientist's Jumpsuit"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "toxins"
|
||||
item_state = "w_suit"
|
||||
color = "toxinswhite"
|
||||
@@ -273,8 +273,8 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/medical
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "Medical Doctor's Jumpsuit"
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. it has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "medical doctor's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
color = "medical"
|
||||
@@ -282,8 +282,8 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer
|
||||
desc = "A jumpsuit worn by those with the dedication to the medical profession who have achieved the position of \"Chief Medical Officer\". Has minor biological protection."
|
||||
name = "Chief Medical Officer's Jumpsuit"
|
||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpsuit"
|
||||
icon_state = "medical"
|
||||
item_state = "w_suit"
|
||||
color = "medical"
|
||||
@@ -291,8 +291,8 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
desc = "A jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "Hydroponics Jumpsuit"
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
name = "botanist's jumpsuit"
|
||||
icon_state = "hydroponics"
|
||||
item_state = "g_suit"
|
||||
color = "hydroponics"
|
||||
@@ -300,56 +300,56 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/cargo
|
||||
name = "Quartermaster's Jumpsuit"
|
||||
desc = "What can brown do for you?"
|
||||
name = "quartermaster's jumpsuit"
|
||||
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by heavy lifting."
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lb_suit"
|
||||
color = "cargo"
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech
|
||||
name = "Cargotech's Jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
name = "cargotech's jumpsuit"
|
||||
desc = "<i>'Shooooorts! They're comfy and easy to wear!'</i>"
|
||||
icon_state = "cargotech"
|
||||
item_state = "cargotech"
|
||||
color = "cargotech"
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "Mailman Jumpsuit"
|
||||
desc = "Special delivery!"
|
||||
name = "mailman's jumpsuit"
|
||||
desc = "<i>'Special delivery!'</i>"
|
||||
icon_state = "mailman"
|
||||
item_state = "b_suit"
|
||||
color = "mailman"
|
||||
|
||||
/obj/item/clothing/under/sexyclown
|
||||
name = "Sexyclown suit"
|
||||
desc = "What can I do for you?"
|
||||
name = "sexy-clown suit"
|
||||
desc = "It makes you look HONKable!"
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
color = "sexyclown"
|
||||
|
||||
/obj/item/clothing/under/rank/bartender
|
||||
desc = "It looks like it could use more flair."
|
||||
name = "Bartender's Uniform"
|
||||
desc = "It looks like it could use some more flair."
|
||||
name = "bartender's uniform"
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
color = "ba_suit"
|
||||
|
||||
/obj/item/clothing/under/rank/clown
|
||||
name = "clown suit"
|
||||
desc = "Wearing this, all the children love you, for all the wrong reasons."
|
||||
desc = "<i>'HONK!'</i>"
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
color = "clown"
|
||||
|
||||
/obj/item/clothing/under/rank/chef
|
||||
desc = "Issued only to the most hardcore chefs in space."
|
||||
name = "Chef's Uniform"
|
||||
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
color = "chef"
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards."
|
||||
name = "Genetics Jumpsuit"
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "geneticist's jumpsuit"
|
||||
icon_state = "genetics_new"
|
||||
item_state = "w_suit"
|
||||
color = "genetics_new"
|
||||
@@ -357,8 +357,8 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards."
|
||||
name = "Chemist Jumpsuit"
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
name = "chemist's jumpsuit"
|
||||
icon_state = "chemist_new"
|
||||
item_state = "w_suit"
|
||||
color = "chemist_new"
|
||||
@@ -367,7 +367,7 @@
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
name = "Scientist Jumpsuit"
|
||||
name = "scientist's jumpsuit"
|
||||
icon_state = "scientist_new"
|
||||
item_state = "w_suit"
|
||||
color = "scientist_new"
|
||||
@@ -376,7 +376,7 @@
|
||||
|
||||
/obj/item/clothing/under/rank/virologist_new
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
name = "Virologist Jumpsuit"
|
||||
name = "virologist's jumpsuit"
|
||||
icon_state = "virologist_new"
|
||||
item_state = "w_suit"
|
||||
color = "virologist_new"
|
||||
@@ -386,7 +386,7 @@
|
||||
|
||||
// OTHER NONRANKED STATION JOBS
|
||||
/obj/item/clothing/under/det
|
||||
name = "Hard worn suit"
|
||||
name = "hard-worn suit"
|
||||
desc = "Someone who wears this means business."
|
||||
icon_state = "detective"
|
||||
item_state = "det"
|
||||
@@ -395,30 +395,31 @@
|
||||
var/obj/item/weapon/gun
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "White Suit"
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host"
|
||||
flags = FPRINT | TABLEPASS
|
||||
icon_state = "scratch"
|
||||
item_state = "scratch"
|
||||
color = "scratch"
|
||||
|
||||
|
||||
/obj/item/clothing/under/jensen
|
||||
desc = "You never asked for anything this stylish."
|
||||
name = "Head of Security Jumpsuit"
|
||||
desc = "You never asked for anything that stylish."
|
||||
name = "head of security's jumpsuit"
|
||||
icon_state = "jensen"
|
||||
item_state = "jensen"
|
||||
color = "jensen"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/sl_suit
|
||||
desc = "A very amish looking suit."
|
||||
name = "Amish Suit"
|
||||
desc = "It's a very amish looking suit."
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
color = "sl_suit"
|
||||
|
||||
/obj/item/clothing/under/syndicate
|
||||
name = "Tactical Turtleneck"
|
||||
desc = "Non-descript, slightly suspicious civilian clothing."
|
||||
name = "tactical turtleneck"
|
||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
color = "syndicate"
|
||||
@@ -426,33 +427,33 @@
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "Tacticool Turtleneck"
|
||||
desc = "Wearing this makes you feel like buying an SKS, going into the woods, and operating."
|
||||
name = "\improper Tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool"
|
||||
item_state = "bl_suit"
|
||||
color = "tactifool"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/syndicate/combat
|
||||
name = "Combat Turtleneck"
|
||||
name = "combat turtleneck"
|
||||
|
||||
/obj/item/clothing/under/librarian
|
||||
name = "Sensible Suit"
|
||||
name = "sensible suit"
|
||||
desc = "It's very... sensible."
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
color = "red_suit"
|
||||
|
||||
/obj/item/clothing/under/mime
|
||||
name = "Mime Outfit"
|
||||
name = "mime's outfit"
|
||||
desc = "It's not very colourful."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
color = "mime"
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "Waiter Outfit"
|
||||
desc = "There is a special pocket for tip."
|
||||
name = "waiter's outfit"
|
||||
desc = "It's a very smart uniform with a special pocket for tip."
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
color = "waiter"
|
||||
@@ -462,6 +463,7 @@
|
||||
/obj/item/clothing/under/shorts
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
gender = PLURAL
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = LOWER_TORSO
|
||||
|
||||
@@ -486,11 +488,11 @@
|
||||
color = "greyshorts"
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "NASA Jumpsuit"
|
||||
name = "\improper NASA jumpsuit"
|
||||
desc = "It has a NASA logo on it and is made of space-proofed materials."
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
color = "black"
|
||||
desc = "Has a NASA logo on it, made of space proofed materials."
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
@@ -500,15 +502,15 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
/obj/item/clothing/under/spiderman
|
||||
name = "Deadpool Suit"
|
||||
desc = "A suit of Deadpool!"
|
||||
name = "\improper Deadpool suit"
|
||||
desc = "It's the suit of Deadpool!"
|
||||
icon_state = "spiderman"
|
||||
item_state = "spiderman"
|
||||
color = "spiderman"
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. A jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "Nurse Suit"
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
name = "nurse's suit"
|
||||
icon_state = "nursesuit"
|
||||
item_state = "nursesuit"
|
||||
color = "nursesuit"
|
||||
@@ -516,11 +518,11 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/acj
|
||||
name = "Administrative Cybernetic Jumpsuit"
|
||||
name = "administrative cybernetic jumpsuit"
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
color = "syndicate"
|
||||
desc = "A cybernetically enhanced jumpsuit used in administrative duties."
|
||||
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
heat_transfer_coefficient = 0.01
|
||||
@@ -530,8 +532,8 @@
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
|
||||
/obj/item/clothing/under/rank/medical_sleeve
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personneland short sleeves."
|
||||
name = "Short Sleeve Medical Jumpsuit"
|
||||
desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
name = "short sleeve medical jumpsuit"
|
||||
icon_state = "medical_sleeve"
|
||||
item_state = "w_suit"
|
||||
color = "medical_sleeve"
|
||||
@@ -540,7 +542,7 @@
|
||||
|
||||
/obj/item/clothing/under/jumpsuitdown
|
||||
desc = "A rolled down jumpsuit. Great for mechanics."
|
||||
name = "Rolled Down Jumpsuit"
|
||||
name = "rolled down jumpsuit"
|
||||
icon_state = "jumpsuitdown"
|
||||
item_state = "jumpsuitdown"
|
||||
color = "jumpsuitdown"
|
||||
@@ -569,7 +571,7 @@
|
||||
//End of cheerleaders
|
||||
|
||||
/obj/item/clothing/under/captainmal
|
||||
name = "Red Captain's Jumpsuit"
|
||||
name = "red captain's jumpsuit"
|
||||
desc = "We have done the impossible, and that makes us mighty."
|
||||
icon_state = "captainmal"
|
||||
item_state = "captainmal"
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// MASK WAS THAT MOVIE WITH THAT GUY WITH THE MESSED UP FACE. WHAT'S HIS NAME . . . JIM CARREY, I THINK.
|
||||
//why is this up here -Pete
|
||||
//also: please someone make this less terrible, why are things that work with internals not all under one parent, why why why why why whyyyyyyyyyyyyyyy
|
||||
|
||||
/obj/item/clothing/mask
|
||||
name = "mask"
|
||||
@@ -9,30 +11,26 @@
|
||||
|
||||
/obj/item/clothing/mask/breath
|
||||
desc = "A close-fitting mask that can be connected to an air supply."
|
||||
name = "Breath Mask"
|
||||
name = "breath mask"
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH | HALFMASK
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
protective_temperature = 420
|
||||
heat_transfer_coefficient = 0.90
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
/obj/item/clothing/mask/medical
|
||||
/obj/item/clothing/mask/breath/medical
|
||||
desc = "A close-fitting sterile mask that can be connected to an air supply."
|
||||
name = "Medical Mask"
|
||||
name = "medical mask"
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH
|
||||
w_class = 3
|
||||
protective_temperature = 420
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.10
|
||||
|
||||
//WHY DOES THIS EXIST
|
||||
/obj/item/clothing/mask/spiderman
|
||||
desc = "A mask of Deadpool!"
|
||||
name = "Deadpool mask"
|
||||
name = "\improper Deadpool mask"
|
||||
icon_state = "spiderman"
|
||||
item_state = "spiderman"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADSPACE|MASKCOVERSMOUTH|BLOCKHAIR
|
||||
@@ -51,7 +49,7 @@
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/surgical
|
||||
name = "Sterile Mask"
|
||||
name = "sterile mask"
|
||||
desc = "A sterile mask designed to help prevent the spread of diseases."
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
@@ -61,34 +59,35 @@
|
||||
permeability_coefficient = 0.05
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0)
|
||||
|
||||
//This now uses the alt sprites, like the emergency gasmask. -Pete
|
||||
/obj/item/clothing/mask/gas
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply."
|
||||
icon_state = "gas_mask"
|
||||
icon_state = "gas_alt"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
|
||||
w_class = 3.0
|
||||
see_face = 0.0
|
||||
item_state = "gas_mask"
|
||||
item_state = "gas_alt"
|
||||
protective_temperature = 500
|
||||
heat_transfer_coefficient = 0.01
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/mask/gas/plaguedoctor
|
||||
name = "Plague doctor mask"
|
||||
name = "plague doctor mask"
|
||||
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0)
|
||||
|
||||
/*
|
||||
/obj/item/clothing/mask/gas/emergency
|
||||
name = "emergency gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. For use in emergencies."
|
||||
icon_state = "gas_alt"
|
||||
item_state = "gas_alt"
|
||||
|
||||
*/
|
||||
/obj/item/clothing/mask/gas/swat
|
||||
name = "SWAT Mask"
|
||||
name = "\improper SWAT mask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
|
||||
@@ -100,7 +99,6 @@
|
||||
/obj/item/clothing/mask/gas/voice
|
||||
name = "gas mask"
|
||||
//desc = "A face-covering mask that can be connected to an air supply. It seems to house some odd electronics."
|
||||
icon_state = "gas_mask"
|
||||
var/mode = 0// 0==Scouter | 1==Night Vision | 2==Thermal | 3==Meson
|
||||
var/voice = "Unknown"
|
||||
var/vchange = 0//This didn't do anything before. It now checks if the mask has special functions/N
|
||||
@@ -120,7 +118,7 @@
|
||||
item_state = "clown_hat"
|
||||
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy clown mask"
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
@@ -143,6 +141,7 @@
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
|
||||
//WHY IS THIS A GASMASK
|
||||
/obj/item/clothing/mask/gas/fakemoustache
|
||||
name = "fake moustache"
|
||||
desc = "Warning: moustache is fake."
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// OMG SHOES
|
||||
|
||||
/obj/item/clothing/shoes
|
||||
name = "shoes"
|
||||
icon = 'shoes.dmi'
|
||||
desc = "Comfortable-looking shoes."
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
|
||||
body_parts_covered = FEET
|
||||
|
||||
@@ -16,7 +15,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/syndigaloshes
|
||||
desc = "A pair of brown shoes. They seem to have extra grip."
|
||||
name = "Brown Shoes"
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
permeability_coefficient = 0.05
|
||||
@@ -27,7 +26,7 @@
|
||||
/obj/item/clothing/shoes/syndigaloshes/all
|
||||
|
||||
/obj/item/clothing/shoes/black
|
||||
name = "Black Shoes"
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
@@ -36,7 +35,7 @@
|
||||
color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "Brown Shoes"
|
||||
name = "brown shoes"
|
||||
desc = "A pair of brown shoes."
|
||||
icon_state = "brown"
|
||||
color = "brown"
|
||||
@@ -55,43 +54,43 @@
|
||||
color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/blue
|
||||
name = "Blue Shoes"
|
||||
name = "blue shoes"
|
||||
icon_state = "blue"
|
||||
color = "blue"
|
||||
|
||||
/obj/item/clothing/shoes/green
|
||||
name = "Green Shoes"
|
||||
name = "green shoes"
|
||||
icon_state = "green"
|
||||
color = "green"
|
||||
|
||||
/obj/item/clothing/shoes/yellow
|
||||
name = "Yellow Shoes"
|
||||
name = "yellow shoes"
|
||||
icon_state = "yellow"
|
||||
color = "yellow"
|
||||
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "Mime Shoes"
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
color = "mime"
|
||||
|
||||
/obj/item/clothing/shoes/purple
|
||||
name = "Purple Shoes"
|
||||
name = "purple shoes"
|
||||
icon_state = "purple"
|
||||
color = "purple"
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "Brown Shoes"
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
color = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/orange
|
||||
name = "Orange Shoes"
|
||||
name = "orange shoes"
|
||||
icon_state = "orange"
|
||||
var/chained = 0
|
||||
color = "orange"
|
||||
|
||||
/obj/item/clothing/shoes/swat
|
||||
name = "SWAT shoes"
|
||||
name = "\improper SWAT shoes"
|
||||
desc = "When you want to turn up the heat."
|
||||
icon_state = "swat"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
@@ -114,7 +113,7 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
|
||||
/obj/item/clothing/shoes/white
|
||||
name = "White Shoes"
|
||||
name = "white shoes"
|
||||
icon_state = "white"
|
||||
permeability_coefficient = 0.25
|
||||
color = "white"
|
||||
@@ -126,7 +125,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/sandal/marisa
|
||||
desc = "A pair of magic, black shoes."
|
||||
name = "Magic Shoes"
|
||||
name = "magic shoes"
|
||||
icon_state = "black"
|
||||
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
@@ -155,31 +154,31 @@
|
||||
color = "clown"
|
||||
|
||||
/obj/item/clothing/shoes/jackboots
|
||||
name = "Jackboots"
|
||||
desc = "NanoTrasen standard issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
name = "jackboots"
|
||||
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
color = "hosred"
|
||||
|
||||
/obj/item/clothing/shoes/purpleboots
|
||||
name = "Purple boots"
|
||||
name = "Ppurple boots"
|
||||
desc = "A pair of flashy purple boots."
|
||||
icon_state = "purpleboots"
|
||||
item_state = "purpleboots"
|
||||
|
||||
/obj/item/clothing/shoes/yellowboots
|
||||
name = "Yellow boots"
|
||||
name = "yellow boots"
|
||||
desc = "A pair of flashy yellow boots."
|
||||
icon_state = "yellowboots"
|
||||
item_state = "yellowboots"
|
||||
|
||||
/obj/item/clothing/shoes/whiteboots
|
||||
name = "White boots"
|
||||
name = "white boots"
|
||||
desc = "A pair of flashy white boots."
|
||||
icon_state = "whiteboots"
|
||||
item_state = "whiteboots"
|
||||
|
||||
/obj/item/clothing/shoes/fullbrown
|
||||
name = "Full Brown Shoes"
|
||||
name = "full brown shoes"
|
||||
icon_state = "fullbrown"
|
||||
color = "fullbrown"
|
||||
@@ -1,31 +1,37 @@
|
||||
/mob/living/carbon/metroid/examine()
|
||||
set src in oview()
|
||||
|
||||
usr << "\blue *---------*"
|
||||
usr << text("\blue This is \icon[] <B>[]</B>!", src, src.name)
|
||||
if (src.stat == 2)
|
||||
usr << text("\red [] is limp and unresponsive.", src.name)
|
||||
if(!usr || !src) return
|
||||
if(((usr.sdisabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/)))
|
||||
usr << "<span class='notice'>Something is there but you can't see it.</span>"
|
||||
return
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
|
||||
else
|
||||
if (src.getBruteLoss())
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss() < 40)
|
||||
usr << text("\red [] has some punctures in its flesh!", src.name)
|
||||
msg += "It has some punctures in its flesh!"
|
||||
else
|
||||
usr << text("\red <B>[] has a lot of punctures and tears in its flesh!</B>", src.name)
|
||||
msg += "<B>It has severe punctures and tears in its flesh!</B>"
|
||||
msg += "</span>\n"
|
||||
|
||||
switch(powerlevel)
|
||||
|
||||
if(2 to 3)
|
||||
usr << text("\blue [] seems to have little bit of electrical activity inside it.", src.name)
|
||||
msg += "It is flickering gently with a little electrical activity.\n"
|
||||
|
||||
if(4 to 5)
|
||||
usr << text("\blue [] seems to some electricity inside of it.", src.name)
|
||||
msg += "It is glowing gently with moderate levels of electrical activity.\n"
|
||||
|
||||
if(6 to 9)
|
||||
usr << text("\blue [] seems to have a lot of electricity inside of it.", src.name)
|
||||
msg += "<span class='warning'>It is glowing brightly with high levels of electrical activity.</span>\n"
|
||||
|
||||
if(10)
|
||||
usr << text("\blue <B>[] seems to have extreme electrical activity inside it!</B>", src.name)
|
||||
|
||||
usr << "[print_flavor_text()]\n"
|
||||
msg += "<span class='warning'><B>It is radiating with massive levels of electrical activity!</B></span>\n"
|
||||
|
||||
msg += "*---------*</span>"
|
||||
usr << msg
|
||||
return
|
||||
@@ -2,7 +2,7 @@
|
||||
set src in oview()
|
||||
|
||||
if(!usr || !src) return
|
||||
if(((usr.sdisabilities & 1) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/)))
|
||||
if(((usr.sdisabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/)))
|
||||
usr << "<span class='notice'>Something is there but you can't see it.</span>"
|
||||
return
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
msg += "It has \icon[src.back] \a [src.back] on its back.\n"
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It is limp and unresponsive, with no signs of life.</span>\n"
|
||||
|
||||
else
|
||||
msg += "<span class='warning'>"
|
||||
var/list/wound_descriptions = list()
|
||||
var/list/wound_flavor_text = list()
|
||||
for(var/named in organs)
|
||||
@@ -238,8 +239,13 @@
|
||||
if(wound_flavor_text["right foot"])
|
||||
msg += wound_flavor_text["right foot"]
|
||||
|
||||
if (src.stat == UNCONSCIOUS)
|
||||
msg += "It isn't responding to anything around it; it seems to be asleep.\n"
|
||||
msg += "</span>"
|
||||
|
||||
msg += "[print_flavor_text()]\n"
|
||||
if (src.digitalcamo)
|
||||
msg += "It is repulsively uncanny!\n"
|
||||
if(print_flavor_text()) msg += "[print_flavor_text()]\n"
|
||||
|
||||
msg += "*---------*</span>"
|
||||
|
||||
|
||||
@@ -1,24 +1,31 @@
|
||||
/mob/living/silicon/ai/examine()
|
||||
set src in oview()
|
||||
|
||||
usr << "\blue *---------*"
|
||||
usr << text("\blue This is \icon[] <B>[]</B>!", src, src.name)
|
||||
if (src.stat == 2)
|
||||
usr << text("\red [] is powered-down.", src.name)
|
||||
if(!usr || !src) return
|
||||
if(((usr.sdisabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/)))
|
||||
usr << "<span class='notice'>Something is there but you can't see it.</span>"
|
||||
return
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] <EM>[src]</EM>!\n"
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 30)
|
||||
usr << text("\red [] looks slightly dented", src.name)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
usr << text("\red <B>[] looks severely dented!</B>", src.name)
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 30)
|
||||
usr << text("\red [] looks slightly burnt!", src.name)
|
||||
else
|
||||
usr << text("\red <B>[] looks severely burnt!</B>", src.name)
|
||||
if (src.stat == 1)
|
||||
usr << text("\red [] doesn't seem to be responding.", src.name)
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 30)
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>Its casing is melted and heat-warped!</B>\n"
|
||||
|
||||
usr << print_flavor_text()
|
||||
if (src.stat == UNCONSCIOUS)
|
||||
msg += "It is non-responsive and displaying the text: \"RUNTIME: Sensory Overload, stack 26/3\".\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
usr << msg
|
||||
return
|
||||
@@ -1,24 +1,27 @@
|
||||
/mob/living/silicon/pai/examine()
|
||||
/mob/living/silicon/pai/examine() //removed as it was pointless...moved to the pai-card instead.
|
||||
/* This is totaly pointless because this mob is contained inside a card!
|
||||
set src in oview()
|
||||
|
||||
usr << "\blue *---------*"
|
||||
usr << text("\blue This is \icon[] <B>[]</B>!", src, src.name)
|
||||
if (src.stat == 2)
|
||||
usr << text("\red [] appears disabled.", src.name)
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
if (src.stat == DEAD)
|
||||
msg += "<span class='deadsay'>It appears to be offline.</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 30)
|
||||
usr << text("\red [] looks slightly dented", src.name)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
usr << text("\red <B>[]'s casing appears cracked and broken!</B>", src.name)
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 30)
|
||||
usr << text("\red [] looks slightly charred!", src.name)
|
||||
else
|
||||
usr << text("\red <B>[]'s casing is melted and heat-warped!</B>", src.name)
|
||||
if (src.stat == 1)
|
||||
usr << text("\red [] doesn't seem to be responding.", src.name)
|
||||
|
||||
usr << print_flavor_text()
|
||||
msg += "<B>Its casing appears cracked and broken!</B>\n"
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 30)
|
||||
msg += "It looks slightly charred!\n"
|
||||
else
|
||||
msg += "<B>Its casing is melted and heat-warped!</B>\n"
|
||||
if (src.stat == UNCONSCIOUS)
|
||||
msg += "It doesn't seem to be responding and its text-output is lagging.\n"
|
||||
msg += "</span>"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
usr << msg
|
||||
*/
|
||||
return
|
||||
@@ -1,27 +1,39 @@
|
||||
/mob/living/silicon/robot/examine()
|
||||
set src in oview()
|
||||
|
||||
usr << "\blue *---------*"
|
||||
usr << text("\blue This is \icon[src] <B>[src.name]</B>!")
|
||||
if (src.stat == 2)
|
||||
usr << text("\red [src.name] is powered-down.")
|
||||
if(!usr || !src) return
|
||||
if(((usr.sdisabilities & 128) || usr.blinded || usr.stat) && !(istype(usr,/mob/dead/observer/)))
|
||||
usr << "<span class='notice'>Something is there but you can't see it.</span>"
|
||||
return
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n"
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < 75)
|
||||
usr << text("\red [src.name] looks slightly dented")
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
usr << text("\red <B>[src.name] looks severely dented!</B>")
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < 75)
|
||||
usr << text("\red [src.name] looks slightly burnt!")
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
usr << text("\red <B>[src.name] looks severely burnt!</B>")
|
||||
if (src.stat == 1)
|
||||
usr << text("\red [src.name] doesn't seem to be responding.")
|
||||
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
|
||||
msg += "</span>"
|
||||
|
||||
if(opened)
|
||||
usr << "The cover is open and the power cell is [ cell ? "installed" : "missing"]."
|
||||
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
|
||||
else
|
||||
usr << "The cover is closed."
|
||||
msg += "Its cover is closed.\n"
|
||||
|
||||
usr << print_flavor_text()
|
||||
switch(src.stat)
|
||||
if(CONSCIOUS)
|
||||
if(!src.client) msg += "It appears to be in stand-by mode.\n" //afk
|
||||
if(UNCONSCIOUS) msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
|
||||
if(DEAD) msg += "<span class='deadsay'>It looks completely unsalvageable.</span>\n"
|
||||
|
||||
return
|
||||
if(print_flavor_text()) msg += "[print_flavor_text()]\n"
|
||||
|
||||
msg += "*---------*</span>"
|
||||
|
||||
usr << msg
|
||||
return
|
||||
|
||||
@@ -739,7 +739,7 @@
|
||||
|
||||
if (!( usr ))
|
||||
return
|
||||
usr << "This is \an [name]."
|
||||
usr << "That's \a [src]." //changed to "That's" from "This is" because "This is some metal sheets" sounds dumb compared to "That's some metal sheets" ~Carn
|
||||
usr << desc
|
||||
// *****RM
|
||||
//usr << "[name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]"
|
||||
|
||||
Reference in New Issue
Block a user