diff --git a/code/game/objects/items/stacks/sheets/light.dm b/code/game/objects/items/stacks/sheets/light.dm
index 7b2b30660ec..8bb97f4f256 100644
--- a/code/game/objects/items/stacks/sheets/light.dm
+++ b/code/game/objects/items/stacks/sheets/light.dm
@@ -1,5 +1,6 @@
/obj/item/stack/light_w
name = "wired glass tiles"
+ gender = PLURAL
singular_name = "wired glass floor tile"
desc = "A glass tile, which is wired, somehow."
icon_state = "glass_wire"
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index bbfb06db029..af8ac8cc04f 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -153,6 +153,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
/obj/item/stack/sheet/wood
name = "wooden planks"
desc = "One can only guess that this is a bunch of wood."
+ gender = PLURAL
singular_name = "wood plank"
icon_state = "sheet-wood"
origin_tech = "materials=1;biotech=1"
diff --git a/code/game/objects/items/stacks/tiles/light.dm b/code/game/objects/items/stacks/tiles/light.dm
index 3931aa8f444..943e593183e 100644
--- a/code/game/objects/items/stacks/tiles/light.dm
+++ b/code/game/objects/items/stacks/tiles/light.dm
@@ -8,6 +8,7 @@
/obj/item/stack/tile/light
name = "light tiles"
+ gender = PLURAL
singular_name = "light floor tile"
desc = "A floor tile, made out off glass. Use a multitool on it to change its color."
icon_state = "tile_light blue"
diff --git a/code/game/objects/items/stacks/tiles/plasteel.dm b/code/game/objects/items/stacks/tiles/plasteel.dm
index ee9c5832f72..33e55268d6f 100644
--- a/code/game/objects/items/stacks/tiles/plasteel.dm
+++ b/code/game/objects/items/stacks/tiles/plasteel.dm
@@ -1,5 +1,6 @@
/obj/item/stack/tile/plasteel
name = "floor tiles"
+ gender = PLURAL
singular_name = "floor tile"
desc = "Those could work as a pretty decent throwing weapon"
icon_state = "tile"
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index b6ae03aa271..f54f2481bb6 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -10,6 +10,7 @@
*/
/obj/item/stack/tile/grass
name = "grass tiles"
+ gender = PLURAL
singular_name = "grass floor tile"
desc = "A patch of grass like they often use on golf courses"
icon_state = "tile_grass"
@@ -27,6 +28,7 @@
*/
/obj/item/stack/tile/wood
name = "wood floor tiles"
+ gender = PLURAL
singular_name = "wood floor tile"
desc = "an easy to fit wood floor tile"
icon_state = "tile-wood"
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 155b4e0e501..f3936682e98 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -380,7 +380,9 @@ emp_act
var/obj/item/organ/external/affecting = get_organ(zone)
if(!affecting)
- visible_message("\blue \The [O] misses [src] narrowly!")
+ var/missverb = (O.gender == PLURAL) ? "whizz" : "whizzes"
+ visible_message("\The [O] [missverb] past [src]'s missing [parse_zone(zone)]!",
+ "\The [O] [missverb] past your missing [parse_zone(zone)]!")
return
var/hit_area = affecting.name