Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.

This commit is contained in:
Zuhayr
2013-02-20 00:24:26 -08:00
parent ddaa8a23ce
commit 1fe4cbb619
15 changed files with 53 additions and 33 deletions
+4 -4
View File
@@ -768,8 +768,8 @@ datum/preferences
var/prev_species = species
var/whitelisted = 0
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
if(is_alien_whitelisted(user, "Soghun")) //Check for Soghun and admins
new_species += "Soghun"
if(is_alien_whitelisted(user, "Soghun")) //Check for Unathi and admins
new_species += "Unathi"
whitelisted = 1
if(is_alien_whitelisted(user, "Tajaran")) //Check for Tajaran and admins
new_species += "Tajaran"
@@ -782,7 +782,7 @@ datum/preferences
alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
else //Not using the whitelist? Aliens for everyone!
new_species += "Tajaran"
new_species += "Soghun"
new_species += "Unathi"
new_species += "Skrell"
species = input("Please select a species", "Character Generation", null) in new_species
@@ -843,7 +843,7 @@ datum/preferences
b_type = new_b_type
if("hair")
if(species == "Human" || species == "Soghun")
if(species == "Human" || species == "Unathi")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
if(new_hair)
r_hair = hex2num(copytext(new_hair, 2, 4))