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Ports action button refactor from /tg/ (#24482)
* add the new stuff * guh * add the brunt of it * action button stuff * adds a lot of other stuff * careful find and replace * it loads * so many huds * ehh yeah this kinda works * fixes this runtime * hacks in some DMI stuff, we'll fix it later * Adds better mouse pointer for dragging buttons * gets dragging into place working again, updates DMI * moves define * remove extra hud defines, now it compiles * CHECK GREP * owww * rename action defines * ticks * are we good * let's try that again * renames mob vars * renames * fixes some hud issues with huds getting the wrong variable * fixes some alignment issues * Adds mouse-wheel scroll support * left -> right * I am the entire circus * first self-review pass * Another review pass -- just realized I need to fix keybinds * more testing * update icons * oops * Fix spell icons not appearing properly * fixes some outstanding issues - Action button backgrounds now work properly - Fixes some runtimes on dropping - Fixes some misplaced icons * hmm * weh * again? * nah? * maybe this? * asdf * should finally fix CI * add client check * move the ? * add missing override causing runtimes * shift-clicking now doesn't trigger the button * better docs
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@@ -185,7 +185,7 @@
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spawn(1)
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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A.UpdateButtons()
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//destablizing force
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/obj/item/projectile/destabilizer
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@@ -129,7 +129,7 @@
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. += "legion_soul_crackle"
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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A.UpdateButtons()
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/obj/item/organ/internal/regenerative_core/legion/go_inert()
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..()
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