[READY] Atmos Refactor Part 7 (I think) - Kills signals + TGUIs stuff (#19867)

* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.

* THE SCOPE CREEP

* This was done in vi. No langserver. Send help.

* Progress

* Some issues fixed

* The code builds, but the maps dont

* CC builds, I doubt anything else does

* Do this now

* Safety

* The map compiles

* THE MAPPING HELL

* Airlock controllers dont work

* Fixed bombs

* AND THATS FIXED

* Phantom edit

* Restores LL I think

* The mapmerge hooks are actually retarded

* Fixes spawners

* Half working air control

* Picky

* Hyper efficient tank monitor

* Sanity

* Laying the framework

* Improved alert console

* Dont think this is actually done anywhere

* Metering

* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN

* WE ARE READY FOR BOX TO BUILD

* One map done

* Well that was easy

* Another one

* I think this is done

* I should have removed this

* I would make a russian joke but <current event>

* Delta WIP

* Makes delta work

* Early review

* TM safeguard

* oops

* METAAAAAAAAAAAAAAAAAAAAAAAAA

* Fix #4213

* Trailing

* oh for piss sake

* Shutter fix

* Roundstart ATs can go away

* Review pass 1

* What could go wrong

* BOOM BOOM BOOM

* Not needed

* Fix seed vault

* Oops

* Review changes
This commit is contained in:
AffectedArc07
2023-01-03 20:59:35 +00:00
committed by GitHub
parent ad608cf016
commit 1feb9fbd38
88 changed files with 14550 additions and 16680 deletions
@@ -84,7 +84,6 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT)
/obj/item/radio/New()
..()
wires = new(src)