Finish up Lavaland map

This commit is contained in:
Mark van Alphen
2019-03-30 21:08:33 +01:00
parent e1b18e07c6
commit 2047825165
8 changed files with 222 additions and 165 deletions
+11 -11
View File
@@ -490,18 +490,18 @@
var/turf/T1 = L1[i]
if(!T1)
continue
if(T0.type != T0.baseturf) //So if there is a hole in the shuttle we don't drag along the space/asteroid/etc to wherever we are going next
T0.copyTurf(T1)
areaInstance.contents += T1
T0.copyTurf(T1)
areaInstance.contents += T1
//copy over air
if(istype(T1, /turf/simulated))
var/turf/simulated/Ts1 = T1
Ts1.copy_air_with_tile(T0)
//copy over air
if(istype(T1, /turf/simulated))
var/turf/simulated/Ts1 = T1
Ts1.copy_air_with_tile(T0)
//move mobile to new location
for(var/atom/movable/AM in T0)
AM.onShuttleMove(T1, rotation)
//move mobile to new location
for(var/atom/movable/AM in T0)
AM.onShuttleMove(T1, rotation)
if(rotation)
T1.shuttleRotate(rotation)
@@ -839,7 +839,7 @@
desc = "Used to control the White Ship."
circuit = /obj/item/circuitboard/white_ship
shuttleId = "whiteship"
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4"
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4;whiteship_lavaland"
/obj/machinery/computer/shuttle/golem_ship
name = "Golem Ship Console"