This is a fix that addresses Issue 138.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1890 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-07-19 01:09:43 +00:00
parent 4d0f92bc29
commit 204ae607d6
8 changed files with 62 additions and 65 deletions
@@ -36,6 +36,9 @@
//Disease Check
handle_virus_updates()
//Update mind
update_mind()
//Handle temperature/pressure differences between body and environment
handle_environment()
@@ -109,6 +112,13 @@
if (prob(10))
src.stuttering = max(10, src.stuttering)
update_mind()
if(!mind && client)
mind = new
mind.current = src
mind.assigned_role = "Hunter"
mind.key = key
handle_mutations_and_radiation()
if(src.fireloss)
@@ -33,6 +33,9 @@
//to find it.
blinded = null
//Mind update
update_mind()
//Disease Check
handle_virus_updates()
@@ -144,6 +147,12 @@
toxloss += 3
updatehealth()
update_mind()
if(!mind && client)
mind = new
mind.current = src
mind.assigned_role = "Larva"
mind.key = key
breathe()
@@ -400,69 +400,6 @@
else
eye_blurry += P.effects["eyeblur"]
/*
// Bullet shots
if(P.flag == "bullet")
if (prob(50) && stat != 2)
if(weakened <= 5) weakened = 5
// Taser shots
if(P.flag == "taser" && d == P.damage)
armor = getarmor(affecting, "taser")
if (prob(armor["armor"]))
show_message("\red Your [armor["clothes"]] absorbs the hit!", 4)
return
if (prob(75) && stunned <= 10)
stunned = 10
else
weakened = 10
if (stuttering < 10)
stuttering = 10
// Laser shots
if(P.flag == "laser")
if (!eye_blurry && prob(50)) eye_blurry = 4
if (prob(25)) stunned++
// Shock shots
if(istype(P, /obj/item/projectile/fireball))
if (!eye_blurry && prob(50)) eye_blurry = 4
if (prob(25))
stunned = 10
else
weakened = 10
// Dart shots
if(istype(P, /obj/item/projectile/dart) && d == P.damage)
armor = getarmor(affecting, "bio")
if (prob(armor["armor"]))
show_message("\red Your [armor["clothes"]] absorbs the hit!", 4)
return
if (istype(l_hand, /obj/item/weapon/shield/riot)||istype(r_hand, /obj/item/weapon/shield/riot))
if (prob(50))
show_message("\red Your shield absorbs the hit!", 4)
else
weakened += 5
toxloss += 10
// Pulse shots
if(istype(P, /obj/item/projectile/beam/pulse))
if (prob(50))
stunned = min(stunned, 5)
// Bolt shots
if(istype(P, /obj/item/projectile/bolt) && d == P.damage)
toxloss += 3
radiation += 100
updatehealth()
stuttering += 5
drowsyness += 5
*/
return
/mob/living/carbon/human/emp_act(severity)
@@ -38,6 +38,9 @@
//to find it.
blinded = null
//Update Mind
update_mind()
//Disease Check
handle_virus_updates()
@@ -133,6 +136,14 @@
oxyloss = max(oxyloss, 0)
fireloss = max(fireloss, 0)
update_mind()
if(!mind && client)
mind = new
mind.current = src
mind.assigned_role = job
if(!mind.assigned_role)
mind.assigned_role = "Assistant"
mind.key = key
handle_disabilities()
if (disabilities & 2)
@@ -268,7 +268,12 @@
AIproc = 0
update_mind()
if(!mind && client)
mind = new
mind.current = src
mind.assigned_role = "Metroid"
mind.key = key
handle_environment(datum/gas_mixture/environment)
if(!environment)
@@ -115,6 +115,12 @@
if (prob(10))
src.stuttering = max(10, src.stuttering)
update_mind()
if(!mind && client)
mind = new
mind.current = src
mind.key = key
handle_mutations_and_radiation()
if(src.fireloss)
+10 -1
View File
@@ -15,6 +15,8 @@
src.updatehealth()
src.update_mind()
/*if (istype(T, /turf))
var/ficheck = src.firecheck(T)
if (ficheck)
@@ -242,4 +244,11 @@
src.health = 100 - src.oxyloss - src.toxloss - src.fireloss - src.bruteloss
else
src.health = 100
src.stat = 0
src.stat = 0
/mob/living/silicon/ai/proc/update_mind()
if(!mind && client)
mind = new
mind.current = src
mind.assigned_role = "AI"
mind.key = key
@@ -21,6 +21,8 @@
process_locks()
update_canmove()
update_mind()
/mob/living/silicon/robot
@@ -73,6 +75,14 @@
else canmove = 1
update_mind()
if(!mind && client)
mind = new
mind.current = src
mind.assigned_role = "Hunter"
mind.key = key
handle_regular_status_updates()
//Stop AI using us as a camera