From 204f7985c44ef805e9b743dbf887d6ea58a0dab7 Mon Sep 17 00:00:00 2001 From: Chap Date: Thu, 17 Oct 2024 13:08:48 +0200 Subject: [PATCH] [FIX] [IDB Ignore] Closet emag sparks disappear again (#27126) * Spark overlay now disappears again * Icondifbott no diffing! --------- Co-authored-by: Adrer --- .../crates_lockers/closets/secure/secure_closets.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index c671be7ebd2..31c8b8e5364 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -63,9 +63,9 @@ if(!broken) broken = TRUE locked = FALSE - add_overlay("sparking") + flick_overlay_view(image(icon, src, "sparking"), src, 1 SECONDS) to_chat(user, "You break the lock on [src].") - addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 1 SECONDS) + addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 1 SECONDS) // Update the icon so the lock actually appears broken return TRUE /obj/structure/closet/secure_closet/attack_hand(mob/user)