mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Clean up mob code a bit
Does the following: - Cleans up how gravity works, a little bit - Pushes duplicated procs for slimes/xenos/humans up to carbon/Life() - carbon/Life() is now a thing, it handles the non-special stuff for all carbons - Mob controller no longer ticks a seperate entity, mob_master is now just a reference to the mob process, which ticks.
This commit is contained in:
@@ -85,7 +85,7 @@
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return
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health = maxHealth - getOxyLoss() - getFireLoss() - getBruteLoss() - getCloneLoss()
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/mob/living/carbon/alien/proc/handle_environment(var/datum/gas_mixture/environment)
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/mob/living/carbon/alien/handle_environment(var/datum/gas_mixture/environment)
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//If there are alien weeds on the ground then heal if needed or give some toxins
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if(locate(/obj/structure/alien/weeds) in loc)
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@@ -136,7 +136,7 @@
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fire_alert = max(fire_alert, 2)
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return
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/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
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/mob/living/carbon/alien/handle_mutations_and_radiation()
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if(getFireLoss())
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if((RESIST_HEAT in mutations) || prob(5))
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adjustFireLoss(-1)
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@@ -171,11 +171,6 @@
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bodytemperature += BODYTEMP_HEATING_MAX //If you're on fire, you heat up!
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return
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/mob/living/carbon/alien/proc/handle_wetness()
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if(mob_master.current_cycle%20==2) //dry off a bit once every 20 ticks or so
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wetlevel = max(wetlevel - 1,0)
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return
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/mob/living/carbon/alien/IsAdvancedToolUser()
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return has_fine_manipulation
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@@ -9,70 +9,12 @@
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/mob/living/carbon/alien/humanoid/Life()
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set invisibility = 0
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set background = BACKGROUND_ENABLED
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..()
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var/datum/gas_mixture/environment = loc.return_air()
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if (stat != DEAD) //still breathing
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//First, resolve location and get a breath
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if(mob_master.current_cycle%4==2)
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//Only try to take a breath every 4 seconds, unless suffocating
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spawn(0) breathe()
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else //Still give containing object the chance to interact
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if(istype(loc, /obj/))
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var/obj/location_as_object = loc
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location_as_object.handle_internal_lifeform(src, 0)
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//Mutations and radiation
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handle_mutations_and_radiation()
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//Chemicals in the body
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handle_chemicals_in_body()
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//Disabilities
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handle_disabilities()
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//Apparently, the person who wrote this code designed it so that
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//blinded get reset each cycle and then get activated later in the
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//code. Very ugly. I dont care. Moving this stuff here so its easy
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//to find it.
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blinded = null
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//Handle temperature/pressure differences between body and environment
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handle_environment(environment)
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//stuff in the stomach
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handle_stomach()
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//Handle being on fire
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handle_fire()
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//Decrease wetness over time
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handle_wetness()
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//Status updates, death etc.
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handle_regular_status_updates()
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handle_actions()
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update_canmove()
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. = ..()
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update_icons()
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// Grabbing
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for(var/obj/item/weapon/grab/G in src)
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G.process()
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if(client)
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handle_regular_hud_updates()
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/mob/living/carbon/alien/humanoid/proc/handle_disabilities()
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/mob/living/carbon/alien/humanoid/handle_disabilities()
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if (disabilities & EPILEPSY)
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if ((prob(1) && paralysis < 10))
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src << "<span class='danger'>You have a seizure!</span>"
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@@ -110,7 +52,7 @@
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temp_change = (temperature - current)
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return temp_change
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/mob/living/carbon/alien/humanoid/proc/handle_regular_status_updates()
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/mob/living/carbon/alien/humanoid/handle_regular_status_updates()
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updatehealth()
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if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
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@@ -191,7 +133,7 @@
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return 1
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/mob/living/carbon/alien/humanoid/proc/handle_regular_hud_updates()
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/mob/living/carbon/alien/humanoid/handle_regular_hud_updates()
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if (stat == 2 || (XRAY in mutations))
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sight |= SEE_TURFS
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@@ -3,61 +3,16 @@
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/mob/living/carbon/alien/larva
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var/temperature_alert = 0
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/mob/living/carbon/alien/larva/Life()
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set invisibility = 0
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set background = BACKGROUND_ENABLED
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..()
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var/datum/gas_mixture/enviroment = loc.return_air()
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if (stat != DEAD) //still breathing
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if(..()) //still breathing
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// GROW!
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if(amount_grown < max_grown)
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amount_grown++
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//First, resolve location and get a breath
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if(mob_master.current_cycle%4==2)
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//Only try to take a breath every 4 seconds, unless suffocating
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spawn(0) breathe()
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else //Still give containing object the chance to interact
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if(istype(loc, /obj/))
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var/obj/location_as_object = loc
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location_as_object.handle_internal_lifeform(src, 0)
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//Mutations and radiation
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handle_mutations_and_radiation()
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//Chemicals in the body
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handle_chemicals_in_body()
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//Apparently, the person who wrote this code designed it so that
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//blinded get reset each cycle and then get activated later in the
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//code. Very ugly. I dont care. Moving this stuff here so its easy
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//to find it.
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blinded = null
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//Handle temperature/pressure differences between body and environment
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handle_environment(enviroment)
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//stuff in the stomach
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//handle_stomach()
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//Status updates, death etc.
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handle_regular_status_updates()
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update_canmove()
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// Grabbing
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for(var/obj/item/weapon/grab/G in src)
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G.process()
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//some kind of bug in canmove() isn't properly calling update_icons, so this is here as a placeholder
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update_icons()
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if(client)
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handle_regular_hud_updates()
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/mob/living/carbon/alien/larva/proc/handle_regular_status_updates()
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/mob/living/carbon/alien/larva/handle_regular_status_updates()
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updatehealth()
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if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
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@@ -133,7 +88,7 @@
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return 1
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/mob/living/carbon/alien/larva/proc/handle_regular_hud_updates()
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/mob/living/carbon/alien/larva/handle_regular_hud_updates()
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if (stat == 2 || (XRAY in mutations))
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sight |= SEE_TURFS
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@@ -210,7 +165,4 @@
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if(!client.adminobs)
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reset_view(null)
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return 1
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/mob/living/carbon/alien/larva/proc/handle_random_events()
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return
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return 1
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@@ -1,4 +1,17 @@
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/mob/living/carbon/alien/proc/handle_chemicals_in_body()
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/mob/living/carbon/alien/Life()
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if(..())
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//First, resolve location and get a breath
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if(mob_master.current_cycle%4==2)
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//Only try to take a breath every 4 seconds, unless suffocating
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spawn(0) breathe()
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else //Still give containing object the chance to interact
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if(istype(loc, /obj/))
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var/obj/location_as_object = loc
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location_as_object.handle_internal_lifeform(src, 0)
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return 1
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/mob/living/carbon/alien/handle_chemicals_in_body()
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if(reagents)
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reagents.metabolize(src)
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@@ -102,21 +115,4 @@
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//Temporary fixes to the alerts.
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return 1
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/mob/living/carbon/alien/proc/handle_stomach()
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spawn(0)
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for(var/mob/living/M in stomach_contents)
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if(M.loc != src)
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stomach_contents.Remove(M)
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continue
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if(istype(M, /mob/living/carbon) && stat != 2)
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if(M.stat == 2)
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M.death(1)
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stomach_contents.Remove(M)
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qdel(M)
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continue
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if(mob_master.current_cycle%3==1)
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if(!(M.status_flags & GODMODE))
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M.adjustBruteLoss(5)
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nutrition += 10
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return 1
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@@ -1,39 +1,5 @@
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/mob/living/carbon/brain/Life()
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set invisibility = 0
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//set background = 1
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..()
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if(stat != DEAD)
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//Mutations and radiation
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handle_mutations_and_radiation()
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//Chemicals in the body
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handle_chemicals_in_body()
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var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
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if(loc)
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environment = loc.return_air()
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//Apparently, the person who wrote this code designed it so that
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//blinded get reset each cycle and then get activated later in the
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//code. Very ugly. I dont care. Moving this stuff here so its easy
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//to find it.
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blinded = null
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//Handle temperature/pressure differences between body and environment
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if(environment) // More error checking -- TLE
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handle_environment(environment)
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//Status updates, death etc.
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handle_regular_status_updates()
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update_canmove()
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if(client)
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handle_regular_hud_updates()
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/mob/living/carbon/brain/
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proc/handle_mutations_and_radiation()
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handle_mutations_and_radiation()
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if (radiation)
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if (radiation > 100)
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@@ -68,7 +34,7 @@
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adjustToxLoss(3)
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updatehealth()
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proc/handle_environment(datum/gas_mixture/environment)
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handle_environment(datum/gas_mixture/environment)
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if(!environment)
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return
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var/environment_heat_capacity = environment.heat_capacity()
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@@ -104,7 +70,7 @@
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proc/handle_chemicals_in_body()
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handle_chemicals_in_body()
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if(reagents) reagents.metabolize(src)
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@@ -120,7 +86,7 @@
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return //TODO: DEFERRED
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proc/handle_regular_status_updates() //TODO: comment out the unused bits >_>
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handle_regular_status_updates() //TODO: comment out the unused bits >_>
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updatehealth()
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if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
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@@ -191,7 +157,7 @@
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return 1
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proc/handle_regular_hud_updates()
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handle_regular_hud_updates()
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if (stat == 2 || (XRAY in src.mutations))
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sight |= SEE_TURFS
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@@ -43,26 +43,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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var/tinttotal = 0 // Total level of visually impairing items
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/mob/living/carbon/human/Life()
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set invisibility = 0
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//set background = 1
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if (notransform) return
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if(!loc) return // Fixing a null error that occurs when the mob isn't found in the world -- TLE
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..()
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//Apparently, the person who wrote this code designed it so that
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//blinded get reset each cycle and then get activated later in the
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//code. Very ugly. I dont care. Moving this stuff here so its easy
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//to find it.
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blinded = null
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fire_alert = 0 //Reset this here, because both breathe() and handle_environment() have a chance to set it.
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tinttotal = tintcheck() //here as both hud updates and status updates call it
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//TODO: seperate this out
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// update the current life tick, can be used to e.g. only do something every 4 ticks
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life_tick++
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var/datum/gas_mixture/environment = loc.return_air()
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in_stasis = 0
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if(istype(loc, /obj/structure/closet/body_bag/cryobag))
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@@ -71,13 +54,12 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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loc_as_cryobag.used++
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in_stasis = 1
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if(life_tick % 30 == 15)
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if(mob_master.current_cycle % 30 == 15)
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hud_updateflag = 1022
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voice = GetVoice()
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//No need to update all of these procs if the guy is dead.
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if(stat != DEAD && !in_stasis)
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if(..() && !in_stasis)
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if(mob_master.current_cycle % 4 == 2 || failed_last_breath) //First, resolve location and get a breath
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breathe() //Only try to take a breath every 4 ticks, unless suffocating
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@@ -87,43 +69,15 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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location_as_object.handle_internal_lifeform(src, 0)
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if(check_mutations)
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// testing("Updating [src.real_name]'s mutations: "+english_list(mutations))
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domutcheck(src,null)
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update_mutations()
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check_mutations=0
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//Updates the number of stored chemicals for powers
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handle_changeling()
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//Mutations and radiation
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handle_mutations_and_radiation()
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//Chemicals in the body
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handle_chemicals_in_body()
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//Disabilities
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handle_disabilities()
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//Random events (vomiting etc)
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handle_random_events()
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handle_virus_updates()
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//Check if we're on fire
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handle_fire()
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//Decrease wetness over time
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handle_wetness()
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//stuff in the stomach
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handle_stomach()
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handle_shock()
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handle_pain()
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handle_heartbeat()
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handle_heartattack()
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if(!client)
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@@ -137,28 +91,12 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if(life_tick > 5 && timeofdeath && (timeofdeath < 5 || world.time - timeofdeath > 6000)) //We are long dead, or we're junk mobs spawned like the clowns on the clown shuttle
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return //We go ahead and process them 5 times for HUD images and other stuff though.
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|
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//Handle temperature/pressure differences between body and environment
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handle_environment(environment) //Optimized a good bit.
|
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|
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//Status updates, death etc.
|
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handle_regular_status_updates() //Optimized a bit
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handle_actions()
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|
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update_canmove()
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//Update our name based on whether our face is obscured/disfigured
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name = get_visible_name()
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handle_regular_hud_updates()
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|
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pulse = handle_pulse()
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|
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// Grabbing
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for(var/obj/item/weapon/grab/G in src)
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G.process()
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if(mind && mind.vampire)
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handle_vampire()
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if(life_tick == 1)
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@@ -180,7 +118,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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return ONE_ATMOSPHERE - pressure_difference
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|
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/mob/living/carbon/human/proc/handle_disabilities()
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/mob/living/carbon/human/handle_disabilities()
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if (disabilities & EPILEPSY)
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if ((prob(1) && paralysis < 1))
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visible_message("<span class='danger'>[src] starts having a seizure!</span>","<span class='alert'>You have a seizure!</span>")
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@@ -245,7 +183,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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// as cloneloss
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adjustCloneLoss(0.1)
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/mob/living/carbon/human/proc/handle_mutations_and_radiation()
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/mob/living/carbon/human/handle_mutations_and_radiation()
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if(getFireLoss())
|
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if((RESIST_HEAT in mutations) || (prob(1)))
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heal_organ_damage(0,1)
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@@ -450,7 +388,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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return species.handle_breath(breath, src)
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/mob/living/carbon/human/proc/handle_environment(datum/gas_mixture/environment)
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/mob/living/carbon/human/handle_environment(datum/gas_mixture/environment)
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if(!environment)
|
||||
return
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||||
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@@ -559,11 +497,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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return
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//END FIRE CODE
|
||||
|
||||
/mob/living/carbon/human/proc/handle_wetness()
|
||||
if(mob_master.current_cycle%20==2) //dry off a bit once every 20 ticks or so
|
||||
wetlevel = max(wetlevel - 1,0)
|
||||
return
|
||||
|
||||
/*
|
||||
/mob/living/carbon/human/proc/adjust_body_temperature(current, loc_temp, boost)
|
||||
var/temperature = current
|
||||
@@ -736,7 +669,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
|
||||
return covered
|
||||
|
||||
/mob/living/carbon/human/proc/handle_chemicals_in_body()
|
||||
/mob/living/carbon/human/handle_chemicals_in_body()
|
||||
|
||||
if(reagents)
|
||||
reagents.metabolize(src)
|
||||
@@ -850,7 +783,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
/mob/living/carbon/human/proc/handle_regular_status_updates()
|
||||
/mob/living/carbon/human/handle_regular_status_updates()
|
||||
|
||||
if(status_flags & GODMODE) return 0
|
||||
|
||||
@@ -958,7 +891,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-1)
|
||||
|
||||
if(embedded_flag && !(life_tick % 10))
|
||||
if(embedded_flag && !(mob_master.current_cycle % 10))
|
||||
var/list/E
|
||||
E = get_visible_implants(0)
|
||||
if(!E.len)
|
||||
@@ -1062,7 +995,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/handle_regular_hud_updates()
|
||||
/mob/living/carbon/human/handle_regular_hud_updates()
|
||||
if(hud_updateflag)
|
||||
handle_hud_list()
|
||||
|
||||
@@ -1388,7 +1321,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
reset_view(null)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/handle_random_events()
|
||||
/mob/living/carbon/human/handle_random_events()
|
||||
// Puke if toxloss is too high
|
||||
if(!stat)
|
||||
if (getToxLoss() >= 45 && nutrition > 20)
|
||||
@@ -1433,7 +1366,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
if(life_tick % 3) //don't spam checks over all objects in view every tick.
|
||||
if(mob_master.current_cycle % 3) //don't spam checks over all objects in view every tick.
|
||||
for(var/obj/effect/decal/cleanable/O in view(1,src))
|
||||
if(istype(O,/obj/effect/decal/cleanable/blood))
|
||||
var/obj/effect/decal/cleanable/blood/B = O
|
||||
@@ -1464,24 +1397,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
V.dead = 1
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/living/M in stomach_contents)
|
||||
if(M.loc != src)
|
||||
stomach_contents.Remove(M)
|
||||
continue
|
||||
if(isliving(M) && stat != 2)
|
||||
if(M.stat == 2)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
qdel(M)
|
||||
continue
|
||||
if(mob_master.current_cycle%3==1)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
|
||||
/mob/living/carbon/human/proc/handle_changeling()
|
||||
/mob/living/carbon/human/handle_changeling()
|
||||
if(mind && mind.changeling)
|
||||
mind.changeling.regenerate()
|
||||
|
||||
@@ -1537,7 +1453,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
|
||||
/mob/living/carbon/human/proc/handle_pulse()
|
||||
|
||||
if(life_tick % 5) return pulse //update pulse every 5 life ticks (~1 tick/sec, depending on server load)
|
||||
if(mob_master.current_cycle % 5) return pulse //update pulse every 5 life ticks (~1 tick/sec, depending on server load)
|
||||
|
||||
if(species && species.flags & NO_BLOOD) return PULSE_NONE //No blood, no pulse.
|
||||
|
||||
|
||||
@@ -12,3 +12,114 @@
|
||||
if (internals)
|
||||
internals.icon_state = "internal0"
|
||||
return
|
||||
|
||||
/mob/living/carbon/Life()
|
||||
set invisibility = 0
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
if(notransform)
|
||||
return
|
||||
if(!loc)
|
||||
return
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(environment)
|
||||
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
//to find it.
|
||||
blinded = null
|
||||
|
||||
handle_regular_status_updates() // Status updates, death etc.
|
||||
|
||||
if(stat != DEAD)
|
||||
|
||||
//Updates the number of stored chemicals for powers
|
||||
handle_changeling()
|
||||
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
//Chemicals in the body
|
||||
handle_chemicals_in_body()
|
||||
|
||||
//Disabilities
|
||||
handle_disabilities()
|
||||
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
|
||||
. = 1
|
||||
|
||||
handle_fire()
|
||||
|
||||
//Decrease wetness over time
|
||||
handle_wetness()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
update_canmove()
|
||||
|
||||
update_gravity(mob_has_gravity())
|
||||
|
||||
for(var/obj/item/weapon/grab/G in src)
|
||||
G.process()
|
||||
|
||||
handle_actions()
|
||||
|
||||
if(client)
|
||||
handle_regular_hud_updates()
|
||||
|
||||
return .
|
||||
|
||||
|
||||
|
||||
//remember to remove the "proc" of the child procs of these.
|
||||
|
||||
/mob/living/carbon/proc/handle_changeling()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_mutations_and_radiation()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_chemicals_in_body()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_disabilities()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_random_events()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_environment(var/datum/gas_mixture/environment)
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_regular_status_updates()
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/handle_wetness()
|
||||
if(mob_master.current_cycle%20==2) //dry off a bit once every 20 ticks or so
|
||||
wetlevel = max(wetlevel - 1,0)
|
||||
|
||||
/mob/living/carbon/proc/handle_stomach()
|
||||
spawn(0)
|
||||
for(var/mob/living/M in stomach_contents)
|
||||
if(M.loc != src)
|
||||
stomach_contents.Remove(M)
|
||||
continue
|
||||
if(istype(M, /mob/living/carbon) && stat != 2)
|
||||
if(M.stat == 2)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
qdel(M)
|
||||
continue
|
||||
if(mob_master.current_cycle%3==1)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
|
||||
/mob/living/carbon/proc/handle_regular_hud_updates()
|
||||
return
|
||||
@@ -6,46 +6,12 @@
|
||||
var/SStun = 0 // stun variable
|
||||
|
||||
/mob/living/carbon/slime/Life()
|
||||
set invisibility = 0
|
||||
//set background = 1
|
||||
|
||||
if (src.notransform)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Chemicals in the body
|
||||
handle_chemicals_in_body()
|
||||
|
||||
if(..())
|
||||
handle_nutrition()
|
||||
|
||||
handle_targets()
|
||||
|
||||
if (!ckey)
|
||||
handle_speech_and_mood()
|
||||
|
||||
var/datum/gas_mixture/environment
|
||||
if(src.loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
//to find it.
|
||||
src.blinded = null
|
||||
|
||||
regular_hud_updates() // Basically just deletes any screen objects :<
|
||||
|
||||
if(environment)
|
||||
handle_environment(environment) // Handle temperature/pressure differences between body and environment
|
||||
|
||||
handle_regular_status_updates() // Status updates, death etc.
|
||||
|
||||
handle_actions()
|
||||
|
||||
handle_wetness()
|
||||
|
||||
/mob/living/carbon/slime/proc/AIprocess() // the master AI process
|
||||
|
||||
if(AIproc || stat == DEAD || client) return
|
||||
@@ -126,7 +92,7 @@
|
||||
|
||||
AIproc = 0
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_environment(datum/gas_mixture/environment)
|
||||
/mob/living/carbon/slime/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
adjustToxLoss(rand(10,20))
|
||||
return
|
||||
@@ -141,7 +107,7 @@
|
||||
loc_temp = loc:air_contents.temperature
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
|
||||
//Account for massive pressure differences
|
||||
if(bodytemperature < (T0C + 5)) // start calculating temperature damage etc
|
||||
if(bodytemperature <= (T0C - 40)) // stun temperature
|
||||
@@ -154,7 +120,7 @@
|
||||
adjustToxLoss(round(sqrt(bodytemperature)) * 2)
|
||||
else
|
||||
Tempstun = 0
|
||||
|
||||
|
||||
|
||||
/*moved after the temperature damage code so freeze beams can instantly kill slimes -Deity Link*/
|
||||
if(loc_temp < 310.15) // a cold place
|
||||
@@ -183,7 +149,7 @@
|
||||
temp_change = (temperature - current)
|
||||
return temp_change
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_chemicals_in_body()
|
||||
/mob/living/carbon/slime/handle_chemicals_in_body()
|
||||
|
||||
if(reagents) reagents.metabolize(src)
|
||||
if (reagents.get_reagent_amount("plasma")>=5)
|
||||
@@ -196,7 +162,7 @@
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_regular_status_updates()
|
||||
/mob/living/carbon/slime/handle_regular_status_updates()
|
||||
|
||||
if(is_adult)
|
||||
health = 200 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
@@ -289,10 +255,6 @@
|
||||
else
|
||||
Evolve()
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_wetness()
|
||||
if(mob_master.current_cycle%20==2) //dry off a bit once every 20 ticks or so
|
||||
wetlevel = max(wetlevel - 1,0)
|
||||
return
|
||||
|
||||
/mob/living/carbon/slime/proc/handle_targets()
|
||||
if(Tempstun)
|
||||
|
||||
@@ -890,11 +890,15 @@
|
||||
/mob/living/proc/float(on)
|
||||
if(throwing)
|
||||
return
|
||||
if(on && !floating)
|
||||
animate(src, pixel_y = 2, time = 10, loop = -1)
|
||||
var/fixed = 0
|
||||
if(anchored || (buckled && buckled.anchored))
|
||||
fixed = 1
|
||||
if(on && !floating && !fixed)
|
||||
animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
|
||||
floating = 1
|
||||
else if(!on && floating)
|
||||
animate(src, pixel_y = initial(pixel_y), time = 10)
|
||||
else if(((!on || fixed) && floating))
|
||||
var/final_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
animate(src, pixel_y = final_pixel_y, time = 10)
|
||||
floating = 0
|
||||
|
||||
/mob/living/proc/can_use_vents()
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
|
||||
src.updatehealth()
|
||||
|
||||
update_gravity(mob_has_gravity())
|
||||
|
||||
if (src.malfhack)
|
||||
if (src.malfhack.aidisabled)
|
||||
src << "\red ERROR: APC access disabled, hack attempt canceled."
|
||||
@@ -174,7 +176,7 @@
|
||||
sleep(50)
|
||||
theAPC = null
|
||||
|
||||
process_queued_alarms()
|
||||
process_queued_alarms()
|
||||
regular_hud_updates()
|
||||
switch(src.sensor_mode)
|
||||
if (SEC_HUD)
|
||||
@@ -191,12 +193,12 @@
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss()
|
||||
else
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/lacks_power()
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(src)
|
||||
return ((!A.power_equip) && A.requires_power == 1 || istype(T, /turf/space)) && !istype(src.loc,/obj/item)
|
||||
|
||||
|
||||
/mob/living/silicon/ai/rejuvenate()
|
||||
..()
|
||||
add_ai_verbs(src)
|
||||
@@ -88,10 +88,9 @@
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/Life()
|
||||
if(paralysis || stunned || weakened || buckled || resting)
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
|
||||
update_gravity(mob_has_gravity())
|
||||
update_canmove()
|
||||
|
||||
//Health
|
||||
if(stat == DEAD)
|
||||
@@ -554,4 +553,28 @@
|
||||
if(speak_emote.len)
|
||||
verb = pick(speak_emote)
|
||||
|
||||
return verb
|
||||
return verb
|
||||
|
||||
/mob/living/simple_animal/update_canmove()
|
||||
if(paralysis || stunned || weakened || stat || resting)
|
||||
drop_r_hand()
|
||||
drop_l_hand()
|
||||
canmove = 0
|
||||
else if(buckled)
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
update_transform()
|
||||
return canmove
|
||||
|
||||
/mob/living/simple_animal/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/changed = 0
|
||||
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2, easing = EASE_IN|EASE_OUT)
|
||||
Reference in New Issue
Block a user