diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index f10dc5d3334..1d4d33ac264 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -1061,3 +1061,6 @@
/// Used by admin-tooling to remove radiation
#define COMSIG_ADMIN_DECONTAMINATE "admin_decontaminate"
+
+/// Sent when bodies transfer between shades/shards and constructs
+#define COMSIG_SHADE_TO_CONSTRUCT_TRANSFER "shade_to_construct_transfer"
diff --git a/code/datums/components/cult_held_body.dm b/code/datums/components/cult_held_body.dm
new file mode 100644
index 00000000000..24deac16f3b
--- /dev/null
+++ b/code/datums/components/cult_held_body.dm
@@ -0,0 +1,76 @@
+/**
+ * A component for tracking and manipulating bodies held inside constructs/shades
+ * Will drop the body/brain when the parent dies or is deleted.
+ */
+/datum/component/construct_held_body
+ dupe_mode = COMPONENT_DUPE_ALLOWED
+ /// A reference to either a mob, or a brain organ that is held inside our parent. Will drop when parent dies/is deleted
+ var/atom/movable/held_body
+
+/datum/component/construct_held_body/Initialize(atom/movable/new_body)
+ . = ..()
+ add_body(new_body)
+
+/datum/component/construct_held_body/Destroy(force, silent)
+ if(held_body)
+ stack_trace("/datum/component/construct_held_body had a held body still despite being destroyed. Body is [held_body] ([held_body.type])")
+ held_body = null
+ return ..()
+
+/datum/component/construct_held_body/PostTransfer()
+ held_body.forceMove(parent) // forcemove them to the new parent
+
+/datum/component/construct_held_body/RegisterWithParent()
+ RegisterSignal(parent, COMSIG_MOB_DEATH, PROC_REF(drop_body))
+ RegisterSignal(parent, COMSIG_PARENT_QDELETING, PROC_REF(drop_body))
+ RegisterSignal(parent, COMSIG_SHADE_TO_CONSTRUCT_TRANSFER, PROC_REF(transfer_held_body))
+
+/datum/component/construct_held_body/UnregisterFromParent()
+ UnregisterSignal(parent, COMSIG_MOB_DEATH)
+ UnregisterSignal(parent, COMSIG_PARENT_QDELETING)
+ UnregisterSignal(parent, COMSIG_SHADE_TO_CONSTRUCT_TRANSFER)
+
+/datum/component/construct_held_body/proc/add_body(atom/movable/new_body)
+ held_body = new_body
+ RegisterSignal(new_body, COMSIG_PARENT_QDELETING, PROC_REF(_null_held_body))
+ new_body.forceMove(parent)
+
+/datum/component/construct_held_body/proc/_null_held_body()
+ SIGNAL_HANDLER // COMSIG_PARENT_QDELETING
+ UnregisterSignal(held_body, COMSIG_PARENT_QDELETING)
+ held_body = null
+
+/datum/component/construct_held_body/proc/transfer_held_body(mob/living/current_parent, mob/living/new_body_holder)
+ SIGNAL_HANDLER // COMSIG_SHADE_TO_CONSTRUCT_TRANSFER
+ new_body_holder.TakeComponent(src)
+
+/datum/component/construct_held_body/proc/drop_body()
+ SIGNAL_HANDLER // COMSIG_MOB_DEATH + COMSIG_PARENT_QDELETING
+ INVOKE_ASYNC(src, PROC_REF(_drop_body))
+
+/datum/component/construct_held_body/proc/_drop_body() // call me lazy ig
+ if(!held_body) // Null check for empty bodies
+ return
+ var/mob/living/parent_mob = parent
+ held_body.forceMove(get_turf(parent))
+ SSticker.mode?.cult_team?.add_cult_immunity(held_body)
+
+ var/mob/living/held_mob = held_body
+ if(ismob(held_body)) // Check if the held_body is a mob
+ held_mob.key = parent_mob.key
+ held_mob.cancel_camera()
+ else if(istype(held_body, /obj/item/organ/internal/brain)) // Check if the held_body is a brain
+ var/obj/item/organ/internal/brain/brain = held_body
+ if(brain.brainmob) // Check if the brain has a brainmob
+ brain.brainmob.key = parent_mob.key // Set the key to the brainmob
+ held_mob = brain.brainmob
+
+ if(!istype(held_mob) || QDELETED(held_mob))
+ CRASH("/datum/component/construct_held_body/proc/_drop_body attempted to drop a body despite having no body, or a qdeleted body")
+
+ parent_mob.mind.transfer_to(held_mob) // Transfer the mind to the original mob
+ // goodbye construct antag datums!
+ held_mob.mind.remove_antag_datum(/datum/antagonist/cultist, silent_removal = TRUE)
+ held_mob.mind.remove_antag_datum(/datum/antagonist/wizard/construct, silent_removal = TRUE)
+ held_body = null
+ qdel(src) // our job here is done
diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm
index 2190b08c3e1..fdf530ea119 100644
--- a/code/game/gamemodes/wizard/soulstone.dm
+++ b/code/game/gamemodes/wizard/soulstone.dm
@@ -11,8 +11,8 @@
slot_flags = SLOT_FLAG_BELT
origin_tech = "bluespace=4;materials=5"
- /// The body/brain of the player inside this construct, transferred over from the soulstone.
- var/atom/movable/held_body
+ /// Should we show rays? Triggered by a held body
+ var/animate_rays = FALSE
/// Does this soulstone ask the victim whether they want to be turned into a shade
var/optional = FALSE
/// Can this soul stone be used by anyone, or only cultists/wizards?
@@ -26,13 +26,6 @@
var/opt_in = FALSE
var/purified = FALSE
-/obj/item/soulstone/proc/add_held_body(atom/movable/body)
- held_body = body
- RegisterSignal(body, COMSIG_PARENT_QDELETING, PROC_REF(remove_held_body))
-
-/obj/item/soulstone/proc/remove_held_body()
- SIGNAL_HANDLER
- held_body = null
/obj/item/soulstone/proc/can_use(mob/living/user)
if(IS_CULTIST(user) && purified && !iswizard(user))
@@ -78,13 +71,12 @@
/obj/item/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
for(var/mob/living/simple_animal/shade/A in src)
A.death()
- remove_held_body()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/soulstone/process()
. = ..()
- if(held_body)
+ if(animate_rays)
var/new_filter = isnull(get_filter("ray"))
if(!purified)
ray_filter_helper(1, 40,"#c926ae", 6, 20)
@@ -242,20 +234,19 @@
to_chat(user, "The shard feels too tough to shatter, you are not holy enough to free its captive!")
return
- if(!do_after_once(user, 10 SECONDS, FALSE, src) || !held_body)
+ if(!do_after_once(user, 10 SECONDS, FALSE, src))
return
- user.visible_message("[user] shatters the soulstone apart! Releasing [held_body] from their prison!", "You shatter the soulstone holding [held_body], binding them free!", "You hear something shatter with a ghastly crack.")
- if(ismob(held_body))
- var/mob/M = held_body
- M.key = S.key
- else if(istype(held_body, /obj/item/organ/internal/brain))
- var/obj/item/organ/internal/brain/B = held_body
- B.brainmob.key = S.key
- S.cancel_camera()
- held_body.forceMove(get_turf(src))
- SSticker.mode?.cult_team?.add_cult_immunity(held_body)
- remove_held_body()
+ if(!S)
+ return
+
+ var/datum/component/construct_held_body/body_holder = S.GetComponent(/datum/component/construct_held_body)
+ var/atom/movable/dropped_body = body_holder.held_body
+ body_holder.drop_body()
+ if(!dropped_body)
+ return
+
+ user.visible_message("[user] shatters the soulstone apart! Releasing [dropped_body] from their prison!", "You shatter the soulstone holding [dropped_body], binding them free!", "You hear something shatter with a ghastly crack.")
new /obj/effect/temp_visual/cult/sparks(get_turf(src))
playsound(src, 'sound/effects/pylon_shatter.ogg', 40, TRUE)
qdel(src)
@@ -276,6 +267,7 @@
was_used()
remove_filter("ray")
STOP_PROCESSING(SSobj, src)
+ animate_rays = FALSE
///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
/obj/structure/constructshell
@@ -320,9 +312,8 @@
to_chat(user, "Capture failed! The soul has already fled its mortal frame. You attempt to bring it back...")
T.Paralyse(40 SECONDS)
if(!get_cult_ghost(T, user, TRUE))
- add_held_body(T)
- T.forceMove(src) //If we can't get a ghost, shard the body anyways.
- START_PROCESSING(SSobj, src)
+ // no luck, dont shard them.
+ to_chat(user, "No soul responds to the soul stone.")
if("VICTIM")
var/mob/living/carbon/human/T = target
@@ -361,6 +352,7 @@
name = "soulstone : [T.name]"
to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form")
to_chat(user, "Capture successful! [T.name]'s has been recaptured and stored within the soul stone.")
+ animate_rays = TRUE
START_PROCESSING(SSobj, src)
if("CONSTRUCT")
@@ -413,9 +405,8 @@
to_chat(src, "You are still bound to serve the cult, follow their orders and help them complete their goals at all costs.")
else
to_chat(src, "You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.")
- SS.held_body.forceMove(src)
- add_held_body(SS.held_body)
- SS.remove_held_body()
+
+ SEND_SIGNAL(shade, COMSIG_SHADE_TO_CONSTRUCT_TRANSFER, src)
cancel_camera()
qdel(shell)
qdel(shade)
@@ -465,13 +456,13 @@
if(!isrobot(M))
for(var/obj/item/I in M)
M.unEquip(I)
+
+ var/target_body = M
if(isbrain(M))
- var/obj/item/organ/internal/brain/brain_obj = M.loc
- add_held_body(brain_obj)
- brain_obj.forceMove(src)
- else
- add_held_body(M)
- M.forceMove(src)
+ target_body = M.loc // get the brain organ instead of the brain mob
+
+ S.AddComponent(/datum/component/construct_held_body, target_body)
+ animate_rays = TRUE
/obj/item/soulstone/proc/get_shade_type()
if(purified)
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index 7a51a6bc812..aa68095ad62 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -46,38 +46,12 @@
set_light(2, 3, l_color = GET_CULT_DATA(construct_glow, LIGHT_COLOR_BLOOD_MAGIC))
-/mob/living/simple_animal/hostile/construct/Destroy()
- mind?.remove_antag_datum(/datum/antagonist/cultist, silent_removal = TRUE)
- mind?.remove_antag_datum(/datum/antagonist/wizard/construct, silent_removal = TRUE)
- remove_held_body()
- return ..()
-
/mob/living/simple_animal/hostile/construct/death(gibbed)
- mind?.remove_antag_datum(/datum/antagonist/cultist, silent_removal = TRUE)
- mind?.remove_antag_datum(/datum/antagonist/wizard/construct, silent_removal = TRUE)
- if(held_body) // Null check for empty bodies
- held_body.forceMove(get_turf(src))
- SSticker.mode?.cult_team?.add_cult_immunity(held_body)
- if(ismob(held_body)) // Check if the held_body is a mob
- held_body.key = key
- else if(istype(held_body, /obj/item/organ/internal/brain)) // Check if the held_body is a brain
- var/obj/item/organ/internal/brain/brain = held_body
- if(brain.brainmob) // Check if the brain has a brainmob
- brain.brainmob.key = key // Set the key to the brainmob
- brain.brainmob.mind.transfer_to(brain.brainmob) // Transfer the mind to the brainmob
- held_body.cancel_camera()
+ // we also drop our heldbody from the /construct_held_body component, as well as our cult/wiz construct antag datums
new /obj/effect/temp_visual/cult/sparks(get_turf(src))
playsound(src, 'sound/effects/pylon_shatter.ogg', 40, TRUE)
return ..()
-/mob/living/simple_animal/hostile/construct/proc/add_held_body(atom/movable/body)
- held_body = body
- RegisterSignal(body, COMSIG_PARENT_QDELETING, PROC_REF(remove_held_body))
-
-/mob/living/simple_animal/hostile/construct/proc/remove_held_body()
- SIGNAL_HANDLER
- held_body = null
-
/mob/living/simple_animal/hostile/construct/examine(mob/user)
. = ..()
diff --git a/code/modules/mob/living/simple_animal/shade.dm b/code/modules/mob/living/simple_animal/shade.dm
index d89aed14643..2fecb79c254 100644
--- a/code/modules/mob/living/simple_animal/shade.dm
+++ b/code/modules/mob/living/simple_animal/shade.dm
@@ -34,11 +34,6 @@
deathmessage = "lets out a contented sigh as their form unwinds."
var/holy = FALSE
-/mob/living/simple_animal/shade/Destroy()
- mind?.remove_antag_datum(/datum/antagonist/cultist, silent_removal = TRUE)
- mind?.remove_antag_datum(/datum/antagonist/wizard/construct, silent_removal = TRUE)
- return ..()
-
/mob/living/simple_animal/shade/attackby(obj/item/O, mob/user) //Marker -Agouri
if(istype(O, /obj/item/soulstone))
var/obj/item/soulstone/SS = O
diff --git a/paradise.dme b/paradise.dme
index 6774197686a..8daac3cf887 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -400,6 +400,7 @@
#include "code\datums\components\codeword_hearing.dm"
#include "code\datums\components\connect_mob_behalf.dm"
#include "code\datums\components\corpse_description.dm"
+#include "code\datums\components\cult_held_body.dm"
#include "code\datums\components\deadchat_control.dm"
#include "code\datums\components\decal.dm"
#include "code\datums\components\defibrillator.dm"