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Adds Turtlenecks for Various Command Members. (#29948)
* add sprites
* obj
* CMO turtlenecks
* turtle code
* CODE
* everythig
* fixes
* HOP FIX
* super fix ultra fix look at this fucking fix
* done
* config fix
* tiny fix
* test
* test 2
* desc
* hop desc
* Move all the non-weapons out of code/game/objects/weapons (#29820)
* Update bartender mob and obj sprites for relevant species (#29889)
* Update bartender mob and obj sprites for relevant species
* Add bartender uniform rolldowns, inhands. Minor color fixes.
* Revert "Update bartender mob and obj sprites for relevant species (#29889)"
This reverts commit afc4389871.
NVM
---------
Signed-off-by: Seren Highwater. <102489377+SerenHighwater@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Alan <alfalfascout@users.noreply.github.com>
This commit is contained in:
co-authored by
Charlie Nolan
Alan
parent
c22e1ceb6f
commit
207695cbda
@@ -20,6 +20,12 @@
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/datum/gear/uniform/suit
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main_typepath = /datum/gear/uniform/suit
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/datum/gear/uniform/turtleneck
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main_typepath = /datum/gear/uniform/turtleneck
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/datum/gear/uniform/turtleneck/job
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main_typepath = /datum/gear/uniform/turtleneck/job
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//there's a lot more colors than I thought there were @_@
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/datum/gear/uniform/suit/jumpsuitblack
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@@ -245,6 +251,11 @@
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path = /obj/item/clothing/under/rank/engineering/chief_engineer/skirt
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allowed_roles = list("Chief Engineer")
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/datum/gear/uniform/turtleneck/job/ce
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display_name = "Turtleneck, ce"
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path = /obj/item/clothing/under/rank/engineering/chief_engineer/turtleneck
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allowed_roles = list("Chief Engineer")
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//Research
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/datum/gear/uniform/skirt/job/sci
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display_name = "Skirt, scientist"
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@@ -261,6 +272,12 @@
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path = /obj/item/clothing/under/rank/rnd/rd/skirt
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allowed_roles = list("Research Director")
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/datum/gear/uniform/turtleneck/job/rd
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display_name = "Turtleneck, rd"
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path = /obj/item/clothing/under/rank/rnd/rd/turtleneck
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allowed_roles = list("Research Director")
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//Medical
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/datum/gear/uniform/skirt/job/chem
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display_name = "Skirt, chemist"
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@@ -287,6 +304,11 @@
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path = /obj/item/clothing/under/rank/medical/cmo/skirt
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allowed_roles = list("Chief Medical Officer")
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/datum/gear/uniform/turtleneck/job/cmo
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display_name = "Skirt, cmo"
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path = /obj/item/clothing/under/rank/medical/cmo/turtleneck
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allowed_roles = list("Chief Medical Officer")
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//Supply
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/datum/gear/uniform/skirt/job/cargo
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display_name = "Skirt, cargo"
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@@ -308,12 +330,22 @@
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path = /obj/item/clothing/under/rank/cargo/qm/skirt
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allowed_roles = list("Quartermaster")
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/datum/gear/uniform/turtleneck/job/qm
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display_name = "Turtleneck, quartermaster"
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path = /obj/item/clothing/under/rank/cargo/qm/turtleneck
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allowed_roles = list("Quartermaster")
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//Security
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/datum/gear/uniform/skirt/job/warden
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display_name = "Skirt, warden"
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path = /obj/item/clothing/under/rank/security/warden/skirt
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allowed_roles = list("Head of Security", "Warden")
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/datum/gear/uniform/turtleneck/job/warden
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display_name = "Turtleneck, warden"
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path = /obj/item/clothing/under/rank/security/warden/turtleneck
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allowed_roles = list("Warden")
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/datum/gear/uniform/skirt/job/security
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display_name = "Skirt, security"
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path = /obj/item/clothing/under/rank/security/officer/skirt
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@@ -324,6 +356,11 @@
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path = /obj/item/clothing/under/rank/security/head_of_security/skirt
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allowed_roles = list("Head of Security")
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/datum/gear/uniform/turtleneck/job/head_of_security
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display_name = "Turtleneck, hos"
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path = /obj/item/clothing/under/rank/security/head_of_security/turtleneck
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allowed_roles = list("Head of Security")
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//Service
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/datum/gear/uniform/skirt/job/clown
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display_name = "Skirt, clown"
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@@ -345,6 +382,11 @@
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path = /obj/item/clothing/under/rank/civilian/hop/skirt
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allowed_roles = list("Head of Personnel")
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/datum/gear/uniform/turtleneck/job/head_of_personnel
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display_name = "Turtleneck, hop"
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path = /obj/item/clothing/under/rank/civilian/hop/turtleneck
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allowed_roles = list("Head of Personnel")
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//Command and dignitary
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/datum/gear/uniform/skirt/captain
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display_name = "Skirt, captain"
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@@ -366,6 +408,10 @@
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path = /obj/item/clothing/under/rank/procedure/blueshield/skirt
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allowed_roles = list("Blueshield")
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/datum/gear/uniform/turtleneck/job/blueshield
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display_name = "Turtleneck, blueshield"
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path = /obj/item/clothing/under/rank/procedure/blueshield/turtleneck
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allowed_roles = list("Blueshield")
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/datum/gear/uniform/medical
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main_typepath = /datum/gear/uniform/medical
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@@ -47,6 +47,13 @@
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item_state = "qm_whimsy"
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item_color = "qm_whimsy"
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/obj/item/clothing/under/rank/cargo/qm/turtleneck
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name = "quartermaster's turtleneck"
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desc = "A fancy turtleneck designed to keep the wearer cozy in a cold cargo bay. Due to budget cuts, the material does not offer any external protection."
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icon_state = "qm_turtle"
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item_state = "qm_turtle"
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item_color = "qm_turtle"
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/obj/item/clothing/under/rank/cargo/tech
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name = "cargo technician's jumpsuit"
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desc = "A standard issue jumpsuit for cargo technicians. Snazzy!"
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@@ -49,6 +49,13 @@
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item_state = "oldman"
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item_color = "oldman"
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/obj/item/clothing/under/rank/civilian/hop/turtleneck
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name = "head of personnel's turtleneck"
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desc = "A fancy turtleneck designed to keep the wearer cozy in a cold office. Due to budget cuts, the material does not offer any external protection."
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icon_state = "hop_turtle"
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item_state = "hop_turtle"
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item_color = "hop_turtle"
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/obj/item/clothing/under/rank/civilian/bartender
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desc = "It looks like it could use some more flair."
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name = "bartender's uniform"
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@@ -27,6 +27,13 @@
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_JUMPSKIRT
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/obj/item/clothing/under/rank/engineering/chief_engineer/turtleneck
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name = "chief engineer's turtleneck"
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desc = "A fancy turtleneck designed to keep the wearer cozy in a cold engineering lobby. Due to budget cuts, the material does not offer any external protection."
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icon_state = "ce_turtle"
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item_state = "ce_turtle"
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item_color = "ce_turtle"
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/obj/item/clothing/under/rank/engineering/atmospheric_technician
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name = "atmospheric technician's jumpsuit"
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desc = "It's a jumpsuit worn by atmospheric technicians."
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@@ -26,6 +26,14 @@
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item_color = "cmo_skirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/under/rank/medical/cmo/turtleneck
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name = "chief medical officer's turtleneck"
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desc = "A fancy turtleneck designed to keep the wearer cozy in a cold medical bay. Due to budget cuts, the material does not offer any external protection."
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icon_state = "cmo_turtle"
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item_state = "cmo_turtle"
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item_color = "cmo_turtle"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/under/rank/medical/doctor
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name = "medical doctor's jumpsuit"
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desc = "It's made of a special fiber that provides protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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@@ -84,6 +84,13 @@
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item_color = "blueshield_formal"
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displays_id = FALSE
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/obj/item/clothing/under/rank/procedure/blueshield/turtleneck
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name = "blueshield's turtleneck"
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desc = "A fancy turtleneck designed to keep the wearer cozy in a cold bridge. Due to budget cuts, the material does not offer any external protection."
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icon_state = "bs_turtle"
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item_state = "bs_turtle"
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item_color = "bs_turtle"
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/obj/item/clothing/under/rank/procedure/iaa
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name = "Internal Affairs uniform"
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desc = "The plain, professional attire of an Internal Affairs Agent. The collar is <i>immaculately</i> starched."
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@@ -32,6 +32,12 @@
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_JUMPSKIRT
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/obj/item/clothing/under/rank/rnd/rd/turtleneck
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desc = "A fancy turtleneck designed to keep the wearer cozy in a cold research lobby. Due to budget cuts, the material does not offer any external protection."
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icon_state = "rd_turtle"
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item_state = "rd_turtle"
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item_color = "rd_turtle"
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/obj/item/clothing/under/rank/rnd/scientist
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name = "scientist's jumpsuit"
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
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@@ -28,6 +28,20 @@
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item_state = "warden_corporate_skirt"
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item_color = "warden_corporate_skirt"
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/obj/item/clothing/under/rank/security/warden/turtleneck
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name = "warden's turtleneck"
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desc = "A fancy turtleneck designed to keep the wearer warm in a cold prison. Due to budget cuts, the material does not offer any external protection."
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icon_state = "ward_turtle"
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item_state = "ward_turtle"
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item_color = "ward_turtle"
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sprite_sheets = list(
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"Human" = 'icons/mob/clothing/under/security.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/security.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/security.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/security.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/under/security.dmi'
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)
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/obj/item/clothing/under/rank/security/officer
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name = "security officer's jumpsuit"
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desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
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@@ -167,3 +181,16 @@
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icon_state = "hos_formal"
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item_color = "hos_formal"
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/obj/item/clothing/under/rank/security/head_of_security/turtleneck
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name = "head of security's turtleneck"
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desc = "A fancy turtleneck designed to keep the wearer cozy in a cold security lobby. Due to budget cuts, the material does not offer any external protection."
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icon_state = "hos_turtle"
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item_state = "hos_turtle"
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item_color = "hos_turtle"
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sprite_sheets = list(
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"Human" = 'icons/mob/clothing/under/security.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/security.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/security.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/security.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/under/security.dmi'
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)
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