From 2081699e5484d5b1ac6517201eb4d042ed5b40f7 Mon Sep 17 00:00:00 2001 From: SamCroswell Date: Sun, 4 May 2014 11:01:39 -0400 Subject: [PATCH] Bullet damage tweaks Upped the L6's bullet damage due to how high the cost of it is. Subject to change, as always. --- code/datums/uplink_item.dm | 2 +- code/modules/projectiles/projectile/bullets.dm | 5 ++--- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 30bcc867df3..b95a20d23b6 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -481,4 +481,4 @@ var/list/uplink_items = list() var/datum/uplink_item/I = pick(possible_items) U.uses -= max(0, I.cost) feedback_add_details("traitor_uplink_items_bought","RN") - return new I.item(loc) + return new I.item(loc) \ No newline at end of file diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 8c4ad670768..6c369f5c138 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -50,10 +50,9 @@ /obj/item/projectile/bullet/midbullet12 - damage = 20 + damage = 25 stun = 5 weaken = 5 - embed = 0 /obj/item/projectile/bullet/midbullet9 damage = 25 @@ -99,7 +98,7 @@ stutter = 10 /obj/item/projectile/bullet/a762 - damage = 25 + damage = 35 /obj/item/projectile/bullet/incendiary