Fixes various runtimes

- Fixes flashers runtiming when flashing someone who lacks eyes.
- Fixes chem masters runtiming when told to make 0 pills.
- Fixes job objective completion runtiming when someone without a PDA
completes a job objective.
- Fixes the HUDs of clientless robots runtiming when trying to update.
- Fixes T-ray scanners causing runtimes when objects they're making
visible get deleted.
- Fixes mech bay recharge station turfs runtiming if destroyed while
missing a recharging port/console.
This commit is contained in:
Krausus
2015-08-18 02:53:23 -04:00
parent 621341317d
commit 2090a66023
6 changed files with 14 additions and 6 deletions
@@ -562,6 +562,7 @@
var/count = 1
if (href_list["createpill_multiple"]) count = isgoodnumber(input("Select the number of pills to make.", 10, pillamount) as num)
if (count > 20) count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines?
if (count <= 0) return
var/amount_per_pill = reagents.total_volume/count
if (amount_per_pill > 50) amount_per_pill = 50
var/name = reject_bad_text(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)"))