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Split mining mob files
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@@ -163,7 +163,7 @@
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unacidable = 1
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var/turf_type = /turf/simulated/floor/plating/lava/smooth
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var/transform_string = "lava"
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var/reset_turf_type = /turf/simulated/floor/plating/asteroid/airless // /turf/simulated/floor/plating/asteroid/basalt once Lavaland turfs are added
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var/reset_turf_type = /turf/simulated/floor/plating/asteroid/basalt
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var/reset_string = "basalt"
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var/create_cooldown = 100
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var/create_delay = 30
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@@ -189,7 +189,7 @@
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terrain_theme = pick("lavaland","winter","jungle","alien")
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switch(terrain_theme)
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if("lavaland")//Depressurizes the place... and free cult metal, I guess.
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NewTerrainFloors = /turf/simulated/floor/basalt // Needs to be updated after turf update
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NewTerrainFloors = /turf/simulated/floor/asteroid/basalt // Needs to be updated after turf update
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NewTerrainWalls = /turf/simulated/wall/cult
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NewFlora = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
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florachance = 1
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