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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
3rd mining overhaul commit, fun KEPT.
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@@ -16,8 +16,6 @@
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var/amt_plasma = 0
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var/amt_uranium = 0
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var/amt_clown = 0
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var/amt_adamantine = 0
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var/amt_mythril = 0
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var/newCoins = 0 //how many coins the machine made in it's last load
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var/processing = 0
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var/chosen = "metal" //which material will be used to make coins
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@@ -64,9 +62,6 @@
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if (istype(O,/obj/item/stack/sheet/mineral/clown))
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amt_clown += 100 * O.amount
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del(O)
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if (istype(O,/obj/item/stack/sheet/mineral/adamantine))
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amt_adamantine += 100 * O.amount
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del(O) //Commented out for now. -Durandan
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/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
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@@ -116,11 +111,6 @@
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=clown'>Choose</A>")
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dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
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if (chosen == "adamantine")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=adamantine'>Choose</A>")
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dat += text("<br><br>Will produce [coinsToProduce] [chosen] coins if enough materials are available.<br>")
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//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
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@@ -238,30 +228,6 @@
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("adamantine")
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while(amt_adamantine > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new /obj/item/weapon/coin/adamantine(M)
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amt_adamantine -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("mythril")
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while(amt_adamantine > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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else
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M = new/obj/item/weapon/moneybag(output.loc)
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new /obj/item/weapon/coin/mythril(M)
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amt_mythril -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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icon_state = "coinpress0"
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processing = 0;
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coinsToProduce = temp_coins
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