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3rd mining overhaul commit, fun KEPT.
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@@ -22,7 +22,6 @@ Note: Must be placed west/left of and R&D console to function.
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var/uranium_amount = 0.0
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var/diamond_amount = 0.0
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var/clown_amount = 0.0
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var/adamantine_amount = 0.0
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/obj/machinery/r_n_d/protolathe/New()
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@@ -111,9 +110,6 @@ Note: Must be placed west/left of and R&D console to function.
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if(clown_amount >= 2000)
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var/obj/item/stack/sheet/mineral/clown/G = new /obj/item/stack/sheet/mineral/clown(src.loc)
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G.amount = round(clown_amount / G.perunit)
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if(adamantine_amount >= 2000)
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var/obj/item/stack/sheet/mineral/adamantine/G = new /obj/item/stack/sheet/mineral/adamantine(src.loc)
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G.amount = round(adamantine_amount / G.perunit)
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del(src)
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return 1
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else
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@@ -182,8 +178,6 @@ Note: Must be placed west/left of and R&D console to function.
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diamond_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/clown)
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clown_amount += amount * 2000
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if(/obj/item/stack/sheet/mineral/adamantine)
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adamantine_amount += amount * 2000
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else
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new stacktype(src.loc, amount)
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busy = 0
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@@ -225,7 +225,6 @@
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possible_spawns += /obj/item/stack/sheet/glass
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possible_spawns += /obj/item/stack/sheet/rglass
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possible_spawns += /obj/item/stack/sheet/mineral/plasma
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possible_spawns += /obj/item/stack/sheet/mineral/mythril
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possible_spawns += /obj/item/stack/sheet/mineral/gold
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possible_spawns += /obj/item/stack/sheet/mineral/silver
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possible_spawns += /obj/item/stack/sheet/mineral/enruranium
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