diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 951fa160346..4cd820a7af2 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -171,7 +171,7 @@ proc/issyndicate(mob/living/M as mob) var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue - var/skin_tone = pick(30, 35, 40, 45, 50, 60, 75, 90, 105, 120) // Caucasian - black + var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black var/hair_style = "Bald" var/facial_hair_style = "Shaved" if(M.gender == MALE) @@ -191,8 +191,7 @@ proc/issyndicate(mob/living/M as mob) M.r_eyes = hex2num(copytext(eye_c, 2, 4)) M.g_eyes = hex2num(copytext(eye_c, 4, 6)) M.b_eyes = hex2num(copytext(eye_c, 6, 8)) - M.s_tone = skin_tone + 35 - M.s_tone = -M.s_tone + 35 + M.s_tone = skin_tone M.h_style = hair_style M.f_style = facial_hair_style