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Okay I'm done testing on the players, I've set the diseases for cold9 and spanish flu to their own disease path stuffs.
Grenades - Quick patch because some one wanted to make an "allowed list", but rather than make the beakers loaded use the allowed list... they used a single item path (for single beakers). It is just a few OR experssion so bottles and dispenser beakers can be used in grenade assemblies. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1692 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -10,11 +10,11 @@
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desc = "If left untreated the subject will slow, as if partly frozen."
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severity = "Moderate"
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/datum/disease/cold/stage_act()
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/datum/disease/cold9/stage_act()
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..()
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switch(stage)
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if(2)
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affected_mob.bodytemperature -= 5
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affected_mob.bodytemperature -= 10
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if(prob(1) && prob(10))
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affected_mob << "\blue You feel better."
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affected_mob.virus.cure()
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@@ -25,15 +25,15 @@
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "\red Your throat feels sore."
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if(prob(1))
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if(prob(5))
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affected_mob << "\red You feel stiff."
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if(3)
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affected_mob.bodytemperature -= 10
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affected_mob.bodytemperature -= 20
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "\red Your throat feels sore."
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if(prob(1))
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if(prob(10))
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affected_mob << "\red You feel stiff."
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@@ -11,28 +11,26 @@
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desc = "If left untreated the subject will burn to death for being a heretic."
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severity = "Serious"
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/datum/disease/flu/stage_act()
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/datum/disease/inquisition/stage_act()
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..()
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switch(stage)
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if(2)
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affected_mob.bodytemperature += 5
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if(prob(1))
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affected_mob.bodytemperature += 10
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if(prob(5))
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affected_mob.emote("sneeze")
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if(prob(1))
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if(prob(5))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "\red You're burning in your own skin!"
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if(prob(20))
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affected_mob.take_organ_damage(0,3)
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affected_mob.take_organ_damage(0,5)
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if(3)
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affected_mob.bodytemperature += 10
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if(prob(1))
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affected_mob.bodytemperature += 20
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if(prob(5))
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affected_mob.emote("sneeze")
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if(prob(1))
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if(prob(5))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "\red You're soul feels on fire!"
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if(prob(20))
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affected_mob.take_organ_damage(0,5)
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if(prob(5))
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affected_mob << "\red You're burning in your own skin!"
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affected_mob.take_organ_damage(0,5)
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return
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