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for-if-I-stand-I-stand-by-his-will-alone
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@@ -10,6 +10,7 @@
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var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
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usesound = 'sound/weapons/blade1.ogg'
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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resistance_flags = FIRE_PROOF
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toolspeed = 1
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@@ -9,7 +9,7 @@
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materials = list(MAT_METAL=200)
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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max_integrity = 50
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max_integrity = 100
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(5,10,20,30,50,70)
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volume = 70
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@@ -13,6 +13,7 @@
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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max_integrity = 40
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resistance_flags = ACID_PROOF
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sharp = TRUE
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var/cooldown = 0
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@@ -8,6 +8,7 @@
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righthand_file = 'icons/mob/inhands/equipment/belt_righthand.dmi'
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slot_flags = SLOT_BELT
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attack_verb = list("whipped", "lashed", "disciplined")
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max_integrity = 300
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var/use_item_overlays = 0 // Do we have overlays for items held inside the belt?
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/obj/item/storage/belt/update_icon()
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@@ -9,6 +9,7 @@
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slot_flags = SLOT_BACK
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slowdown = 1
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actions_types = list(/datum/action/item_action/toggle_mister)
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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resistance_flags = FIRE_PROOF
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@@ -182,6 +182,7 @@
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/crowbar.ogg'
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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resistance_flags = FIRE_PROOF
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@@ -231,6 +232,7 @@
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 75
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sharp_when_wielded = TRUE // only sharp when wielded
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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light_power = 2
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@@ -340,6 +342,7 @@
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sharp = TRUE
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no_spin_thrown = TRUE
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var/obj/item/grenade/explosive = null
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/icon_prefix = "spearglass"
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@@ -811,6 +814,7 @@
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force_wielded = 15
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attack_verb = list("attacked", "impaled", "pierced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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resistance_flags = FIRE_PROOF
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@@ -9,6 +9,7 @@
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throw_speed = 7
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throw_range = 15
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attack_verb = list("banned")
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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@@ -48,6 +49,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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@@ -74,6 +76,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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max_integrity = 200
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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