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for-if-I-stand-I-stand-by-his-will-alone
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@@ -482,7 +482,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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cancolor = TRUE
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heat_resistance = 1600
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armor = list("melee" = 80, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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max_integrity = 50
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max_integrity = 75
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explosion_block = 1
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damage_deflection = 11
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glass_type = /obj/item/stack/sheet/rglass
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@@ -554,7 +554,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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shardtype = /obj/item/shard/plasma
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glass_type = /obj/item/stack/sheet/plasmaglass
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heat_resistance = 32000
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max_integrity = 120
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max_integrity = 200
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explosion_block = 1
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armor = list("melee" = 80, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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@@ -568,7 +568,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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shardtype = /obj/item/shard/plasma
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glass_type = /obj/item/stack/sheet/plasmarglass
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reinf = TRUE
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max_integrity = 160
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max_integrity = 500
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explosion_block = 2
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armor = list("melee" = 80, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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damage_deflection = 21
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@@ -603,7 +603,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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shardtype = /obj/item/shard/plasma
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glass_type = /obj/item/stack/sheet/plasmaglass
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heat_resistance = 32000
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max_integrity = 240
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max_integrity = 300
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
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explosion_block = 1
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@@ -618,7 +618,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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glass_type = /obj/item/stack/sheet/plasmarglass
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smooth = SMOOTH_TRUE
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reinf = TRUE
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max_integrity = 320
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max_integrity = 1000
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explosion_block = 2
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armor = list("melee" = 80, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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@@ -632,7 +632,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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icon_state = "r_window"
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smooth = SMOOTH_TRUE
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canSmoothWith = list(/obj/structure/window/full/basic, /obj/structure/window/full/reinforced, /obj/structure/window/full/reinforced/tinted, /obj/structure/window/full/plasmabasic, /obj/structure/window/full/plasmareinforced)
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max_integrity = 100
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max_integrity = 150
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 80, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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@@ -658,7 +658,7 @@ obj/structure/window/full/reinforced/ice
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desc = "A reinforced, air-locked pod window."
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icon = 'icons/obj/smooth_structures/shuttle_window.dmi'
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icon_state = "shuttle_window"
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max_integrity = 160
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max_integrity = 150
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reinf = TRUE
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heat_resistance = 1600
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explosion_block = 3
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