for-if-I-stand-I-stand-by-his-will-alone

This commit is contained in:
Fox McCloud
2019-10-03 19:52:03 -04:00
parent 99a6ee7827
commit 20c4cf0a08
123 changed files with 336 additions and 267 deletions
+2
View File
@@ -47,6 +47,8 @@
desc = "A control terminal for the area electrical systems."
icon_state = "apc0"
use_power = NO_POWER_USE
max_integrity = 200
integrity_failure = 50
resistance_flags = FIRE_PROOF
req_access = list(access_engine_equip)
siemens_strength = 1
+2
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@@ -16,6 +16,7 @@
icon_state = "tube-construct-stage1"
anchored = 1
layer = 5
max_integrity = 200
armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
var/stage = 1
var/fixture_type = "tube"
@@ -144,6 +145,7 @@
desc = "A lighting fixture."
anchored = 1
layer = 5 // They were appearing under mobs which is a little weird - Ostaf
max_integrity = 100
use_power = ACTIVE_POWER_USE
idle_power_usage = 2
active_power_usage = 20
@@ -9,6 +9,8 @@ var/global/list/rad_collectors = list()
density = 1
req_access = list(access_engine_equip)
// use_power = NO_POWER_USE
max_integrity = 350
integrity_failure = 80
var/obj/item/tank/plasma/P = null
var/last_power = 0
var/active = 0
@@ -27,6 +27,8 @@ field_generator power level display
anchored = 0
density = 1
use_power = NO_POWER_USE
max_integrity = 500
//100% immune to lasers and energy projectiles since it absorbs their energy.
armor = list("melee" = 25, "bullet" = 10, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
var/const/num_power_levels = 6 // Total number of power level icon has
var/power_level = 0
@@ -62,6 +62,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
icon_state = "none"
anchored = 0
density = 1
max_integrity = 500
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 80)
var/obj/machinery/particle_accelerator/control_box/master = null
var/construction_state = 0
+6 -1
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@@ -10,6 +10,8 @@
use_power = NO_POWER_USE
idle_power_usage = 0
active_power_usage = 0
max_integrity = 150
integrity_failure = 50
var/id = 0
var/health = 10
var/obscured = 0
@@ -49,7 +51,8 @@
S.anchored = 1
S.loc = src
if(S.glass_type == /obj/item/stack/sheet/rglass) //if the panel is in reinforced glass
health *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to
max_integrity *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to
obj_integrity = max_integrity
update_icon()
@@ -263,6 +266,8 @@
density = 1
use_power = IDLE_POWER_USE
idle_power_usage = 250
max_integrity = 200
integrity_failure = 100
var/icon_screen = "solar"
var/icon_keyboard = "power_key"
var/id = 0
+2
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@@ -10,6 +10,8 @@
icon_state = "tracker"
density = TRUE
use_power = NO_POWER_USE
max_integrity = 250
integrity_failure = 50
var/id = 0
var/sun_angle = 0 // sun angle as set by sun datum