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https://github.com/ParadiseSS13/Paradise.git
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for-if-I-stand-I-stand-by-his-will-alone
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@@ -47,6 +47,8 @@
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desc = "A control terminal for the area electrical systems."
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icon_state = "apc0"
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use_power = NO_POWER_USE
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max_integrity = 200
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integrity_failure = 50
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resistance_flags = FIRE_PROOF
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req_access = list(access_engine_equip)
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siemens_strength = 1
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@@ -16,6 +16,7 @@
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icon_state = "tube-construct-stage1"
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anchored = 1
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layer = 5
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max_integrity = 200
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armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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var/stage = 1
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var/fixture_type = "tube"
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@@ -144,6 +145,7 @@
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desc = "A lighting fixture."
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anchored = 1
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layer = 5 // They were appearing under mobs which is a little weird - Ostaf
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max_integrity = 100
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use_power = ACTIVE_POWER_USE
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idle_power_usage = 2
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active_power_usage = 20
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@@ -9,6 +9,8 @@ var/global/list/rad_collectors = list()
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density = 1
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req_access = list(access_engine_equip)
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// use_power = NO_POWER_USE
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max_integrity = 350
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integrity_failure = 80
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var/obj/item/tank/plasma/P = null
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var/last_power = 0
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var/active = 0
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@@ -27,6 +27,8 @@ field_generator power level display
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anchored = 0
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density = 1
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use_power = NO_POWER_USE
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max_integrity = 500
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//100% immune to lasers and energy projectiles since it absorbs their energy.
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armor = list("melee" = 25, "bullet" = 10, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
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var/const/num_power_levels = 6 // Total number of power level icon has
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var/power_level = 0
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@@ -62,6 +62,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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icon_state = "none"
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anchored = 0
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density = 1
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max_integrity = 500
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 80)
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var/obj/machinery/particle_accelerator/control_box/master = null
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var/construction_state = 0
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@@ -10,6 +10,8 @@
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use_power = NO_POWER_USE
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idle_power_usage = 0
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active_power_usage = 0
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max_integrity = 150
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integrity_failure = 50
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var/id = 0
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var/health = 10
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var/obscured = 0
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@@ -49,7 +51,8 @@
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S.anchored = 1
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S.loc = src
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if(S.glass_type == /obj/item/stack/sheet/rglass) //if the panel is in reinforced glass
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health *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to
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max_integrity *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to
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obj_integrity = max_integrity
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update_icon()
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@@ -263,6 +266,8 @@
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density = 1
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use_power = IDLE_POWER_USE
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idle_power_usage = 250
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max_integrity = 200
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integrity_failure = 100
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var/icon_screen = "solar"
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var/icon_keyboard = "power_key"
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var/id = 0
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@@ -10,6 +10,8 @@
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icon_state = "tracker"
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density = TRUE
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use_power = NO_POWER_USE
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max_integrity = 250
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integrity_failure = 50
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var/id = 0
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var/sun_angle = 0 // sun angle as set by sun datum
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