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for-if-I-stand-I-stand-by-his-will-alone
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@@ -11,6 +11,7 @@
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density = 0
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pressure_resistance = 5*ONE_ATMOSPHERE
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level = 2
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max_integrity = 200
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var/ptype = PIPE_DISPOSALS_STRAIGHT //Use the defines
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var/base_state
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var/dpdir = 0 // directions as disposalpipe
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@@ -187,7 +188,7 @@
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update()
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return
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if(ptype in list(PIPE_DISPOSALS_BIN, PIPE_DISPOSALS_OUTLET, PIPE_DISPOSALS_CHUTE)) // Disposal or outlet
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var/obj/structure/disposalpipe/trunk/CP = locate() in T
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if(!CP) // There's no trunk
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@@ -16,6 +16,7 @@
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density = 1
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on_blueprints = TRUE
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
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max_integrity = 200
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resistance_flags = FIRE_PROOF
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var/datum/gas_mixture/air_contents // internal reservoir
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var/mode = 1 // item mode 0=off 1=charging 2=charged
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@@ -686,6 +687,7 @@
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var/dpdir = 0 // bitmask of pipe directions
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dir = 0 // dir will contain dominant direction for junction pipes
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var/health = 10 // health points 0-10
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max_integrity = 200
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
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damage_deflection = 10
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layer = DISPOSAL_PIPE_LAYER // slightly lower than wires and other pipes
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