Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DisMemberments

This commit is contained in:
Aurorablade
2018-02-08 02:31:44 -05:00
784 changed files with 20471 additions and 10727 deletions
+18 -12
View File
@@ -20,7 +20,7 @@ RCD
origin_tech = "engineering=4;materials=2"
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
var/datum/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
var/max_matter = 100
var/matter = 0
var/working = 0
@@ -34,20 +34,26 @@ RCD
var/list/door_accesses_list = list()
var/one_access
var/locked = 1
var/static/list/allowed_door_types = list(/obj/machinery/door/airlock = "Standard",
/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/security = "Security",
/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/medical = "Medical",
/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/external = "External",
/obj/machinery/door/airlock/glass = "Standard (Glass)", /obj/machinery/door/airlock/freezer = "Freezer",
/obj/machinery/door/airlock/glass_command = "Command (Glass)", /obj/machinery/door/airlock/glass_engineering = "Engineering (Glass)",
/obj/machinery/door/airlock/glass_security = "Security (Glass)", /obj/machinery/door/airlock/glass_medical = "Medical (Glass)",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/atmos = "Atmospherics",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/glass_research = "Research (Glass)",
/obj/machinery/door/airlock/glass_mining = "Mining (Glass)", /obj/machinery/door/airlock/glass_atmos = "Atmospherics (Glass)")
var/static/list/allowed_door_types = list(
/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/glass = "Standard (Glass)",
/obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/command/glass = "Command (Glass)",
/obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/security/glass = "Security (Glass)",
/obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/engineering/glass = "Engineering (Glass)",
/obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/medical/glass = "Medical (Glass)",
/obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/maintenance/glass = "Maintenance (Glass)",
/obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/external/glass = "External (Glass)",
/obj/machinery/door/airlock/maintenance/external = "External Maintenance", /obj/machinery/door/airlock/maintenance/external/glass = "External Maintenance (Glass)",
/obj/machinery/door/airlock/freezer = "Freezer",
/obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/mining/glass = "Mining (Glass)",
/obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/research/glass = "Research (Glass)",
/obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/atmos/glass = "Atmospherics (Glass)",
/obj/machinery/door/airlock/science = "Science", /obj/machinery/door/airlock/science/glass = "Science (Glass)",
/obj/machinery/door/airlock/hatch = "Airtight Hatch",
/obj/machinery/door/airlock/maintenance_hatch = "Maintenance Hatch")
/obj/item/weapon/rcd/New()
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
spark_system = new /datum/effect/system/spark_spread
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
rcd_list += src
+38 -259
View File
@@ -1,8 +1,8 @@
/*
CONTAINS:
RSF
*/
/obj/item/weapon/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
@@ -14,9 +14,21 @@ RSF
var/matter = 0
var/mode = 1
w_class = WEIGHT_CLASS_NORMAL
var/list/configured_items = list()
/obj/item/weapon/rsf/New()
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
// configured_items[ID_NUMBER] = list("Human-readable name", price in energy, /type/path)
configured_items[++configured_items.len] = list("Dosh", 50, /obj/item/stack/spacecash/c10)
configured_items[++configured_items.len] = list("Drinking Glass", 50, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass)
configured_items[++configured_items.len] = list("Paper", 50, /obj/item/weapon/paper)
configured_items[++configured_items.len] = list("Pen", 50, /obj/item/weapon/pen)
configured_items[++configured_items.len] = list("Dice Pack", 50, /obj/item/weapon/storage/pill_bottle/dice)
configured_items[++configured_items.len] = list("Cigarette", 50, /obj/item/clothing/mask/cigarette)
configured_items[++configured_items.len] = list("Snack - Newdles", 4000, /obj/item/weapon/reagent_containers/food/snacks/chinese/newdles)
configured_items[++configured_items.len] = list("Snack - Donut", 4000, /obj/item/weapon/reagent_containers/food/snacks/donut)
configured_items[++configured_items.len] = list("Snack - Chicken Soup", 4000, /obj/item/weapon/reagent_containers/food/drinks/chicken_soup)
configured_items[++configured_items.len] = list("Snack - Turkey Burger", 4000, /obj/item/weapon/reagent_containers/food/snacks/tofuburger)
return
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
@@ -34,274 +46,41 @@ RSF
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
if(mode == 1)
mode = 2
to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
return
if(mode == 2)
mode = 3
to_chat(user, "Changed dispensing mode to 'Paper'")
return
if(mode == 3)
mode = 4
to_chat(user, "Changed dispensing mode to 'Pen'")
return
if(mode == 4)
mode = 5
to_chat(user, "Changed dispensing mode to 'Dice Pack'")
return
if(mode == 5)
mode = 6
to_chat(user, "Changed dispensing mode to 'Cigarette'")
return
if(mode == 6)
if(mode == configured_items.len)
mode = 1
to_chat(user, "Changed dispensing mode to 'Dosh'")
return
// Change mode
else
mode++
to_chat(user, "Changed dispensing mode to '" + configured_items[mode][1] + "'")
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
return
if(istype(A, /obj/structure/table) && mode == 1)
if(istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Dosh...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/stack/spacecash/c10( A.loc )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 1)
if(istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Dosh...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/stack/spacecash/c10( A )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200 //once money becomes useful, I guess changing this to a high ammount, like 500 units a kick, till then, enjoy dosh!
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /obj/structure/table) && mode == 2)
if(istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Drinking Glass...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A.loc )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 2)
if(istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Drinking Glass...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass( A )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /obj/structure/table) && mode == 3)
if(istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Paper Sheet...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A.loc )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 3)
if(istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Paper Sheet...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/paper( A )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /obj/structure/table) && mode == 4)
if(istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Pen...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A.loc )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 4)
if(istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Pen...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/pen( A )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 50
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /obj/structure/table) && mode == 5)
if(istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Dice Pack...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A.loc )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 5)
if(istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Dice Pack...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/weapon/storage/pill_bottle/dice( A )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 200
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /obj/structure/table) && mode == 6)
if(istype(A, /obj/structure/table) && matter >= 1)
to_chat(user, "Dispensing Cigarette...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A.loc )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
else if(istype(A, /turf/simulated/floor) && mode == 6)
if(istype(A, /turf/simulated/floor) && matter >= 1)
to_chat(user, "Dispensing Cigarette...")
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
new /obj/item/clothing/mask/cigarette( A )
if(isrobot(user))
var/mob/living/silicon/robot/engy = user
engy.cell.charge -= 10
else
matter--
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
return
/obj/item/weapon/cookiesynth
name = "\improper Cookie Synthesizer"
desc = "A self-recharging device used to rapidly deploy cookies."
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
var/matter = 10
var/toxin = FALSE
var/cooldown = 0
var/cooldowndelay = 10
var/emagged = FALSE
w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/cookiesynth/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
/obj/item/weapon/cookiesynth/attackby()
return
/obj/item/weapon/cookiesynth/emag_act(mob/user)
emagged = !emagged
if(emagged)
to_chat(user, "<span class='warning'>You short out [src]'s reagent safety checker!</span>")
var spawn_location
if(istype(A, /obj/structure/table))
spawn_location = A.loc
else if (istype(A, /obj/structure/table))
spawn_location = A
else
to_chat(user, "<span class='warning'>You reset [src]'s reagent safety checker!</span>")
toxin = FALSE
to_chat(user, "The RSF can only create service items on tables, or floors.")
return
/obj/item/weapon/cookiesynth/attack_self(mob/user)
var/mob/living/silicon/robot/P = null
if(isrobot(user))
P = user
if(emagged && !toxin)
toxin = TRUE
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
else if(P.emagged && !toxin)
toxin = TRUE
to_chat(user, "<span class='warning'>Cookie Synthesizer Hacked.</span>")
else
toxin = FALSE
to_chat(user, "<span class='notice'>Cookie Synthesizer Reset.</span>")
/obj/item/weapon/cookiesynth/process()
if(matter < 10)
matter++
/obj/item/weapon/cookiesynth/afterattack(atom/A, mob/user, proximity)
if(cooldown > world.time)
return
if(!proximity)
return
if(!(istype(A, /obj/structure/table) || isfloorturf(A)))
return
if(matter < 1)
to_chat(user, "<span class='warning'>[src] doesn't have enough matter left. Wait for it to recharge!</span>")
return
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(!R.cell || R.cell.charge < 400)
to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
var/mob/living/silicon/robot/engy = user
if(!engy.cell.use(configured_items[mode][2]))
to_chat(user, "<span class='warning'>Insufficient energy.</span>")
return
var/turf/T = get_turf(A)
playsound(loc, 'sound/machines/click.ogg', 10, 1)
to_chat(user, "Fabricating Cookie..")
var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
if(toxin)
S.reagents.add_reagent("pancuronium", 2.4)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
R.cell.charge -= 100
else
if(!matter)
to_chat(user, "<span class='warning'>Insufficient matter.</span>")
return
matter--
cooldown = world.time + cooldowndelay
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
to_chat(user, "Dispensing " + configured_items[mode][1] + "...")
playsound(loc, 'sound/machines/click.ogg', 10, 1)
var/type_path = configured_items[mode][3]
new type_path(spawn_location)
@@ -40,7 +40,7 @@
to_chat(user, "<span class='notice'>\The [src] is full.</span>")
return
reagents.remove_reagent(25,"water")
var/datum/effect/system/bad_smoke_spread/smoke = new /datum/effect/system/bad_smoke_spread()
var/datum/effect_system/smoke_spread/bad/smoke = new
smoke.set_up(5, 0, user.loc)
smoke.start()
playsound(user.loc, 'sound/effects/bamf.ogg', 50, 2)
+2 -2
View File
@@ -130,7 +130,7 @@ LIGHTERS ARE IN LIGHTERS.DM
src.lit = 1
damtype = "fire"
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect/system/reagents_explosion/e = new()
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))
@@ -139,7 +139,7 @@ LIGHTERS ARE IN LIGHTERS.DM
qdel(src)
return
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
var/datum/effect/system/reagents_explosion/e = new()
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))
+3 -3
View File
@@ -109,7 +109,7 @@
user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
if(do_after(user, 50 * toolspeed, target = H))
user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
user.visible_message("<span class='notice'>[user] shaves \his facial hair clean with the [src].</span>", \
"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
C.f_style = "Shaved"
H.update_fhair()
@@ -143,8 +143,8 @@
user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
"<span class='warning'>You start to shave your head with \the [src].</span>")
if(do_after(user, 50 * toolspeed, target = H))
user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
"<span class='notice'>You finish shaving with the [src].</span>")
user.visible_message("<span class='notice'>[user] shaves \his head with \the [src].</span>", \
"<span class='notice'>You finish shaving with \the [src].</span>")
C.h_style = "Skinhead"
H.update_hair()
playsound(src.loc, usesound, 40, 1)
@@ -251,23 +251,23 @@
..()
/obj/item/weapon/dnainjector/nobreath
name = "DNA-Injector (No Breath)"
name = "DNA-Injector (Breathless)"
desc = "Hold your breath and count to infinity."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = NOBREATHBLOCK
block = BREATHLESSBLOCK
..()
/obj/item/weapon/dnainjector/antinobreath
name = "DNA-Injector (Anti-No Breath)"
name = "DNA-Injector (Anti-Breathless)"
desc = "Hold your breath and count to 100."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = NOBREATHBLOCK
block = BREATHLESSBLOCK
..()
/obj/item/weapon/dnainjector/remoteview
@@ -139,7 +139,7 @@
for(var/a=0, a<5, a++)
spawn(0)
var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(src) )
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water( get_turf(src) )
var/turf/my_target = pick(the_targets)
if(precision)
the_targets -= my_target
+2 -2
View File
@@ -3,7 +3,7 @@ obj/item/weapon/firework
icon = 'icons/obj/fireworks.dmi'
icon_state = "rocket_0"
var/litzor = 0
var/datum/effect/system/sparkle_spread/S
var/datum/effect_system/sparkle_spread/S
obj/item/weapon/firework/attackby(obj/item/weapon/W,mob/user, params)
if(litzor)
return
@@ -25,7 +25,7 @@ obj/item/weapon/sparkler
icon = 'icons/obj/fireworks.dmi'
icon_state = "sparkler_0"
var/litzor = 0
var/datum/effect/system/spark_spread/S
var/datum/effect_system/spark_spread/S
obj/item/weapon/sparkler/attackby(obj/item/weapon/W,mob/user, params)
if(litzor)
return
@@ -15,7 +15,6 @@
materials = list(MAT_METAL=500)
origin_tech = "combat=1;plasmatech=2;engineering=2"
var/status = 0
var/throw_amount = 100
var/lit = 0 //on or off
var/operating = 0//cooldown
var/turf/previousturf = null
@@ -124,7 +123,7 @@
if(!ptank)
to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
return
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=[UID()];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=[UID()];amount=-100'>-</A> <A HREF='?src=[UID()];amount=-10'>-</A> <A HREF='?src=[UID()];amount=-1'>-</A> [throw_amount] <A HREF='?src=[UID()];amount=1'>+</A> <A HREF='?src=[UID()];amount=10'>+</A> <A HREF='?src=[UID()];amount=100'>+</A><BR>\n<A HREF='?src=[UID()];remove=1'>Remove plasmatank</A> - <A HREF='?src=[UID()];close=1'>Close</A></TT>")
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=[UID()];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\n<A HREF='?src=[UID()];remove=1'>Remove plasmatank</A> - <A HREF='?src=[UID()];close=1'>Close</A></TT>")
user << browse(dat, "window=flamethrower;size=600x300")
onclose(user, "flamethrower")
return
@@ -143,9 +142,6 @@
lit = !lit
if(lit)
processing_objects.Add(src)
if(href_list["amount"])
throw_amount = throw_amount + text2num(href_list["amount"])
throw_amount = max(50, min(5000, throw_amount))
if(href_list["remove"])
if(!ptank) return
usr.put_in_hands(ptank)
@@ -191,10 +187,8 @@
/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
air_transfer.toxins = air_transfer.toxins // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
target.assume_air(air_transfer)
//Burn it based on transfered gas
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE
+2 -2
View File
@@ -134,7 +134,7 @@
G = user.r_hand
else
user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
user.visible_message("<span class='warning'>[user] loses \his grip on [strangling]'s neck.</span>", \
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
strangling = null
@@ -144,7 +144,7 @@
return
if(!G.affecting)
user.visible_message("<span class='warning'>[user] loses his grip on [strangling]'s neck.</span>", \
user.visible_message("<span class='warning'>[user] loses \his grip on [strangling]'s neck.</span>", \
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
strangling = null
@@ -22,6 +22,8 @@
var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
var/contained = "" // For logging
var/cores = "" // Also for logging
/obj/item/weapon/grenade/chem_grenade/New()
create_reagents(1000)
@@ -98,9 +100,9 @@
update_icon()
else if(clown_check(user))
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained].")
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].")
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])[contained]."
to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = 1
@@ -136,8 +138,8 @@
playsound(loc, prime_sound, 25, -3)
stage = READY
update_icon()
var/contained = ""
var/cores = ""
contained = ""
cores = "" // clear them out so no recursive logging by accidentally
for(var/obj/O in beakers)
if(!O.reagents) continue
if(istype(O,/obj/item/slime_extract))
@@ -287,8 +289,8 @@
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
var/turf/T = get_turf(src)
var/area/A = get_area(T)
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>. [contained]")
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z]) [contained]")
update_mob()
@@ -3,12 +3,18 @@
icon_state = "flashbang"
item_state = "flashbang"
origin_tech = "materials=2;combat=3"
light_power = 10
light_color = LIGHT_COLOR_WHITE
var/light_time = 2
/obj/item/weapon/grenade/flashbang/prime()
update_mob()
var/flashbang_turf = get_turf(src)
if(!flashbang_turf)
return
set_light(7)
for(var/mob/living/M in hearers(7, flashbang_turf))
bang(get_turf(M), M)
@@ -16,7 +22,9 @@
var/damage = round(30/(get_dist(B,get_turf(src))+1))
B.health -= damage
B.update_icon()
qdel(src)
spawn(light_time)
qdel(src)
/obj/item/weapon/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/M)
M.show_message("<span class='warning'>BANG</span>", 2)
@@ -37,7 +45,7 @@
var/mob/living/carbon/human/H = M
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(E)
E.take_damage(8, 1)
E.receive_damage(8, 1)
if(M.flash_eyes(affect_silicon = 1))
M.Stun(max(10/distance, 3))
@@ -6,11 +6,11 @@
det_time = 20
item_state = "flashbang"
slot_flags = SLOT_BELT
var/datum/effect/system/bad_smoke_spread/smoke
var/datum/effect_system/smoke_spread/bad/smoke
New()
..()
src.smoke = new /datum/effect/system/bad_smoke_spread
src.smoke = new /datum/effect_system/smoke_spread/bad
src.smoke.attach(src)
Destroy()
@@ -28,7 +28,7 @@
/obj/item/weapon/nullrod/attack_self(mob/user)
if(reskinned)
return
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(user.mind && (user.mind.assigned_role == "Chaplain" || user.mind.special_role == SPECIAL_ROLE_ERT))
reskin_holy_weapon(user)
/obj/item/weapon/nullrod/proc/reskin_holy_weapon(mob/M)
@@ -335,7 +335,7 @@
/obj/item/weapon/nullrod/carp/attack_self(mob/living/user)
if(used_blessing)
return
if(user.mind && (user.mind.assigned_role != "Chaplain"))
if(user.mind && (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT))
return
to_chat(user, "You are blessed by Carp-Sie. Wild space carp will no longer attack you.")
user.faction |= "carp"
@@ -406,7 +406,7 @@
if(!iscarbon(M))
return ..()
if(!user.mind || user.mind.assigned_role != "Chaplain")
if(!user.mind || (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT))
to_chat(user, "<span class='notice'>You are not close enough with [ticker.Bible_deity_name] to use [src].</span>")
return
@@ -469,7 +469,7 @@
/obj/item/weapon/nullrod/salt/attack_self(mob/user)
if(!user.mind || user.mind.assigned_role != "Chaplain")
if(!user.mind || (user.mind.assigned_role != "Chaplain" && user.mind.special_role != SPECIAL_ROLE_ERT ))
to_chat(user, "<span class='notice'>You are not close enough with [ticker.Bible_deity_name] to use [src].</span>")
return
@@ -82,6 +82,18 @@
icon_state = "pspoon"
attack_verb = list("attacked", "poked")
/obj/item/weapon/kitchen/utensil/spork
name = "spork"
desc = "It's a spork. Marvel at its innovative design."
icon_state = "spork"
attack_verb = list("attacked", "sporked")
/obj/item/weapon/kitchen/utensil/pspork
name = "plastic spork"
desc = "It's a plastic spork. It's the fork side of the spoon!"
icon_state = "pspork"
attack_verb = list("attacked", "sporked")
/*
* Knives
*/
+1 -1
View File
@@ -147,7 +147,7 @@
..()
spawn(100)
if(!istype(loc, /mob))
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
qdel(src)
+1 -1
View File
@@ -50,7 +50,7 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand")
if(affecting.take_damage( 0, 5 )) //INFERNO
if(affecting.receive_damage( 0, 5 )) //INFERNO
H.UpdateDamageIcon()
H.updatehealth()
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
@@ -9,7 +9,10 @@
hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
usesound = 'sound/weapons/blade1.ogg'
toolspeed = 1
light_power = 2
var/brightness_on = 2
var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
/obj/item/weapon/melee/energy/suicide_act(mob/user)
user.visible_message(pick("<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>", \
"<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"))
@@ -29,8 +32,10 @@
attack_verb = attack_verb_on
if(!item_color)
icon_state = icon_state_on
set_light(brightness_on)
else
icon_state = "sword[item_color]"
set_light(brightness_on, l_color=colormap[item_color])
w_class = w_class_on
playsound(user, 'sound/weapons/saberon.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
to_chat(user, "<span class='notice'>[src] is now active.</span>")
@@ -44,6 +49,7 @@
icon_state = initial(icon_state)
w_class = initial(w_class)
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
set_light(0)
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
@@ -71,6 +77,7 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
attack_verb_on = list()
sharp = 1
light_color = LIGHT_COLOR_WHITE
/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</span>")
@@ -92,7 +99,6 @@
block_chance = 50
sharp = 1
var/hacked = 0
var/blade_color
/obj/item/weapon/melee/energy/sword/New()
if(item_color == null)
@@ -129,6 +135,7 @@
hitcost = 75 //Costs more than a standard cyborg esword
item_color = null
w_class = WEIGHT_CLASS_NORMAL
light_color = LIGHT_COLOR_WHITE
/obj/item/weapon/melee/energy/sword/cyborg/saw/New()
..()
@@ -192,6 +199,7 @@
desc = "Arrrr matey."
icon_state = "cutlass0"
icon_state_on = "cutlass1"
light_color = LIGHT_COLOR_RED
/obj/item/weapon/melee/energy/sword/pirate/New()
return
@@ -207,13 +215,13 @@
throw_speed = 3
throw_range = 1
w_class = WEIGHT_CLASS_BULKY //So you can't hide it in your pocket or some such.
var/datum/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
sharp = 1
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
/obj/item/weapon/melee/energy/blade/New()
..()
spark_system = new /datum/effect/system/spark_spread()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
@@ -224,4 +232,4 @@
name = "hardlight blade"
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
icon_state = "lightblade"
item_state = "lightblade"
item_state = "lightblade"
+1 -1
View File
@@ -85,7 +85,7 @@
target.apply_damage(force * fisto_setting, BRUTE)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as they punch [target.name]!</span>", \
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
new /obj/effect/overlay/temp/kinetic_blast(target.loc)
new /obj/effect/temp_visual/kinetic_blast(target.loc)
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
+2 -2
View File
@@ -41,7 +41,7 @@
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
origin_tech = "engineering=4;materials=2"
var/datum/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
var/lastused
var/iconrotation = 0 //used to orient icons and pipes
var/mode = 1 //Disposals, atmospherics, etc.
@@ -53,7 +53,7 @@
/obj/item/weapon/rpd/New()
..()
spark_system = new /datum/effect/system/spark_spread()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(1, 0, src)
spark_system.attach(src)
+1 -1
View File
@@ -59,7 +59,7 @@
to_chat(user, "A mysterious force disrupts your arcane spell matrix, and you remain where you are.")
return
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(5, 0, user.loc)
smoke.attach(user)
smoke.start()
+2 -2
View File
@@ -47,7 +47,7 @@
if(affecting.status & ORGAN_ROBOT)
return
to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
if(affecting.take_damage(force*0.5))
if(affecting.receive_damage(force*0.5))
H.UpdateDamageIcon()
H.updatehealth()
@@ -84,7 +84,7 @@
if(affecting.status & ORGAN_ROBOT)
return
H.Weaken(3)
if(affecting.take_damage(5, 0))
if(affecting.receive_damage(5, 0))
H.UpdateDamageIcon()
H.updatehealth()
..()
@@ -165,12 +165,12 @@
/obj/item/weapon/storage/firstaid/tactical/New()
..()
if(empty) return
new /obj/item/clothing/accessory/stethoscope( src )
new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
new /obj/item/weapon/reagent_containers/hypospray/combat(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf(src)
new /obj/item/weapon/reagent_containers/ld50_syringe/lethal(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src) // Because you ain't got no time to look at what damage dey taking yo
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
new /obj/item/clothing/glasses/hud/health/night(src)
return
@@ -74,7 +74,7 @@
overlays += image('icons/obj/storage.dmi', icon_locking)
locked = 0
if(istype(weapon, /obj/item/weapon/melee/energy/blade))
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
@@ -1,9 +1,7 @@
/* Weapons
* Contains:
* Banhammer
* Sword
* Classic Baton
* Energy Shield
*/
/*
@@ -1,133 +0,0 @@
/* Table parts and rack parts
* Contains:
* Table Parts
* Reinforced Table Parts
* Wooden Table Parts
* Rack Parts
*/
/obj/item/weapon/table_parts
name = "table parts"
desc = "Parts of a table. Poor table."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "table_parts"
materials = list(MAT_METAL=4000)
flags = CONDUCT
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
var/upgradable = 1
var/result = /obj/structure/table
var/parts = list(
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/metal)
/obj/item/weapon/table_parts/reinforced
name = "reinforced table parts"
desc = "Hard table parts. Well...harder..."
icon = 'icons/obj/items.dmi'
icon_state = "reinf_tableparts"
materials = list(MAT_METAL=8000)
flags = CONDUCT
upgradable = 0
result = /obj/structure/table/reinforced
parts = list(
/obj/item/stack/sheet/metal,
/obj/item/stack/rods)
/obj/item/weapon/table_parts/wood
name = "wooden table parts"
desc = "Keep away from fire."
icon_state = "wood_tableparts"
flags = null
upgradable = 0
burn_state = FLAMMABLE
result = /obj/structure/table/woodentable
parts = list(
/obj/item/stack/sheet/wood,
/obj/item/stack/sheet/wood)
/obj/item/weapon/table_parts/wood/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/tile/carpet))
var/target = /obj/item/weapon/table_parts/fancy
if(istype(W, /obj/item/stack/tile/carpet/black))
target = /obj/item/weapon/table_parts/fancy/black
var/obj/item/stack/S = W
if(S.use(1))
new target(get_turf(src))
qdel(src)
else
. = ..()
/obj/item/weapon/table_parts/glass
name = "glass table parts"
desc = "fragile!"
icon_state = "glass_tableparts"
flags = null
upgradable = 0
result = /obj/structure/glasstable_frame
parts = list(
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/metal)
/obj/item/weapon/table_parts/fancy
name = "fancy table parts"
desc = "Pretty!"
icon_state = "fancy_tableparts"
result = /obj/structure/table/wood/fancy
/obj/item/weapon/table_parts/fancy/black
name = "black fancy table parts"
icon_state = "black_fancy_tableparts"
result = /obj/structure/table/wood/fancy/black
/obj/item/weapon/rack_parts
name = "rack parts"
desc = "Parts of a rack."
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = CONDUCT
materials = list(MAT_METAL=2000)
/*
* Table Parts
*/
/obj/item/weapon/table_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/weapon/wrench))
for(var/p in parts)
new p(user.loc)
qdel(src)
else if(upgradable && istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/R = W
if(R.amount >= 4)
new /obj/item/weapon/table_parts/reinforced(user.loc)
to_chat(user, "<span class=notice>You reinforce the [name].</span>")
R.use(4)
qdel(src)
else
to_chat(user, "<span class=warning>You need at least four rods to do this.</span>")
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
for(var/obj/structure/table/T in user.loc)
to_chat(user, "<span class=warning>You can't build tables on top of tables!</span>")
return
if(do_after(user, 20, target = loc))
new result(user.loc)
user.drop_item()
qdel(src)
/*
* Rack Parts
*/
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/metal(user.loc)
qdel(src)
/obj/item/weapon/rack_parts/attack_self(mob/user as mob)
if(do_after(user, 20, target = loc))
var/obj/structure/rack/R = new /obj/structure/rack(user.loc)
R.add_fingerprint(user)
user.drop_item()
qdel(src)
@@ -5,7 +5,7 @@
w_class = WEIGHT_CLASS_BULKY
item_state = "jetpack"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
var/datum/effect/system/ion_trail_follow/ion_trail
var/datum/effect_system/trail_follow/ion/ion_trail
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/on = 0
var/stabilizers = 0
@@ -13,7 +13,7 @@
/obj/item/weapon/tank/jetpack/New()
..()
ion_trail = new /datum/effect/system/ion_trail_follow()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
/obj/item/weapon/tank/jetpack/Destroy()
@@ -143,7 +143,7 @@
/obj/item/weapon/tank/jetpack/carbondioxide/New()
..()
ion_trail = new /datum/effect/system/ion_trail_follow()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
@@ -51,7 +51,6 @@
if(C.internal == src)
to_chat(C, "<span class='notice'>You close \the [src] valve.</span>")
C.internal = null
C.update_internals_hud_icon(0)
else
var/can_open_valve = 0
if(C.get_organ_slot("breathing_tube"))
@@ -71,7 +70,6 @@
if(!silent)
to_chat(C, "<span class='notice'>You open \the [src] valve.</span>")
C.internal = src
C.update_internals_hud_icon(1)
else
if(!silent)
to_chat(C, "<span class='notice'>You are not wearing a suitable mask or helmet.</span>")
@@ -277,22 +277,22 @@
if(Adj)
return //Safety check so you don't blast yourself trying to refill your tank
var/datum/reagents/R = reagents
if(R.total_volume < 100)
to_chat(user, "You need at least 100 units of water to use the nanofrost launcher!")
if(R.total_volume < 50)
to_chat(user, "You need at least 50 units of water to use the nanofrost launcher!")
return
if(nanofrost_cooldown)
to_chat(user, "Nanofrost launcher is still recharging")
return
nanofrost_cooldown = 1
R.remove_any(100)
R.remove_any(50)
var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
log_game("[user.ckey] ([user.name]) used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
sleep(2)
sleep(1)
A.Smoke()
spawn(100)
spawn(50)
if(src)
nanofrost_cooldown = 0
return
@@ -300,7 +300,7 @@
if(!Adj|| !istype(target, /turf))
return
if(metal_synthesis_cooldown < 5)
var/obj/structure/foam/F = new /obj/structure/foam(get_turf(target), 1)
var/obj/effect/particle_effect/foam/F = new /obj/effect/particle_effect/foam(get_turf(target), 1)
F.amount = 0
metal_synthesis_cooldown++
spawn(100)
@@ -319,7 +319,9 @@
pass_flags = PASSTABLE
/obj/effect/nanofrost_container/proc/Smoke()
new /obj/effect/effect/freezing_smoke(src.loc, 6, 1)
var/datum/effect_system/smoke_spread/freezing/S = new
S.set_up(6, 0, loc, null, 1)
S.start()
var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc)
F.color = "#B2FFFF"
F.name = "nanofrost residue"
@@ -327,78 +329,6 @@
playsound(src,'sound/effects/bamf.ogg',100,1)
qdel(src)
/obj/effect/effect/freezing_smoke
name = "nanofrost smoke"
icon_state = "smoke"
opacity = 0
anchored = 0.0
mouse_opacity = 0
icon = 'icons/effects/96x96.dmi'
pixel_x = -32
pixel_y = -32
color = "#B2FFFF"
var/amount = 0
/obj/effect/effect/freezing_smoke/New(loc, var/amt, var/blast)
..()
spawn(100+rand(10,30))
delete()
amount = amt
if(amount)
var/datum/effect/system/freezing_smoke_spread/F = new /datum/effect/system/freezing_smoke_spread
F.set_up(amount, 0, src.loc)
F.start()
if(blast)
for(var/turf/T in spiral_range_turfs(2, src.loc))
Chilled(T)
return
/obj/effect/effect/freezing_smoke/proc/Chilled(atom/A)
if(istype(A, /turf/simulated))
var/turf/simulated/T = A
if(T.air)
var/datum/gas_mixture/G = T.air
if(get_dist(T, src) < 2) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
G.temperature = 2
T.air_update_turf()
for(var/obj/effect/hotspot/H in T)
qdel(H)
if(G.toxins)
G.nitrogen += (G.toxins)
G.toxins = 0
for(var/obj/machinery/atmospherics/unary/vent_pump/V in T)
V.welded = 1
V.update_icon()
V.visible_message("<span class='danger'>[V] was frozen shut!</span>")
for(var/mob/living/L in T)
L.ExtinguishMob()
for(var/obj/item/Item in T)
Item.extinguish()
/datum/effect/system/freezing_smoke_spread
/datum/effect/system/freezing_smoke_spread/set_up(n = 6, c = 0, loca)
number = n
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
/datum/effect/system/freezing_smoke_spread/start()
var/i = 0
for(i=0, i<number, i++)
spawn(0)
var/obj/effect/effect/freezing_smoke/smoke = new /obj/effect/effect/freezing_smoke(location, 0, 0)
smoke.amount = 0
var/direction = pick(alldirs)
for(i=0, i<rand(1,3), i++)
sleep(5)
step(smoke,direction)
spawn(150+rand(10,30))
if(smoke)
fadeOut(smoke)
smoke.delete()
#undef EXTINGUISHER
#undef NANOFROST
#undef METAL_FOAM
+13 -7
View File
@@ -208,15 +208,21 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 75
sharp = 1
light_power = 2
var/brightness_on = 2
var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
/obj/item/weapon/twohanded/dualsaber/New()
blade_color = pick("red", "blue", "green", "purple")
if(!blade_color)
blade_color = pick("red", "blue", "green", "purple")
/obj/item/weapon/twohanded/dualsaber/update_icon()
if(wielded)
icon_state = "dualsaber[blade_color][wielded]"
set_light(brightness_on, l_color=colormap[blade_color])
else
icon_state = "dualsaber0"
set_light(0)
/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
if(HULK in user.mutations)
@@ -239,16 +245,16 @@
return ..()
return 0
/obj/item/weapon/twohanded/dualsaber/green/New()
/obj/item/weapon/twohanded/dualsaber/green
blade_color = "green"
/obj/item/weapon/twohanded/dualsaber/red/New()
/obj/item/weapon/twohanded/dualsaber/red
blade_color = "red"
/obj/item/weapon/twohanded/dualsaber/purple/New()
/obj/item/weapon/twohanded/dualsaber/purple
blade_color = "purple"
/obj/item/weapon/twohanded/dualsaber/blue/New()
/obj/item/weapon/twohanded/dualsaber/blue
blade_color = "blue"
/obj/item/weapon/twohanded/dualsaber/unwield()
@@ -607,7 +613,7 @@
origin_tech = "combat=4;powerstorage=7"
/obj/item/weapon/twohanded/mjollnir/proc/shock(mob/living/target as mob)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread()
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread()
s.set_up(5, 1, target.loc)
s.start()
target.visible_message("<span class='danger'>[target.name] was shocked by the [src.name]!</span>", \
@@ -735,7 +741,7 @@
Z.take_organ_damage(0,30)
user.visible_message("<span class='danger'>[user] slams the charged axe into [Z.name] with all their might!</span>")
playsound(loc, 'sound/magic/lightningbolt.ogg', 5, 1)
var/datum/effect/system/spark_spread/sparks = new /datum/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()