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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Merge remote-tracking branch 'ParadiseSS13/master' into depot
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@@ -37,7 +37,7 @@
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
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if(E)
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E.take_damage(8, 1)
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E.receive_damage(8, 1)
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if(M.flash_eyes(affect_silicon = 1))
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M.Stun(max(10/distance, 3))
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@@ -50,7 +50,7 @@
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/affecting = H.get_organ("[user.hand ? "l" : "r" ]_hand")
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if(affecting.take_damage( 0, 5 )) //INFERNO
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if(affecting.receive_damage( 0, 5 )) //INFERNO
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H.UpdateDamageIcon()
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H.updatehealth()
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user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
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@@ -47,7 +47,7 @@
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if(affecting.status & ORGAN_ROBOT)
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return
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to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
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if(affecting.take_damage(force*0.5))
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if(affecting.receive_damage(force*0.5))
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H.UpdateDamageIcon()
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H.updatehealth()
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@@ -84,7 +84,7 @@
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if(affecting.status & ORGAN_ROBOT)
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return
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H.Weaken(3)
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if(affecting.take_damage(5, 0))
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if(affecting.receive_damage(5, 0))
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H.UpdateDamageIcon()
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H.updatehealth()
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..()
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@@ -165,12 +165,12 @@
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/obj/item/weapon/storage/firstaid/tactical/New()
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..()
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if(empty) return
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new /obj/item/clothing/accessory/stethoscope( src )
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new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
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new /obj/item/weapon/reagent_containers/hypospray/combat(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/styptic(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf(src)
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new /obj/item/weapon/reagent_containers/ld50_syringe/lethal(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src) // Because you ain't got no time to look at what damage dey taking yo
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
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new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
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new /obj/item/clothing/glasses/hud/health/night(src)
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return
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@@ -1,9 +1,7 @@
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/* Weapons
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* Contains:
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* Banhammer
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* Sword
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* Classic Baton
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* Energy Shield
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*/
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/*
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