mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Fixes init on various things, as well as allowing the
map loader to safely load templates mid-run
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@@ -21,6 +21,9 @@
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/obj/effect/levelref/New()
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..()
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levels += src
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/obj/effect/levelref/initialize()
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..()
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for(var/obj/effect/levelref/O in levels)
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if(id == O.id && O != src)
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other = O
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@@ -104,7 +107,7 @@
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/turf/unsimulated/floor/upperlevel/New()
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..()
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var/obj/effect/levelref/R = locate() in get_area(src)
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if(R)
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if(R && R.other)
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init(R)
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/turf/unsimulated/floor/upperlevel/Destroy()
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@@ -159,6 +162,8 @@
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..()
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portals += src
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/obj/effect/view_portal/initialize()
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..()
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if(id)
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for(var/obj/effect/view_portal/O in portals)
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if(id == O.id && O != src && can_link(O))
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@@ -361,4 +366,4 @@
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screen_loc = "CENTER[ox >= 0 ? "+" : ""][ox],CENTER[oy >= 0 ? "+" : ""][oy]"
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/obj/effect/view_portal_dummy/attack_ghost(mob/user)
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owner.attack_ghost(user)
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owner.attack_ghost(user)
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