diff --git a/code/game/objects/items/robot/cyborg_gripper.dm b/code/game/objects/items/robot/cyborg_gripper.dm index 59409c56fa3..6cd8446c8bb 100644 --- a/code/game/objects/items/robot/cyborg_gripper.dm +++ b/code/game/objects/items/robot/cyborg_gripper.dm @@ -106,6 +106,7 @@ as part of their multi-layered protections to try and eliminate the chance of a return FALSE else if(gripped_item && !contents.len) gripped_item = null + return TRUE //Check that we're not pocketing a mob. else if(isitem(target)) @@ -116,7 +117,7 @@ as part of their multi-layered protections to try and eliminate the chance of a I.forceMove(src) gripped_item = I return TRUE - + to_chat(user, "You hold your gripper over [target], but no matter how hard you try, you cannot make yourself grab it.") return FALSE @@ -160,7 +161,7 @@ as part of their multi-layered protections to try and eliminate the chance of a // MARK: UNIVERSAL GRIPPER //////////////////////////////// /// Universal gripper. Not supplied to any cyborg by default. Could be varedited onto a borg for event stuff. Functions almost like a real hand! -/obj/item/gripper/universal +/obj/item/gripper/universal name = "cyborg gripper" desc = "A grasping tool for cyborgs. This one is not restricted by any restraining software, allowing it to handle any object the user wishes." // It's UNIVERSAL so it has all functions enabled.