diff --git a/code/modules/station_goals/bsa.dm b/code/modules/station_goals/bsa.dm index 6697aa0af26..89a58d7cc9e 100644 --- a/code/modules/station_goals/bsa.dm +++ b/code/modules/station_goals/bsa.dm @@ -21,9 +21,9 @@ /datum/station_goal/bluespace_cannon/check_completion() if(..()) return TRUE - var/obj/machinery/bsa/full/B = locate() - if(B && !B.stat && is_station_contact(B.z)) - return TRUE + for(var/obj/machinery/bsa/full/B) + if(B && !B.stat && is_station_contact(B.z)) + return TRUE return FALSE /obj/machinery/bsa @@ -139,21 +139,21 @@ pixel_x = -192 bound_width = 352 bound_x = -192 - + /obj/machinery/bsa/full/Destroy() if(controller && controller.cannon == src) controller.cannon = null controller = null return ..() - + /obj/machinery/bsa/full/east icon_state = "cannon_east" cannon_direction = EAST - + /obj/machinery/bsa/full/admin power_used_per_shot = 0 reload_cooldown = 100 - + /obj/machinery/bsa/full/admin/east icon_state = "cannon_east" cannon_direction = EAST @@ -212,7 +212,7 @@ point.Beam(get_target_turf(), icon_state = "bsa_beam", time = 50, maxdistance = world.maxx, beam_type = /obj/effect/ebeam/deadly) //ZZZAP playsound(src, 'sound/machines/bsa_fire.ogg', 100, 1) - + message_admins("[key_name_admin(user)] has launched an artillery strike.") explosion(bullseye,ex_power,ex_power*2,ex_power*4) @@ -268,26 +268,26 @@ var/area_aim = FALSE //should also show areas for targeting var/target_all_areas = FALSE //allows all areas (including admin areas) to be targeted - + /obj/machinery/computer/bsa_control/admin area_aim = TRUE target_all_areas = TRUE - + /obj/machinery/computer/bsa_control/admin/initialize() ..() if(!cannon) cannon = deploy() - + /obj/machinery/computer/bsa_control/Destroy() if(cannon && cannon.controller == src) cannon.controller = null cannon = null return ..() - + /obj/machinery/computer/bsa_control/process() ..() update_icon() - + /obj/machinery/computer/bsa_control/update_icon() if(stat & BROKEN) icon_state = icon_state_broken @@ -299,7 +299,7 @@ icon_state = icon_state_active else icon_state = initial(icon_state) - + /obj/machinery/computer/bsa_control/attack_hand(mob/user) if(..()) return 1 @@ -318,7 +318,7 @@ data["notice"] = notice if(target) data["target"] = get_target_name() - + if(cannon) var/reload_cooldown = cannon.reload_cooldown var/last_fire_time = cannon.last_fire_time @@ -331,13 +331,13 @@ data["ready"] = minutes == 0 && seconds == 0 else data["ready"] = FALSE - + return data /obj/machinery/computer/bsa_control/Topic(href, href_list) if(..()) return 1 - + if(href_list["build"]) cannon = deploy() . = TRUE