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https://github.com/ParadiseSS13/Paradise.git
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Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors * 3532 compile fixes later, got runtimes on startup * Well the server loads now atleast * Take 2 * Oops
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@@ -11,11 +11,11 @@
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if(!ignorecap)
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// Clamp all values to MAX_EXPLOSION_RANGE
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devastation_range = min (MAX_EX_DEVASTATION_RANGE, devastation_range)
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heavy_impact_range = min (MAX_EX_HEAVY_RANGE, heavy_impact_range)
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light_impact_range = min (MAX_EX_LIGHT_RANGE, light_impact_range)
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flash_range = min (MAX_EX_FLASH_RANGE, flash_range)
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flame_range = min (MAX_EX_FLAME_RANGE, flame_range)
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devastation_range = min (GLOB.max_ex_devastation_range, devastation_range)
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heavy_impact_range = min (GLOB.max_ex_heavy_range, heavy_impact_range)
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light_impact_range = min (GLOB.max_ex_light_range, light_impact_range)
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flash_range = min (GLOB.max_ex_flash_range, flash_range)
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flame_range = min (GLOB.max_ex_flame_range, flame_range)
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spawn(0)
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var/watch = start_watch()
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@@ -153,12 +153,12 @@
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*/
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var/took = stop_watch(watch)
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//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
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if(Debug2)
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if(GLOB.debug2)
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log_world("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
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//Machines which report explosions.
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for(var/i,i<=doppler_arrays.len,i++)
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var/obj/machinery/doppler_array/Array = doppler_arrays[i]
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for(var/i,i<=GLOB.doppler_arrays.len,i++)
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var/obj/machinery/doppler_array/Array = GLOB.doppler_arrays[i]
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if(Array)
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Array.sense_explosion(x0,y0,z0,devastation_range,heavy_impact_range,light_impact_range,took,orig_dev_range,orig_heavy_range,orig_light_range)
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