mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors * 3532 compile fixes later, got runtimes on startup * Well the server loads now atleast * Take 2 * Oops
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@@ -108,7 +108,7 @@
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if(3)
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//Swarm of creatures
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T.visible_message("<span class='userdanger'>A swarm of creatures surround [user]!</span>")
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for(var/direction in alldirs)
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for(var/direction in GLOB.alldirs)
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new /mob/living/simple_animal/hostile/netherworld(get_step(get_turf(user),direction))
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if(4)
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//Destroy Equipment
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@@ -131,7 +131,7 @@
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T.visible_message("<span class='userdanger'>Unseen forces throw [user]!</span>")
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user.Stun(6)
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user.adjustBruteLoss(50)
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var/throw_dir = cardinal
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var/throw_dir = GLOB.cardinal
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var/atom/throw_target = get_edge_target_turf(user, throw_dir)
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user.throw_at(throw_target, 200, 4)
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if(8)
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@@ -160,7 +160,7 @@
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//Mad Dosh
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T.visible_message("<span class='userdanger'>Mad dosh shoots out of [src]!</span>")
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var/turf/Start = get_turf(src)
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for(var/direction in alldirs)
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for(var/direction in GLOB.alldirs)
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var/turf/dirturf = get_step(Start,direction)
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if(rand(0,1))
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new /obj/item/stack/spacecash/c1000(dirturf)
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@@ -255,7 +255,7 @@
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if(!target_mob)
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return
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var/turf/Start = get_turf(user)
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for(var/direction in alldirs)
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for(var/direction in GLOB.alldirs)
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var/turf/T = get_step(Start,direction)
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if(!T.density)
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target_mob.Move(T)
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@@ -94,11 +94,11 @@ obj/item/gun/energy/laser/retro/sc_retro
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*/
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//These vars hold the code itself, they'll be generated at round-start
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var/sc_safecode1 = "[rand(0,9)]"
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var/sc_safecode2 = "[rand(0,9)]"
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var/sc_safecode3 = "[rand(0,9)]"
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var/sc_safecode4 = "[rand(0,9)]"
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var/sc_safecode5 = "[rand(0,9)]"
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GLOBAL_VAR_INIT(sc_safecode1, "[rand(0,9)]") // Do these even need to be strings? Probably for the best
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GLOBAL_VAR_INIT(sc_safecode2, "[rand(0,9)]")
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GLOBAL_VAR_INIT(sc_safecode3, "[rand(0,9)]")
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GLOBAL_VAR_INIT(sc_safecode4, "[rand(0,9)]")
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GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
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//Pieces of paper actually containing the hints
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/obj/item/paper/sc_safehint_paper_prison
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@@ -106,13 +106,13 @@ var/sc_safecode5 = "[rand(0,9)]"
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/obj/item/paper/sc_safehint_paper_prison/New()
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..()
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info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[sc_safecode1]**[sc_safecode4]*'"
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info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[GLOB.sc_safecode1]**[GLOB.sc_safecode4]*'"
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/obj/item/paper/sc_safehint_paper_hydro
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name = "shredded paper"
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/obj/item/paper/sc_safehint_paper_hydro/New()
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..()
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info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[sc_safecode2]'"
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info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[GLOB.sc_safecode2]'"
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/obj/item/paper/sc_safehint_paper_caf
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name = "blood-soaked paper"
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@@ -124,7 +124,7 @@ var/sc_safecode5 = "[rand(0,9)]"
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/obj/item/paper/sc_safehint_paper_bible/New()
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..()
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info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
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However you can make out the last three digits:</i>'[sc_safecode3][sc_safecode4][sc_safecode5]'
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However you can make out the last three digits:</i>'[GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]'
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"}
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/obj/item/paper/sc_safehint_paper_shuttle
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@@ -148,7 +148,7 @@ var/sc_safecode5 = "[rand(0,9)]"
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/obj/item/storage/secure/safe/sc_ssafe/New()
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..()
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l_code = "[sc_safecode1][sc_safecode2][sc_safecode3][sc_safecode4][sc_safecode5]"
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l_code = "[GLOB.sc_safecode1][GLOB.sc_safecode2][GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]"
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l_set = 1
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new /obj/item/gun/energy/mindflayer(src)
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new /obj/item/soulstone(src)
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