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Add fake ambient occlusion
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@@ -680,7 +680,7 @@
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dir = 0 // dir will contain dominant direction for junction pipes
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var/health = 10 // health points 0-10
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armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100)
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layer = 2.3 // slightly lower than wires and other pipes
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layer = DISPOSAL_PIPE_LAYER // slightly lower than wires and other pipes
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var/base_icon_state // initial icon state on map
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// new pipe, set the icon_state as on map
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