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Decals now do not decline your action (#21055)
* decal location melee attack chain added * supports hulk, simple animals, hand attack(touches)
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@@ -12,9 +12,6 @@
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/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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return
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/obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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return FALSE
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/obj/effect/singularity_act()
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qdel(src)
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return FALSE
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@@ -104,6 +101,20 @@
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/obj/effect/decal/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/reagent_containers/glass) || istype(I, /obj/item/reagent_containers/food/drinks))
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scoop(I, user)
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else if(issimulatedturf(loc))
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I.melee_attack_chain(user, loc)
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/obj/effect/decal/attack_animal(mob/living/simple_animal/M)
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if(issimulatedturf(loc))
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loc.attack_animal(M)
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/obj/effect/decal/attack_hand(mob/living/user)
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if(issimulatedturf(loc))
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loc.attack_hand(user)
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/obj/effect/decal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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if(issimulatedturf(loc))
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loc.attack_hulk(user, does_attack_animation)
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/obj/effect/decal/proc/scoop(obj/item/I, mob/user)
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if(reagents && I.reagents && !no_scoop)
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