diff --git a/code/modules/mob/living/simple_animal/slaughter/bloodnode.dm b/code/modules/mob/living/simple_animal/slaughter/bloodnode.dm index 36ccc87b379..7bb7c68aa6f 100644 --- a/code/modules/mob/living/simple_animal/slaughter/bloodnode.dm +++ b/code/modules/mob/living/simple_animal/slaughter/bloodnode.dm @@ -81,7 +81,7 @@ //update_icon() return - UnarmedAttack(var/mob/user) + attack_hand(var/mob/user) user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(src) paranoia.DoEffectTouch(user) diff --git a/code/modules/mob/living/simple_animal/slaughter/slaughter.dm b/code/modules/mob/living/simple_animal/slaughter/slaughter.dm index 718bcc9c5e4..abcecc693d1 100644 --- a/code/modules/mob/living/simple_animal/slaughter/slaughter.dm +++ b/code/modules/mob/living/simple_animal/slaughter/slaughter.dm @@ -297,7 +297,7 @@ var/datum/artifact_effect/paranoia = new /datum/artifact_effect/badfeeling for (var/mob/living/carbon/human/portal in nearby_mortals) - pranoia.DoEffectPulse() + paranoia.DoEffectPulse() var/targetPart = pick("chest","groin","head","l_arm","r_arm","r_leg","l_leg","l_hand","r_hand","l_foot","r_foot") portal.apply_damage(rand(5, 10), BRUTE, targetPart) portal << "\red The skin on your [parse_zone(targetPart)] feels like it's ripping apart, and a stream of blood flies out."