TG: Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from

projectiles (because it would never wear off)

On the other hand, simple animals now take damage from harmful projectiles
(bullets, lasers). Because of their low amount of health and lack of armour,
this means lasers kill most animals in a single shot (I might need to give them
some sort of damage reduction so that poor Ian doesn't get killed in one shot
every round). r2848
This commit is contained in:
Ren Erthilo
2012-03-26 18:14:49 +01:00
parent 14441be2a9
commit 216e707141
+1
View File
@@ -51,6 +51,7 @@
if(blocked >= 2) return 0//Full block
if(!isliving(target)) return 0
var/mob/living/L = target
if(istype(L, /mob/living/simple_animal)) return 0
L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, blocked)
return 1