mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 20:13:45 +01:00
TG: Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from
projectiles (because it would never wear off) On the other hand, simple animals now take damage from harmful projectiles (bullets, lasers). Because of their low amount of health and lack of armour, this means lasers kill most animals in a single shot (I might need to give them some sort of damage reduction so that poor Ian doesn't get killed in one shot every round). r2848
This commit is contained in:
@@ -51,6 +51,7 @@
|
||||
if(blocked >= 2) return 0//Full block
|
||||
if(!isliving(target)) return 0
|
||||
var/mob/living/L = target
|
||||
if(istype(L, /mob/living/simple_animal)) return 0
|
||||
L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, blocked)
|
||||
return 1
|
||||
|
||||
|
||||
Reference in New Issue
Block a user