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Fire now affects the turf.
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@@ -127,6 +127,9 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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loc.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
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for(var/atom/A in loc)
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A.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
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// Burn the turf, too.
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S.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
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//spread
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for(var/direction in cardinal)
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var/turf/simulated/enemy_tile = get_step(S, direction)
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