diff --git a/code/game/gamemodes/miniantags/borer/borer.dm b/code/game/gamemodes/miniantags/borer/borer.dm
index cd7a95ea619..73694f9a5c2 100644
--- a/code/game/gamemodes/miniantags/borer/borer.dm
+++ b/code/game/gamemodes/miniantags/borer/borer.dm
@@ -76,7 +76,7 @@
attacktext = "nips"
friendly = "prods"
wander = 0
- mob_size = MOB_SIZE_SMALL
+ mob_size = MOB_SIZE_TINY
density = 0
pass_flags = PASSTABLE
ventcrawler = 2
diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 0c5e8140647..8e9424c4997 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -130,7 +130,7 @@
/obj/item/weapon/twohanded/required/mob_can_equip(M as mob, slot)
if(wielded && !slot_flags)
- to_chat(M, "[src.name] is too cumbersome to carry with anything but your hands!")
+ to_chat(M, "[src] is too cumbersome to carry with anything but your hands!")
return 0
return ..()
@@ -141,7 +141,7 @@
if(H != null)
to_chat(user, "[src] is too cumbersome to carry in one hand!")
return
- if(src.loc != user)
+ if(loc != user)
wield(user)
..()
diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm
index f73fa22c72e..418a8dbde9a 100644
--- a/code/modules/mining/equipment_locker.dm
+++ b/code/modules/mining/equipment_locker.dm
@@ -1211,4 +1211,4 @@
if(!charged)
charged = 1
icon_state = "mining_hammer1"
- playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
\ No newline at end of file
+ playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm
index 569b1a535fe..72fef576d73 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone.dm
@@ -16,7 +16,7 @@
local_transmit = 1
ventcrawler = 2
magpulse = 1
- mob_size = MOB_SIZE_SMALL
+ mob_size = MOB_SIZE_TINY
// We need to keep track of a few module items so we don't need to do list operations
// every time we need them. These get set in New() after the module is chosen.