diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index a93e58acf7f..fc18f2d83cd 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -27,9 +27,9 @@ GLOBAL_LIST_INIT(socks_f, list()) //stores only socks name //Alt Heads GLOBAL_LIST_INIT(alt_heads_list, list()) //stores /datum/sprite_accessory/alt_heads indexed by name -GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \ -'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg', \ -'sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) +GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \ +'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg', \ +'sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) // Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to // the index of the sort department that you want. For example, sortType set to 2 will reroute all packages diff --git a/code/datums/diseases/pierrot_throat.dm b/code/datums/diseases/pierrot_throat.dm index f2f9e1371b1..6fb0ac53507 100644 --- a/code/datums/diseases/pierrot_throat.dm +++ b/code/datums/diseases/pierrot_throat.dm @@ -54,7 +54,7 @@ if(3) if(prob(10)) to_chat(affected_mob, "Your thoughts are interrupted by a loud HONK!") - affected_mob << 'sound/items/AirHorn.ogg' + affected_mob << 'sound/items/airhorn.ogg' if(4) if(prob(5)) affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) ) diff --git a/code/datums/spells/area_teleport.dm b/code/datums/spells/area_teleport.dm index 46def2b5a9c..70825f5195e 100644 --- a/code/datums/spells/area_teleport.dm +++ b/code/datums/spells/area_teleport.dm @@ -2,13 +2,13 @@ name = "Area teleport" desc = "This spell teleports you to a type of area of your selection." nonabstract_req = 1 - + var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list var/invocation_area = 1 //if the invocation appends the selected area - - var/sound1 = 'sound/weapons/ZapBang.ogg' - var/sound2 = 'sound/weapons/ZapBang.ogg' - + + var/sound1 = 'sound/weapons/zapbang.ogg' + var/sound2 = 'sound/weapons/zapbang.ogg' + /obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1, mob/living/user = usr) var/thearea = before_cast(targets) if(!thearea || !cast_check(1)) diff --git a/code/datums/spells/ethereal_jaunt.dm b/code/datums/spells/ethereal_jaunt.dm index 6e3ead3849e..10695595c75 100644 --- a/code/datums/spells/ethereal_jaunt.dm +++ b/code/datums/spells/ethereal_jaunt.dm @@ -21,7 +21,7 @@ action_icon_state = "jaunt" /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets, mob/user = usr) //magnets, so mostly hardcoded - playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1) + playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1) for(var/mob/living/target in targets) if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains to_chat(target, "You are somehow too bound to your current location to abandon it.") @@ -48,7 +48,7 @@ jaunt_steam(mobloc) target.canmove = 0 holder.reappearing = 1 - playsound(get_turf(target), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1) + playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1) sleep(25 - jaunt_in_time) new jaunt_in_type(mobloc, holder.dir) target.setDir(holder.dir) diff --git a/code/datums/spells/horsemask.dm b/code/datums/spells/horsemask.dm index b3ca73fe367..7b880f00e42 100644 --- a/code/datums/spells/horsemask.dm +++ b/code/datums/spells/horsemask.dm @@ -45,4 +45,4 @@ qdel(target.wear_mask) target.equip_to_slot_if_possible(magichead, slot_wear_mask, 1, 1) - target.flash_eyes() + target.flash_eyes() \ No newline at end of file diff --git a/code/datums/spells/knock.dm b/code/datums/spells/knock.dm index 67e92dd3280..b8fafb58bac 100644 --- a/code/datums/spells/knock.dm +++ b/code/datums/spells/knock.dm @@ -11,7 +11,7 @@ cooldown_min = 20 //20 deciseconds reduction per rank action_icon_state = "knock" - sound = 'sound/magic/Knock.ogg' + sound = 'sound/magic/knock.ogg' /obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets, mob/user = usr) for(var/turf/T in targets) diff --git a/code/datums/spells/lightning.dm b/code/datums/spells/lightning.dm index 9567f48368f..ba00d0f226b 100644 --- a/code/datums/spells/lightning.dm +++ b/code/datums/spells/lightning.dm @@ -96,7 +96,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr) current.Slowed(3) spawn(20) current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less - playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1) else if(damaging) current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1) @@ -107,7 +107,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr) current.Slowed(3) spawn(20) current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less - playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1) var/list/possible_targets = new for(var/mob/living/M in view_or_range(range,target,"view")) if(user == M || target == M && los_check(current,M)) // || origin == M ? Not sure double shockings is good or not diff --git a/code/datums/spells/summonitem.dm b/code/datums/spells/summonitem.dm index a006790dfe5..8dbaf5afa77 100644 --- a/code/datums/spells/summonitem.dm +++ b/code/datums/spells/summonitem.dm @@ -96,7 +96,7 @@ if(istype(item_to_retrive.loc, /obj/structure/disposalholder) || istype(item_to_retrive.loc, /obj/machinery/disposal))//fixes the breaking of disposals. No more bluespace connected disposal bins! break item_to_retrive = item_to_retrive.loc - + infinite_recursion += 1 if(!item_to_retrive) @@ -116,10 +116,10 @@ if(butterfingers) item_to_retrive.loc = target.loc item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears!") - playsound(get_turf(target),'sound/magic/SummonItems_generic.ogg',50,1) + playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1) else item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears in [target]'s hand!") - playsound(get_turf(target),'sound/magic/SummonItems_generic.ogg',50,1) + playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1) if(message) to_chat(target, message) diff --git a/code/datums/spells/turf_teleport.dm b/code/datums/spells/turf_teleport.dm index 8d4562aa1dc..6ecc9d693d8 100644 --- a/code/datums/spells/turf_teleport.dm +++ b/code/datums/spells/turf_teleport.dm @@ -8,9 +8,9 @@ var/include_space = 0 //whether it includes space tiles in possible teleport locations var/include_dense = 0 //whether it includes dense tiles in possible teleport locations - - var/sound1 = 'sound/weapons/ZapBang.ogg' - var/sound2 = 'sound/weapons/ZapBang.ogg' + + var/sound1 = 'sound/weapons/zapbang.ogg' + var/sound2 = 'sound/weapons/zapbang.ogg' /obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets,mob/living/user = usr) playsound(get_turf(user), sound1, 50,1) diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm index 39a07052250..7b648bb72c1 100644 --- a/code/datums/spells/wizard.dm +++ b/code/datums/spells/wizard.dm @@ -26,11 +26,11 @@ action_icon_state = "magicm" - sound = 'sound/magic/MAGIC_MISSILE.ogg' + sound = 'sound/magic/magic_missile.ogg' /obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile amt_weakened = 3 - sound = 'sound/magic/MM_Hit.ogg' + sound = 'sound/magic/mm_hit.ogg' /obj/effect/proc_holder/spell/targeted/projectile/honk_missile @@ -92,7 +92,7 @@ cooldown_min = 300 //25 deciseconds reduction per rank action_icon_state = "mutate" - sound = 'sound/magic/Mutate.ogg' + sound = 'sound/magic/mutate.ogg' /obj/effect/proc_holder/spell/targeted/genetic/mutate/cast(list/targets, mob/user = usr) for(var/mob/living/target in targets) @@ -135,7 +135,7 @@ emp_heavy = 6 emp_light = 10 - sound = 'sound/magic/Disable_Tech.ogg' + sound = 'sound/magic/disable_tech.ogg' /obj/effect/proc_holder/spell/targeted/turf_teleport/blink name = "Blink" @@ -182,8 +182,8 @@ action_icon_state = "spell_teleport" - sound1 = 'sound/magic/Teleport_diss.ogg' - sound2 = 'sound/magic/Teleport_app.ogg' + sound1 = 'sound/magic/teleport_diss.ogg' + sound2 = 'sound/magic/teleport_app.ogg' /obj/effect/proc_holder/spell/targeted/forcewall name = "Force Wall" @@ -194,7 +194,7 @@ clothes_req = FALSE invocation = "TARCOL MINTI ZHERI" invocation_type = "whisper" - sound = 'sound/magic/ForceWall.ogg' + sound = 'sound/magic/forcewall.ogg' action_icon_state = "shield" range = -1 include_user = TRUE @@ -248,7 +248,7 @@ summon_type = list(/mob/living/simple_animal/hostile/carp) - cast_sound = 'sound/magic/Summon_Karp.ogg' + cast_sound = 'sound/magic/summon_karp.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/construct name = "Artificer" @@ -264,7 +264,7 @@ summon_type = list(/obj/structure/constructshell) action_icon_state = "artificer" - cast_sound = 'sound/magic/SummonItems_generic.ogg' + cast_sound = 'sound/magic/summonitems_generic.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/creature name = "Summon Creature Swarm" @@ -279,7 +279,7 @@ range = 3 summon_type = list(/mob/living/simple_animal/hostile/creature) - cast_sound = 'sound/magic/SummonItems_generic.ogg' + cast_sound = 'sound/magic/summonitems_generic.ogg' /obj/effect/proc_holder/spell/targeted/trigger/blind name = "Blind" @@ -300,12 +300,12 @@ /obj/effect/proc_holder/spell/targeted/inflict_handler/blind amt_eye_blind = 10 amt_eye_blurry = 20 - sound = 'sound/magic/Blind.ogg' + sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/targeted/genetic/blind disabilities = BLIND duration = 300 - sound = 'sound/magic/Blind.ogg' + sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/fireball name = "Fireball" @@ -320,7 +320,7 @@ cooldown_min = 20 //10 deciseconds reduction per rank var/fireball_type = /obj/item/projectile/magic/fireball action_icon_state = "fireball0" - sound = 'sound/magic/Fireball.ogg' + sound = 'sound/magic/fireball.ogg' active = FALSE @@ -391,7 +391,7 @@ var/maxthrow = 5 var/sparkle_path = /obj/effect/temp_visual/gravpush action_icon_state = "repulse" - sound = 'sound/magic/Repulse.ogg' + sound = 'sound/magic/repulse.ogg' /obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets, mob/user = usr) var/list/thrownatoms = list() @@ -436,7 +436,7 @@ include_user = 1 selection_type = "view" action_icon_state = "sacredflame" - sound = 'sound/magic/Fireball.ogg' + sound = 'sound/magic/fireball.ogg' /obj/effect/proc_holder/spell/targeted/sacred_flame/cast(list/targets, mob/user = usr) for(var/mob/living/L in targets) diff --git a/code/game/area/depot-areas.dm b/code/game/area/depot-areas.dm index fc83279faa3..d7d6499f659 100644 --- a/code/game/area/depot-areas.dm +++ b/code/game/area/depot-areas.dm @@ -280,7 +280,7 @@ var/log_msg = "[key_name(user)] has triggered the depot self destruct at [A.name] ([T.x],[T.y],[T.z])" message_admins(log_msg) log_game(log_msg) - playsound(user, 'sound/machines/Alarm.ogg', 100, 0, 0) + playsound(user, 'sound/machines/alarm.ogg', 100, 0, 0) else log_game("Depot self destruct activated.") if(reactor) diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index c206cc7aab8..708d8467fb0 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -52,7 +52,7 @@ /obj/machinery/dna_scannernew name = "\improper DNA modifier" desc = "It scans DNA structures." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "scanner_open" density = 1 anchored = 1.0 diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 493c0da90c9..7d55f2fe1c9 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -156,7 +156,7 @@ playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1) visible_message("[user] has attacked the [src.name] with \the [W]!") if(W.damtype == BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) take_damage(W.force, W.damtype) /obj/structure/blob/attack_animal(mob/living/simple_animal/M as mob) diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index f08cd132187..26cf3fdf655 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -256,7 +256,7 @@ var/timer = SSshuttle.emergency.timeLeft(1) + cursetime SSshuttle.emergency.setTimer(timer) to_chat(user,"You shatter the orb! A dark essence spirals into the air, then disappears.") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 50, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 50, 1) curselimit++ qdel(src) sleep(20) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index e4c871a054b..32d7919c97e 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -471,7 +471,7 @@ var/list/teleport_runes = list() playsound(T, 'sound/effects/EMPulse.ogg', 100, 1) T.dust() //To prevent the MMI from remaining else - playsound(T, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(T, 'sound/magic/disintegrate.ogg', 100, 1) T.gib() rune_in_use = 0 @@ -728,7 +728,7 @@ var/list/teleport_runes = list() visible_message("[src] glows blue for a moment before vanishing.") switch(invokers.len) if(1 to 2) - playsound(E, 'sound/items/Welder2.ogg', 25, 1) + playsound(E, 'sound/items/welder2.ogg', 25, 1) for(var/M in invokers) to_chat(M, "You feel a minute vibration pass through you...") if(3 to 6) diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index 70e78176463..987223ed933 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -340,7 +340,7 @@ if(target.use(25)) new /obj/structure/constructshell(T) to_chat(user, "The talisman clings to the metal and twists it into a construct shell!") - user << sound('sound/magic/Staff_Chaos.ogg',0,1,25) + user << sound('sound/magic/staff_chaos.ogg',0,1,25) qdel(src) return if(istype(target, /obj/item/stack/sheet/plasteel)) @@ -350,7 +350,7 @@ new /obj/item/stack/sheet/runed_metal(T,quantity) target.use(quantity) to_chat(user, "The talisman clings to the plasteel, transforming it into runed metal!") - user << sound('sound/magic/Staff_Chaos.ogg',0,1,25) + user << sound('sound/magic/staff_chaos.ogg',0,1,25) invoke(user, 1) if(uses <= 0) qdel(src) diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 75bda04c15d..beb52ee4d60 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -41,11 +41,11 @@ var/round_start_time = 0 /datum/controller/gameticker/proc/pregame() login_music = pick(\ - 'sound/music/THUNDERDOME.ogg',\ + 'sound/music/thunderdome.ogg',\ 'sound/music/space.ogg',\ - 'sound/music/Title1.ogg',\ - 'sound/music/Title2.ogg',\ - 'sound/music/Title3.ogg',) + 'sound/music/title1.ogg',\ + 'sound/music/title2.ogg',\ + 'sound/music/title3.ogg',) do pregame_timeleft = config.pregame_timestart to_chat(world, "Welcome to the pre-game lobby!") diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 5f886d8fade..830ae26f3c1 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -100,7 +100,7 @@ /obj/machinery/doomsday_device/proc/detonate(z_level = 1) for(var/mob/M in GLOB.player_list) - M << 'sound/machines/Alarm.ogg' + M << 'sound/machines/alarm.ogg' sleep(100) for(var/mob/living/L in GLOB.mob_list) var/turf/T = get_turf(L) diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 05a29a5f3f4..92ac300cc00 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -457,7 +457,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) - playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return 0 switch(mode) @@ -487,7 +487,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} L.visible_message("[user] has stunned [L] with [src]!", \ "[user] has stunned you with [src]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) if(ishuman(L)) var/mob/living/carbon/human/H = L @@ -499,7 +499,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(L.stunned || L.sleeping) L.visible_message("[user] has induced sleep in [L] with [src]!", \ "You suddenly feel very drowsy!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) L.Sleeping(60) add_attack_logs(user, L, "Put to sleep with [src]") else diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 82a018d9902..cfa5ce3af84 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -93,7 +93,7 @@ obj_damage = 0 environment_smash = 0 attacktext = "shocks" - attack_sound = 'sound/effects/EMPulse.ogg' + attack_sound = 'sound/effects/empulse.ogg' friendly = "pinches" speed = 0 faction = list("swarmer") diff --git a/code/game/gamemodes/miniantags/guardian/types/bomb.dm b/code/game/gamemodes/miniantags/guardian/types/bomb.dm index 23f922687a2..f916f127f5e 100644 --- a/code/game/gamemodes/miniantags/guardian/types/bomb.dm +++ b/code/game/gamemodes/miniantags/guardian/types/bomb.dm @@ -63,7 +63,7 @@ return to_chat(spawner, "Success! Your trap on [src] caught [user]!") stored_obj.forceMove(get_turf(loc)) - playsound(get_turf(src),'sound/effects/Explosion2.ogg', 200, 1) + playsound(get_turf(src),'sound/effects/explosion2.ogg', 200, 1) user.ex_act(2) qdel(src) diff --git a/code/game/gamemodes/miniantags/guardian/types/fire.dm b/code/game/gamemodes/miniantags/guardian/types/fire.dm index 0bddb4c3f51..f10a94793b5 100644 --- a/code/game/gamemodes/miniantags/guardian/types/fire.dm +++ b/code/game/gamemodes/miniantags/guardian/types/fire.dm @@ -2,7 +2,7 @@ a_intent = INTENT_HELP melee_damage_lower = 10 melee_damage_upper = 10 - attack_sound = 'sound/items/Welder.ogg' + attack_sound = 'sound/items/welder.ogg' attacktext = "sears" damage_transfer = 0.8 range = 10 diff --git a/code/game/gamemodes/miniantags/morph/morph_event.dm b/code/game/gamemodes/miniantags/morph/morph_event.dm index ab875832451..4a1c8ebeb7e 100644 --- a/code/game/gamemodes/miniantags/morph/morph_event.dm +++ b/code/game/gamemodes/miniantags/morph/morph_event.dm @@ -23,7 +23,7 @@ player_mind.special_role = SPECIAL_ROLE_MORPH ticker.mode.traitors |= player_mind to_chat(S, S.playstyle_string) - S << 'sound/magic/Mutate.ogg' + S << 'sound/magic/mutate.ogg' message_admins("[key_of_morph] has been made into morph by an event.") log_game("[key_of_morph] was spawned as a morph by an event.") return 1 diff --git a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm index d769c2f6807..2c34503781e 100644 --- a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm +++ b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm @@ -64,7 +64,7 @@ var/mob/living/simple_animal/slaughter/SD = src sound = SD.feast_sound else - sound = 'sound/misc/Demon_consume.ogg' + sound = 'sound/misc/demon_consume.ogg' for(var/i in 1 to 3) playsound(get_turf(src), sound, 100, 1) diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 31b331ba620..7e74de27267 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -18,7 +18,7 @@ stop_automated_movement = 1 status_flags = CANPUSH attack_sound = 'sound/misc/demon_attack1.ogg' - var/feast_sound = 'sound/misc/Demon_consume.ogg' + var/feast_sound = 'sound/misc/demon_consume.ogg' death_sound = 'sound/misc/demon_dies.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 @@ -246,7 +246,7 @@ /obj/item/organ/internal/heart/demon/attack_self(mob/living/user) user.visible_message("[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!", \ "An unnatural hunger consumes you. You raise [src] to your mouth and devour it!") - playsound(user, 'sound/misc/Demon_consume.ogg', 50, 1) + playsound(user, 'sound/misc/demon_consume.ogg', 50, 1) for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list) if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl) qdel(src) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 689be7f0bfb..a3d4a89033a 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -416,7 +416,7 @@ proc/issyndicate(mob/living/M as mob) text += "(Syndicates used [TC_uses] TC) [purchases]" if(TC_uses==0 && station_was_nuked && !is_operatives_are_dead()) - text += "" + text += "" to_chat(world, text) return 1 diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index b847dac0a54..776652a3d6b 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -353,7 +353,7 @@ var/bomb_set safety = 1 if(!lighthack) icon_state = "nuclearbomb3" - playsound(src,'sound/machines/Alarm.ogg',100,0,5) + playsound(src,'sound/machines/alarm.ogg',100,0,5) if(ticker && ticker.mode) ticker.mode.explosion_in_progress = 1 sleep(100) diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 66293c67613..3f408e08f3b 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -249,7 +249,7 @@ Made by Xhuis return M.visible_message("[M] suddenly bloats and explodes!", \ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA----") - playsound(M, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(M, 'sound/magic/disintegrate.ogg', 100, 1) M.gib() /datum/game_mode/shadowling/proc/check_shadow_victory() diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index 1a2893f624d..45e91f19da5 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -641,7 +641,7 @@ return to_chat(user, "You release a massive surge of power into [thrallToRevive]!") user.visible_message("Red lightning surges into [thrallToRevive]'s face!") - playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1) + playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) thrallToRevive.Weaken(5) @@ -673,7 +673,7 @@ return to_chat(user, "You release a massive surge of power into [thrallToRevive]!") user.visible_message("Red lightning surges from [user]'s hands into [thrallToRevive]'s chest!") - playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1) + playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1) playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1) user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) sleep(10) @@ -753,7 +753,7 @@ charge_counter = charge_max return - playsound(user.loc, 'sound/magic/Staff_Chaos.ogg', 100, 1) + playsound(user.loc, 'sound/magic/staff_chaos.ogg', 100, 1) for(var/mob/living/boom in targets) if(is_shadow(boom)) //Used to not work on thralls. Now it does so you can PUNISH THEM LIKE THE WRATHFUL GOD YOU ARE. to_chat(user, "Making an ally explode seems unwise.") @@ -763,7 +763,7 @@ "You direct a lance of telekinetic energy at [boom].") sleep(4) if(iscarbon(boom)) - playsound(boom, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(boom, 'sound/magic/disintegrate.ogg', 100, 1) boom.visible_message("[boom] explodes!") boom.gib() @@ -862,7 +862,7 @@ if(is_shadow_or_thrall(target)) continue to_chat(target, "You are struck by a bolt of lightning!") - playsound(target, 'sound/magic/LightningShock.ogg', 50, 1) + playsound(target, 'sound/magic/lightningshock.ogg', 50, 1) target.Weaken(8) target.take_organ_damage(0,50) user.Beam(target,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm index 28dc6b29a45..f78520ac7eb 100644 --- a/code/game/gamemodes/vampire/vampire_powers.dm +++ b/code/game/gamemodes/vampire/vampire_powers.dm @@ -550,7 +550,7 @@ range = 3 cooldown_min = 20 action_icon_state = "revive_thrall" - sound = 'sound/magic/WandODeath.ogg' + sound = 'sound/magic/wandodeath.ogg' /obj/effect/proc_holder/spell/targeted/raise_vampires/cast(list/targets, mob/user = usr) new /obj/effect/temp_visual/cult/sparks(user.loc) diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index f53db81ad69..5ed9af46fe1 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -784,7 +784,7 @@ var/global/list/multiverse = list() GiveHint(target) else if(istype(I,/obj/item/bikehorn)) to_chat(target, "HONK") - target << 'sound/items/AirHorn.ogg' + target << 'sound/items/airhorn.ogg' target.MinimumDeafTicks(3) GiveHint(target) cooldown = world.time +cooldown_time diff --git a/code/game/gamemodes/wizard/godhand.dm b/code/game/gamemodes/wizard/godhand.dm index c6992f99b98..f2d0e6eb81a 100644 --- a/code/game/gamemodes/wizard/godhand.dm +++ b/code/game/gamemodes/wizard/godhand.dm @@ -40,7 +40,7 @@ name = "disintegrating touch" desc = "This hand of mine glows with an awesome power!" catchphrase = "EI NATH!!" - on_use_sound = 'sound/magic/Disintegrate.ogg' + on_use_sound = 'sound/magic/disintegrate.ogg' icon_state = "disintegrate" item_state = "disintegrate" @@ -56,7 +56,7 @@ name = "petrifying touch" desc = "That's the bottom line, because flesh to stone said so!" catchphrase = "STAUN EI!!" - on_use_sound = 'sound/magic/FleshToStone.ogg' + on_use_sound = 'sound/magic/fleshtostone.ogg' icon_state = "fleshtostone" item_state = "fleshtostone" @@ -75,7 +75,7 @@ name = "toy plastic hand" desc = "This hand of mine glows with an awesome power! Ok, maybe just batteries." catchphrase = "EI NATH!!" - on_use_sound = 'sound/magic/Disintegrate.ogg' + on_use_sound = 'sound/magic/disintegrate.ogg' icon_state = "disintegrate" item_state = "disintegrate" diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm index 345ccfc877d..9150f25736a 100644 --- a/code/game/gamemodes/wizard/rightandwrong.dm +++ b/code/game/gamemodes/wizard/rightandwrong.dm @@ -88,8 +88,8 @@ new /obj/item/gun/projectile/revolver/grenadelauncher(get_turf(H)) if("medibeam") new /obj/item/gun/medbeam(get_turf(H)) - - playsound(get_turf(H), 'sound/magic/Summon_guns.ogg', 50, 1) + + playsound(get_turf(H), 'sound/magic/summon_guns.ogg', 50, 1) else switch(randomizemagic) if("fireball") @@ -157,5 +157,5 @@ if("necromantic") new /obj/item/necromantic_stone(get_turf(H)) to_chat(H, "You suddenly feel lucky.") - - playsound(get_turf(H), 'sound/magic/Summon_Magic.ogg', 50, 1) + + playsound(get_turf(H), 'sound/magic/summon_magic.ogg', 50, 1) diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm index 5fb11e932c2..727d70392bd 100644 --- a/code/game/machinery/Freezer.dm +++ b/code/game/machinery/Freezer.dm @@ -1,6 +1,6 @@ /obj/machinery/atmospherics/unary/cold_sink/freezer name = "freezer" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "freezer" density = 1 var/min_temperature = 0 @@ -161,7 +161,7 @@ /obj/machinery/atmospherics/unary/heat_reservoir/heater/ name = "heater" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "heater" density = 1 var/max_temperature = 0 diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index c2cc979f1dc..feb70cdbae2 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -6,7 +6,7 @@ /obj/machinery/sleeper name = "Sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper-open" var/base_icon = "sleeper" density = 1 diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index e721167b0f5..679af70526e 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -1,6 +1,6 @@ /obj/machinery/bodyscanner name = "body scanner" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "bodyscanner-open" density = TRUE dir = WEST @@ -218,7 +218,7 @@ /obj/machinery/body_scanconsole name = "Body Scanner Console" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "bodyscannerconsole" density = 1 anchored = 1 diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index 9446da62e3f..db5c2b6e9c3 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -1092,4 +1092,4 @@ Just an object used in constructing air alarms materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 0e7dbaccadd..7535381197a 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -31,7 +31,7 @@ var/emped = FALSE //Number of consecutive EMP's on this camera var/in_use_lights = 0 // TO BE IMPLEMENTED - var/toggle_sound = 'sound/items/Wirecutter.ogg' + var/toggle_sound = 'sound/items/wirecutter.ogg' /obj/machinery/camera/New() diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm index 00bd309b21e..c338a0f32c9 100644 --- a/code/game/machinery/computer/Operating.dm +++ b/code/game/machinery/computer/Operating.dm @@ -221,6 +221,6 @@ if(crit && victim.health <= -50 ) playsound(src.loc, 'sound/machines/defib_success.ogg', 50, 0) if(oxy && victim.getOxyLoss()>oxyAlarm) - playsound(src.loc, 'sound/machines/defib_saftyOff.ogg', 50, 0) + playsound(src.loc, 'sound/machines/defib_saftyoff.ogg', 50, 0) if(healthAnnounce && victim.health <= healthAlarm) atom_say("[round(victim.health)]") diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index 6fe39657869..6d360a2ddb3 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -114,7 +114,7 @@ blocked = 1 var/attackamt = rand(2,6) temp = "You attack for [attackamt] damage!" - playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/hit.ogg', 20, 1, extrarange = -6, falloff = 10) updateUsrDialog() if(turtle > 0) turtle-- @@ -128,7 +128,7 @@ var/pointamt = rand(1,3) var/healamt = rand(6,8) temp = "You use [pointamt] magic to heal for [healamt] damage!" - playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/heal.ogg', 20, 1, extrarange = -6, falloff = 10) updateUsrDialog() turtle++ @@ -143,7 +143,7 @@ blocked = 1 var/chargeamt = rand(4,7) temp = "You regain [chargeamt] points" - playsound(src.loc, 'sound/arcade/Mana.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/mana.ogg', 20, 1, extrarange = -6, falloff = 10) player_mp += chargeamt if(turtle > 0) turtle-- @@ -178,7 +178,7 @@ if(!gameover) gameover = 1 temp = "[enemy_name] has fallen! Rejoice!" - playsound(src.loc, 'sound/arcade/Win.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/win.ogg', 20, 1, extrarange = -6, falloff = 10) if(emagged) feedback_inc("arcade_win_emagged") @@ -196,13 +196,13 @@ else if(emagged && (turtle >= 4)) var/boomamt = rand(5,10) temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!" - playsound(src.loc, 'sound/arcade/Boom.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/boom.ogg', 20, 1, extrarange = -6, falloff = 10) player_hp -= boomamt else if((enemy_mp <= 5) && (prob(70))) var/stealamt = rand(2,3) temp = "[enemy_name] steals [stealamt] of your power!" - playsound(src.loc, 'sound/arcade/Steal.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/steal.ogg', 20, 1, extrarange = -6, falloff = 10) player_mp -= stealamt updateUsrDialog() @@ -210,7 +210,7 @@ gameover = 1 sleep(10) temp = "You have been drained! GAME OVER" - playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/lose.ogg', 20, 1, extrarange = -6, falloff = 10) if(emagged) feedback_inc("arcade_loss_mana_emagged") usr.gib() @@ -219,20 +219,20 @@ else if((enemy_hp <= 10) && (enemy_mp > 4)) temp = "[enemy_name] heals for 4 health!" - playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/heal.ogg', 20, 1, extrarange = -6, falloff = 10) enemy_hp += 4 enemy_mp -= 4 else var/attackamt = rand(3,6) temp = "[enemy_name] attacks for [attackamt] damage!" - playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/hit.ogg', 20, 1, extrarange = -6, falloff = 10) player_hp -= attackamt if((player_mp <= 0) || (player_hp <= 0)) gameover = 1 temp = "You have been crushed! GAME OVER" - playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10) + playsound(src.loc, 'sound/arcade/lose.ogg', 20, 1, extrarange = -6, falloff = 10) if(emagged) feedback_inc("arcade_loss_hp_emagged") usr.gib() @@ -476,7 +476,7 @@ M.Weaken(3) atom_say("A sudden gust of powerful wind slams [M] into the floor!") M.take_organ_damage(25) - playsound(src.loc, 'sound/weapons/Genhit.ogg', 100, 1) + playsound(src.loc, 'sound/weapons/genhit.ogg', 100, 1) else to_chat(M, "A violent gale blows past you, and you barely manage to stay standing!") if(ORION_TRAIL_COLLISION) //by far the most damaging event @@ -489,7 +489,7 @@ if(hull) sleep(10) atom_say("A new floor suddenly appears around [src]. What the hell?") - playsound(src.loc, 'sound/weapons/Genhit.ogg', 100, 1) + playsound(src.loc, 'sound/weapons/genhit.ogg', 100, 1) var/turf/space/T for(T in orange(1, src)) T.ChangeTurf(/turf/simulated/floor/plating/) @@ -497,7 +497,7 @@ atom_say("Something slams into the floor around [src] - luckily, it didn't get through!") playsound(src.loc, 'sound/effects/bang.ogg', 20, 1) if(ORION_TRAIL_MALFUNCTION) - playsound(src.loc, 'sound/effects/EMPulse.ogg', 20, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 20, 1) visible_message("[src] malfunctions, randomizing in-game stats!") var/oldfood = food var/oldfuel = fuel @@ -998,7 +998,7 @@ to_chat(user, "You flip the switch on the underside of [src].") active = 1 visible_message("[src] softly beeps and whirs to life!") - playsound(src.loc, 'sound/machines/defib_saftyOn.ogg', 25, 1) + playsound(src.loc, 'sound/machines/defib_saftyon.ogg', 25, 1) atom_say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.") sleep(20) visible_message("[src] begins to vibrate...") diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 83c7bdf8b9f..8e1e16e1fac 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -48,7 +48,7 @@ var/frame_desc = null var/contain_parts = 1 toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/circuitboard/computer board_type = "computer" diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index b6a02aacfd0..a1bdff99d56 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -12,7 +12,7 @@ /obj/machinery/computer/cryopod name = "cryogenic oversight console" desc = "An interface between crew and the cryogenic storage oversight systems." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "cellconsole" circuit = /obj/item/circuitboard/cryopodcontrol density = 0 @@ -167,7 +167,7 @@ /obj/structure/cryofeed name = "cryogenic feed" desc = "A bewildering tangle of machinery and pipes." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "cryo_rear" anchored = 1 @@ -189,7 +189,7 @@ /obj/machinery/cryopod name = "cryogenic freezer" desc = "A man-sized pod for entering suspended animation." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "body_scanner_0" density = 1 anchored = 1 diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index f9d10ad3eb9..8fefabbf877 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -148,7 +148,7 @@ selection = available[selected] updateUsrDialog() if("horn") - deejay('sound/items/Airhorn2.ogg') + deejay('sound/items/airhorn2.ogg') if("alert") deejay('sound/misc/notice1.ogg') if("siren") @@ -162,7 +162,7 @@ if("saber") deejay('sound/weapons/saberon.ogg') if("harm") - deejay('sound/ai/harmalarm.ogg') + deejay('sound/AI/harmalarm.ogg') /obj/machinery/disco/proc/deejay(S) if(QDELETED(src) || !active || charge < 5) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 902b0af771f..54153118131 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -90,9 +90,9 @@ var/list/airlock_overlays = list() var/doorOpen = 'sound/machines/airlock_open.ogg' var/doorClose = 'sound/machines/airlock_close.ogg' - var/doorDeni = 'sound/machines/DeniedBeep.ogg' // i'm thinkin' Deni's - var/boltUp = 'sound/machines/BoltsUp.ogg' - var/boltDown = 'sound/machines/BoltsDown.ogg' + var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's + var/boltUp = 'sound/machines/boltsup.ogg' + var/boltDown = 'sound/machines/boltsdown.ogg' var/is_special = 0 /obj/machinery/door/airlock/welded @@ -1325,7 +1325,7 @@ About the new airlock wires panel: else return FALSE else user.visible_message("[user] cuts down [note] from [src].", "You remove [note] from [src].") - playsound(src, 'sound/items/Wirecutter.ogg', 50, 1) + playsound(src, 'sound/items/wirecutter.ogg', 50, 1) note.forceMove(get_turf(user)) note = null update_icon() diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm index db508b9288f..df63da64f2b 100644 --- a/code/game/machinery/doors/airlock_electronics.dm +++ b/code/game/machinery/doors/airlock_electronics.dm @@ -7,7 +7,7 @@ origin_tech = "engineering=2;programming=1" req_access = list(access_engine) toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' var/list/conf_access = null var/one_access = 0 //if set to 1, door would receive req_one_access instead of req_access var/const/max_brain_damage = 60 // Maximum brain damage a mob can have until it can't use the electronics diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 48561914a16..773c54d2808 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -10,7 +10,7 @@ /obj/machinery/door/firedoor name = "firelock" desc = "Apply crowbar." - icon = 'icons/obj/doors/Doorfireglass.dmi' + icon = 'icons/obj/doors/doorfireglass.dmi' icon_state = "door_open" opacity = 0 density = FALSE @@ -159,7 +159,7 @@ /obj/machinery/door/firedoor/update_icon() overlays.Cut() if(active_alarm && hasPower()) - overlays += image('icons/obj/doors/Doorfire.dmi', "alarmlights") + overlays += image('icons/obj/doors/doorfire.dmi', "alarmlights") if(density) icon_state = "door_closed" if(welded) @@ -225,7 +225,7 @@ qdel(src) /obj/machinery/door/firedoor/border_only - icon = 'icons/obj/doors/edge_Doorfire.dmi' + icon = 'icons/obj/doors/edge_doorfire.dmi' flags = ON_BORDER can_crush = FALSE @@ -258,7 +258,7 @@ /obj/machinery/door/firedoor/heavy name = "heavy firelock" - icon = 'icons/obj/doors/Doorfire.dmi' + icon = 'icons/obj/doors/doorfire.dmi' glass = FALSE opacity = 1 explosion_block = 2 @@ -275,12 +275,12 @@ materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/structure/firelock_frame name = "firelock frame" desc = "A partially completed firelock." - icon = 'icons/obj/doors/Doorfire.dmi' + icon = 'icons/obj/doors/doorfire.dmi' icon_state = "frame1" anchored = FALSE density = TRUE diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index 9528b527d6e..b949028c713 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -268,7 +268,7 @@ Just a object used in constructing fire alarms materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/machinery/partyalarm name = "\improper PARTY BUTTON" diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index ddf8b60317a..2e4b7b19378 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -596,7 +596,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co return if(W.force < 15) visible_message("[user.name] hits the [name] with the [W.name] with no visible effect.", null , 5) - playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 100, 1) else hitstaken++ if(hitstaken == 3) @@ -605,7 +605,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1) else visible_message("[user.name] forcefully slams the [name] with the [I.name]!", null, 5) - playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 100, 1) else to_chat(user, "This does nothing.") update_icon() diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm index e9d7f4bcb15..e3ba1e642a9 100644 --- a/code/game/machinery/portable_turret.dm +++ b/code/game/machinery/portable_turret.dm @@ -140,21 +140,21 @@ if(/obj/item/gun/energy/taser) eprojectile = /obj/item/projectile/beam - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' if(/obj/item/gun/energy/gun) eprojectile = /obj/item/projectile/beam //If it has, going to kill mode - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' egun = 1 if(/obj/item/gun/energy/gun/nuclear) eprojectile = /obj/item/projectile/beam //If it has, going to kill mode - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' egun = 1 if(/obj/item/gun/energy/gun/turret) eprojectile = /obj/item/projectile/beam //If it has, going to copypaste mode - eshot_sound = 'sound/weapons/Laser.ogg' + eshot_sound = 'sound/weapons/laser.ogg' egun = 1 if(/obj/item/gun/energy/pulse/turret) diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index 0141d3af493..6cb8e05dd81 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -158,7 +158,7 @@ var/const/SAFETY_COOLDOWN = 100 L.loc = loc if(issilicon(L)) - playsound(loc, 'sound/items/Welder.ogg', 50, 1) + playsound(loc, 'sound/items/welder.ogg', 50, 1) else playsound(loc, 'sound/effects/splat.ogg', 50, 1) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 25030913079..f652dc9899e 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -47,7 +47,7 @@ health -= aforce //Play a fitting sound - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) if(health <= 0) visible_message("The [src] dissipates") @@ -109,7 +109,7 @@ health -= tforce //This seemed to be the best sound for hitting a force field. - playsound(loc, 'sound/effects/EMPulse.ogg', 100, 1) + playsound(loc, 'sound/effects/empulse.ogg', 100, 1) //Handle the destruction of the shield if(health <= 0) diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index 51a39f7cf5f..f02b8411e38 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -457,7 +457,7 @@ reactants += S.reagents if(!chem_splash(get_turf(src), spread_range, reactants, temp_boost)) - playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1) return // The Explosion didn't do anything. No need to log, or disappear. if(adminlog) diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm index 79bd222dc85..8014a149cf4 100644 --- a/code/game/machinery/transformer.dm +++ b/code/game/machinery/transformer.dm @@ -59,7 +59,7 @@ playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) return - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder.ogg', 50, 1) H.emote("scream") // It is painful H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though. @@ -146,7 +146,7 @@ if(cooldown == 1) return - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder.ogg', 50, 1) // Sleep for a couple of ticks to allow the human to see the pain sleep(5) use_power(5000) // Use a lot of power. diff --git a/code/game/machinery/turntable.dm b/code/game/machinery/turntable.dm index 1d553714eb0..70d7adff2be 100644 --- a/code/game/machinery/turntable.dm +++ b/code/game/machinery/turntable.dm @@ -1,5 +1,5 @@ /sound/turntable/test - file = 'sound/turntable/TestLoop1.ogg' + file = 'sound/turntable/testloop1.ogg' falloff = 2 repeat = 1 @@ -44,7 +44,7 @@ if( href_list["on1"] ) if(src.playing == 0) // to_chat(world, "Should be working...") - var/sound/S = sound('sound/turntable/TestLoop1.ogg') + var/sound/S = sound('sound/turntable/testloop1.ogg') S.repeat = 1 S.channel = 10 S.falloff = 2 @@ -76,7 +76,7 @@ if( href_list["on2"] ) if(src.playing == 0) // to_chat(world, "Should be working...") - var/sound/S = sound('sound/turntable/TestLoop2.ogg') + var/sound/S = sound('sound/turntable/testloop2.ogg') S.repeat = 1 S.channel = 10 S.falloff = 2 @@ -107,7 +107,7 @@ if( href_list["on3"] ) if(src.playing == 0) // to_chat(world, "Should be working...") - var/sound/S = sound('sound/turntable/TestLoop3.ogg') + var/sound/S = sound('sound/turntable/testloop3.ogg') S.repeat = 1 S.channel = 10 S.falloff = 2 diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 9dc6c8e6f11..f1ad010ea93 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -31,7 +31,7 @@ /obj/item/mecha_parts/mecha_equipment/medical/sleeper name = "mounted sleeper" desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" origin_tech = "engineering=3;biotech=3;plasmatech=2" energy_drain = 20 diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index d119469d55a..0a623bf5cb1 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -195,7 +195,7 @@ var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. var/canRwall = 0 toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/mecha_parts/mecha_equipment/rcd/New() GLOB.rcd_list += src diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 3d11c425a4e..185ce411d9a 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -76,7 +76,7 @@ origin_tech = "magnets=3;combat=3;engineering=3" energy_drain = 30 projectile = /obj/item/projectile/beam - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/disabler name = "CH-PD Disabler" @@ -101,7 +101,7 @@ origin_tech = "materials=4;combat=5;magnets=4" energy_drain = 120 projectile = /obj/item/projectile/ion - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla equip_cooldown = 35 @@ -178,7 +178,7 @@ energy_drain = 20 equip_cooldown = 8 projectile = /obj/item/projectile/energy/electrode - fire_sound = 'sound/weapons/Taser.ogg' + fire_sound = 'sound/weapons/taser.ogg' size = 1 /obj/item/mecha_parts/mecha_equipment/weapon/honker @@ -202,7 +202,7 @@ if(!equip_ready) return 0 - playsound(chassis, 'sound/items/AirHorn.ogg', 100, 1) + playsound(chassis, 'sound/items/airhorn.ogg', 100, 1) chassis.occupant_message("HONK") for(var/mob/living/carbon/M in ohearers(6, chassis)) if(istype(M, /mob/living/carbon/human)) @@ -517,7 +517,7 @@ energy_drain = 30 origin_tech = "materials=3;plasmatech=4;engineering=3" projectile = /obj/item/projectile/plasma/adv/mech - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/M as obj) if(istype(M, /obj/mecha/working)) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 188196f2b80..e8e4ae6027b 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -245,7 +245,7 @@ if(M.damtype =="brute") playsound(src, 'sound/weapons/punch4.ogg', 50, 1) else if(M.damtype == "fire") - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) else return M.occupant_message("You hit [src].") diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm index 3c26a850a9a..1e026e90e02 100644 --- a/code/game/objects/empulse.dm +++ b/code/game/objects/empulse.dm @@ -15,7 +15,7 @@ light_range = heavy_range for(var/mob/M in range(heavy_range, epicenter)) - M << 'sound/effects/EMPulse.ogg' + M << 'sound/effects/empulse.ogg' for(var/atom/T in range(light_range, epicenter)) var/distance = get_dist(epicenter, T) if(distance < 0) diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index 09a851e9ac0..3693acf8e2f 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -18,7 +18,7 @@ if(user.a_intent == INTENT_HELP || pushed_over) return ..() user.visible_message("[user] pushes over [src]!", "You push over [src]!") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) push_over() /obj/item/cardboard_cutout/proc/push_over() @@ -85,7 +85,7 @@ return if(pushed_over) to_chat(user, "Right [src] first!") - return + return if(!new_appearance || !crayon) return if(!do_after(user, 10, FALSE, src, TRUE)) diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index f0c6a9b0af5..287c7b44c30 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -238,7 +238,7 @@ materials = list(MAT_METAL=50, MAT_GLASS=50) origin_tech = "engineering=2;programming=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/radio/intercom/locked var/locked_frequency diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 5c5b62eaee8..bcc69badc38 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -296,7 +296,7 @@ REAGENT SCANNER desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality." w_class = WEIGHT_CLASS_TINY origin_tech = "magnets=2;biotech=2" - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/analyzer desc = "A hand-held environmental scanner which reports current gas levels." @@ -591,7 +591,7 @@ REAGENT SCANNER /obj/item/bodyanalyzer/proc/setReady() ready = TRUE - playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0) + playsound(src, 'sound/machines/defib_saftyon.ogg', 50, 0) update_icon() /obj/item/bodyanalyzer/update_icon(printing = FALSE) diff --git a/code/game/objects/items/mountable_frames/frames.dm b/code/game/objects/items/mountable_frames/frames.dm index 4f75232c3be..92bcf2d6a80 100644 --- a/code/game/objects/items/mountable_frames/frames.dm +++ b/code/game/objects/items/mountable_frames/frames.dm @@ -5,7 +5,7 @@ var/sheets_refunded = 2 var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/mounted/frame/attackby(obj/item/W, mob/user) ..() diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index bdc7e6df6cc..f38398180ee 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -13,7 +13,7 @@ if(ishuman(M)) var/mob/living/carbon/human/H = M if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK)) - playsound(M, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(M, 'sound/weapons/genhit.ogg', 50, 1) return 0 if(isrobot(user)) @@ -28,7 +28,7 @@ M.visible_message("[user] has prodded [M] with [src]!", \ "[user] has prodded you with [src]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) add_attack_logs(user, M, "Stunned with [src] (INTENT: [uppertext(user.a_intent)])") /obj/item/borg/overdrive diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 41079dcb204..176efe55c7c 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -20,7 +20,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \ attack_verb = list("hit", "bludgeoned", "whacked") hitsound = 'sound/weapons/grenadelaunch.ogg' toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stack/rods/cyborg materials = list() diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm index b0bbefee9ed..100704ed658 100644 --- a/code/game/objects/items/stacks/sheets/sheets.dm +++ b/code/game/objects/items/stacks/sheets/sheets.dm @@ -11,7 +11,7 @@ var/sheettype = null //this is used for girders in the creation of walls/false walls var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not. diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index b2d09e3458c..b4405a9fbe5 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -775,7 +775,7 @@ obj/item/toy/cards/deck/syndicate/black user.visible_message("[user] presses a button on [src]", "You activate [src], it plays a loud noise!", "You hear the click of a button.") spawn(5) //gia said so icon_state = "nuketoy" - playsound(src, 'sound/machines/Alarm.ogg', 100, 0, 0) + playsound(src, 'sound/machines/alarm.ogg', 100, 0, 0) sleep(135) icon_state = "nuketoycool" sleep(cooldown - world.time) diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 2bf94ff465a..109697c3520 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -46,7 +46,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list( materials = list(MAT_METAL = 30000) origin_tech = "engineering=4;materials=2" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' flags_2 = NO_MAT_REDEMPTION_2 req_access = list(access_engine) diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 4573545f969..1143954faef 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -32,7 +32,7 @@ desc = "Damn son, where'd you find this?" icon_state = "air_horn" origin_tech = "materials=4;engineering=4" - honk_sounds = list('sound/items/Airhorn2.ogg' = 1) + honk_sounds = list('sound/items/airhorn2.ogg' = 1) /obj/item/bikehorn/golden name = "golden bike horn" diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm index 20766ef38cb..c6adcdb2af3 100644 --- a/code/game/objects/items/weapons/cosmetics.dm +++ b/code/game/objects/items/weapons/cosmetics.dm @@ -100,7 +100,7 @@ icon_state = "razor" flags = CONDUCT w_class = WEIGHT_CLASS_TINY - usesound = 'sound/items/Welder2.ogg' + usesound = 'sound/items/welder2.ogg' toolspeed = 1 /obj/item/razor/attack(mob/living/carbon/M as mob, mob/user as mob) diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index a07139cd680..73bbd0d29d2 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -118,11 +118,11 @@ if(safety) safety = 0 src.visible_message("[src] beeps: Safety protocols disabled!") - playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0) + playsound(get_turf(src), 'sound/machines/defib_saftyoff.ogg', 50, 0) else safety = 1 src.visible_message("[src] beeps: Safety protocols enabled!") - playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0) + playsound(get_turf(src), 'sound/machines/defib_saftyon.ogg', 50, 0) update_icon() ..() diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 863b2f915b3..76d5dbda890 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -11,7 +11,7 @@ var/payload_name = null // used for spawned grenades w_class = WEIGHT_CLASS_SMALL force = 2 - var/prime_sound = 'sound/items/Screwdriver2.ogg' + var/prime_sound = 'sound/items/screwdriver2.ogg' var/stage = EMPTY var/list/beakers = list() var/list/allowed_containers = list(/obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle) @@ -275,7 +275,7 @@ reactants += G.reagents if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash) - playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1) if(beakers.len) for(var/obj/O in beakers) O.forceMove(get_turf(src)) diff --git a/code/game/objects/items/weapons/lighters.dm b/code/game/objects/items/weapons/lighters.dm index c6ece450f5e..127613991d8 100644 --- a/code/game/objects/items/weapons/lighters.dm +++ b/code/game/objects/items/weapons/lighters.dm @@ -43,7 +43,7 @@ attack_verb = list("burnt", "singed") if(istype(src, /obj/item/lighter/zippo) ) user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.") - playsound(src.loc, 'sound/items/ZippoLight.ogg', 25, 1) + playsound(src.loc, 'sound/items/zippolight.ogg', 25, 1) else if(prob(75)) user.visible_message("After a few attempts, [user] manages to light the [src].") @@ -69,7 +69,7 @@ attack_verb = null //human_defense.dm takes care of it if(istype(src, /obj/item/lighter/zippo) ) user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.") - playsound(src.loc, 'sound/items/ZippoClose.ogg', 25, 1) + playsound(src.loc, 'sound/items/zippoclose.ogg', 25, 1) else user.visible_message("[user] quietly shuts off the [src].") diff --git a/code/game/objects/items/weapons/scissors.dm b/code/game/objects/items/weapons/scissors.dm index ea134126b6a..3340542ea15 100644 --- a/code/game/objects/items/weapons/scissors.dm +++ b/code/game/objects/items/weapons/scissors.dm @@ -79,7 +79,7 @@ species_hair = GLOB.hair_styles_public_list var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair user.visible_message("[user] starts cutting [M]'s hair!", "You start cutting [M]'s hair!") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo) - playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1) + playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1) if(do_after(user, 50 * toolspeed, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo) if(!(M in view(1))) //Adjacency test user.visible_message("[user] stops cutting [M]'s hair.", "You stop cutting [M]'s hair.") @@ -111,7 +111,7 @@ if(!is_cutting) is_cutting = 1 user.visible_message("[user] starts cutting [M]'s hair!", "You start cutting [M]'s hair!") - playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1) + playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1) if(do_after(user, 50 * toolspeed, target = H)) playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) user.visible_message("[user] abruptly stops cutting [M]'s hair and slices [M.p_their()] throat!", "You stop cutting [M]'s hair and slice [M.p_their()] throat!") //Just a little off the top. diff --git a/code/game/objects/items/weapons/stock_parts.dm b/code/game/objects/items/weapons/stock_parts.dm index 5e61285ea3e..77ef3ffe6c0 100644 --- a/code/game/objects/items/weapons/stock_parts.dm +++ b/code/game/objects/items/weapons/stock_parts.dm @@ -40,9 +40,9 @@ max_w_class = WEIGHT_CLASS_NORMAL max_combined_w_class = 800 works_from_distance = 1 - primary_sound = 'sound/items/PSHOOM.ogg' - alt_sound = 'sound/items/PSHOOM_2.ogg' - usesound = 'sound/items/PSHOOM.ogg' + primary_sound = 'sound/items/pshoom.ogg' + alt_sound = 'sound/items/pshoom_2.ogg' + usesound = 'sound/items/pshoom.ogg' toolspeed = 0.5 /obj/item/storage/part_replacer/proc/play_rped_sound() @@ -65,7 +65,7 @@ w_class = WEIGHT_CLASS_SMALL var/rating = 1 toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stock_parts/New() src.pixel_x = rand(-5.0, 5) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index f16ca21682f..960374cb647 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -169,7 +169,7 @@ if(check_martial_counter(L, user)) return if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that - playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return L.Stun(stunforce) @@ -182,7 +182,7 @@ L.visible_message("[user] has stunned [L] with [src]!", \ "[user] has stunned you with [src]!") add_attack_logs(user, L, "stunned") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) deductcharge(hitcost) diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 22c4390110e..e90a7bb4b6d 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -22,7 +22,7 @@ slot_flags = SLOT_BELT force = 5 throwforce = 7 - usesound = 'sound/items/Ratchet.ogg' + usesound = 'sound/items/ratchet.ogg' w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=150) origin_tech = "materials=1;engineering=1" @@ -50,7 +50,7 @@ desc = "A polarized wrench. It causes anything placed between the jaws to turn." icon = 'icons/obj/abductor.dmi' icon_state = "wrench" - usesound = 'sound/effects/EMPulse.ogg' + usesound = 'sound/effects/empulse.ogg' toolspeed = 0.1 origin_tech = "materials=5;engineering=5;abductor=3" @@ -131,7 +131,7 @@ materials = list(MAT_METAL=75) attack_verb = list("stabbed") hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/Screwdriver.ogg' + usesound = 'sound/items/screwdriver.ogg' toolspeed = 1 var/random_color = TRUE //if the screwdriver uses random coloring @@ -176,7 +176,7 @@ desc = "An ultrasonic screwdriver." icon = 'icons/obj/abductor.dmi' icon_state = "screwdriver" - usesound = 'sound/items/PSHOOM.ogg' + usesound = 'sound/items/pshoom.ogg' toolspeed = 0.1 random_color = FALSE @@ -229,8 +229,8 @@ materials = list(MAT_METAL=80) origin_tech = "materials=1;engineering=1" attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/Wirecutter.ogg' - usesound = 'sound/items/Wirecutter.ogg' + hitsound = 'sound/items/wirecutter.ogg' + usesound = 'sound/items/wirecutter.ogg' sharp = 1 toolspeed = 1 var/random_color = TRUE @@ -322,9 +322,9 @@ throw_speed = 3 throw_range = 5 hitsound = "swing_hit" - usesound = 'sound/items/Welder.ogg' - var/acti_sound = 'sound/items/WelderActivate.ogg' - var/deac_sound = 'sound/items/WelderDeactivate.ogg' + usesound = 'sound/items/welder.ogg' + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=70, MAT_GLASS=30) origin_tech = "engineering=1;plasmatech=1" @@ -672,7 +672,7 @@ obj/item/weldingtool/experimental/process() icon = 'icons/obj/tools.dmi' icon_state = "crowbar" item_state = "crowbar" - usesound = 'sound/items/Crowbar.ogg' + usesound = 'sound/items/crowbar.ogg' flags = CONDUCT slot_flags = SLOT_BELT force = 5 diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 901acba4e88..5241c054358 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -175,7 +175,7 @@ force_wielded = 24 attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/Crowbar.ogg' + usesound = 'sound/items/crowbar.ogg' /obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons. icon_state = "fireaxe[wielded]" @@ -408,7 +408,7 @@ /obj/structure/headspear/attack_hand(mob/living/user) user.visible_message("[user] kicks over [src]!", "You kick down [src]!") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) var/turf/T = get_turf(src) if(contained_spear) contained_spear.forceMove(T) diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 5461367743a..cd295befb83 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -191,7 +191,7 @@ user.visible_message("It's a home run!") target.throw_at(throw_target, rand(8,10), 14, user) target.ex_act(2) - playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1) + playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) homerun_ready = 0 return else diff --git a/code/game/objects/items/weapons/whetstone.dm b/code/game/objects/items/weapons/whetstone.dm index fcb2fab2d4e..fcc3e05bf14 100644 --- a/code/game/objects/items/weapons/whetstone.dm +++ b/code/game/objects/items/weapons/whetstone.dm @@ -4,7 +4,7 @@ icon_state = "whetstone" desc = "A block of stone used to sharpen things." w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/Screwdriver.ogg' + usesound = 'sound/items/screwdriver.ogg' var/used = 0 var/increment = 4 var/max = 30 diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm index da2bb6276c5..acedb317bb3 100644 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm @@ -48,7 +48,7 @@ else src.hitstaken++ if(src.hitstaken == 4) - playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that. + playsound(user, 'sound/effects/glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that. src.smashed = 1 src.locked = 0 src.localopened = 1 diff --git a/code/game/objects/structures/depot.dm b/code/game/objects/structures/depot.dm index ac647e0a80d..b286749f908 100644 --- a/code/game/objects/structures/depot.dm +++ b/code/game/objects/structures/depot.dm @@ -64,7 +64,7 @@ depotarea.activate_self_destruct("Fusion reactor cracked open. Core loose!", TRUE) var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src)) if(containment_failure) - playsound(loc, 'sound/machines/Alarm.ogg', 100, 0, 0) + playsound(loc, 'sound/machines/alarm.ogg', 100, 0, 0) O.deliberate = TRUE O.max_cycles = 6 if(!skip_qdel) diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 98d17d71be9..6851cd3cfc5 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -136,7 +136,7 @@ var/P = text2path("/obj/item/stack/sheet/mineral/[mineral]") new P(loc) new P(loc) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) qdel(src) /* @@ -243,7 +243,7 @@ ..() /obj/structure/falsewall/plasma/proc/burnbabyburn(user) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 400) new /obj/structure/girder/displaced(loc) qdel(src) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 22b796c4c20..8d3e178fe58 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -272,7 +272,7 @@ var/turf/T = get_turf(src) var/obj/structure/cable/C = T.get_cable_node() if(C) - playsound(loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot. C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock. return ..() diff --git a/code/game/objects/structures/guillotine.dm b/code/game/objects/structures/guillotine.dm index 32b2bfcce40..30429e2ca2c 100644 --- a/code/game/objects/structures/guillotine.dm +++ b/code/game/objects/structures/guillotine.dm @@ -162,7 +162,7 @@ user.visible_message("[user] sharpens the large blade of the guillotine.", "You sharpen the large blade of the guillotine.") blade_sharpness += 1 - playsound(src, 'sound/items/Screwdriver.ogg', 100, 1) + playsound(src, 'sound/items/screwdriver.ogg', 100, 1) return else blade_status = GUILLOTINE_BLADE_RAISED diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 968fcef2fd5..3001b52f399 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -27,7 +27,7 @@ "The tray contains a body that might be responsive." ) anchored = 1.0 - var/open_sound = 'sound/items/Deconstruct.ogg' + var/open_sound = 'sound/items/deconstruct.ogg' /obj/structure/morgue/Initialize() . = ..() @@ -248,7 +248,7 @@ var/cremating = 0 var/id = 1 var/locked = 0 - var/open_sound = 'sound/items/Deconstruct.ogg' + var/open_sound = 'sound/items/deconstruct.ogg' /obj/structure/crematorium/proc/update() if(connected) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 25314db064c..cf87454a97c 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -218,7 +218,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f playsound(src, WT.usesound, 40, 1) if(do_after(user, 40*I.toolspeed, target = src)) obj_integrity = max_integrity - playsound(src, 'sound/items/Welder2.ogg', 50, 1) + playsound(src, 'sound/items/welder2.ogg', 50, 1) update_nearby_icons() to_chat(user, "You repair [src].") else @@ -292,7 +292,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f if(do_after(user, decon_speed*I.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored))) var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount) G.add_fingerprint(user) - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You successfully disassemble [src].") qdel(src) return @@ -335,7 +335,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) /obj/structure/window/deconstruct(disassembled = TRUE) if(QDELETED(src)) diff --git a/code/game/sound.dm b/code/game/sound.dm index 8cd08046307..9e0a28493bd 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -113,9 +113,9 @@ if(istext(soundin)) switch(soundin) if("shatter") - soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg') + soundin = pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg') if("explosion") - soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg') + soundin = pick('sound/effects/explosion1.ogg','sound/effects/explosion2.ogg') if("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg') if("rustle") diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index c6de130c81a..22a74ceed46 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -51,7 +51,7 @@ if(!W.use(1)) return ChangeTurf(W.turf_type) - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) else to_chat(user, "This section is too damaged to support a tile! Use a welder to fix the damage.") return 1 diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 8d0b66fea3b..4c855ac1f15 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -127,7 +127,7 @@ if(devastated) devastate_wall() else - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) var/newgirder = break_wall() if(newgirder) //maybe we don't /want/ a girder! transfer_fingerprints_to(newgirder) @@ -269,7 +269,7 @@ return to_chat(user, "You push the wall but nothing happens!") - playsound(src, 'sound/weapons/Genhit.ogg', 25, 1) + playsound(src, 'sound/weapons/genhit.ogg', 25, 1) add_fingerprint(user) return ..() diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index 58911d952b4..42f19fb2f7f 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -19,7 +19,7 @@ if(!istype(src, /turf/space/transit)) icon_state = SPACE_ICON_STATE if(update_starlight() && is_station_level(z)) - // before you ask: Yes, this is fucking stupid, but looping through turf/space in world is how you make the server freeze + // before you ask: Yes, this is fucking stupid, but looping through turf/space in world is how you make the server freeze // so I don't see a better way of doing this LAZYADD(GLOB.station_level_space_turfs, src) @@ -61,7 +61,7 @@ if(L) if(R.use(1)) to_chat(user, "You begin constructing catwalk...") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) qdel(L) ChangeTurf(/turf/simulated/floor/plating/airless/catwalk) else @@ -69,7 +69,7 @@ return if(R.use(1)) to_chat(user, "Constructing support lattice...") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) ReplaceWithLattice() else to_chat(user, "You need one rod to build a lattice.") @@ -81,7 +81,7 @@ var/obj/item/stack/tile/plasteel/S = C if(S.use(1)) qdel(L) - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) to_chat(user, "You build a floor.") ChangeTurf(/turf/simulated/floor/plating) else diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 6422156e55b..5130f6ff2c1 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -988,7 +988,7 @@ var/list/admin_verbs_ticket = list( to_chat(T, "Man up and deal with it.") to_chat(T, "Move on.") - T << 'sound/voice/ManUp1.ogg' + T << 'sound/voice/manup1.ogg' log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.") message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.") @@ -1006,7 +1006,7 @@ var/list/admin_verbs_ticket = list( if(confirm == "Yes") for(var/mob/T as mob in GLOB.mob_list) to_chat(T, "
Man up.
Deal with it.

Move on.

") - T << 'sound/voice/ManUp1.ogg' + T << 'sound/voice/manup1.ogg' log_admin("[key_name(usr)] told everyone to man up and deal with it.") message_admins("[key_name_admin(usr)] told everyone to man up and deal with it.") diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 5c6bf7038a1..5dbaf81bf6b 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1890,7 +1890,7 @@ switch(punishment) if("Lightning bolt") M.electrocute_act(5, "Lightning Bolt", safety=1) - playsound(get_turf(M), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(M), 'sound/magic/lightningshock.ogg', 50, 1, -1) M.adjustFireLoss(75) M.Weaken(5) to_chat(M, "The gods have punished you for your sins!") diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm index 6273c9207e6..c2260a051eb 100644 --- a/code/modules/admin/verbs/onlyone.dm +++ b/code/modules/admin/verbs/onlyone.dm @@ -55,7 +55,7 @@ message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1) log_admin("[key_name(usr)] used there can be only one.") nologevent = 1 - world << sound('sound/music/THUNDERDOME.ogg') + world << sound('sound/music/thunderdome.ogg') /client/proc/only_me() if(!ticker) @@ -101,4 +101,4 @@ message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ME! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1) log_admin("[key_name(usr)] used there can be only me.") nologevent = 1 - world << sound('sound/music/THUNDERDOME.ogg') + world << sound('sound/music/thunderdome.ogg') diff --git a/code/modules/antagonists/_common/antag_spawner.dm b/code/modules/antagonists/_common/antag_spawner.dm index 48f4df4a35c..d8851cb0cb8 100644 --- a/code/modules/antagonists/_common/antag_spawner.dm +++ b/code/modules/antagonists/_common/antag_spawner.dm @@ -98,7 +98,7 @@ spawn_antag(C, get_turf(src.loc), initial(demon_type.name), user) to_chat(user, "[shatter_msg]") to_chat(user, "[veil_msg]") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) qdel(src) else used = FALSE diff --git a/code/modules/arcade/claw_game.dm b/code/modules/arcade/claw_game.dm index af8f3c6e921..7339b31dc77 100644 --- a/code/modules/arcade/claw_game.dm +++ b/code/modules/arcade/claw_game.dm @@ -57,7 +57,7 @@ else atom_say("WINNER!") new /obj/item/toy/prizeball(get_turf(src)) - playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(src.loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10) addtimer(CALLBACK(src, .update_icon), 10) /obj/machinery/arcade/claw/start_play(mob/user as mob) diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index dc09ca1ef5b..a5dfb44aae2 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -11,7 +11,7 @@ throw_range = 10 origin_tech = "magnets=1;engineering=1" toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' var/bomb_name = "bomb" // used for naming bombs / mines diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index 219fc5ecdbb..5414b56351a 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -242,7 +242,7 @@ /obj/effect/mob_spawn/human/alive - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" death = FALSE roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario @@ -256,7 +256,7 @@ mob_type = /mob/living/simple_animal/mouse death = FALSE roundstart = FALSE - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "Squeak!" @@ -267,7 +267,7 @@ death = FALSE roundstart = FALSE mob_gender = FEMALE - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "Moo!" @@ -306,7 +306,7 @@ roundstart = FALSE random = TRUE name = "sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "You are a space doctor!" assignedrole = "Space Doctor" @@ -437,7 +437,7 @@ roundstart = FALSE random = TRUE name = "bartender sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "You are a space bartender! Time to mix drinks and change lives." assignedrole = "Space Bartender" @@ -461,7 +461,7 @@ random = TRUE mob_name = "Beach Bum" name = "beach bum sleeper" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" flavour_text = "You are a beach bum!" assignedrole = "Beach Bum" diff --git a/code/modules/awaymissions/mission_code/ruins/oldstation.dm b/code/modules/awaymissions/mission_code/ruins/oldstation.dm index d1f30fd6c4e..1a68a990705 100644 --- a/code/modules/awaymissions/mission_code/ruins/oldstation.dm +++ b/code/modules/awaymissions/mission_code/ruins/oldstation.dm @@ -369,7 +369,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a security officer" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -394,7 +394,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a medical doctor" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -419,7 +419,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "an engineer" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -444,7 +444,7 @@ name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a scientist" - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE @@ -467,7 +467,7 @@ /obj/structure/showcase/machinery/oldpod name = "damaged cryogenic pod" desc = "A damaged cryogenic pod long since lost to time, including its former occupant..." - icon = 'icons/obj/Cryogenic2.dmi' + icon = 'icons/obj/cryogenic2.dmi' icon_state = "sleeper-open" /obj/structure/showcase/machinery/oldpod/used diff --git a/code/modules/awaymissions/mission_code/spacehotel.dm b/code/modules/awaymissions/mission_code/spacehotel.dm index 00609b7a218..0328dea5b53 100644 --- a/code/modules/awaymissions/mission_code/spacehotel.dm +++ b/code/modules/awaymissions/mission_code/spacehotel.dm @@ -89,12 +89,12 @@ // The door to a hotel room, but also metadata for the room itself /obj/machinery/door/unpowered/hotel_door name = "Room Door" - icon = 'icons/obj/doors/Doorsand.dmi' + icon = 'icons/obj/doors/doorsand.dmi' icon_state = "door_closed" autoclose = 1 var/doorOpen = 'sound/machines/airlock_open.ogg' var/doorClose = 'sound/machines/airlock_close.ogg' - var/doorDeni = 'sound/machines/DeniedBeep.ogg' + var/doorDeni = 'sound/machines/deniedbeep.ogg' var/id // the room number, eg 101 var/obj/item/card/hotel_card/card// room's key card var/mob/living/occupant = null // the current room occupant diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index cbe1b1c1e62..35b4b6a75e0 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -103,7 +103,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet_light) can_toggle = 1 toggle_cooldown = 20 - active_sound = 'sound/items/WEEOO1.ogg' + active_sound = 'sound/items/weeoo1.ogg' /obj/item/clothing/head/helmet/justice/escape name = "alarm helmet" @@ -173,7 +173,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet_mode) can_toggle = 1 toggle_cooldown = 20 - toggle_sound = 'sound/items/ZippoClose.ogg' + toggle_sound = 'sound/items/zippoclose.ogg' obj/item/clothing/head/helmet/redtaghelm name = "red laser tag helmet" diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index d65dbaebcb4..c81814cd6ab 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -644,7 +644,7 @@ /obj/item/clothing/suit/space/hardsuit/shielded/process() if(world.time > recharge_cooldown && current_charges < max_charges) current_charges = Clamp((current_charges + recharge_rate), 0, max_charges) - playsound(loc, 'sound/magic/Charge.ogg', 50, 1) + playsound(loc, 'sound/magic/charge.ogg', 50, 1) if(current_charges == max_charges) playsound(loc, 'sound/machines/ding.ogg', 50, 1) processing_objects.Remove(src) diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index b187ea2f053..dd0d972a5e6 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -27,7 +27,7 @@ var/tattoo_g = 1 var/tattoo_b = 1 toolspeed = 1 - usesound = 'sound/items/Welder2.ogg' + usesound = 'sound/items/welder2.ogg' /obj/item/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob) if(user.a_intent == INTENT_HARM) @@ -550,7 +550,7 @@ sallet.add_fingerprint(H) target.transfer_fingerprints_to(sallet) - playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) + playsound(src.loc, 'sound/items/screwdriver.ogg', 50, 1) to_chat(user, "You modify [target] with [src].") H.update_inv_head() qdel(target) diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index 4b822dd718e..72aa0d2db5d 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -4,7 +4,7 @@ announceWhen = 1 /datum/event/radiation_storm/announce() - priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg') + priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg') //sound not longer matches the text, but an audible warning is probably good /datum/event/radiation_storm/start() diff --git a/code/modules/fish/fishtank.dm b/code/modules/fish/fishtank.dm index be11094bc6b..33acde9861d 100644 --- a/code/modules/fish/fishtank.dm +++ b/code/modules/fish/fishtank.dm @@ -547,7 +547,7 @@ else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) /obj/machinery/fishtank/deconstruct(disassembled = TRUE) if(QDELETED(src)) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 9800b5df50b..7dcb5301d43 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -357,7 +357,7 @@ Gunshots/explosions/opening doors/less rare audio (done) switch(rand(1,5)) if(1) //Laser fight for(var/i in 0 to hits) - target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1) + target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1) if(prob(75)) addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20)) else @@ -506,7 +506,7 @@ Gunshots/explosions/opening doors/less rare audio (done) A.override = 1 if(target.client) to_chat(target, "...wabbajack...wabbajack...") - target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1) + target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1) delusion = A target.client.images |= A sleep(duration) @@ -698,13 +698,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ doors += I if(target.client) target.client.images |= I - target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3) + target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3) sleep(rand(6,12)) sleep(100) for(var/image/B in doors) if(target.client) target.client.images.Remove(B) - target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3) + target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3) sleep(rand(6,12)) qdel(src) @@ -797,22 +797,22 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1) if(2) if(prob(50)) - playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1) + playsound_local(null,'sound/effects/explosion1.ogg', 50, 1) else - playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1) + playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1) if(3) playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1) if(4) - playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1) + playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1) if(5) playsound_local(null, 'sound/weapons/ring.ogg', 35) for(var/i in 0 to 2) sleep(15) playsound_local(null, 'sound/weapons/ring.ogg', 35) if(6) - playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1) + playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1) if(7) - playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0) + playsound_local(null, 'sound/machines/alarm.ogg', 100, 0) if(8) playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0) if(9) @@ -825,14 +825,14 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50) if(11) //Same as above, but with tasers. - playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1) + playsound_local(null, 'sound/weapons/taser.ogg', 25, 1) var/timer_pause = rand(10,30) - addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Taser.ogg', 25, 1), timer_pause) + addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/taser.ogg', 25, 1), timer_pause) addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10)) //Rare audio if(12) //These sounds are (mostly) taken from Hidden: Source - var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\ + var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\ 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\ 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ @@ -845,13 +845,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ to_chat(src, "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

") playsound_local(null, 'sound/AI/shuttledock.ogg', 100) if(15) - playsound_local(null, 'sound/items/Welder.ogg', 15, 1) + playsound_local(null, 'sound/items/welder.ogg', 15, 1) sleep(105) - playsound_local(null, 'sound/items/Welder2.ogg', 15, 1) + playsound_local(null, 'sound/items/welder2.ogg', 15, 1) sleep(15) - playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1) + playsound_local(null, 'sound/items/ratchet.ogg', 15, 1) if(16) - playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1) + playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1) sleep(rand(10,30)) for(var/i in 0 to rand(1,3)) playsound_local(null, 'sound/weapons/empty.ogg', 15, 1) @@ -993,7 +993,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_ halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER) if(4) halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01) - + if(client) client.images += halimage sleep(rand(40,60)) //Only seen for a brief moment. diff --git a/code/modules/food_and_drinks/drinks/drinks/cans.dm b/code/modules/food_and_drinks/drinks/drinks/cans.dm index 979acf473fd..554c5deddc2 100644 --- a/code/modules/food_and_drinks/drinks/drinks/cans.dm +++ b/code/modules/food_and_drinks/drinks/drinks/cans.dm @@ -21,7 +21,7 @@ crushed_can.is_glass = is_glass crushed_can.is_plastic = is_plastic if(is_glass) - playsound(user.loc, 'sound/effects/Glassbr3.ogg', rand(10, 50), 1) + playsound(user.loc, 'sound/effects/glassbr3.ogg', rand(10, 50), 1) crushed_can.name = "broken bottle" else playsound(user.loc, 'sound/weapons/pierce.ogg', rand(10, 50), 1) diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm index c8e95409947..42b616990c6 100644 --- a/code/modules/mining/equipment_locker.dm +++ b/code/modules/mining/equipment_locker.dm @@ -1105,7 +1105,7 @@ var/def_check = L.getarmor(type = "bomb") if(backstab == FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR || backstab == FACING_SAME_DIR) L.apply_damage(80, BRUTE, blocked = def_check) - playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong + playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong else L.apply_damage(50, BRUTE, blocked = def_check) diff --git a/code/modules/mining/lavaland/loot/ashdragon_loot.dm b/code/modules/mining/lavaland/loot/ashdragon_loot.dm index 130e425d559..f657fa6ec5f 100644 --- a/code/modules/mining/lavaland/loot/ashdragon_loot.dm +++ b/code/modules/mining/lavaland/loot/ashdragon_loot.dm @@ -209,7 +209,7 @@ user.visible_message("[user] turns \the [T] into [reset_string]!") T.ChangeTurf(reset_turf_type) timer = world.time + reset_cooldown - playsound(T,'sound/magic/Fireball.ogg', 200, 1) + playsound(T,'sound/magic/fireball.ogg', 200, 1) /obj/effect/temp_visual/lavastaff icon_state = "lavastaff_warn" diff --git a/code/modules/mining/lavaland/loot/bubblegum_loot.dm b/code/modules/mining/lavaland/loot/bubblegum_loot.dm index cecfdcf8478..bb0031ea77d 100644 --- a/code/modules/mining/lavaland/loot/bubblegum_loot.dm +++ b/code/modules/mining/lavaland/loot/bubblegum_loot.dm @@ -11,9 +11,9 @@ new /obj/item/blood_contract(src) if(3) new /obj/item/gun/magic/staff/spellblade(src) - + // Mayhem - + /obj/item/mayhem name = "mayhem in a bottle" desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy." @@ -26,9 +26,9 @@ var/obj/effect/mine/pickup/bloodbath/B = new(H) B.mineEffect(H) to_chat(user, "You shatter the bottle!") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) qdel(src) - + // Blood Contract /obj/item/blood_contract @@ -42,7 +42,7 @@ /obj/item/blood_contract/attack_self(mob/user) if(used) return - + used = TRUE var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in GLOB.player_list diff --git a/code/modules/mining/lavaland/loot/colossus_loot.dm b/code/modules/mining/lavaland/loot/colossus_loot.dm index 78dcbca2cf4..311d7387614 100644 --- a/code/modules/mining/lavaland/loot/colossus_loot.dm +++ b/code/modules/mining/lavaland/loot/colossus_loot.dm @@ -377,7 +377,7 @@ /obj/machinery/anomalous_crystal/refresher //Deletes and recreates a copy of the item, "refreshing" it. activation_method = "touch" cooldown_add = 50 - activation_sound = 'sound/magic/TIMEPARADOX2.ogg' + activation_sound = 'sound/magic/timeparadox2.ogg' var/list/banned_items_typecache = list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook) /obj/machinery/anomalous_crystal/refresher/New() diff --git a/code/modules/mining/lavaland/loot/hierophant_loot.dm b/code/modules/mining/lavaland/loot/hierophant_loot.dm index 1d66d59d316..23e894746d2 100644 --- a/code/modules/mining/lavaland/loot/hierophant_loot.dm +++ b/code/modules/mining/lavaland/loot/hierophant_loot.dm @@ -62,7 +62,7 @@ timer = world.time + 51 if(do_after(user, 50, target = user)) var/turf/T = get_turf(user) - playsound(T,'sound/magic/Blind.ogg', 200, 1, -4) + playsound(T,'sound/magic/blind.ogg', 200, 1, -4) new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user) var/obj/effect/hierophant/H = new/obj/effect/hierophant(T) rune = H @@ -96,7 +96,7 @@ new /obj/effect/temp_visual/hierophant/telegraph(T, user) new /obj/effect/temp_visual/hierophant/telegraph(source, user) playsound(T,'sound/magic/blink.ogg', 200, 1) - //playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) + //playsound(T,'sound/magic/wand_teleport.ogg', 200, 1) playsound(source,'sound/magic/blink.ogg', 200, 1) //playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord diff --git a/code/modules/mining/lavaland/loot/tendril_loot.dm b/code/modules/mining/lavaland/loot/tendril_loot.dm index a80c2ae6c18..878a3951202 100644 --- a/code/modules/mining/lavaland/loot/tendril_loot.dm +++ b/code/modules/mining/lavaland/loot/tendril_loot.dm @@ -171,7 +171,7 @@ /obj/item/ship_in_a_bottle/attack_self(mob/user) to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) new /obj/vehicle/lavaboat/dragon(get_turf(src)) qdel(src) diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 68ce8a4b45c..cf8b897104c 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -111,7 +111,7 @@ var/pressure = environment.return_pressure() if(pressure > 50) K.name = "weakened [K.name]" - + K.damage *= K.pressure_decrease /mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M) diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index 7943566dffa..3e1c874a067 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -172,7 +172,7 @@ var/M = handle_emote_param(param) message = "[src] [M ? "drones at [M]" : "rumbles"]." - playsound(loc, 'sound/voice/DraskTalk.ogg', 50, 0) + playsound(loc, 'sound/voice/drasktalk.ogg', 50, 0) m_type = 2 if("squish", "squishes") diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index bdf94093a3f..bcff3030376 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -473,7 +473,7 @@ emp_act playsound(src, 'sound/weapons/punch4.ogg', 50, 1) if("fire") update |= affecting.receive_damage(0, rand(M.force/2, M.force)) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) if("tox") M.mech_toxin_damage(src) else diff --git a/code/modules/mob/living/carbon/human/species/drask.dm b/code/modules/mob/living/carbon/human/species/drask.dm index ca008ce10a8..16f0273df1b 100644 --- a/code/modules/mob/living/carbon/human/species/drask.dm +++ b/code/modules/mob/living/carbon/human/species/drask.dm @@ -6,14 +6,14 @@ language = "Orluum" eyes = "drask_eyes_s" - speech_sounds = list('sound/voice/DraskTalk.ogg') + speech_sounds = list('sound/voice/drasktalk.ogg') speech_chance = 20 - male_scream_sound = 'sound/voice/DraskTalk2.ogg' - female_scream_sound = 'sound/voice/DraskTalk2.ogg' - male_cough_sounds = 'sound/voice/DraskCough.ogg' - female_cough_sounds = 'sound/voice/DraskCough.ogg' - male_sneeze_sound = 'sound/voice/DraskSneeze.ogg' - female_sneeze_sound = 'sound/voice/DraskSneeze.ogg' + male_scream_sound = 'sound/voice/drasktalk2.ogg' + female_scream_sound = 'sound/voice/drasktalk2.ogg' + male_cough_sounds = 'sound/voice/draskcough.ogg' + female_cough_sounds = 'sound/voice/draskcough.ogg' + male_sneeze_sound = 'sound/voice/drasksneeze.ogg' + female_sneeze_sound = 'sound/voice/drasksneeze.ogg' burn_mod = 2 //exotic_blood = "cryoxadone" diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index cfb16c0f04a..3bb48d1d265 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -226,7 +226,7 @@ return TRUE A.visible_message("[src] points [hand_item] at [A]!", "[src] points [hand_item] at you!") - A << 'sound/weapons/TargetOn.ogg' + A << 'sound/weapons/targeton.ogg' return TRUE visible_message("[src] points to [A]") return TRUE diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index cfe35b58983..f65faaba70d 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -117,7 +117,7 @@ playsound(src, 'sound/weapons/punch4.ogg', 50, 1) if("fire") take_overall_damage(0, rand(M.force/2, M.force)) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) if("tox") M.mech_toxin_damage(src) else diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 239fec3b246..8c7d2ea64b2 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -36,7 +36,7 @@ var/list/ai_verbs_default = list( /mob/living/silicon/ai name = "AI" - icon = 'icons/mob/AI.dmi'// + icon = 'icons/mob/ai.dmi'// icon_state = "ai" move_resist = MOVE_FORCE_VERY_STRONG density = 1 @@ -143,7 +143,7 @@ var/list/ai_verbs_default = list( density = 1 loc = loc - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1")) proc_holder_list = new() @@ -379,7 +379,7 @@ var/list/ai_verbs_default = list( //if(icon_state == initial(icon_state)) var/icontype = "" icontype = input("Select an icon!", "AI", null, null) in display_choices - icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one + icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one switch(icontype) if("Custom") icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite @@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list( qdel(holo_icon) switch(input) if("default") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1")) if("floating face") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2")) if("xeno queen") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3")) if("eldritch") - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4")) if("ancient machine") holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine")) if("custom") @@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list( else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi')) holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo")) else - holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1")) + holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1")) return diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm index 98d010b878c..7344c6469c4 100644 --- a/code/modules/mob/living/silicon/ai/freelook/eye.dm +++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm @@ -6,7 +6,7 @@ /mob/camera/aiEye name = "Inactive AI Eye" - icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at. + icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at. icon_state = "eye" alpha = 127 invisibility = SEE_INVISIBLE_OBSERVER diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm index 916d77992bf..de6c372acfb 100644 --- a/code/modules/mob/living/silicon/decoy/decoy.dm +++ b/code/modules/mob/living/silicon/decoy/decoy.dm @@ -1,13 +1,13 @@ /mob/living/silicon/decoy name = "AI" - icon = 'icons/mob/AI.dmi'// + icon = 'icons/mob/ai.dmi'// icon_state = "ai" anchored = 1 // -- TLE canmove = 0 a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air. /mob/living/silicon/decoy/New() - src.icon = 'icons/mob/AI.dmi' + src.icon = 'icons/mob/ai.dmi' src.icon_state = "ai" src.anchored = 1 src.canmove = 0 diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index 13a3de8276d..50cd0a26c3b 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -41,7 +41,7 @@ var/check_records = 1 //Does it check security records? var/arrest_type = 0 //If true, don't handcuff var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type - var/shoot_sound = 'sound/weapons/Taser.ogg' + var/shoot_sound = 'sound/weapons/taser.ogg' /mob/living/simple_animal/bot/ed209/New(loc, created_name, created_lasercolor) @@ -357,7 +357,7 @@ target = C oldtarget_name = C.name speak("Level [threatlevel] infraction alert!") - playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0) + playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0) visible_message("[src] points at [C.name]!") mode = BOT_HUNT spawn(0) @@ -416,7 +416,7 @@ ..() /mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound - shoot_sound = 'sound/weapons/Laser.ogg' + shoot_sound = 'sound/weapons/laser.ogg' if(emagged == 2) if(lasercolor) projectile = /obj/item/projectile/beam/disabler @@ -424,7 +424,7 @@ projectile = /obj/item/projectile/beam else if(!lasercolor) - shoot_sound = 'sound/weapons/Taser.ogg' + shoot_sound = 'sound/weapons/taser.ogg' projectile = /obj/item/projectile/energy/electrode else if(lasercolor == "b") projectile = /obj/item/projectile/beam/lasertag/bluetag diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index b9d65c6a14f..9695cacccd8 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -80,7 +80,7 @@ smoke.set_up(5, 0, src.loc) smoke.start() visible_message("The [src] warps in!") - playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1) /mob/living/simple_animal/hostile/hivebot/tele/warpbots() icon_state = "def_radar" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index efeec62ae96..36e29b8dfaf 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -128,7 +128,7 @@ Difficulty: Medium /obj/effect/temp_visual/target/proc/fall() var/turf/T = get_turf(src) - playsound(T,'sound/magic/Fireball.ogg', 200, 1) + playsound(T,'sound/magic/fireball.ogg', 200, 1) new /obj/effect/temp_visual/fireball(T) sleep(12) explosion(T, 0, 0, 1, 0, 0, 0, 1) @@ -164,7 +164,7 @@ Difficulty: Medium new /obj/effect/temp_visual/target(turf) /mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls() - playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1) + playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1) for(var/d in cardinal) spawn(0) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 39215985963..cf16c118777 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -69,7 +69,7 @@ Difficulty: Hard medal_type = MEDAL_PREFIX score_type = BIRD_SCORE del_on_death = TRUE - death_sound = 'sound/magic/Repulse.ogg' + death_sound = 'sound/magic/repulse.ogg' /mob/living/simple_animal/hostile/megafauna/hierophant/New() ..() @@ -342,7 +342,7 @@ Difficulty: Hard new /obj/effect/temp_visual/hierophant/telegraph(T, src) new /obj/effect/temp_visual/hierophant/telegraph(source, src) playsound(T,'sound/magic/blink.ogg', 200, 1) - //playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) + //playsound(T,'sound/magic/wand_teleport.ogg', 200, 1) playsound(source,'sound/magic/blink.ogg', 200, 1) //playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) blinking = TRUE @@ -520,7 +520,7 @@ Difficulty: Hard var/turf/T = get_turf(src) if(!T) return - playsound(T,'sound/magic/Blind.ogg', 125, 1, -5) //make a sound + playsound(T,'sound/magic/blind.ogg', 125, 1, -5) //make a sound sleep(6) //wait a little bursting = TRUE do_damage(T) //do damage and mark us as bursting @@ -572,7 +572,7 @@ Difficulty: Hard to_chat(user, "You start removing your hierophant rune...") H.timer = world.time + 51 if(do_after(user, 50, target = src)) - playsound(src,'sound/magic/Blind.ogg', 200, 1, -4) + playsound(src,'sound/magic/blind.ogg', 200, 1, -4) new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user) to_chat(user, "You touch the rune with the staff, dispelling it!") H.rune = null diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm index cab8dc8fcde..108daa031df 100644 --- a/code/modules/mob/living/simple_animal/hostile/pirate.dm +++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm @@ -34,7 +34,7 @@ icon_state = "pirateranged" icon_living = "pirateranged" icon_dead = "piratemelee_dead" - projectilesound = 'sound/weapons/Laser.ogg' + projectilesound = 'sound/weapons/laser.ogg' ranged = 1 rapid = 1 retreat_distance = 5 diff --git a/code/modules/mob/living/simple_animal/tribbles.dm b/code/modules/mob/living/simple_animal/tribbles.dm index 0f10a9ad382..56085bb1cc5 100644 --- a/code/modules/mob/living/simple_animal/tribbles.dm +++ b/code/modules/mob/living/simple_animal/tribbles.dm @@ -176,7 +176,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles, playsound(src, "shatter", 70, 1) Break() else - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) return /obj/structure/tribble_cage/update_icon() diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm index 4eae122346d..c7ca781c04e 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm @@ -4,7 +4,7 @@ icon_state = "shuriken" item_state = null icon = 'icons/obj/ninjaobjects.dmi' - fire_sound = 'sound/weapons/Genhit.ogg' + fire_sound = 'sound/weapons/genhit.ogg' cell_type = "/obj/item/stock_parts/cell/infinite" projectile_type = "/obj/item/projectile/energy/shuriken" charge_cost = 0 diff --git a/code/modules/paperwork/frames.dm b/code/modules/paperwork/frames.dm index cbffb1cd117..3aa4cc3d148 100644 --- a/code/modules/paperwork/frames.dm +++ b/code/modules/paperwork/frames.dm @@ -3,7 +3,7 @@ desc = "Its patented design allows it to be folded larger or smaller to accommodate standard paper, photo, and poster, and canvas sizes." icon = 'icons/obj/bureaucracy.dmi' - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' var/icon_base var/obj/displayed diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 688bffa8ebc..af28e221eb8 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -560,7 +560,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s ///hauntings, like hallucinations but more spooky /obj/item/camera/proc/handle_haunt(mob/user as mob) - var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\ + var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\ 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\ 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index dbf30cd59b0..1f7af8e4204 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -130,7 +130,7 @@ origin_tech = "engineering=2;programming=1" item_state = "electronic" flags = CONDUCT - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 /obj/machinery/power/apc/connect_to_network() diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index d2720e28bd8..410b91bdf48 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -496,7 +496,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list( slot_flags = SLOT_BELT item_state = "coil" attack_verb = list("whipped", "lashed", "disciplined", "flogged") - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 /obj/item/stack/cable_coil/suicide_act(mob/user) diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index c65f7d56158..3a453ffe10c 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -331,7 +331,7 @@ var/const/GRAV_NEEDS_WRENCH = 3 charge_count -= 2 if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging. - playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1) updateDialog() if(prob(25)) // To help stop "Your clothes feel warm" spam. diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index fcb0b12f0d3..36d91299d48 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -359,7 +359,7 @@ else user.visible_message("[user.name] hits the light.") - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) // attempt to stick weapon into light socket else if(status == LIGHT_EMPTY) @@ -536,7 +536,7 @@ if(!skip_sound_and_sparks) if(status == LIGHT_OK || status == LIGHT_BURNED) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(on || overloaded) do_sparks(3, 1, src) status = LIGHT_BROKEN @@ -719,7 +719,7 @@ status = LIGHT_BROKEN force = 5 sharp = 1 - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) update() /obj/item/light/suicide_act(mob/living/carbon/human/user) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index dfb8da3811d..c8aeacd900f 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -470,5 +470,5 @@ post_status("shuttle") /obj/machinery/power/supermatter_shard/proc/supermatter_zap() - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 10, max(1000,power * damage / explosion_point)) diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm index aa25105cba6..efafd8909ea 100644 --- a/code/modules/power/tesla/coil.dm +++ b/code/modules/power/tesla/coil.dm @@ -64,7 +64,7 @@ var/power_produced = powernet ? power / power_loss : power add_avail(power_produced*input_power_multiplier) flick("coilhit", src) - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 5, power_produced) addtimer(CALLBACK(src, .proc/reset_shocked), 10) else @@ -78,7 +78,7 @@ coeff = max(coeff, 10) var/power = (powernet.avail/2) draw_power(power) - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 10, power/(coeff/2)) /obj/machinery/power/grounding_rod diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index 8571c97d469..74cd356f18e 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -5,7 +5,7 @@ projectile_type = /obj/item/projectile/energy var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. var/select_name = "energy" - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/ammo_casing/energy/laser projectile_type = /obj/item/projectile/beam/laser @@ -96,7 +96,7 @@ /obj/item/ammo_casing/energy/ion projectile_type = /obj/item/projectile/ion select_name = "ion" - fire_sound = 'sound/weapons/IonRifle.ogg' + fire_sound = 'sound/weapons/ionrifle.ogg' /obj/item/ammo_casing/energy/declone projectile_type = /obj/item/projectile/energy/declone @@ -106,7 +106,7 @@ /obj/item/ammo_casing/energy/mindflayer projectile_type = /obj/item/projectile/beam/mindflayer select_name = "MINDFUCK" - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/ammo_casing/energy/flora fire_sound = 'sound/effects/stealthoff.ogg' @@ -174,7 +174,7 @@ projectile_type = /obj/item/projectile/energy/bolt select_name = "bolt" e_cost = 500 - fire_sound = 'sound/weapons/Genhit.ogg' + fire_sound = 'sound/weapons/genhit.ogg' /obj/item/ammo_casing/energy/bolt/large projectile_type = /obj/item/projectile/energy/bolt/large @@ -182,7 +182,7 @@ /obj/item/ammo_casing/energy/dart projectile_type = /obj/item/projectile/energy/dart - fire_sound = 'sound/weapons/Genhit.ogg' + fire_sound = 'sound/weapons/genhit.ogg' e_cost = 500 select_name = "toxic dart" diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 89acad55c7c..fa483903012 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -153,7 +153,7 @@ projectile_type = /obj/item/projectile/kinetic select_name = "kinetic" e_cost = 500 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap + fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap /obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") ..() @@ -239,7 +239,7 @@ origin_tech = "programming=2;materials=2;magnets=4" require_module = 1 module_type = /obj/item/robot_module/miner - usesound = 'sound/items/Screwdriver.ogg' + usesound = 'sound/items/screwdriver.ogg' var/denied_type = null var/maximum_of_type = 1 var/cost = 30 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index c238c88a126..74ab90fcbc4 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -4,7 +4,7 @@ desc = "A man portable anti-armor weapon designed to disable mechanical threats" icon_state = "ionrifle" item_state = null //so the human update icon uses the icon_state instead. - fire_sound = 'sound/weapons/IonRifle.ogg' + fire_sound = 'sound/weapons/ionrifle.ogg' origin_tech = "combat=4;magnets=4" w_class = WEIGHT_CLASS_HUGE flags = CONDUCT @@ -148,8 +148,8 @@ modifystate = -1 origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1" ammo_type = list(/obj/item/ammo_casing/energy/plasma) - fire_sound = 'sound/weapons/Laser.ogg' - usesound = 'sound/items/Welder.ogg' + fire_sound = 'sound/weapons/laser.ogg' + usesound = 'sound/items/welder.ogg' toolspeed = 1 container_type = OPENCONTAINER flags = CONDUCT diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index 2622db695d6..560ecf44684 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -17,7 +17,7 @@ ammo_type = /obj/item/ammo_casing/magic/animate icon_state = "staffofanimation" item_state = "staffofanimation" - fire_sound = 'sound/magic/Staff_animation.ogg' + fire_sound = 'sound/magic/staff_animation.ogg' /obj/item/gun/magic/staff/healing name = "staff of healing" @@ -25,7 +25,7 @@ ammo_type = /obj/item/ammo_casing/magic/heal icon_state = "staffofhealing" item_state = "staffofhealing" - fire_sound = 'sound/magic/Staff_Healing.ogg' + fire_sound = 'sound/magic/staff_healing.ogg' /obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves return @@ -39,7 +39,7 @@ max_charges = 10 recharge_rate = 2 no_den_usage = 1 - fire_sound = 'sound/magic/Staff_Chaos.ogg' + fire_sound = 'sound/magic/staff_chaos.ogg' /obj/item/gun/magic/staff/door name = "staff of door creation" @@ -50,7 +50,7 @@ max_charges = 10 recharge_rate = 2 no_den_usage = 1 - fire_sound = 'sound/magic/Staff_Door.ogg' + fire_sound = 'sound/magic/staff_door.ogg' /obj/item/gun/magic/staff/slipping name = "staff of slipping" @@ -65,7 +65,7 @@ /obj/item/gun/magic/staff/slipping/honkmother name = "staff of the honkmother" desc = "An ancient artefact, sought after by clowns everywhere." - fire_sound = 'sound/items/Airhorn.ogg' + fire_sound = 'sound/items/airhorn.ogg' /obj/item/gun/magic/staff/focus name = "mental focus" @@ -78,7 +78,7 @@ /obj/item/gun/magic/staff/spellblade name = "spellblade" desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword." - fire_sound = 'sound/magic/Fireball.ogg' + fire_sound = 'sound/magic/fireball.ogg' ammo_type = /obj/item/ammo_casing/magic/spellblade icon_state = "spellblade" item_state = "spellblade" diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index e00c6e16724..1a5ecc178d1 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -59,7 +59,7 @@ /obj/item/gun/magic/wand/death name = "wand of death" desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail." - fire_sound = 'sound/magic/WandoDeath.ogg' + fire_sound = 'sound/magic/wandodeath.ogg' ammo_type = /obj/item/ammo_casing/magic/death icon_state = "deathwand" max_charges = 3 //3, 2, 2, 1 @@ -80,7 +80,7 @@ name = "wand of resurrection" desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason." ammo_type = /obj/item/ammo_casing/magic/heal - fire_sound = 'sound/magic/Staff_Healing.ogg' + fire_sound = 'sound/magic/staff_healing.ogg' icon_state = "revivewand" max_charges = 3 //3, 2, 2, 1 @@ -98,7 +98,7 @@ name = "wand of polymorph" desc = "This wand is attuned to chaos and will radically alter the victim's form." ammo_type = /obj/item/ammo_casing/magic/change - fire_sound = 'sound/magic/Staff_Change.ogg' + fire_sound = 'sound/magic/staff_change.ogg' icon_state = "polywand" max_charges = 10 //10, 5, 5, 4 @@ -118,7 +118,7 @@ icon_state = "telewand" max_charges = 10 //10, 5, 5, 4 no_den_usage = 1 - fire_sound = 'sound/magic/Wand_Teleport.ogg' + fire_sound = 'sound/magic/wand_teleport.ogg' /obj/item/gun/magic/wand/teleport/zap_self(mob/living/user) do_teleport(user, user, 10) @@ -136,7 +136,7 @@ name = "wand of door creation" desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics." ammo_type = /obj/item/ammo_casing/magic/door - fire_sound = 'sound/magic/Staff_Door.ogg' + fire_sound = 'sound/magic/staff_door.ogg' icon_state = "doorwand" max_charges = 20 //20, 10, 10, 7 @@ -152,7 +152,7 @@ /obj/item/gun/magic/wand/fireball name = "wand of fireball" desc = "This wand shoots scorching balls of fire that explode into destructive flames." - fire_sound = 'sound/magic/Fireball.ogg' + fire_sound = 'sound/magic/fireball.ogg' ammo_type = /obj/item/ammo_casing/magic/fireball icon_state = "firewand" max_charges = 8 //8, 4, 4, 3 diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm index fc66555c68e..ece4aba477c 100644 --- a/code/modules/projectiles/guns/projectile/launchers.dm +++ b/code/modules/projectiles/guns/projectile/launchers.dm @@ -34,7 +34,7 @@ name = "gyrojet pistol" desc = "A prototype pistol designed to fire self propelled rockets." icon_state = "gyropistol" - fire_sound = 'sound/effects/Explosion1.ogg' + fire_sound = 'sound/effects/explosion1.ogg' origin_tech = "combat=5" mag_type = /obj/item/ammo_box/magazine/m75 burst_size = 1 diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 85eb3b25c9f..fd2dbaa335e 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -311,7 +311,7 @@ /obj/item/projectile/ornament name = "ornament" icon_state = "ornament-1" - hitsound = 'sound/effects/Glasshit.ogg' + hitsound = 'sound/effects/glasshit.ogg' damage = 7 damage_type = BRUTE diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 9ad049c604b..654b1fe374a 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -492,7 +492,7 @@ /obj/effect/timestop/proc/timestop() - playsound(get_turf(src), 'sound/magic/TIMEPARADOX2.ogg', 100, 1, -1) + playsound(get_turf(src), 'sound/magic/timeparadox2.ogg', 100, 1, -1) for(var/i in 1 to duration-1) for(var/A in orange (freezerange, loc)) if(isliving(A)) diff --git a/code/modules/shuttle/assault_pod.dm b/code/modules/shuttle/assault_pod.dm index 5d190cad84d..0d2953017c8 100644 --- a/code/modules/shuttle/assault_pod.dm +++ b/code/modules/shuttle/assault_pod.dm @@ -13,7 +13,7 @@ /obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1) ..() if(!istype(S1, /obj/docking_port/stationary/transit)) - playsound(get_turf(src.loc), 'sound/effects/Explosion1.ogg',50,1) + playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1) diff --git a/code/modules/spacepods/equipment.dm b/code/modules/spacepods/equipment.dm index a4195175338..e64087d5561 100644 --- a/code/modules/spacepods/equipment.dm +++ b/code/modules/spacepods/equipment.dm @@ -90,7 +90,7 @@ icon_state = "weapon_taser" projectile_type = /obj/item/projectile/beam/disabler shot_cost = 400 - fire_sound = 'sound/weapons/Taser.ogg' + fire_sound = 'sound/weapons/taser.ogg' /obj/item/spacepod_equipment/weaponry/burst_taser name = "burst taser system" @@ -99,7 +99,7 @@ projectile_type = /obj/item/projectile/beam/disabler shot_cost = 1200 shots_per = 3 - fire_sound = 'sound/weapons/Taser.ogg' + fire_sound = 'sound/weapons/taser.ogg' fire_delay = 30 /obj/item/spacepod_equipment/weaponry/laser @@ -108,7 +108,7 @@ icon_state = "weapon_laser" projectile_type = /obj/item/projectile/beam shot_cost = 600 - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' // MINING LASERS /obj/item/spacepod_equipment/weaponry/mining_laser_basic @@ -119,7 +119,7 @@ projectile_type = /obj/item/projectile/kinetic/pod shot_cost = 300 fire_delay = 14 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' + fire_sound = 'sound/weapons/kenetic_accel.ogg' /obj/item/spacepod_equipment/weaponry/mining_laser name = "mining laser system" @@ -129,7 +129,7 @@ projectile_type = /obj/item/projectile/kinetic/pod/regular shot_cost = 250 fire_delay = 10 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' + fire_sound = 'sound/weapons/kenetic_accel.ogg' /obj/item/spacepod_equipment/weaponry/mining_laser_hyper name = "enhanced mining laser system" @@ -139,7 +139,7 @@ projectile_type = /obj/item/projectile/kinetic/pod/enhanced shot_cost = 200 fire_delay = 8 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' + fire_sound = 'sound/weapons/kenetic_accel.ogg' /* /////////////////////////////////////// diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index 2dbf85a3b45..063a4d6880a 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -254,7 +254,7 @@ owner.Stuttering(20) owner.MinimumDeafTicks(30) owner.Weaken(3) - owner << 'sound/items/AirHorn.ogg' + owner << 'sound/items/airhorn.ogg' if(prob(30)) owner.Stun(10) owner.Paralyse(4) diff --git a/code/modules/telesci/bscrystal.dm b/code/modules/telesci/bscrystal.dm index b1c0153df45..8f98f1b4158 100644 --- a/code/modules/telesci/bscrystal.dm +++ b/code/modules/telesci/bscrystal.dm @@ -11,7 +11,7 @@ var/blink_range = 8 // The teleport range when crushed/thrown at someone. refined_type = /obj/item/stack/sheet/bluespace_crystal toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stack/ore/bluespace_crystal/New() ..() @@ -65,7 +65,7 @@ var/global/list/datum/stack_recipe/bluespace_crystal_recipes = list(new/datum/st materials = list(MAT_BLUESPACE = MINERAL_MATERIAL_AMOUNT) attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed") toolspeed = 1 - usesound = 'sound/items/Deconstruct.ogg' + usesound = 'sound/items/deconstruct.ogg' /obj/item/stack/sheet/bluespace_crystal/New() ..() diff --git a/code/modules/vehicle/ambulance.dm b/code/modules/vehicle/ambulance.dm index 6b7b037585f..6b15018de49 100644 --- a/code/modules/vehicle/ambulance.dm +++ b/code/modules/vehicle/ambulance.dm @@ -20,11 +20,11 @@ var/toggle_cooldown = 40 var/cooldown = 0 - + /datum/action/ambulance_alarm/Trigger() if(!..()) return FALSE - + var/obj/vehicle/ambulance/A = target if(!istype(A) || !A.soundloop) @@ -42,10 +42,10 @@ A.soundloop.stop() A.set_light(0) - + /datum/looping_sound/ambulance_alarm start_length = 0 - mid_sounds = list('sound/items/WEEOO1.ogg' = 1) + mid_sounds = list('sound/items/weeoo1.ogg' = 1) mid_length = 14 volume = 100 diff --git a/icons/Testing/Zone.dmi b/icons/Testing/zone.dmi similarity index 100% rename from icons/Testing/Zone.dmi rename to icons/Testing/zone.dmi diff --git a/icons/BadAss.dmi b/icons/badass.dmi similarity index 100% rename from icons/BadAss.dmi rename to icons/badass.dmi diff --git a/icons/effects/ss13_dark_alpha7_DEBUG.dmi b/icons/effects/ss13_dark_alpha7_debug.dmi similarity index 100% rename from icons/effects/ss13_dark_alpha7_DEBUG.dmi rename to icons/effects/ss13_dark_alpha7_debug.dmi diff --git a/icons/effects/Targeted.dmi b/icons/effects/targeted.dmi similarity index 100% rename from icons/effects/Targeted.dmi rename to icons/effects/targeted.dmi diff --git a/icons/effects/ULIcons.dmi b/icons/effects/ulicons.dmi similarity index 100% rename from icons/effects/ULIcons.dmi rename to icons/effects/ulicons.dmi diff --git a/icons/mob/AI.dmi b/icons/mob/ai.dmi similarity index 100% rename from icons/mob/AI.dmi rename to icons/mob/ai.dmi diff --git a/icons/obj/Cryogenic2.dmi b/icons/obj/cryogenic2.dmi similarity index 100% rename from icons/obj/Cryogenic2.dmi rename to icons/obj/cryogenic2.dmi diff --git a/icons/obj/doors/Door2x1glass.dmi b/icons/obj/doors/door2x1glass.dmi similarity index 100% rename from icons/obj/doors/Door2x1glass.dmi rename to icons/obj/doors/door2x1glass.dmi diff --git a/icons/obj/doors/Doorf.dmi b/icons/obj/doors/doorf.dmi similarity index 100% rename from icons/obj/doors/Doorf.dmi rename to icons/obj/doors/doorf.dmi diff --git a/icons/obj/doors/Doorfire.dmi b/icons/obj/doors/doorfire.dmi similarity index 100% rename from icons/obj/doors/Doorfire.dmi rename to icons/obj/doors/doorfire.dmi diff --git a/icons/obj/doors/Doorfireglass.dmi b/icons/obj/doors/doorfireglass.dmi similarity index 100% rename from icons/obj/doors/Doorfireglass.dmi rename to icons/obj/doors/doorfireglass.dmi diff --git a/icons/obj/doors/Doorgold.dmi b/icons/obj/doors/doorgold.dmi similarity index 100% rename from icons/obj/doors/Doorgold.dmi rename to icons/obj/doors/doorgold.dmi diff --git a/icons/obj/doors/DoorHazard.dmi b/icons/obj/doors/doorhazard.dmi similarity index 100% rename from icons/obj/doors/DoorHazard.dmi rename to icons/obj/doors/doorhazard.dmi diff --git a/icons/obj/doors/DoorHazard2x1.dmi b/icons/obj/doors/doorhazard2x1.dmi similarity index 100% rename from icons/obj/doors/DoorHazard2x1.dmi rename to icons/obj/doors/doorhazard2x1.dmi diff --git a/icons/obj/doors/DoorHazard3x1.dmi b/icons/obj/doors/doorhazard3x1.dmi similarity index 100% rename from icons/obj/doors/DoorHazard3x1.dmi rename to icons/obj/doors/doorhazard3x1.dmi diff --git a/icons/obj/doors/Doorsand.dmi b/icons/obj/doors/doorsand.dmi similarity index 100% rename from icons/obj/doors/Doorsand.dmi rename to icons/obj/doors/doorsand.dmi diff --git a/icons/obj/doors/edge_Doorfire.dmi b/icons/obj/doors/edge_doorfire.dmi similarity index 100% rename from icons/obj/doors/edge_Doorfire.dmi rename to icons/obj/doors/edge_doorfire.dmi diff --git a/sound/AI/newAI.ogg b/sound/AI/newai.ogg similarity index 100% rename from sound/AI/newAI.ogg rename to sound/AI/newai.ogg diff --git a/sound/arcade/Boom.ogg b/sound/arcade/boom.ogg similarity index 100% rename from sound/arcade/Boom.ogg rename to sound/arcade/boom.ogg diff --git a/sound/arcade/Heal.ogg b/sound/arcade/heal.ogg similarity index 100% rename from sound/arcade/Heal.ogg rename to sound/arcade/heal.ogg diff --git a/sound/arcade/Hit.ogg b/sound/arcade/hit.ogg similarity index 100% rename from sound/arcade/Hit.ogg rename to sound/arcade/hit.ogg diff --git a/sound/arcade/Lose.ogg b/sound/arcade/lose.ogg similarity index 100% rename from sound/arcade/Lose.ogg rename to sound/arcade/lose.ogg diff --git a/sound/arcade/Mana.ogg b/sound/arcade/mana.ogg similarity index 100% rename from sound/arcade/Mana.ogg rename to sound/arcade/mana.ogg diff --git a/sound/arcade/Steal.ogg b/sound/arcade/steal.ogg similarity index 100% rename from sound/arcade/Steal.ogg rename to sound/arcade/steal.ogg diff --git a/sound/arcade/Win.ogg b/sound/arcade/win.ogg similarity index 100% rename from sound/arcade/Win.ogg rename to sound/arcade/win.ogg diff --git a/sound/effects/EMPulse.ogg b/sound/effects/empulse.ogg similarity index 100% rename from sound/effects/EMPulse.ogg rename to sound/effects/empulse.ogg diff --git a/sound/effects/Explosion1.ogg b/sound/effects/explosion1.ogg similarity index 100% rename from sound/effects/Explosion1.ogg rename to sound/effects/explosion1.ogg diff --git a/sound/effects/Explosion2.ogg b/sound/effects/explosion2.ogg similarity index 100% rename from sound/effects/Explosion2.ogg rename to sound/effects/explosion2.ogg diff --git a/sound/effects/Glassbr1.ogg b/sound/effects/glassbr1.ogg similarity index 100% rename from sound/effects/Glassbr1.ogg rename to sound/effects/glassbr1.ogg diff --git a/sound/effects/Glassbr2.ogg b/sound/effects/glassbr2.ogg similarity index 100% rename from sound/effects/Glassbr2.ogg rename to sound/effects/glassbr2.ogg diff --git a/sound/effects/Glassbr3.ogg b/sound/effects/glassbr3.ogg similarity index 100% rename from sound/effects/Glassbr3.ogg rename to sound/effects/glassbr3.ogg diff --git a/sound/effects/Glasshit.ogg b/sound/effects/glasshit.ogg similarity index 100% rename from sound/effects/Glasshit.ogg rename to sound/effects/glasshit.ogg diff --git a/sound/effects/Heart Beat.ogg b/sound/effects/heartbeat.ogg similarity index 100% rename from sound/effects/Heart Beat.ogg rename to sound/effects/heartbeat.ogg diff --git a/sound/goonstation/misc/NewRound1.ogg b/sound/goonstation/misc/newround1.ogg similarity index 100% rename from sound/goonstation/misc/NewRound1.ogg rename to sound/goonstation/misc/newround1.ogg diff --git a/sound/goonstation/misc/NewRound2.ogg b/sound/goonstation/misc/newround2.ogg similarity index 100% rename from sound/goonstation/misc/NewRound2.ogg rename to sound/goonstation/misc/newround2.ogg diff --git a/sound/goonstation/misc/Scissor.ogg b/sound/goonstation/misc/scissor.ogg similarity index 100% rename from sound/goonstation/misc/Scissor.ogg rename to sound/goonstation/misc/scissor.ogg diff --git a/sound/items/AirHorn.ogg b/sound/items/airhorn.ogg similarity index 100% rename from sound/items/AirHorn.ogg rename to sound/items/airhorn.ogg diff --git a/sound/items/AirHorn2.ogg b/sound/items/airhorn2.ogg similarity index 100% rename from sound/items/AirHorn2.ogg rename to sound/items/airhorn2.ogg diff --git a/sound/items/Crowbar.ogg b/sound/items/crowbar.ogg similarity index 100% rename from sound/items/Crowbar.ogg rename to sound/items/crowbar.ogg diff --git a/sound/items/Deconstruct.ogg b/sound/items/deconstruct.ogg similarity index 100% rename from sound/items/Deconstruct.ogg rename to sound/items/deconstruct.ogg diff --git a/sound/items/PSHOOM.ogg b/sound/items/pshoom.ogg similarity index 100% rename from sound/items/PSHOOM.ogg rename to sound/items/pshoom.ogg diff --git a/sound/items/PSHOOM_2.ogg b/sound/items/pshoom_2.ogg similarity index 100% rename from sound/items/PSHOOM_2.ogg rename to sound/items/pshoom_2.ogg diff --git a/sound/items/Ratchet.ogg b/sound/items/ratchet.ogg similarity index 100% rename from sound/items/Ratchet.ogg rename to sound/items/ratchet.ogg diff --git a/sound/items/Screwdriver.ogg b/sound/items/screwdriver.ogg similarity index 100% rename from sound/items/Screwdriver.ogg rename to sound/items/screwdriver.ogg diff --git a/sound/items/Screwdriver2.ogg b/sound/items/screwdriver2.ogg similarity index 100% rename from sound/items/Screwdriver2.ogg rename to sound/items/screwdriver2.ogg diff --git a/sound/items/WEEOO1.ogg b/sound/items/weeoo1.ogg similarity index 100% rename from sound/items/WEEOO1.ogg rename to sound/items/weeoo1.ogg diff --git a/sound/items/Welder.ogg b/sound/items/welder.ogg similarity index 100% rename from sound/items/Welder.ogg rename to sound/items/welder.ogg diff --git a/sound/items/Welder2.ogg b/sound/items/welder2.ogg similarity index 100% rename from sound/items/Welder2.ogg rename to sound/items/welder2.ogg diff --git a/sound/items/WelderActivate.ogg b/sound/items/welderactivate.ogg similarity index 100% rename from sound/items/WelderActivate.ogg rename to sound/items/welderactivate.ogg diff --git a/sound/items/WelderDeactivate.ogg b/sound/items/welderdeactivate.ogg similarity index 100% rename from sound/items/WelderDeactivate.ogg rename to sound/items/welderdeactivate.ogg diff --git a/sound/items/Wirecutter.ogg b/sound/items/wirecutter.ogg similarity index 100% rename from sound/items/Wirecutter.ogg rename to sound/items/wirecutter.ogg diff --git a/sound/items/ZippoClose.ogg b/sound/items/zippoclose.ogg similarity index 100% rename from sound/items/ZippoClose.ogg rename to sound/items/zippoclose.ogg diff --git a/sound/items/ZippoLight.ogg b/sound/items/zippolight.ogg similarity index 100% rename from sound/items/ZippoLight.ogg rename to sound/items/zippolight.ogg diff --git a/sound/machines/Alarm.ogg b/sound/machines/alarm.ogg similarity index 100% rename from sound/machines/Alarm.ogg rename to sound/machines/alarm.ogg diff --git a/sound/machines/BoltsDown.ogg b/sound/machines/boltsdown.ogg similarity index 100% rename from sound/machines/BoltsDown.ogg rename to sound/machines/boltsdown.ogg diff --git a/sound/machines/BoltsUp.ogg b/sound/machines/boltsup.ogg similarity index 100% rename from sound/machines/BoltsUp.ogg rename to sound/machines/boltsup.ogg diff --git a/sound/machines/defib_saftyOff.ogg b/sound/machines/defib_saftyoff.ogg similarity index 100% rename from sound/machines/defib_saftyOff.ogg rename to sound/machines/defib_saftyoff.ogg diff --git a/sound/machines/defib_saftyOn.ogg b/sound/machines/defib_saftyon.ogg similarity index 100% rename from sound/machines/defib_saftyOn.ogg rename to sound/machines/defib_saftyon.ogg diff --git a/sound/machines/DeniedBeep.ogg b/sound/machines/deniedbeep.ogg similarity index 100% rename from sound/machines/DeniedBeep.ogg rename to sound/machines/deniedbeep.ogg diff --git a/sound/magic/Blind.ogg b/sound/magic/blind.ogg similarity index 100% rename from sound/magic/Blind.ogg rename to sound/magic/blind.ogg diff --git a/sound/magic/CastSummon.ogg b/sound/magic/castsummon.ogg similarity index 100% rename from sound/magic/CastSummon.ogg rename to sound/magic/castsummon.ogg diff --git a/sound/magic/Charge.ogg b/sound/magic/charge.ogg similarity index 100% rename from sound/magic/Charge.ogg rename to sound/magic/charge.ogg diff --git a/sound/magic/Disable_Tech.ogg b/sound/magic/disable_tech.ogg similarity index 100% rename from sound/magic/Disable_Tech.ogg rename to sound/magic/disable_tech.ogg diff --git a/sound/magic/Disintegrate.ogg b/sound/magic/disintegrate.ogg similarity index 100% rename from sound/magic/Disintegrate.ogg rename to sound/magic/disintegrate.ogg diff --git a/sound/magic/Ethereal_Enter.ogg b/sound/magic/ethereal_enter.ogg similarity index 100% rename from sound/magic/Ethereal_Enter.ogg rename to sound/magic/ethereal_enter.ogg diff --git a/sound/magic/Ethereal_Exit.ogg b/sound/magic/ethereal_exit.ogg similarity index 100% rename from sound/magic/Ethereal_Exit.ogg rename to sound/magic/ethereal_exit.ogg diff --git a/sound/magic/Fireball.ogg b/sound/magic/fireball.ogg similarity index 100% rename from sound/magic/Fireball.ogg rename to sound/magic/fireball.ogg diff --git a/sound/magic/FleshToStone.ogg b/sound/magic/fleshtostone.ogg similarity index 100% rename from sound/magic/FleshToStone.ogg rename to sound/magic/fleshtostone.ogg diff --git a/sound/magic/ForceWall.ogg b/sound/magic/forcewall.ogg similarity index 100% rename from sound/magic/ForceWall.ogg rename to sound/magic/forcewall.ogg diff --git a/sound/magic/HorseHead_curse.ogg b/sound/magic/horsehead_curse.ogg similarity index 100% rename from sound/magic/HorseHead_curse.ogg rename to sound/magic/horsehead_curse.ogg diff --git a/sound/magic/Knock.ogg b/sound/magic/knock.ogg similarity index 100% rename from sound/magic/Knock.ogg rename to sound/magic/knock.ogg diff --git a/sound/magic/LightningShock.ogg b/sound/magic/lightningshock.ogg similarity index 100% rename from sound/magic/LightningShock.ogg rename to sound/magic/lightningshock.ogg diff --git a/sound/magic/MAGIC_MISSILE.ogg b/sound/magic/magic_missile.ogg similarity index 100% rename from sound/magic/MAGIC_MISSILE.ogg rename to sound/magic/magic_missile.ogg diff --git a/sound/magic/MindSwap.ogg b/sound/magic/mindswap.ogg similarity index 100% rename from sound/magic/MindSwap.ogg rename to sound/magic/mindswap.ogg diff --git a/sound/magic/MM_Hit.ogg b/sound/magic/mm_hit.ogg similarity index 100% rename from sound/magic/MM_Hit.ogg rename to sound/magic/mm_hit.ogg diff --git a/sound/magic/Mutate.ogg b/sound/magic/mutate.ogg similarity index 100% rename from sound/magic/Mutate.ogg rename to sound/magic/mutate.ogg diff --git a/sound/magic/Repulse.ogg b/sound/magic/repulse.ogg similarity index 100% rename from sound/magic/Repulse.ogg rename to sound/magic/repulse.ogg diff --git a/sound/magic/Smoke.ogg b/sound/magic/smoke.ogg similarity index 100% rename from sound/magic/Smoke.ogg rename to sound/magic/smoke.ogg diff --git a/sound/magic/Staff_animation.ogg b/sound/magic/staff_animation.ogg similarity index 100% rename from sound/magic/Staff_animation.ogg rename to sound/magic/staff_animation.ogg diff --git a/sound/magic/Staff_Change.ogg b/sound/magic/staff_change.ogg similarity index 100% rename from sound/magic/Staff_Change.ogg rename to sound/magic/staff_change.ogg diff --git a/sound/magic/Staff_Chaos.ogg b/sound/magic/staff_chaos.ogg similarity index 100% rename from sound/magic/Staff_Chaos.ogg rename to sound/magic/staff_chaos.ogg diff --git a/sound/magic/Staff_Door.ogg b/sound/magic/staff_door.ogg similarity index 100% rename from sound/magic/Staff_Door.ogg rename to sound/magic/staff_door.ogg diff --git a/sound/magic/Staff_Healing.ogg b/sound/magic/staff_healing.ogg similarity index 100% rename from sound/magic/Staff_Healing.ogg rename to sound/magic/staff_healing.ogg diff --git a/sound/magic/Summon_guns.ogg b/sound/magic/summon_guns.ogg similarity index 100% rename from sound/magic/Summon_guns.ogg rename to sound/magic/summon_guns.ogg diff --git a/sound/magic/Summon_Karp.ogg b/sound/magic/summon_karp.ogg similarity index 100% rename from sound/magic/Summon_Karp.ogg rename to sound/magic/summon_karp.ogg diff --git a/sound/magic/Summon_Magic.ogg b/sound/magic/summon_magic.ogg similarity index 100% rename from sound/magic/Summon_Magic.ogg rename to sound/magic/summon_magic.ogg diff --git a/sound/magic/SummonItems_generic.ogg b/sound/magic/summonitems_generic.ogg similarity index 100% rename from sound/magic/SummonItems_generic.ogg rename to sound/magic/summonitems_generic.ogg diff --git a/sound/magic/Tail_swing.ogg b/sound/magic/tail_swing.ogg similarity index 100% rename from sound/magic/Tail_swing.ogg rename to sound/magic/tail_swing.ogg diff --git a/sound/magic/Teleport_app.ogg b/sound/magic/teleport_app.ogg similarity index 100% rename from sound/magic/Teleport_app.ogg rename to sound/magic/teleport_app.ogg diff --git a/sound/magic/Teleport_diss.ogg b/sound/magic/teleport_diss.ogg similarity index 100% rename from sound/magic/Teleport_diss.ogg rename to sound/magic/teleport_diss.ogg diff --git a/sound/magic/TIMEPARADOX2.ogg b/sound/magic/timeparadox2.ogg similarity index 100% rename from sound/magic/TIMEPARADOX2.ogg rename to sound/magic/timeparadox2.ogg diff --git a/sound/magic/Wand_Teleport.ogg b/sound/magic/wand_teleport.ogg similarity index 100% rename from sound/magic/Wand_Teleport.ogg rename to sound/magic/wand_teleport.ogg diff --git a/sound/magic/WandODeath.ogg b/sound/magic/wandodeath.ogg similarity index 100% rename from sound/magic/WandODeath.ogg rename to sound/magic/wandodeath.ogg diff --git a/sound/mecha/LongNanoActivation.ogg b/sound/mecha/longnanoactivation.ogg similarity index 100% rename from sound/mecha/LongNanoActivation.ogg rename to sound/mecha/longnanoactivation.ogg diff --git a/sound/mecha/LongSyndiActivation.ogg b/sound/mecha/longsyndiactivation.ogg similarity index 100% rename from sound/mecha/LongSyndiActivation.ogg rename to sound/mecha/longsyndiactivation.ogg diff --git a/sound/misc/Demon_consume.ogg b/sound/misc/demon_consume.ogg similarity index 100% rename from sound/misc/Demon_consume.ogg rename to sound/misc/demon_consume.ogg diff --git a/sound/music/THUNDERDOME.ogg b/sound/music/thunderdome.ogg similarity index 100% rename from sound/music/THUNDERDOME.ogg rename to sound/music/thunderdome.ogg diff --git a/sound/turntable/TestLoop.ogg b/sound/turntable/testloop.ogg similarity index 100% rename from sound/turntable/TestLoop.ogg rename to sound/turntable/testloop.ogg diff --git a/sound/turntable/TestLoop1.ogg b/sound/turntable/testloop1.ogg similarity index 100% rename from sound/turntable/TestLoop1.ogg rename to sound/turntable/testloop1.ogg diff --git a/sound/turntable/TestLoop2.ogg b/sound/turntable/testloop2.ogg similarity index 100% rename from sound/turntable/TestLoop2.ogg rename to sound/turntable/testloop2.ogg diff --git a/sound/turntable/TestLoop3.ogg b/sound/turntable/testloop3.ogg similarity index 100% rename from sound/turntable/TestLoop3.ogg rename to sound/turntable/testloop3.ogg diff --git a/sound/voice/Serithi/Shuttlehere.ogg b/sound/voice/Serithi/shuttlehere.ogg similarity index 100% rename from sound/voice/Serithi/Shuttlehere.ogg rename to sound/voice/Serithi/shuttlehere.ogg diff --git a/sound/voice/AISyndiHack.ogg b/sound/voice/aisyndihack.ogg similarity index 100% rename from sound/voice/AISyndiHack.ogg rename to sound/voice/aisyndihack.ogg diff --git a/sound/voice/DraskCough.ogg b/sound/voice/draskcough.ogg similarity index 100% rename from sound/voice/DraskCough.ogg rename to sound/voice/draskcough.ogg diff --git a/sound/voice/DraskSneeze.ogg b/sound/voice/drasksneeze.ogg similarity index 100% rename from sound/voice/DraskSneeze.ogg rename to sound/voice/drasksneeze.ogg diff --git a/sound/voice/DraskTalk.ogg b/sound/voice/drasktalk.ogg similarity index 100% rename from sound/voice/DraskTalk.ogg rename to sound/voice/drasktalk.ogg diff --git a/sound/voice/DraskTalk2.ogg b/sound/voice/drasktalk2.ogg similarity index 100% rename from sound/voice/DraskTalk2.ogg rename to sound/voice/drasktalk2.ogg diff --git a/sound/voice/EDPlaceholder.ogg b/sound/voice/edplaceholder.ogg similarity index 100% rename from sound/voice/EDPlaceholder.ogg rename to sound/voice/edplaceholder.ogg diff --git a/sound/voice/ManUp1.ogg b/sound/voice/manup1.ogg similarity index 100% rename from sound/voice/ManUp1.ogg rename to sound/voice/manup1.ogg diff --git a/sound/voice/WilhelmScream.ogg b/sound/voice/wilhelmscream.ogg similarity index 100% rename from sound/voice/WilhelmScream.ogg rename to sound/voice/wilhelmscream.ogg diff --git a/sound/weapons/Egloves.ogg b/sound/weapons/egloves.ogg similarity index 100% rename from sound/weapons/Egloves.ogg rename to sound/weapons/egloves.ogg diff --git a/sound/weapons/Genhit.ogg b/sound/weapons/genhit.ogg similarity index 100% rename from sound/weapons/Genhit.ogg rename to sound/weapons/genhit.ogg diff --git a/sound/weapons/HOMERUN.ogg b/sound/weapons/homerun.ogg similarity index 100% rename from sound/weapons/HOMERUN.ogg rename to sound/weapons/homerun.ogg diff --git a/sound/weapons/IonRifle.ogg b/sound/weapons/ionrifle.ogg similarity index 100% rename from sound/weapons/IonRifle.ogg rename to sound/weapons/ionrifle.ogg diff --git a/sound/weapons/Kenetic_accel.ogg b/sound/weapons/kenetic_accel.ogg similarity index 100% rename from sound/weapons/Kenetic_accel.ogg rename to sound/weapons/kenetic_accel.ogg diff --git a/sound/weapons/Laser.ogg b/sound/weapons/laser.ogg similarity index 100% rename from sound/weapons/Laser.ogg rename to sound/weapons/laser.ogg diff --git a/sound/weapons/Laser2.ogg b/sound/weapons/laser2.ogg similarity index 100% rename from sound/weapons/Laser2.ogg rename to sound/weapons/laser2.ogg diff --git a/sound/weapons/TargetOff.ogg b/sound/weapons/targetoff.ogg similarity index 100% rename from sound/weapons/TargetOff.ogg rename to sound/weapons/targetoff.ogg diff --git a/sound/weapons/TargetOn.ogg b/sound/weapons/targeton.ogg similarity index 100% rename from sound/weapons/TargetOn.ogg rename to sound/weapons/targeton.ogg diff --git a/sound/weapons/Taser.ogg b/sound/weapons/taser.ogg similarity index 100% rename from sound/weapons/Taser.ogg rename to sound/weapons/taser.ogg diff --git a/sound/weapons/ZapBang.ogg b/sound/weapons/zapbang.ogg similarity index 100% rename from sound/weapons/ZapBang.ogg rename to sound/weapons/zapbang.ogg