diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm
index a93e58acf7f..fc18f2d83cd 100644
--- a/code/_globalvars/lists/flavor_misc.dm
+++ b/code/_globalvars/lists/flavor_misc.dm
@@ -27,9 +27,9 @@ GLOBAL_LIST_INIT(socks_f, list()) //stores only socks name
//Alt Heads
GLOBAL_LIST_INIT(alt_heads_list, list()) //stores /datum/sprite_accessory/alt_heads indexed by name
-GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \
-'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg', \
-'sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
+GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \
+'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg', \
+'sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
// Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to
// the index of the sort department that you want. For example, sortType set to 2 will reroute all packages
diff --git a/code/datums/diseases/pierrot_throat.dm b/code/datums/diseases/pierrot_throat.dm
index f2f9e1371b1..6fb0ac53507 100644
--- a/code/datums/diseases/pierrot_throat.dm
+++ b/code/datums/diseases/pierrot_throat.dm
@@ -54,7 +54,7 @@
if(3)
if(prob(10))
to_chat(affected_mob, "Your thoughts are interrupted by a loud HONK!")
- affected_mob << 'sound/items/AirHorn.ogg'
+ affected_mob << 'sound/items/airhorn.ogg'
if(4)
if(prob(5))
affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) )
diff --git a/code/datums/spells/area_teleport.dm b/code/datums/spells/area_teleport.dm
index 46def2b5a9c..70825f5195e 100644
--- a/code/datums/spells/area_teleport.dm
+++ b/code/datums/spells/area_teleport.dm
@@ -2,13 +2,13 @@
name = "Area teleport"
desc = "This spell teleports you to a type of area of your selection."
nonabstract_req = 1
-
+
var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
var/invocation_area = 1 //if the invocation appends the selected area
-
- var/sound1 = 'sound/weapons/ZapBang.ogg'
- var/sound2 = 'sound/weapons/ZapBang.ogg'
-
+
+ var/sound1 = 'sound/weapons/zapbang.ogg'
+ var/sound2 = 'sound/weapons/zapbang.ogg'
+
/obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1, mob/living/user = usr)
var/thearea = before_cast(targets)
if(!thearea || !cast_check(1))
diff --git a/code/datums/spells/ethereal_jaunt.dm b/code/datums/spells/ethereal_jaunt.dm
index 6e3ead3849e..10695595c75 100644
--- a/code/datums/spells/ethereal_jaunt.dm
+++ b/code/datums/spells/ethereal_jaunt.dm
@@ -21,7 +21,7 @@
action_icon_state = "jaunt"
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets, mob/user = usr) //magnets, so mostly hardcoded
- playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1)
+ playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1)
for(var/mob/living/target in targets)
if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains
to_chat(target, "You are somehow too bound to your current location to abandon it.")
@@ -48,7 +48,7 @@
jaunt_steam(mobloc)
target.canmove = 0
holder.reappearing = 1
- playsound(get_turf(target), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1)
+ playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
sleep(25 - jaunt_in_time)
new jaunt_in_type(mobloc, holder.dir)
target.setDir(holder.dir)
diff --git a/code/datums/spells/horsemask.dm b/code/datums/spells/horsemask.dm
index b3ca73fe367..7b880f00e42 100644
--- a/code/datums/spells/horsemask.dm
+++ b/code/datums/spells/horsemask.dm
@@ -45,4 +45,4 @@
qdel(target.wear_mask)
target.equip_to_slot_if_possible(magichead, slot_wear_mask, 1, 1)
- target.flash_eyes()
+ target.flash_eyes()
\ No newline at end of file
diff --git a/code/datums/spells/knock.dm b/code/datums/spells/knock.dm
index 67e92dd3280..b8fafb58bac 100644
--- a/code/datums/spells/knock.dm
+++ b/code/datums/spells/knock.dm
@@ -11,7 +11,7 @@
cooldown_min = 20 //20 deciseconds reduction per rank
action_icon_state = "knock"
- sound = 'sound/magic/Knock.ogg'
+ sound = 'sound/magic/knock.ogg'
/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets, mob/user = usr)
for(var/turf/T in targets)
diff --git a/code/datums/spells/lightning.dm b/code/datums/spells/lightning.dm
index 9567f48368f..ba00d0f226b 100644
--- a/code/datums/spells/lightning.dm
+++ b/code/datums/spells/lightning.dm
@@ -96,7 +96,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
current.Slowed(3)
spawn(20)
current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less
- playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
+ playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1)
else
if(damaging)
current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
@@ -107,7 +107,7 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
current.Slowed(3)
spawn(20)
current.AdjustJitter(-1000, bound_lower = 10) //Still jittery, but vastly less
- playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
+ playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1)
var/list/possible_targets = new
for(var/mob/living/M in view_or_range(range,target,"view"))
if(user == M || target == M && los_check(current,M)) // || origin == M ? Not sure double shockings is good or not
diff --git a/code/datums/spells/summonitem.dm b/code/datums/spells/summonitem.dm
index a006790dfe5..8dbaf5afa77 100644
--- a/code/datums/spells/summonitem.dm
+++ b/code/datums/spells/summonitem.dm
@@ -96,7 +96,7 @@
if(istype(item_to_retrive.loc, /obj/structure/disposalholder) || istype(item_to_retrive.loc, /obj/machinery/disposal))//fixes the breaking of disposals. No more bluespace connected disposal bins!
break
item_to_retrive = item_to_retrive.loc
-
+
infinite_recursion += 1
if(!item_to_retrive)
@@ -116,10 +116,10 @@
if(butterfingers)
item_to_retrive.loc = target.loc
item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears!")
- playsound(get_turf(target),'sound/magic/SummonItems_generic.ogg',50,1)
+ playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
else
item_to_retrive.loc.visible_message("The [item_to_retrive.name] suddenly appears in [target]'s hand!")
- playsound(get_turf(target),'sound/magic/SummonItems_generic.ogg',50,1)
+ playsound(get_turf(target),'sound/magic/summonitems_generic.ogg',50,1)
if(message)
to_chat(target, message)
diff --git a/code/datums/spells/turf_teleport.dm b/code/datums/spells/turf_teleport.dm
index 8d4562aa1dc..6ecc9d693d8 100644
--- a/code/datums/spells/turf_teleport.dm
+++ b/code/datums/spells/turf_teleport.dm
@@ -8,9 +8,9 @@
var/include_space = 0 //whether it includes space tiles in possible teleport locations
var/include_dense = 0 //whether it includes dense tiles in possible teleport locations
-
- var/sound1 = 'sound/weapons/ZapBang.ogg'
- var/sound2 = 'sound/weapons/ZapBang.ogg'
+
+ var/sound1 = 'sound/weapons/zapbang.ogg'
+ var/sound2 = 'sound/weapons/zapbang.ogg'
/obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets,mob/living/user = usr)
playsound(get_turf(user), sound1, 50,1)
diff --git a/code/datums/spells/wizard.dm b/code/datums/spells/wizard.dm
index 39a07052250..7b648bb72c1 100644
--- a/code/datums/spells/wizard.dm
+++ b/code/datums/spells/wizard.dm
@@ -26,11 +26,11 @@
action_icon_state = "magicm"
- sound = 'sound/magic/MAGIC_MISSILE.ogg'
+ sound = 'sound/magic/magic_missile.ogg'
/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile
amt_weakened = 3
- sound = 'sound/magic/MM_Hit.ogg'
+ sound = 'sound/magic/mm_hit.ogg'
/obj/effect/proc_holder/spell/targeted/projectile/honk_missile
@@ -92,7 +92,7 @@
cooldown_min = 300 //25 deciseconds reduction per rank
action_icon_state = "mutate"
- sound = 'sound/magic/Mutate.ogg'
+ sound = 'sound/magic/mutate.ogg'
/obj/effect/proc_holder/spell/targeted/genetic/mutate/cast(list/targets, mob/user = usr)
for(var/mob/living/target in targets)
@@ -135,7 +135,7 @@
emp_heavy = 6
emp_light = 10
- sound = 'sound/magic/Disable_Tech.ogg'
+ sound = 'sound/magic/disable_tech.ogg'
/obj/effect/proc_holder/spell/targeted/turf_teleport/blink
name = "Blink"
@@ -182,8 +182,8 @@
action_icon_state = "spell_teleport"
- sound1 = 'sound/magic/Teleport_diss.ogg'
- sound2 = 'sound/magic/Teleport_app.ogg'
+ sound1 = 'sound/magic/teleport_diss.ogg'
+ sound2 = 'sound/magic/teleport_app.ogg'
/obj/effect/proc_holder/spell/targeted/forcewall
name = "Force Wall"
@@ -194,7 +194,7 @@
clothes_req = FALSE
invocation = "TARCOL MINTI ZHERI"
invocation_type = "whisper"
- sound = 'sound/magic/ForceWall.ogg'
+ sound = 'sound/magic/forcewall.ogg'
action_icon_state = "shield"
range = -1
include_user = TRUE
@@ -248,7 +248,7 @@
summon_type = list(/mob/living/simple_animal/hostile/carp)
- cast_sound = 'sound/magic/Summon_Karp.ogg'
+ cast_sound = 'sound/magic/summon_karp.ogg'
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct
name = "Artificer"
@@ -264,7 +264,7 @@
summon_type = list(/obj/structure/constructshell)
action_icon_state = "artificer"
- cast_sound = 'sound/magic/SummonItems_generic.ogg'
+ cast_sound = 'sound/magic/summonitems_generic.ogg'
/obj/effect/proc_holder/spell/aoe_turf/conjure/creature
name = "Summon Creature Swarm"
@@ -279,7 +279,7 @@
range = 3
summon_type = list(/mob/living/simple_animal/hostile/creature)
- cast_sound = 'sound/magic/SummonItems_generic.ogg'
+ cast_sound = 'sound/magic/summonitems_generic.ogg'
/obj/effect/proc_holder/spell/targeted/trigger/blind
name = "Blind"
@@ -300,12 +300,12 @@
/obj/effect/proc_holder/spell/targeted/inflict_handler/blind
amt_eye_blind = 10
amt_eye_blurry = 20
- sound = 'sound/magic/Blind.ogg'
+ sound = 'sound/magic/blind.ogg'
/obj/effect/proc_holder/spell/targeted/genetic/blind
disabilities = BLIND
duration = 300
- sound = 'sound/magic/Blind.ogg'
+ sound = 'sound/magic/blind.ogg'
/obj/effect/proc_holder/spell/fireball
name = "Fireball"
@@ -320,7 +320,7 @@
cooldown_min = 20 //10 deciseconds reduction per rank
var/fireball_type = /obj/item/projectile/magic/fireball
action_icon_state = "fireball0"
- sound = 'sound/magic/Fireball.ogg'
+ sound = 'sound/magic/fireball.ogg'
active = FALSE
@@ -391,7 +391,7 @@
var/maxthrow = 5
var/sparkle_path = /obj/effect/temp_visual/gravpush
action_icon_state = "repulse"
- sound = 'sound/magic/Repulse.ogg'
+ sound = 'sound/magic/repulse.ogg'
/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets, mob/user = usr)
var/list/thrownatoms = list()
@@ -436,7 +436,7 @@
include_user = 1
selection_type = "view"
action_icon_state = "sacredflame"
- sound = 'sound/magic/Fireball.ogg'
+ sound = 'sound/magic/fireball.ogg'
/obj/effect/proc_holder/spell/targeted/sacred_flame/cast(list/targets, mob/user = usr)
for(var/mob/living/L in targets)
diff --git a/code/game/area/depot-areas.dm b/code/game/area/depot-areas.dm
index fc83279faa3..d7d6499f659 100644
--- a/code/game/area/depot-areas.dm
+++ b/code/game/area/depot-areas.dm
@@ -280,7 +280,7 @@
var/log_msg = "[key_name(user)] has triggered the depot self destruct at [A.name] ([T.x],[T.y],[T.z])"
message_admins(log_msg)
log_game(log_msg)
- playsound(user, 'sound/machines/Alarm.ogg', 100, 0, 0)
+ playsound(user, 'sound/machines/alarm.ogg', 100, 0, 0)
else
log_game("Depot self destruct activated.")
if(reactor)
diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm
index c206cc7aab8..708d8467fb0 100644
--- a/code/game/dna/dna_modifier.dm
+++ b/code/game/dna/dna_modifier.dm
@@ -52,7 +52,7 @@
/obj/machinery/dna_scannernew
name = "\improper DNA modifier"
desc = "It scans DNA structures."
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "scanner_open"
density = 1
anchored = 1.0
diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm
index 493c0da90c9..7d55f2fe1c9 100644
--- a/code/game/gamemodes/blob/theblob.dm
+++ b/code/game/gamemodes/blob/theblob.dm
@@ -156,7 +156,7 @@
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
visible_message("[user] has attacked the [src.name] with \the [W]!")
if(W.damtype == BURN)
- playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
+ playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
take_damage(W.force, W.damtype)
/obj/structure/blob/attack_animal(mob/living/simple_animal/M as mob)
diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index f08cd132187..26cf3fdf655 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -256,7 +256,7 @@
var/timer = SSshuttle.emergency.timeLeft(1) + cursetime
SSshuttle.emergency.setTimer(timer)
to_chat(user,"You shatter the orb! A dark essence spirals into the air, then disappears.")
- playsound(user.loc, 'sound/effects/Glassbr1.ogg', 50, 1)
+ playsound(user.loc, 'sound/effects/glassbr1.ogg', 50, 1)
curselimit++
qdel(src)
sleep(20)
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index e4c871a054b..32d7919c97e 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -471,7 +471,7 @@ var/list/teleport_runes = list()
playsound(T, 'sound/effects/EMPulse.ogg', 100, 1)
T.dust() //To prevent the MMI from remaining
else
- playsound(T, 'sound/magic/Disintegrate.ogg', 100, 1)
+ playsound(T, 'sound/magic/disintegrate.ogg', 100, 1)
T.gib()
rune_in_use = 0
@@ -728,7 +728,7 @@ var/list/teleport_runes = list()
visible_message("[src] glows blue for a moment before vanishing.")
switch(invokers.len)
if(1 to 2)
- playsound(E, 'sound/items/Welder2.ogg', 25, 1)
+ playsound(E, 'sound/items/welder2.ogg', 25, 1)
for(var/M in invokers)
to_chat(M, "You feel a minute vibration pass through you...")
if(3 to 6)
diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm
index 70e78176463..987223ed933 100644
--- a/code/game/gamemodes/cult/talisman.dm
+++ b/code/game/gamemodes/cult/talisman.dm
@@ -340,7 +340,7 @@
if(target.use(25))
new /obj/structure/constructshell(T)
to_chat(user, "The talisman clings to the metal and twists it into a construct shell!")
- user << sound('sound/magic/Staff_Chaos.ogg',0,1,25)
+ user << sound('sound/magic/staff_chaos.ogg',0,1,25)
qdel(src)
return
if(istype(target, /obj/item/stack/sheet/plasteel))
@@ -350,7 +350,7 @@
new /obj/item/stack/sheet/runed_metal(T,quantity)
target.use(quantity)
to_chat(user, "The talisman clings to the plasteel, transforming it into runed metal!")
- user << sound('sound/magic/Staff_Chaos.ogg',0,1,25)
+ user << sound('sound/magic/staff_chaos.ogg',0,1,25)
invoke(user, 1)
if(uses <= 0)
qdel(src)
diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index 75bda04c15d..beb52ee4d60 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -41,11 +41,11 @@ var/round_start_time = 0
/datum/controller/gameticker/proc/pregame()
login_music = pick(\
- 'sound/music/THUNDERDOME.ogg',\
+ 'sound/music/thunderdome.ogg',\
'sound/music/space.ogg',\
- 'sound/music/Title1.ogg',\
- 'sound/music/Title2.ogg',\
- 'sound/music/Title3.ogg',)
+ 'sound/music/title1.ogg',\
+ 'sound/music/title2.ogg',\
+ 'sound/music/title3.ogg',)
do
pregame_timeleft = config.pregame_timestart
to_chat(world, "Welcome to the pre-game lobby!")
diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm
index 5f886d8fade..830ae26f3c1 100644
--- a/code/game/gamemodes/malfunction/Malf_Modules.dm
+++ b/code/game/gamemodes/malfunction/Malf_Modules.dm
@@ -100,7 +100,7 @@
/obj/machinery/doomsday_device/proc/detonate(z_level = 1)
for(var/mob/M in GLOB.player_list)
- M << 'sound/machines/Alarm.ogg'
+ M << 'sound/machines/alarm.ogg'
sleep(100)
for(var/mob/living/L in GLOB.mob_list)
var/turf/T = get_turf(L)
diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
index 05a29a5f3f4..92ac300cc00 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
@@ -457,7 +457,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
- playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
switch(mode)
@@ -487,7 +487,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.visible_message("[user] has stunned [L] with [src]!", \
"[user] has stunned you with [src]!")
- playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
@@ -499,7 +499,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(L.stunned || L.sleeping)
L.visible_message("[user] has induced sleep in [L] with [src]!", \
"You suddenly feel very drowsy!")
- playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
L.Sleeping(60)
add_attack_logs(user, L, "Put to sleep with [src]")
else
diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
index 82a018d9902..cfa5ce3af84 100644
--- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
+++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm
@@ -93,7 +93,7 @@
obj_damage = 0
environment_smash = 0
attacktext = "shocks"
- attack_sound = 'sound/effects/EMPulse.ogg'
+ attack_sound = 'sound/effects/empulse.ogg'
friendly = "pinches"
speed = 0
faction = list("swarmer")
diff --git a/code/game/gamemodes/miniantags/guardian/types/bomb.dm b/code/game/gamemodes/miniantags/guardian/types/bomb.dm
index 23f922687a2..f916f127f5e 100644
--- a/code/game/gamemodes/miniantags/guardian/types/bomb.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/bomb.dm
@@ -63,7 +63,7 @@
return
to_chat(spawner, "Success! Your trap on [src] caught [user]!")
stored_obj.forceMove(get_turf(loc))
- playsound(get_turf(src),'sound/effects/Explosion2.ogg', 200, 1)
+ playsound(get_turf(src),'sound/effects/explosion2.ogg', 200, 1)
user.ex_act(2)
qdel(src)
diff --git a/code/game/gamemodes/miniantags/guardian/types/fire.dm b/code/game/gamemodes/miniantags/guardian/types/fire.dm
index 0bddb4c3f51..f10a94793b5 100644
--- a/code/game/gamemodes/miniantags/guardian/types/fire.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/fire.dm
@@ -2,7 +2,7 @@
a_intent = INTENT_HELP
melee_damage_lower = 10
melee_damage_upper = 10
- attack_sound = 'sound/items/Welder.ogg'
+ attack_sound = 'sound/items/welder.ogg'
attacktext = "sears"
damage_transfer = 0.8
range = 10
diff --git a/code/game/gamemodes/miniantags/morph/morph_event.dm b/code/game/gamemodes/miniantags/morph/morph_event.dm
index ab875832451..4a1c8ebeb7e 100644
--- a/code/game/gamemodes/miniantags/morph/morph_event.dm
+++ b/code/game/gamemodes/miniantags/morph/morph_event.dm
@@ -23,7 +23,7 @@
player_mind.special_role = SPECIAL_ROLE_MORPH
ticker.mode.traitors |= player_mind
to_chat(S, S.playstyle_string)
- S << 'sound/magic/Mutate.ogg'
+ S << 'sound/magic/mutate.ogg'
message_admins("[key_of_morph] has been made into morph by an event.")
log_game("[key_of_morph] was spawned as a morph by an event.")
return 1
diff --git a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm
index d769c2f6807..2c34503781e 100644
--- a/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm
+++ b/code/game/gamemodes/miniantags/slaughter/bloodcrawl.dm
@@ -64,7 +64,7 @@
var/mob/living/simple_animal/slaughter/SD = src
sound = SD.feast_sound
else
- sound = 'sound/misc/Demon_consume.ogg'
+ sound = 'sound/misc/demon_consume.ogg'
for(var/i in 1 to 3)
playsound(get_turf(src), sound, 100, 1)
diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm
index 31b331ba620..7e74de27267 100644
--- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm
+++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm
@@ -18,7 +18,7 @@
stop_automated_movement = 1
status_flags = CANPUSH
attack_sound = 'sound/misc/demon_attack1.ogg'
- var/feast_sound = 'sound/misc/Demon_consume.ogg'
+ var/feast_sound = 'sound/misc/demon_consume.ogg'
death_sound = 'sound/misc/demon_dies.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
@@ -246,7 +246,7 @@
/obj/item/organ/internal/heart/demon/attack_self(mob/living/user)
user.visible_message("[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!", \
"An unnatural hunger consumes you. You raise [src] to your mouth and devour it!")
- playsound(user, 'sound/misc/Demon_consume.ogg', 50, 1)
+ playsound(user, 'sound/misc/demon_consume.ogg', 50, 1)
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
qdel(src)
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index 689be7f0bfb..a3d4a89033a 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -416,7 +416,7 @@ proc/issyndicate(mob/living/M as mob)
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses==0 && station_was_nuked && !is_operatives_are_dead())
- text += "
"
+ text += "
"
to_chat(world, text)
return 1
diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm
index b847dac0a54..776652a3d6b 100644
--- a/code/game/gamemodes/nuclear/nuclearbomb.dm
+++ b/code/game/gamemodes/nuclear/nuclearbomb.dm
@@ -353,7 +353,7 @@ var/bomb_set
safety = 1
if(!lighthack)
icon_state = "nuclearbomb3"
- playsound(src,'sound/machines/Alarm.ogg',100,0,5)
+ playsound(src,'sound/machines/alarm.ogg',100,0,5)
if(ticker && ticker.mode)
ticker.mode.explosion_in_progress = 1
sleep(100)
diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm
index 66293c67613..3f408e08f3b 100644
--- a/code/game/gamemodes/shadowling/shadowling.dm
+++ b/code/game/gamemodes/shadowling/shadowling.dm
@@ -249,7 +249,7 @@ Made by Xhuis
return
M.visible_message("[M] suddenly bloats and explodes!", \
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA----")
- playsound(M, 'sound/magic/Disintegrate.ogg', 100, 1)
+ playsound(M, 'sound/magic/disintegrate.ogg', 100, 1)
M.gib()
/datum/game_mode/shadowling/proc/check_shadow_victory()
diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm
index 1a2893f624d..45e91f19da5 100644
--- a/code/game/gamemodes/shadowling/shadowling_abilities.dm
+++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm
@@ -641,7 +641,7 @@
return
to_chat(user, "You release a massive surge of power into [thrallToRevive]!")
user.visible_message("Red lightning surges into [thrallToRevive]'s face!")
- playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1)
+ playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1)
playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1)
user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1)
thrallToRevive.Weaken(5)
@@ -673,7 +673,7 @@
return
to_chat(user, "You release a massive surge of power into [thrallToRevive]!")
user.visible_message("Red lightning surges from [user]'s hands into [thrallToRevive]'s chest!")
- playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1)
+ playsound(thrallToRevive, 'sound/weapons/egloves.ogg', 50, 1)
playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1)
user.Beam(thrallToRevive,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1)
sleep(10)
@@ -753,7 +753,7 @@
charge_counter = charge_max
return
- playsound(user.loc, 'sound/magic/Staff_Chaos.ogg', 100, 1)
+ playsound(user.loc, 'sound/magic/staff_chaos.ogg', 100, 1)
for(var/mob/living/boom in targets)
if(is_shadow(boom)) //Used to not work on thralls. Now it does so you can PUNISH THEM LIKE THE WRATHFUL GOD YOU ARE.
to_chat(user, "Making an ally explode seems unwise.")
@@ -763,7 +763,7 @@
"You direct a lance of telekinetic energy at [boom].")
sleep(4)
if(iscarbon(boom))
- playsound(boom, 'sound/magic/Disintegrate.ogg', 100, 1)
+ playsound(boom, 'sound/magic/disintegrate.ogg', 100, 1)
boom.visible_message("[boom] explodes!")
boom.gib()
@@ -862,7 +862,7 @@
if(is_shadow_or_thrall(target))
continue
to_chat(target, "You are struck by a bolt of lightning!")
- playsound(target, 'sound/magic/LightningShock.ogg', 50, 1)
+ playsound(target, 'sound/magic/lightningshock.ogg', 50, 1)
target.Weaken(8)
target.take_organ_damage(0,50)
user.Beam(target,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1)
diff --git a/code/game/gamemodes/vampire/vampire_powers.dm b/code/game/gamemodes/vampire/vampire_powers.dm
index 28dc6b29a45..f78520ac7eb 100644
--- a/code/game/gamemodes/vampire/vampire_powers.dm
+++ b/code/game/gamemodes/vampire/vampire_powers.dm
@@ -550,7 +550,7 @@
range = 3
cooldown_min = 20
action_icon_state = "revive_thrall"
- sound = 'sound/magic/WandODeath.ogg'
+ sound = 'sound/magic/wandodeath.ogg'
/obj/effect/proc_holder/spell/targeted/raise_vampires/cast(list/targets, mob/user = usr)
new /obj/effect/temp_visual/cult/sparks(user.loc)
diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm
index f53db81ad69..5ed9af46fe1 100644
--- a/code/game/gamemodes/wizard/artefact.dm
+++ b/code/game/gamemodes/wizard/artefact.dm
@@ -784,7 +784,7 @@ var/global/list/multiverse = list()
GiveHint(target)
else if(istype(I,/obj/item/bikehorn))
to_chat(target, "HONK")
- target << 'sound/items/AirHorn.ogg'
+ target << 'sound/items/airhorn.ogg'
target.MinimumDeafTicks(3)
GiveHint(target)
cooldown = world.time +cooldown_time
diff --git a/code/game/gamemodes/wizard/godhand.dm b/code/game/gamemodes/wizard/godhand.dm
index c6992f99b98..f2d0e6eb81a 100644
--- a/code/game/gamemodes/wizard/godhand.dm
+++ b/code/game/gamemodes/wizard/godhand.dm
@@ -40,7 +40,7 @@
name = "disintegrating touch"
desc = "This hand of mine glows with an awesome power!"
catchphrase = "EI NATH!!"
- on_use_sound = 'sound/magic/Disintegrate.ogg'
+ on_use_sound = 'sound/magic/disintegrate.ogg'
icon_state = "disintegrate"
item_state = "disintegrate"
@@ -56,7 +56,7 @@
name = "petrifying touch"
desc = "That's the bottom line, because flesh to stone said so!"
catchphrase = "STAUN EI!!"
- on_use_sound = 'sound/magic/FleshToStone.ogg'
+ on_use_sound = 'sound/magic/fleshtostone.ogg'
icon_state = "fleshtostone"
item_state = "fleshtostone"
@@ -75,7 +75,7 @@
name = "toy plastic hand"
desc = "This hand of mine glows with an awesome power! Ok, maybe just batteries."
catchphrase = "EI NATH!!"
- on_use_sound = 'sound/magic/Disintegrate.ogg'
+ on_use_sound = 'sound/magic/disintegrate.ogg'
icon_state = "disintegrate"
item_state = "disintegrate"
diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm
index 345ccfc877d..9150f25736a 100644
--- a/code/game/gamemodes/wizard/rightandwrong.dm
+++ b/code/game/gamemodes/wizard/rightandwrong.dm
@@ -88,8 +88,8 @@
new /obj/item/gun/projectile/revolver/grenadelauncher(get_turf(H))
if("medibeam")
new /obj/item/gun/medbeam(get_turf(H))
-
- playsound(get_turf(H), 'sound/magic/Summon_guns.ogg', 50, 1)
+
+ playsound(get_turf(H), 'sound/magic/summon_guns.ogg', 50, 1)
else
switch(randomizemagic)
if("fireball")
@@ -157,5 +157,5 @@
if("necromantic")
new /obj/item/necromantic_stone(get_turf(H))
to_chat(H, "You suddenly feel lucky.")
-
- playsound(get_turf(H), 'sound/magic/Summon_Magic.ogg', 50, 1)
+
+ playsound(get_turf(H), 'sound/magic/summon_magic.ogg', 50, 1)
diff --git a/code/game/machinery/Freezer.dm b/code/game/machinery/Freezer.dm
index 5fb11e932c2..727d70392bd 100644
--- a/code/game/machinery/Freezer.dm
+++ b/code/game/machinery/Freezer.dm
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/unary/cold_sink/freezer
name = "freezer"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "freezer"
density = 1
var/min_temperature = 0
@@ -161,7 +161,7 @@
/obj/machinery/atmospherics/unary/heat_reservoir/heater/
name = "heater"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "heater"
density = 1
var/max_temperature = 0
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index c2cc979f1dc..feb70cdbae2 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -6,7 +6,7 @@
/obj/machinery/sleeper
name = "Sleeper"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
var/base_icon = "sleeper"
density = 1
diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index e721167b0f5..679af70526e 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -1,6 +1,6 @@
/obj/machinery/bodyscanner
name = "body scanner"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "bodyscanner-open"
density = TRUE
dir = WEST
@@ -218,7 +218,7 @@
/obj/machinery/body_scanconsole
name = "Body Scanner Console"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "bodyscannerconsole"
density = 1
anchored = 1
diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm
index 9446da62e3f..db5c2b6e9c3 100644
--- a/code/game/machinery/alarm.dm
+++ b/code/game/machinery/alarm.dm
@@ -1092,4 +1092,4 @@ Just an object used in constructing air alarms
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 0e7dbaccadd..7535381197a 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -31,7 +31,7 @@
var/emped = FALSE //Number of consecutive EMP's on this camera
var/in_use_lights = 0 // TO BE IMPLEMENTED
- var/toggle_sound = 'sound/items/Wirecutter.ogg'
+ var/toggle_sound = 'sound/items/wirecutter.ogg'
/obj/machinery/camera/New()
diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm
index 00bd309b21e..c338a0f32c9 100644
--- a/code/game/machinery/computer/Operating.dm
+++ b/code/game/machinery/computer/Operating.dm
@@ -221,6 +221,6 @@
if(crit && victim.health <= -50 )
playsound(src.loc, 'sound/machines/defib_success.ogg', 50, 0)
if(oxy && victim.getOxyLoss()>oxyAlarm)
- playsound(src.loc, 'sound/machines/defib_saftyOff.ogg', 50, 0)
+ playsound(src.loc, 'sound/machines/defib_saftyoff.ogg', 50, 0)
if(healthAnnounce && victim.health <= healthAlarm)
atom_say("[round(victim.health)]")
diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index 6fe39657869..6d360a2ddb3 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -114,7 +114,7 @@
blocked = 1
var/attackamt = rand(2,6)
temp = "You attack for [attackamt] damage!"
- playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/hit.ogg', 20, 1, extrarange = -6, falloff = 10)
updateUsrDialog()
if(turtle > 0)
turtle--
@@ -128,7 +128,7 @@
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
temp = "You use [pointamt] magic to heal for [healamt] damage!"
- playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/heal.ogg', 20, 1, extrarange = -6, falloff = 10)
updateUsrDialog()
turtle++
@@ -143,7 +143,7 @@
blocked = 1
var/chargeamt = rand(4,7)
temp = "You regain [chargeamt] points"
- playsound(src.loc, 'sound/arcade/Mana.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/mana.ogg', 20, 1, extrarange = -6, falloff = 10)
player_mp += chargeamt
if(turtle > 0)
turtle--
@@ -178,7 +178,7 @@
if(!gameover)
gameover = 1
temp = "[enemy_name] has fallen! Rejoice!"
- playsound(src.loc, 'sound/arcade/Win.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/win.ogg', 20, 1, extrarange = -6, falloff = 10)
if(emagged)
feedback_inc("arcade_win_emagged")
@@ -196,13 +196,13 @@
else if(emagged && (turtle >= 4))
var/boomamt = rand(5,10)
temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
- playsound(src.loc, 'sound/arcade/Boom.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/boom.ogg', 20, 1, extrarange = -6, falloff = 10)
player_hp -= boomamt
else if((enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
temp = "[enemy_name] steals [stealamt] of your power!"
- playsound(src.loc, 'sound/arcade/Steal.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/steal.ogg', 20, 1, extrarange = -6, falloff = 10)
player_mp -= stealamt
updateUsrDialog()
@@ -210,7 +210,7 @@
gameover = 1
sleep(10)
temp = "You have been drained! GAME OVER"
- playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/lose.ogg', 20, 1, extrarange = -6, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_mana_emagged")
usr.gib()
@@ -219,20 +219,20 @@
else if((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
- playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/heal.ogg', 20, 1, extrarange = -6, falloff = 10)
enemy_hp += 4
enemy_mp -= 4
else
var/attackamt = rand(3,6)
temp = "[enemy_name] attacks for [attackamt] damage!"
- playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/hit.ogg', 20, 1, extrarange = -6, falloff = 10)
player_hp -= attackamt
if((player_mp <= 0) || (player_hp <= 0))
gameover = 1
temp = "You have been crushed! GAME OVER"
- playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10)
+ playsound(src.loc, 'sound/arcade/lose.ogg', 20, 1, extrarange = -6, falloff = 10)
if(emagged)
feedback_inc("arcade_loss_hp_emagged")
usr.gib()
@@ -476,7 +476,7 @@
M.Weaken(3)
atom_say("A sudden gust of powerful wind slams [M] into the floor!")
M.take_organ_damage(25)
- playsound(src.loc, 'sound/weapons/Genhit.ogg', 100, 1)
+ playsound(src.loc, 'sound/weapons/genhit.ogg', 100, 1)
else
to_chat(M, "A violent gale blows past you, and you barely manage to stay standing!")
if(ORION_TRAIL_COLLISION) //by far the most damaging event
@@ -489,7 +489,7 @@
if(hull)
sleep(10)
atom_say("A new floor suddenly appears around [src]. What the hell?")
- playsound(src.loc, 'sound/weapons/Genhit.ogg', 100, 1)
+ playsound(src.loc, 'sound/weapons/genhit.ogg', 100, 1)
var/turf/space/T
for(T in orange(1, src))
T.ChangeTurf(/turf/simulated/floor/plating/)
@@ -497,7 +497,7 @@
atom_say("Something slams into the floor around [src] - luckily, it didn't get through!")
playsound(src.loc, 'sound/effects/bang.ogg', 20, 1)
if(ORION_TRAIL_MALFUNCTION)
- playsound(src.loc, 'sound/effects/EMPulse.ogg', 20, 1)
+ playsound(src.loc, 'sound/effects/empulse.ogg', 20, 1)
visible_message("[src] malfunctions, randomizing in-game stats!")
var/oldfood = food
var/oldfuel = fuel
@@ -998,7 +998,7 @@
to_chat(user, "You flip the switch on the underside of [src].")
active = 1
visible_message("[src] softly beeps and whirs to life!")
- playsound(src.loc, 'sound/machines/defib_saftyOn.ogg', 25, 1)
+ playsound(src.loc, 'sound/machines/defib_saftyon.ogg', 25, 1)
atom_say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
sleep(20)
visible_message("[src] begins to vibrate...")
diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm
index 83c7bdf8b9f..8e1e16e1fac 100644
--- a/code/game/machinery/computer/buildandrepair.dm
+++ b/code/game/machinery/computer/buildandrepair.dm
@@ -48,7 +48,7 @@
var/frame_desc = null
var/contain_parts = 1
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/circuitboard/computer
board_type = "computer"
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index b6a02aacfd0..a1bdff99d56 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -12,7 +12,7 @@
/obj/machinery/computer/cryopod
name = "cryogenic oversight console"
desc = "An interface between crew and the cryogenic storage oversight systems."
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "cellconsole"
circuit = /obj/item/circuitboard/cryopodcontrol
density = 0
@@ -167,7 +167,7 @@
/obj/structure/cryofeed
name = "cryogenic feed"
desc = "A bewildering tangle of machinery and pipes."
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "cryo_rear"
anchored = 1
@@ -189,7 +189,7 @@
/obj/machinery/cryopod
name = "cryogenic freezer"
desc = "A man-sized pod for entering suspended animation."
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "body_scanner_0"
density = 1
anchored = 1
diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm
index f9d10ad3eb9..8fefabbf877 100644
--- a/code/game/machinery/dance_machine.dm
+++ b/code/game/machinery/dance_machine.dm
@@ -148,7 +148,7 @@
selection = available[selected]
updateUsrDialog()
if("horn")
- deejay('sound/items/Airhorn2.ogg')
+ deejay('sound/items/airhorn2.ogg')
if("alert")
deejay('sound/misc/notice1.ogg')
if("siren")
@@ -162,7 +162,7 @@
if("saber")
deejay('sound/weapons/saberon.ogg')
if("harm")
- deejay('sound/ai/harmalarm.ogg')
+ deejay('sound/AI/harmalarm.ogg')
/obj/machinery/disco/proc/deejay(S)
if(QDELETED(src) || !active || charge < 5)
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 902b0af771f..54153118131 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -90,9 +90,9 @@ var/list/airlock_overlays = list()
var/doorOpen = 'sound/machines/airlock_open.ogg'
var/doorClose = 'sound/machines/airlock_close.ogg'
- var/doorDeni = 'sound/machines/DeniedBeep.ogg' // i'm thinkin' Deni's
- var/boltUp = 'sound/machines/BoltsUp.ogg'
- var/boltDown = 'sound/machines/BoltsDown.ogg'
+ var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's
+ var/boltUp = 'sound/machines/boltsup.ogg'
+ var/boltDown = 'sound/machines/boltsdown.ogg'
var/is_special = 0
/obj/machinery/door/airlock/welded
@@ -1325,7 +1325,7 @@ About the new airlock wires panel:
else return FALSE
else
user.visible_message("[user] cuts down [note] from [src].", "You remove [note] from [src].")
- playsound(src, 'sound/items/Wirecutter.ogg', 50, 1)
+ playsound(src, 'sound/items/wirecutter.ogg', 50, 1)
note.forceMove(get_turf(user))
note = null
update_icon()
diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm
index db508b9288f..df63da64f2b 100644
--- a/code/game/machinery/doors/airlock_electronics.dm
+++ b/code/game/machinery/doors/airlock_electronics.dm
@@ -7,7 +7,7 @@
origin_tech = "engineering=2;programming=1"
req_access = list(access_engine)
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
var/list/conf_access = null
var/one_access = 0 //if set to 1, door would receive req_one_access instead of req_access
var/const/max_brain_damage = 60 // Maximum brain damage a mob can have until it can't use the electronics
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 48561914a16..773c54d2808 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -10,7 +10,7 @@
/obj/machinery/door/firedoor
name = "firelock"
desc = "Apply crowbar."
- icon = 'icons/obj/doors/Doorfireglass.dmi'
+ icon = 'icons/obj/doors/doorfireglass.dmi'
icon_state = "door_open"
opacity = 0
density = FALSE
@@ -159,7 +159,7 @@
/obj/machinery/door/firedoor/update_icon()
overlays.Cut()
if(active_alarm && hasPower())
- overlays += image('icons/obj/doors/Doorfire.dmi', "alarmlights")
+ overlays += image('icons/obj/doors/doorfire.dmi', "alarmlights")
if(density)
icon_state = "door_closed"
if(welded)
@@ -225,7 +225,7 @@
qdel(src)
/obj/machinery/door/firedoor/border_only
- icon = 'icons/obj/doors/edge_Doorfire.dmi'
+ icon = 'icons/obj/doors/edge_doorfire.dmi'
flags = ON_BORDER
can_crush = FALSE
@@ -258,7 +258,7 @@
/obj/machinery/door/firedoor/heavy
name = "heavy firelock"
- icon = 'icons/obj/doors/Doorfire.dmi'
+ icon = 'icons/obj/doors/doorfire.dmi'
glass = FALSE
opacity = 1
explosion_block = 2
@@ -275,12 +275,12 @@
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/structure/firelock_frame
name = "firelock frame"
desc = "A partially completed firelock."
- icon = 'icons/obj/doors/Doorfire.dmi'
+ icon = 'icons/obj/doors/doorfire.dmi'
icon_state = "frame1"
anchored = FALSE
density = TRUE
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index 9528b527d6e..b949028c713 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -268,7 +268,7 @@ Just a object used in constructing fire alarms
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/machinery/partyalarm
name = "\improper PARTY BUTTON"
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index ddf8b60317a..2e4b7b19378 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -596,7 +596,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
return
if(W.force < 15)
visible_message("[user.name] hits the [name] with the [W.name] with no visible effect.", null , 5)
- playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
+ playsound(loc, 'sound/effects/glasshit.ogg', 100, 1)
else
hitstaken++
if(hitstaken == 3)
@@ -605,7 +605,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
else
visible_message("[user.name] forcefully slams the [name] with the [I.name]!", null, 5)
- playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
+ playsound(loc, 'sound/effects/glasshit.ogg', 100, 1)
else
to_chat(user, "This does nothing.")
update_icon()
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index e9d7f4bcb15..e3ba1e642a9 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -140,21 +140,21 @@
if(/obj/item/gun/energy/taser)
eprojectile = /obj/item/projectile/beam
- eshot_sound = 'sound/weapons/Laser.ogg'
+ eshot_sound = 'sound/weapons/laser.ogg'
if(/obj/item/gun/energy/gun)
eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
- eshot_sound = 'sound/weapons/Laser.ogg'
+ eshot_sound = 'sound/weapons/laser.ogg'
egun = 1
if(/obj/item/gun/energy/gun/nuclear)
eprojectile = /obj/item/projectile/beam //If it has, going to kill mode
- eshot_sound = 'sound/weapons/Laser.ogg'
+ eshot_sound = 'sound/weapons/laser.ogg'
egun = 1
if(/obj/item/gun/energy/gun/turret)
eprojectile = /obj/item/projectile/beam //If it has, going to copypaste mode
- eshot_sound = 'sound/weapons/Laser.ogg'
+ eshot_sound = 'sound/weapons/laser.ogg'
egun = 1
if(/obj/item/gun/energy/pulse/turret)
diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm
index 0141d3af493..6cb8e05dd81 100644
--- a/code/game/machinery/recycler.dm
+++ b/code/game/machinery/recycler.dm
@@ -158,7 +158,7 @@ var/const/SAFETY_COOLDOWN = 100
L.loc = loc
if(issilicon(L))
- playsound(loc, 'sound/items/Welder.ogg', 50, 1)
+ playsound(loc, 'sound/items/welder.ogg', 50, 1)
else
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm
index 25030913079..f652dc9899e 100644
--- a/code/game/machinery/shieldgen.dm
+++ b/code/game/machinery/shieldgen.dm
@@ -47,7 +47,7 @@
health -= aforce
//Play a fitting sound
- playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
+ playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
if(health <= 0)
visible_message("The [src] dissipates")
@@ -109,7 +109,7 @@
health -= tforce
//This seemed to be the best sound for hitting a force field.
- playsound(loc, 'sound/effects/EMPulse.ogg', 100, 1)
+ playsound(loc, 'sound/effects/empulse.ogg', 100, 1)
//Handle the destruction of the shield
if(health <= 0)
diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm
index 51a39f7cf5f..f02b8411e38 100644
--- a/code/game/machinery/syndicatebomb.dm
+++ b/code/game/machinery/syndicatebomb.dm
@@ -457,7 +457,7 @@
reactants += S.reagents
if(!chem_splash(get_turf(src), spread_range, reactants, temp_boost))
- playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
+ playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
return // The Explosion didn't do anything. No need to log, or disappear.
if(adminlog)
diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm
index 79bd222dc85..8014a149cf4 100644
--- a/code/game/machinery/transformer.dm
+++ b/code/game/machinery/transformer.dm
@@ -59,7 +59,7 @@
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
return
- playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
+ playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
H.emote("scream") // It is painful
H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though.
@@ -146,7 +146,7 @@
if(cooldown == 1)
return
- playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
+ playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
// Sleep for a couple of ticks to allow the human to see the pain
sleep(5)
use_power(5000) // Use a lot of power.
diff --git a/code/game/machinery/turntable.dm b/code/game/machinery/turntable.dm
index 1d553714eb0..70d7adff2be 100644
--- a/code/game/machinery/turntable.dm
+++ b/code/game/machinery/turntable.dm
@@ -1,5 +1,5 @@
/sound/turntable/test
- file = 'sound/turntable/TestLoop1.ogg'
+ file = 'sound/turntable/testloop1.ogg'
falloff = 2
repeat = 1
@@ -44,7 +44,7 @@
if( href_list["on1"] )
if(src.playing == 0)
// to_chat(world, "Should be working...")
- var/sound/S = sound('sound/turntable/TestLoop1.ogg')
+ var/sound/S = sound('sound/turntable/testloop1.ogg')
S.repeat = 1
S.channel = 10
S.falloff = 2
@@ -76,7 +76,7 @@
if( href_list["on2"] )
if(src.playing == 0)
// to_chat(world, "Should be working...")
- var/sound/S = sound('sound/turntable/TestLoop2.ogg')
+ var/sound/S = sound('sound/turntable/testloop2.ogg')
S.repeat = 1
S.channel = 10
S.falloff = 2
@@ -107,7 +107,7 @@
if( href_list["on3"] )
if(src.playing == 0)
// to_chat(world, "Should be working...")
- var/sound/S = sound('sound/turntable/TestLoop3.ogg')
+ var/sound/S = sound('sound/turntable/testloop3.ogg')
S.repeat = 1
S.channel = 10
S.falloff = 2
diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm
index 9dc6c8e6f11..f1ad010ea93 100644
--- a/code/game/mecha/equipment/tools/medical_tools.dm
+++ b/code/game/mecha/equipment/tools/medical_tools.dm
@@ -31,7 +31,7 @@
/obj/item/mecha_parts/mecha_equipment/medical/sleeper
name = "mounted sleeper"
desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves."
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
origin_tech = "engineering=3;biotech=3;plasmatech=2"
energy_drain = 20
diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm
index d119469d55a..0a623bf5cb1 100644
--- a/code/game/mecha/equipment/tools/work_tools.dm
+++ b/code/game/mecha/equipment/tools/work_tools.dm
@@ -195,7 +195,7 @@
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
var/canRwall = 0
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/mecha_parts/mecha_equipment/rcd/New()
GLOB.rcd_list += src
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 3d11c425a4e..185ce411d9a 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -76,7 +76,7 @@
origin_tech = "magnets=3;combat=3;engineering=3"
energy_drain = 30
projectile = /obj/item/projectile/beam
- fire_sound = 'sound/weapons/Laser.ogg'
+ fire_sound = 'sound/weapons/laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/disabler
name = "CH-PD Disabler"
@@ -101,7 +101,7 @@
origin_tech = "materials=4;combat=5;magnets=4"
energy_drain = 120
projectile = /obj/item/projectile/ion
- fire_sound = 'sound/weapons/Laser.ogg'
+ fire_sound = 'sound/weapons/laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
equip_cooldown = 35
@@ -178,7 +178,7 @@
energy_drain = 20
equip_cooldown = 8
projectile = /obj/item/projectile/energy/electrode
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
size = 1
/obj/item/mecha_parts/mecha_equipment/weapon/honker
@@ -202,7 +202,7 @@
if(!equip_ready)
return 0
- playsound(chassis, 'sound/items/AirHorn.ogg', 100, 1)
+ playsound(chassis, 'sound/items/airhorn.ogg', 100, 1)
chassis.occupant_message("HONK")
for(var/mob/living/carbon/M in ohearers(6, chassis))
if(istype(M, /mob/living/carbon/human))
@@ -517,7 +517,7 @@
energy_drain = 30
origin_tech = "materials=3;plasmatech=4;engineering=3"
projectile = /obj/item/projectile/plasma/adv/mech
- fire_sound = 'sound/weapons/Laser.ogg'
+ fire_sound = 'sound/weapons/laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/M as obj)
if(istype(M, /obj/mecha/working))
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 188196f2b80..e8e4ae6027b 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -245,7 +245,7 @@
if(M.damtype =="brute")
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
else if(M.damtype == "fire")
- playsound(src, 'sound/items/Welder.ogg', 50, 1)
+ playsound(src, 'sound/items/welder.ogg', 50, 1)
else
return
M.occupant_message("You hit [src].")
diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm
index 3c26a850a9a..1e026e90e02 100644
--- a/code/game/objects/empulse.dm
+++ b/code/game/objects/empulse.dm
@@ -15,7 +15,7 @@
light_range = heavy_range
for(var/mob/M in range(heavy_range, epicenter))
- M << 'sound/effects/EMPulse.ogg'
+ M << 'sound/effects/empulse.ogg'
for(var/atom/T in range(light_range, epicenter))
var/distance = get_dist(epicenter, T)
if(distance < 0)
diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm
index 09a851e9ac0..3693acf8e2f 100644
--- a/code/game/objects/items/cardboard_cutouts.dm
+++ b/code/game/objects/items/cardboard_cutouts.dm
@@ -18,7 +18,7 @@
if(user.a_intent == INTENT_HELP || pushed_over)
return ..()
user.visible_message("[user] pushes over [src]!", "You push over [src]!")
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
push_over()
/obj/item/cardboard_cutout/proc/push_over()
@@ -85,7 +85,7 @@
return
if(pushed_over)
to_chat(user, "Right [src] first!")
- return
+ return
if(!new_appearance || !crayon)
return
if(!do_after(user, 10, FALSE, src, TRUE))
diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm
index f0c6a9b0af5..287c7b44c30 100644
--- a/code/game/objects/items/devices/radio/intercom.dm
+++ b/code/game/objects/items/devices/radio/intercom.dm
@@ -238,7 +238,7 @@
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/radio/intercom/locked
var/locked_frequency
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 5c5b62eaee8..bcc69badc38 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -296,7 +296,7 @@ REAGENT SCANNER
desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality."
w_class = WEIGHT_CLASS_TINY
origin_tech = "magnets=2;biotech=2"
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
@@ -591,7 +591,7 @@ REAGENT SCANNER
/obj/item/bodyanalyzer/proc/setReady()
ready = TRUE
- playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
+ playsound(src, 'sound/machines/defib_saftyon.ogg', 50, 0)
update_icon()
/obj/item/bodyanalyzer/update_icon(printing = FALSE)
diff --git a/code/game/objects/items/mountable_frames/frames.dm b/code/game/objects/items/mountable_frames/frames.dm
index 4f75232c3be..92bcf2d6a80 100644
--- a/code/game/objects/items/mountable_frames/frames.dm
+++ b/code/game/objects/items/mountable_frames/frames.dm
@@ -5,7 +5,7 @@
var/sheets_refunded = 2
var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/mounted/frame/attackby(obj/item/W, mob/user)
..()
diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm
index bdc7e6df6cc..f38398180ee 100644
--- a/code/game/objects/items/robot/robot_items.dm
+++ b/code/game/objects/items/robot/robot_items.dm
@@ -13,7 +13,7 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
- playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return 0
if(isrobot(user))
@@ -28,7 +28,7 @@
M.visible_message("[user] has prodded [M] with [src]!", \
"[user] has prodded you with [src]!")
- playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
add_attack_logs(user, M, "Stunned with [src] (INTENT: [uppertext(user.a_intent)])")
/obj/item/borg/overdrive
diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm
index 41079dcb204..176efe55c7c 100644
--- a/code/game/objects/items/stacks/rods.dm
+++ b/code/game/objects/items/stacks/rods.dm
@@ -20,7 +20,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/stack/rods/cyborg
materials = list()
diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm
index b0bbefee9ed..100704ed658 100644
--- a/code/game/objects/items/stacks/sheets/sheets.dm
+++ b/code/game/objects/items/stacks/sheets/sheets.dm
@@ -11,7 +11,7 @@
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually
var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not.
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index b2d09e3458c..b4405a9fbe5 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -775,7 +775,7 @@ obj/item/toy/cards/deck/syndicate/black
user.visible_message("[user] presses a button on [src]", "You activate [src], it plays a loud noise!", "You hear the click of a button.")
spawn(5) //gia said so
icon_state = "nuketoy"
- playsound(src, 'sound/machines/Alarm.ogg', 100, 0, 0)
+ playsound(src, 'sound/machines/alarm.ogg', 100, 0, 0)
sleep(135)
icon_state = "nuketoycool"
sleep(cooldown - world.time)
diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index 2bf94ff465a..109697c3520 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -46,7 +46,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
materials = list(MAT_METAL = 30000)
origin_tech = "engineering=4;materials=2"
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
flags_2 = NO_MAT_REDEMPTION_2
req_access = list(access_engine)
diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm
index 4573545f969..1143954faef 100644
--- a/code/game/objects/items/weapons/clown_items.dm
+++ b/code/game/objects/items/weapons/clown_items.dm
@@ -32,7 +32,7 @@
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
origin_tech = "materials=4;engineering=4"
- honk_sounds = list('sound/items/Airhorn2.ogg' = 1)
+ honk_sounds = list('sound/items/airhorn2.ogg' = 1)
/obj/item/bikehorn/golden
name = "golden bike horn"
diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm
index 20766ef38cb..c6adcdb2af3 100644
--- a/code/game/objects/items/weapons/cosmetics.dm
+++ b/code/game/objects/items/weapons/cosmetics.dm
@@ -100,7 +100,7 @@
icon_state = "razor"
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
- usesound = 'sound/items/Welder2.ogg'
+ usesound = 'sound/items/welder2.ogg'
toolspeed = 1
/obj/item/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm
index a07139cd680..73bbd0d29d2 100644
--- a/code/game/objects/items/weapons/defib.dm
+++ b/code/game/objects/items/weapons/defib.dm
@@ -118,11 +118,11 @@
if(safety)
safety = 0
src.visible_message("[src] beeps: Safety protocols disabled!")
- playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0)
+ playsound(get_turf(src), 'sound/machines/defib_saftyoff.ogg', 50, 0)
else
safety = 1
src.visible_message("[src] beeps: Safety protocols enabled!")
- playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0)
+ playsound(get_turf(src), 'sound/machines/defib_saftyon.ogg', 50, 0)
update_icon()
..()
diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm
index 863b2f915b3..76d5dbda890 100644
--- a/code/game/objects/items/weapons/grenades/chem_grenade.dm
+++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm
@@ -11,7 +11,7 @@
var/payload_name = null // used for spawned grenades
w_class = WEIGHT_CLASS_SMALL
force = 2
- var/prime_sound = 'sound/items/Screwdriver2.ogg'
+ var/prime_sound = 'sound/items/screwdriver2.ogg'
var/stage = EMPTY
var/list/beakers = list()
var/list/allowed_containers = list(/obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)
@@ -275,7 +275,7 @@
reactants += G.reagents
if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
- playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
+ playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
if(beakers.len)
for(var/obj/O in beakers)
O.forceMove(get_turf(src))
diff --git a/code/game/objects/items/weapons/lighters.dm b/code/game/objects/items/weapons/lighters.dm
index c6ece450f5e..127613991d8 100644
--- a/code/game/objects/items/weapons/lighters.dm
+++ b/code/game/objects/items/weapons/lighters.dm
@@ -43,7 +43,7 @@
attack_verb = list("burnt", "singed")
if(istype(src, /obj/item/lighter/zippo) )
user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.")
- playsound(src.loc, 'sound/items/ZippoLight.ogg', 25, 1)
+ playsound(src.loc, 'sound/items/zippolight.ogg', 25, 1)
else
if(prob(75))
user.visible_message("After a few attempts, [user] manages to light the [src].")
@@ -69,7 +69,7 @@
attack_verb = null //human_defense.dm takes care of it
if(istype(src, /obj/item/lighter/zippo) )
user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.")
- playsound(src.loc, 'sound/items/ZippoClose.ogg', 25, 1)
+ playsound(src.loc, 'sound/items/zippoclose.ogg', 25, 1)
else
user.visible_message("[user] quietly shuts off the [src].")
diff --git a/code/game/objects/items/weapons/scissors.dm b/code/game/objects/items/weapons/scissors.dm
index ea134126b6a..3340542ea15 100644
--- a/code/game/objects/items/weapons/scissors.dm
+++ b/code/game/objects/items/weapons/scissors.dm
@@ -79,7 +79,7 @@
species_hair = GLOB.hair_styles_public_list
var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
user.visible_message("[user] starts cutting [M]'s hair!", "You start cutting [M]'s hair!") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo)
- playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
+ playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1)
if(do_after(user, 50 * toolspeed, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo)
if(!(M in view(1))) //Adjacency test
user.visible_message("[user] stops cutting [M]'s hair.", "You stop cutting [M]'s hair.")
@@ -111,7 +111,7 @@
if(!is_cutting)
is_cutting = 1
user.visible_message("[user] starts cutting [M]'s hair!", "You start cutting [M]'s hair!")
- playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
+ playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1)
if(do_after(user, 50 * toolspeed, target = H))
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
user.visible_message("[user] abruptly stops cutting [M]'s hair and slices [M.p_their()] throat!", "You stop cutting [M]'s hair and slice [M.p_their()] throat!") //Just a little off the top.
diff --git a/code/game/objects/items/weapons/stock_parts.dm b/code/game/objects/items/weapons/stock_parts.dm
index 5e61285ea3e..77ef3ffe6c0 100644
--- a/code/game/objects/items/weapons/stock_parts.dm
+++ b/code/game/objects/items/weapons/stock_parts.dm
@@ -40,9 +40,9 @@
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 800
works_from_distance = 1
- primary_sound = 'sound/items/PSHOOM.ogg'
- alt_sound = 'sound/items/PSHOOM_2.ogg'
- usesound = 'sound/items/PSHOOM.ogg'
+ primary_sound = 'sound/items/pshoom.ogg'
+ alt_sound = 'sound/items/pshoom_2.ogg'
+ usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.5
/obj/item/storage/part_replacer/proc/play_rped_sound()
@@ -65,7 +65,7 @@
w_class = WEIGHT_CLASS_SMALL
var/rating = 1
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/stock_parts/New()
src.pixel_x = rand(-5.0, 5)
diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm
index f16ca21682f..960374cb647 100644
--- a/code/game/objects/items/weapons/stunbaton.dm
+++ b/code/game/objects/items/weapons/stunbaton.dm
@@ -169,7 +169,7 @@
if(check_martial_counter(L, user))
return
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
- playsound(L, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return
L.Stun(stunforce)
@@ -182,7 +182,7 @@
L.visible_message("[user] has stunned [L] with [src]!", \
"[user] has stunned you with [src]!")
add_attack_logs(user, L, "stunned")
- playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
+ playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
deductcharge(hitcost)
diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm
index 22c4390110e..e90a7bb4b6d 100644
--- a/code/game/objects/items/weapons/tools.dm
+++ b/code/game/objects/items/weapons/tools.dm
@@ -22,7 +22,7 @@
slot_flags = SLOT_BELT
force = 5
throwforce = 7
- usesound = 'sound/items/Ratchet.ogg'
+ usesound = 'sound/items/ratchet.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=150)
origin_tech = "materials=1;engineering=1"
@@ -50,7 +50,7 @@
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/abductor.dmi'
icon_state = "wrench"
- usesound = 'sound/effects/EMPulse.ogg'
+ usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
origin_tech = "materials=5;engineering=5;abductor=3"
@@ -131,7 +131,7 @@
materials = list(MAT_METAL=75)
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
- usesound = 'sound/items/Screwdriver.ogg'
+ usesound = 'sound/items/screwdriver.ogg'
toolspeed = 1
var/random_color = TRUE //if the screwdriver uses random coloring
@@ -176,7 +176,7 @@
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/abductor.dmi'
icon_state = "screwdriver"
- usesound = 'sound/items/PSHOOM.ogg'
+ usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.1
random_color = FALSE
@@ -229,8 +229,8 @@
materials = list(MAT_METAL=80)
origin_tech = "materials=1;engineering=1"
attack_verb = list("pinched", "nipped")
- hitsound = 'sound/items/Wirecutter.ogg'
- usesound = 'sound/items/Wirecutter.ogg'
+ hitsound = 'sound/items/wirecutter.ogg'
+ usesound = 'sound/items/wirecutter.ogg'
sharp = 1
toolspeed = 1
var/random_color = TRUE
@@ -322,9 +322,9 @@
throw_speed = 3
throw_range = 5
hitsound = "swing_hit"
- usesound = 'sound/items/Welder.ogg'
- var/acti_sound = 'sound/items/WelderActivate.ogg'
- var/deac_sound = 'sound/items/WelderDeactivate.ogg'
+ usesound = 'sound/items/welder.ogg'
+ var/acti_sound = 'sound/items/welderactivate.ogg'
+ var/deac_sound = 'sound/items/welderdeactivate.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=70, MAT_GLASS=30)
origin_tech = "engineering=1;plasmatech=1"
@@ -672,7 +672,7 @@ obj/item/weldingtool/experimental/process()
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
item_state = "crowbar"
- usesound = 'sound/items/Crowbar.ogg'
+ usesound = 'sound/items/crowbar.ogg'
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5
diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 901acba4e88..5241c054358 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -175,7 +175,7 @@
force_wielded = 24
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
- usesound = 'sound/items/Crowbar.ogg'
+ usesound = 'sound/items/crowbar.ogg'
/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "fireaxe[wielded]"
@@ -408,7 +408,7 @@
/obj/structure/headspear/attack_hand(mob/living/user)
user.visible_message("[user] kicks over [src]!", "You kick down [src]!")
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
var/turf/T = get_turf(src)
if(contained_spear)
contained_spear.forceMove(T)
diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm
index 5461367743a..cd295befb83 100644
--- a/code/game/objects/items/weapons/weaponry.dm
+++ b/code/game/objects/items/weapons/weaponry.dm
@@ -191,7 +191,7 @@
user.visible_message("It's a home run!")
target.throw_at(throw_target, rand(8,10), 14, user)
target.ex_act(2)
- playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1)
+ playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1)
homerun_ready = 0
return
else
diff --git a/code/game/objects/items/weapons/whetstone.dm b/code/game/objects/items/weapons/whetstone.dm
index fcb2fab2d4e..fcc3e05bf14 100644
--- a/code/game/objects/items/weapons/whetstone.dm
+++ b/code/game/objects/items/weapons/whetstone.dm
@@ -4,7 +4,7 @@
icon_state = "whetstone"
desc = "A block of stone used to sharpen things."
w_class = WEIGHT_CLASS_SMALL
- usesound = 'sound/items/Screwdriver.ogg'
+ usesound = 'sound/items/screwdriver.ogg'
var/used = 0
var/increment = 4
var/max = 30
diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
index da2bb6276c5..acedb317bb3 100644
--- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
+++ b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm
@@ -48,7 +48,7 @@
else
src.hitstaken++
if(src.hitstaken == 4)
- playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
+ playsound(user, 'sound/effects/glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
src.smashed = 1
src.locked = 0
src.localopened = 1
diff --git a/code/game/objects/structures/depot.dm b/code/game/objects/structures/depot.dm
index ac647e0a80d..b286749f908 100644
--- a/code/game/objects/structures/depot.dm
+++ b/code/game/objects/structures/depot.dm
@@ -64,7 +64,7 @@
depotarea.activate_self_destruct("Fusion reactor cracked open. Core loose!", TRUE)
var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src))
if(containment_failure)
- playsound(loc, 'sound/machines/Alarm.ogg', 100, 0, 0)
+ playsound(loc, 'sound/machines/alarm.ogg', 100, 0, 0)
O.deliberate = TRUE
O.max_cycles = 6
if(!skip_qdel)
diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm
index 98d17d71be9..6851cd3cfc5 100644
--- a/code/game/objects/structures/false_walls.dm
+++ b/code/game/objects/structures/false_walls.dm
@@ -136,7 +136,7 @@
var/P = text2path("/obj/item/stack/sheet/mineral/[mineral]")
new P(loc)
new P(loc)
- playsound(src, 'sound/items/Welder.ogg', 100, 1)
+ playsound(src, 'sound/items/welder.ogg', 100, 1)
qdel(src)
/*
@@ -243,7 +243,7 @@
..()
/obj/structure/falsewall/plasma/proc/burnbabyburn(user)
- playsound(src, 'sound/items/Welder.ogg', 100, 1)
+ playsound(src, 'sound/items/welder.ogg', 100, 1)
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 400)
new /obj/structure/girder/displaced(loc)
qdel(src)
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index 22b796c4c20..8d3e178fe58 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -272,7 +272,7 @@
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
- playsound(loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
+ playsound(loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
diff --git a/code/game/objects/structures/guillotine.dm b/code/game/objects/structures/guillotine.dm
index 32b2bfcce40..30429e2ca2c 100644
--- a/code/game/objects/structures/guillotine.dm
+++ b/code/game/objects/structures/guillotine.dm
@@ -162,7 +162,7 @@
user.visible_message("[user] sharpens the large blade of the guillotine.",
"You sharpen the large blade of the guillotine.")
blade_sharpness += 1
- playsound(src, 'sound/items/Screwdriver.ogg', 100, 1)
+ playsound(src, 'sound/items/screwdriver.ogg', 100, 1)
return
else
blade_status = GUILLOTINE_BLADE_RAISED
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index 968fcef2fd5..3001b52f399 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -27,7 +27,7 @@
"The tray contains a body that might be responsive."
)
anchored = 1.0
- var/open_sound = 'sound/items/Deconstruct.ogg'
+ var/open_sound = 'sound/items/deconstruct.ogg'
/obj/structure/morgue/Initialize()
. = ..()
@@ -248,7 +248,7 @@
var/cremating = 0
var/id = 1
var/locked = 0
- var/open_sound = 'sound/items/Deconstruct.ogg'
+ var/open_sound = 'sound/items/deconstruct.ogg'
/obj/structure/crematorium/proc/update()
if(connected)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 25314db064c..cf87454a97c 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -218,7 +218,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
playsound(src, WT.usesound, 40, 1)
if(do_after(user, 40*I.toolspeed, target = src))
obj_integrity = max_integrity
- playsound(src, 'sound/items/Welder2.ogg', 50, 1)
+ playsound(src, 'sound/items/welder2.ogg', 50, 1)
update_nearby_icons()
to_chat(user, "You repair [src].")
else
@@ -292,7 +292,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
if(do_after(user, decon_speed*I.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored)))
var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount)
G.add_fingerprint(user)
- playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
+ playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "You successfully disassemble [src].")
qdel(src)
return
@@ -335,7 +335,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
- playsound(src, 'sound/items/Welder.ogg', 100, 1)
+ playsound(src, 'sound/items/welder.ogg', 100, 1)
/obj/structure/window/deconstruct(disassembled = TRUE)
if(QDELETED(src))
diff --git a/code/game/sound.dm b/code/game/sound.dm
index 8cd08046307..9e0a28493bd 100644
--- a/code/game/sound.dm
+++ b/code/game/sound.dm
@@ -113,9 +113,9 @@
if(istext(soundin))
switch(soundin)
if("shatter")
- soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg')
+ soundin = pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg')
if("explosion")
- soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg')
+ soundin = pick('sound/effects/explosion1.ogg','sound/effects/explosion2.ogg')
if("sparks")
soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg')
if("rustle")
diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm
index c6de130c81a..22a74ceed46 100644
--- a/code/game/turfs/simulated/floor/plating.dm
+++ b/code/game/turfs/simulated/floor/plating.dm
@@ -51,7 +51,7 @@
if(!W.use(1))
return
ChangeTurf(W.turf_type)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
else
to_chat(user, "This section is too damaged to support a tile! Use a welder to fix the damage.")
return 1
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 8d0b66fea3b..4c855ac1f15 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -127,7 +127,7 @@
if(devastated)
devastate_wall()
else
- playsound(src, 'sound/items/Welder.ogg', 100, 1)
+ playsound(src, 'sound/items/welder.ogg', 100, 1)
var/newgirder = break_wall()
if(newgirder) //maybe we don't /want/ a girder!
transfer_fingerprints_to(newgirder)
@@ -269,7 +269,7 @@
return
to_chat(user, "You push the wall but nothing happens!")
- playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 25, 1)
add_fingerprint(user)
return ..()
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 58911d952b4..42f19fb2f7f 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -19,7 +19,7 @@
if(!istype(src, /turf/space/transit))
icon_state = SPACE_ICON_STATE
if(update_starlight() && is_station_level(z))
- // before you ask: Yes, this is fucking stupid, but looping through turf/space in world is how you make the server freeze
+ // before you ask: Yes, this is fucking stupid, but looping through turf/space in world is how you make the server freeze
// so I don't see a better way of doing this
LAZYADD(GLOB.station_level_space_turfs, src)
@@ -61,7 +61,7 @@
if(L)
if(R.use(1))
to_chat(user, "You begin constructing catwalk...")
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
qdel(L)
ChangeTurf(/turf/simulated/floor/plating/airless/catwalk)
else
@@ -69,7 +69,7 @@
return
if(R.use(1))
to_chat(user, "Constructing support lattice...")
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice()
else
to_chat(user, "You need one rod to build a lattice.")
@@ -81,7 +81,7 @@
var/obj/item/stack/tile/plasteel/S = C
if(S.use(1))
qdel(L)
- playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "You build a floor.")
ChangeTurf(/turf/simulated/floor/plating)
else
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 6422156e55b..5130f6ff2c1 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -988,7 +988,7 @@ var/list/admin_verbs_ticket = list(
to_chat(T, "Man up and deal with it.")
to_chat(T, "Move on.")
- T << 'sound/voice/ManUp1.ogg'
+ T << 'sound/voice/manup1.ogg'
log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.")
message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.")
@@ -1006,7 +1006,7 @@ var/list/admin_verbs_ticket = list(
if(confirm == "Yes")
for(var/mob/T as mob in GLOB.mob_list)
to_chat(T, "
Man up.
Deal with it.
Move on.
")
- T << 'sound/voice/ManUp1.ogg'
+ T << 'sound/voice/manup1.ogg'
log_admin("[key_name(usr)] told everyone to man up and deal with it.")
message_admins("[key_name_admin(usr)] told everyone to man up and deal with it.")
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 5c6bf7038a1..5dbaf81bf6b 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -1890,7 +1890,7 @@
switch(punishment)
if("Lightning bolt")
M.electrocute_act(5, "Lightning Bolt", safety=1)
- playsound(get_turf(M), 'sound/magic/LightningShock.ogg', 50, 1, -1)
+ playsound(get_turf(M), 'sound/magic/lightningshock.ogg', 50, 1, -1)
M.adjustFireLoss(75)
M.Weaken(5)
to_chat(M, "The gods have punished you for your sins!")
diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm
index 6273c9207e6..c2260a051eb 100644
--- a/code/modules/admin/verbs/onlyone.dm
+++ b/code/modules/admin/verbs/onlyone.dm
@@ -55,7 +55,7 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only one.")
nologevent = 1
- world << sound('sound/music/THUNDERDOME.ogg')
+ world << sound('sound/music/thunderdome.ogg')
/client/proc/only_me()
if(!ticker)
@@ -101,4 +101,4 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ME! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only me.")
nologevent = 1
- world << sound('sound/music/THUNDERDOME.ogg')
+ world << sound('sound/music/thunderdome.ogg')
diff --git a/code/modules/antagonists/_common/antag_spawner.dm b/code/modules/antagonists/_common/antag_spawner.dm
index 48f4df4a35c..d8851cb0cb8 100644
--- a/code/modules/antagonists/_common/antag_spawner.dm
+++ b/code/modules/antagonists/_common/antag_spawner.dm
@@ -98,7 +98,7 @@
spawn_antag(C, get_turf(src.loc), initial(demon_type.name), user)
to_chat(user, "[shatter_msg]")
to_chat(user, "[veil_msg]")
- playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
+ playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
qdel(src)
else
used = FALSE
diff --git a/code/modules/arcade/claw_game.dm b/code/modules/arcade/claw_game.dm
index af8f3c6e921..7339b31dc77 100644
--- a/code/modules/arcade/claw_game.dm
+++ b/code/modules/arcade/claw_game.dm
@@ -57,7 +57,7 @@
else
atom_say("WINNER!")
new /obj/item/toy/prizeball(get_turf(src))
- playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
+ playsound(src.loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
addtimer(CALLBACK(src, .update_icon), 10)
/obj/machinery/arcade/claw/start_play(mob/user as mob)
diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm
index dc09ca1ef5b..a5dfb44aae2 100644
--- a/code/modules/assembly/assembly.dm
+++ b/code/modules/assembly/assembly.dm
@@ -11,7 +11,7 @@
throw_range = 10
origin_tech = "magnets=1;engineering=1"
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
var/bomb_name = "bomb" // used for naming bombs / mines
diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm
index 219fc5ecdbb..5414b56351a 100644
--- a/code/modules/awaymissions/corpse.dm
+++ b/code/modules/awaymissions/corpse.dm
@@ -242,7 +242,7 @@
/obj/effect/mob_spawn/human/alive
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
death = FALSE
roundstart = FALSE //you could use these for alive fake humans on roundstart but this is more common scenario
@@ -256,7 +256,7 @@
mob_type = /mob/living/simple_animal/mouse
death = FALSE
roundstart = FALSE
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Squeak!"
@@ -267,7 +267,7 @@
death = FALSE
roundstart = FALSE
mob_gender = FEMALE
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "Moo!"
@@ -306,7 +306,7 @@
roundstart = FALSE
random = TRUE
name = "sleeper"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a space doctor!"
assignedrole = "Space Doctor"
@@ -437,7 +437,7 @@
roundstart = FALSE
random = TRUE
name = "bartender sleeper"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a space bartender! Time to mix drinks and change lives."
assignedrole = "Space Bartender"
@@ -461,7 +461,7 @@
random = TRUE
mob_name = "Beach Bum"
name = "beach bum sleeper"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
flavour_text = "You are a beach bum!"
assignedrole = "Beach Bum"
diff --git a/code/modules/awaymissions/mission_code/ruins/oldstation.dm b/code/modules/awaymissions/mission_code/ruins/oldstation.dm
index d1f30fd6c4e..1a68a990705 100644
--- a/code/modules/awaymissions/mission_code/ruins/oldstation.dm
+++ b/code/modules/awaymissions/mission_code/ruins/oldstation.dm
@@ -369,7 +369,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a security officer"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -394,7 +394,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a medical uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a medical doctor"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -419,7 +419,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "an engineer"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -444,7 +444,7 @@
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
mob_name = "a scientist"
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
@@ -467,7 +467,7 @@
/obj/structure/showcase/machinery/oldpod
name = "damaged cryogenic pod"
desc = "A damaged cryogenic pod long since lost to time, including its former occupant..."
- icon = 'icons/obj/Cryogenic2.dmi'
+ icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
/obj/structure/showcase/machinery/oldpod/used
diff --git a/code/modules/awaymissions/mission_code/spacehotel.dm b/code/modules/awaymissions/mission_code/spacehotel.dm
index 00609b7a218..0328dea5b53 100644
--- a/code/modules/awaymissions/mission_code/spacehotel.dm
+++ b/code/modules/awaymissions/mission_code/spacehotel.dm
@@ -89,12 +89,12 @@
// The door to a hotel room, but also metadata for the room itself
/obj/machinery/door/unpowered/hotel_door
name = "Room Door"
- icon = 'icons/obj/doors/Doorsand.dmi'
+ icon = 'icons/obj/doors/doorsand.dmi'
icon_state = "door_closed"
autoclose = 1
var/doorOpen = 'sound/machines/airlock_open.ogg'
var/doorClose = 'sound/machines/airlock_close.ogg'
- var/doorDeni = 'sound/machines/DeniedBeep.ogg'
+ var/doorDeni = 'sound/machines/deniedbeep.ogg'
var/id // the room number, eg 101
var/obj/item/card/hotel_card/card// room's key card
var/mob/living/occupant = null // the current room occupant
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index cbe1b1c1e62..35b4b6a75e0 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -103,7 +103,7 @@
actions_types = list(/datum/action/item_action/toggle_helmet_light)
can_toggle = 1
toggle_cooldown = 20
- active_sound = 'sound/items/WEEOO1.ogg'
+ active_sound = 'sound/items/weeoo1.ogg'
/obj/item/clothing/head/helmet/justice/escape
name = "alarm helmet"
@@ -173,7 +173,7 @@
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
can_toggle = 1
toggle_cooldown = 20
- toggle_sound = 'sound/items/ZippoClose.ogg'
+ toggle_sound = 'sound/items/zippoclose.ogg'
obj/item/clothing/head/helmet/redtaghelm
name = "red laser tag helmet"
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index d65dbaebcb4..c81814cd6ab 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -644,7 +644,7 @@
/obj/item/clothing/suit/space/hardsuit/shielded/process()
if(world.time > recharge_cooldown && current_charges < max_charges)
current_charges = Clamp((current_charges + recharge_rate), 0, max_charges)
- playsound(loc, 'sound/magic/Charge.ogg', 50, 1)
+ playsound(loc, 'sound/magic/charge.ogg', 50, 1)
if(current_charges == max_charges)
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
processing_objects.Remove(src)
diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm
index b187ea2f053..dd0d972a5e6 100644
--- a/code/modules/customitems/item_defines.dm
+++ b/code/modules/customitems/item_defines.dm
@@ -27,7 +27,7 @@
var/tattoo_g = 1
var/tattoo_b = 1
toolspeed = 1
- usesound = 'sound/items/Welder2.ogg'
+ usesound = 'sound/items/welder2.ogg'
/obj/item/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob)
if(user.a_intent == INTENT_HARM)
@@ -550,7 +550,7 @@
sallet.add_fingerprint(H)
target.transfer_fingerprints_to(sallet)
- playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
+ playsound(src.loc, 'sound/items/screwdriver.ogg', 50, 1)
to_chat(user, "You modify [target] with [src].")
H.update_inv_head()
qdel(target)
diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm
index 4b822dd718e..72aa0d2db5d 100644
--- a/code/modules/events/radiation_storm.dm
+++ b/code/modules/events/radiation_storm.dm
@@ -4,7 +4,7 @@
announceWhen = 1
/datum/event/radiation_storm/announce()
- priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg')
+ priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg')
//sound not longer matches the text, but an audible warning is probably good
/datum/event/radiation_storm/start()
diff --git a/code/modules/fish/fishtank.dm b/code/modules/fish/fishtank.dm
index be11094bc6b..33acde9861d 100644
--- a/code/modules/fish/fishtank.dm
+++ b/code/modules/fish/fishtank.dm
@@ -547,7 +547,7 @@
else
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
if(BURN)
- playsound(src, 'sound/items/Welder.ogg', 100, 1)
+ playsound(src, 'sound/items/welder.ogg', 100, 1)
/obj/machinery/fishtank/deconstruct(disassembled = TRUE)
if(QDELETED(src))
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index 9800b5df50b..7dcb5301d43 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -357,7 +357,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
switch(rand(1,5))
if(1) //Laser fight
for(var/i in 0 to hits)
- target.playsound_local(null, 'sound/weapons/Laser.ogg', 25, 1)
+ target.playsound_local(null, 'sound/weapons/laser.ogg', 25, 1)
if(prob(75))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, null, 'sound/weapons/sear.ogg', 25, 1), rand(10,20))
else
@@ -506,7 +506,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
A.override = 1
if(target.client)
to_chat(target, "...wabbajack...wabbajack...")
- target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1)
+ target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1)
delusion = A
target.client.images |= A
sleep(duration)
@@ -698,13 +698,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
doors += I
if(target.client)
target.client.images |= I
- target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3)
+ target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3)
sleep(rand(6,12))
sleep(100)
for(var/image/B in doors)
if(target.client)
target.client.images.Remove(B)
- target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3)
+ target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3)
sleep(rand(6,12))
qdel(src)
@@ -797,22 +797,22 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1)
if(2)
if(prob(50))
- playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1)
+ playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
else
- playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1)
+ playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
if(3)
playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
if(4)
- playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1)
+ playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
if(5)
playsound_local(null, 'sound/weapons/ring.ogg', 35)
for(var/i in 0 to 2)
sleep(15)
playsound_local(null, 'sound/weapons/ring.ogg', 35)
if(6)
- playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1)
+ playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1)
if(7)
- playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0)
+ playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
if(8)
playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
if(9)
@@ -825,14 +825,14 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50)
if(11)
//Same as above, but with tasers.
- playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1)
+ playsound_local(null, 'sound/weapons/taser.ogg', 25, 1)
var/timer_pause = rand(10,30)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/Taser.ogg', 25, 1), timer_pause)
+ addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, 'sound/weapons/taser.ogg', 25, 1), timer_pause)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound_local, null, sound(get_sfx("bodyfall"), 25), 25, 1), timer_pause+rand(5,10))
//Rare audio
if(12)
//These sounds are (mostly) taken from Hidden: Source
- var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
+ var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
@@ -845,13 +845,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
to_chat(src, "
The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.
")
playsound_local(null, 'sound/AI/shuttledock.ogg', 100)
if(15)
- playsound_local(null, 'sound/items/Welder.ogg', 15, 1)
+ playsound_local(null, 'sound/items/welder.ogg', 15, 1)
sleep(105)
- playsound_local(null, 'sound/items/Welder2.ogg', 15, 1)
+ playsound_local(null, 'sound/items/welder2.ogg', 15, 1)
sleep(15)
- playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1)
+ playsound_local(null, 'sound/items/ratchet.ogg', 15, 1)
if(16)
- playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1)
+ playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1)
sleep(rand(10,30))
for(var/i in 0 to rand(1,3))
playsound_local(null, 'sound/weapons/empty.ogg', 15, 1)
@@ -993,7 +993,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER)
if(4)
halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01)
-
+
if(client)
client.images += halimage
sleep(rand(40,60)) //Only seen for a brief moment.
diff --git a/code/modules/food_and_drinks/drinks/drinks/cans.dm b/code/modules/food_and_drinks/drinks/drinks/cans.dm
index 979acf473fd..554c5deddc2 100644
--- a/code/modules/food_and_drinks/drinks/drinks/cans.dm
+++ b/code/modules/food_and_drinks/drinks/drinks/cans.dm
@@ -21,7 +21,7 @@
crushed_can.is_glass = is_glass
crushed_can.is_plastic = is_plastic
if(is_glass)
- playsound(user.loc, 'sound/effects/Glassbr3.ogg', rand(10, 50), 1)
+ playsound(user.loc, 'sound/effects/glassbr3.ogg', rand(10, 50), 1)
crushed_can.name = "broken bottle"
else
playsound(user.loc, 'sound/weapons/pierce.ogg', rand(10, 50), 1)
diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm
index c8e95409947..42b616990c6 100644
--- a/code/modules/mining/equipment_locker.dm
+++ b/code/modules/mining/equipment_locker.dm
@@ -1105,7 +1105,7 @@
var/def_check = L.getarmor(type = "bomb")
if(backstab == FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR || backstab == FACING_SAME_DIR)
L.apply_damage(80, BRUTE, blocked = def_check)
- playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
+ playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
diff --git a/code/modules/mining/lavaland/loot/ashdragon_loot.dm b/code/modules/mining/lavaland/loot/ashdragon_loot.dm
index 130e425d559..f657fa6ec5f 100644
--- a/code/modules/mining/lavaland/loot/ashdragon_loot.dm
+++ b/code/modules/mining/lavaland/loot/ashdragon_loot.dm
@@ -209,7 +209,7 @@
user.visible_message("[user] turns \the [T] into [reset_string]!")
T.ChangeTurf(reset_turf_type)
timer = world.time + reset_cooldown
- playsound(T,'sound/magic/Fireball.ogg', 200, 1)
+ playsound(T,'sound/magic/fireball.ogg', 200, 1)
/obj/effect/temp_visual/lavastaff
icon_state = "lavastaff_warn"
diff --git a/code/modules/mining/lavaland/loot/bubblegum_loot.dm b/code/modules/mining/lavaland/loot/bubblegum_loot.dm
index cecfdcf8478..bb0031ea77d 100644
--- a/code/modules/mining/lavaland/loot/bubblegum_loot.dm
+++ b/code/modules/mining/lavaland/loot/bubblegum_loot.dm
@@ -11,9 +11,9 @@
new /obj/item/blood_contract(src)
if(3)
new /obj/item/gun/magic/staff/spellblade(src)
-
+
// Mayhem
-
+
/obj/item/mayhem
name = "mayhem in a bottle"
desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
@@ -26,9 +26,9 @@
var/obj/effect/mine/pickup/bloodbath/B = new(H)
B.mineEffect(H)
to_chat(user, "You shatter the bottle!")
- playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
+ playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
qdel(src)
-
+
// Blood Contract
/obj/item/blood_contract
@@ -42,7 +42,7 @@
/obj/item/blood_contract/attack_self(mob/user)
if(used)
return
-
+
used = TRUE
var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in GLOB.player_list
diff --git a/code/modules/mining/lavaland/loot/colossus_loot.dm b/code/modules/mining/lavaland/loot/colossus_loot.dm
index 78dcbca2cf4..311d7387614 100644
--- a/code/modules/mining/lavaland/loot/colossus_loot.dm
+++ b/code/modules/mining/lavaland/loot/colossus_loot.dm
@@ -377,7 +377,7 @@
/obj/machinery/anomalous_crystal/refresher //Deletes and recreates a copy of the item, "refreshing" it.
activation_method = "touch"
cooldown_add = 50
- activation_sound = 'sound/magic/TIMEPARADOX2.ogg'
+ activation_sound = 'sound/magic/timeparadox2.ogg'
var/list/banned_items_typecache = list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook)
/obj/machinery/anomalous_crystal/refresher/New()
diff --git a/code/modules/mining/lavaland/loot/hierophant_loot.dm b/code/modules/mining/lavaland/loot/hierophant_loot.dm
index 1d66d59d316..23e894746d2 100644
--- a/code/modules/mining/lavaland/loot/hierophant_loot.dm
+++ b/code/modules/mining/lavaland/loot/hierophant_loot.dm
@@ -62,7 +62,7 @@
timer = world.time + 51
if(do_after(user, 50, target = user))
var/turf/T = get_turf(user)
- playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
+ playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
rune = H
@@ -96,7 +96,7 @@
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
- //playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
+ //playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord
diff --git a/code/modules/mining/lavaland/loot/tendril_loot.dm b/code/modules/mining/lavaland/loot/tendril_loot.dm
index a80c2ae6c18..878a3951202 100644
--- a/code/modules/mining/lavaland/loot/tendril_loot.dm
+++ b/code/modules/mining/lavaland/loot/tendril_loot.dm
@@ -171,7 +171,7 @@
/obj/item/ship_in_a_bottle/attack_self(mob/user)
to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
- playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
+ playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
new /obj/vehicle/lavaboat/dragon(get_turf(src))
qdel(src)
diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm
index 68ce8a4b45c..cf8b897104c 100644
--- a/code/modules/mining/minebot.dm
+++ b/code/modules/mining/minebot.dm
@@ -111,7 +111,7 @@
var/pressure = environment.return_pressure()
if(pressure > 50)
K.name = "weakened [K.name]"
-
+
K.damage *= K.pressure_decrease
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm
index 7943566dffa..3e1c874a067 100644
--- a/code/modules/mob/living/carbon/human/emote.dm
+++ b/code/modules/mob/living/carbon/human/emote.dm
@@ -172,7 +172,7 @@
var/M = handle_emote_param(param)
message = "[src] [M ? "drones at [M]" : "rumbles"]."
- playsound(loc, 'sound/voice/DraskTalk.ogg', 50, 0)
+ playsound(loc, 'sound/voice/drasktalk.ogg', 50, 0)
m_type = 2
if("squish", "squishes")
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index bdf94093a3f..bcff3030376 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -473,7 +473,7 @@ emp_act
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
update |= affecting.receive_damage(0, rand(M.force/2, M.force))
- playsound(src, 'sound/items/Welder.ogg', 50, 1)
+ playsound(src, 'sound/items/welder.ogg', 50, 1)
if("tox")
M.mech_toxin_damage(src)
else
diff --git a/code/modules/mob/living/carbon/human/species/drask.dm b/code/modules/mob/living/carbon/human/species/drask.dm
index ca008ce10a8..16f0273df1b 100644
--- a/code/modules/mob/living/carbon/human/species/drask.dm
+++ b/code/modules/mob/living/carbon/human/species/drask.dm
@@ -6,14 +6,14 @@
language = "Orluum"
eyes = "drask_eyes_s"
- speech_sounds = list('sound/voice/DraskTalk.ogg')
+ speech_sounds = list('sound/voice/drasktalk.ogg')
speech_chance = 20
- male_scream_sound = 'sound/voice/DraskTalk2.ogg'
- female_scream_sound = 'sound/voice/DraskTalk2.ogg'
- male_cough_sounds = 'sound/voice/DraskCough.ogg'
- female_cough_sounds = 'sound/voice/DraskCough.ogg'
- male_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
- female_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
+ male_scream_sound = 'sound/voice/drasktalk2.ogg'
+ female_scream_sound = 'sound/voice/drasktalk2.ogg'
+ male_cough_sounds = 'sound/voice/draskcough.ogg'
+ female_cough_sounds = 'sound/voice/draskcough.ogg'
+ male_sneeze_sound = 'sound/voice/drasksneeze.ogg'
+ female_sneeze_sound = 'sound/voice/drasksneeze.ogg'
burn_mod = 2
//exotic_blood = "cryoxadone"
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index cfb16c0f04a..3bb48d1d265 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -226,7 +226,7 @@
return TRUE
A.visible_message("[src] points [hand_item] at [A]!",
"[src] points [hand_item] at you!")
- A << 'sound/weapons/TargetOn.ogg'
+ A << 'sound/weapons/targeton.ogg'
return TRUE
visible_message("[src] points to [A]")
return TRUE
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index cfe35b58983..f65faaba70d 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -117,7 +117,7 @@
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
take_overall_damage(0, rand(M.force/2, M.force))
- playsound(src, 'sound/items/Welder.ogg', 50, 1)
+ playsound(src, 'sound/items/welder.ogg', 50, 1)
if("tox")
M.mech_toxin_damage(src)
else
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 239fec3b246..8c7d2ea64b2 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -36,7 +36,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai
name = "AI"
- icon = 'icons/mob/AI.dmi'//
+ icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
move_resist = MOVE_FORCE_VERY_STRONG
density = 1
@@ -143,7 +143,7 @@ var/list/ai_verbs_default = list(
density = 1
loc = loc
- holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
+ holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
proc_holder_list = new()
@@ -379,7 +379,7 @@ var/list/ai_verbs_default = list(
//if(icon_state == initial(icon_state))
var/icontype = ""
icontype = input("Select an icon!", "AI", null, null) in display_choices
- icon = 'icons/mob/AI.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
+ icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
switch(icontype)
if("Custom")
icon = 'icons/mob/custom_synthetic/custom-synthetic.dmi' //set this here so we can use the custom_sprite
@@ -1007,13 +1007,13 @@ var/list/ai_verbs_default = list(
qdel(holo_icon)
switch(input)
if("default")
- holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
+ holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
if("floating face")
- holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo2"))
+ holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo2"))
if("xeno queen")
- holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo3"))
+ holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo3"))
if("eldritch")
- holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo4"))
+ holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo4"))
if("ancient machine")
holo_icon = getHologramIcon(icon('icons/mob/ancient_machine.dmi', "ancient_machine"))
if("custom")
@@ -1022,7 +1022,7 @@ var/list/ai_verbs_default = list(
else if("[ckey]-ai-holo" in icon_states('icons/mob/custom_synthetic/custom-synthetic64.dmi'))
holo_icon = getHologramIcon(icon('icons/mob/custom_synthetic/custom-synthetic64.dmi', "[ckey]-ai-holo"))
else
- holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
+ holo_icon = getHologramIcon(icon('icons/mob/ai.dmi',"holo1"))
return
diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm
index 98d010b878c..7344c6469c4 100644
--- a/code/modules/mob/living/silicon/ai/freelook/eye.dm
+++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm
@@ -6,7 +6,7 @@
/mob/camera/aiEye
name = "Inactive AI Eye"
- icon = 'icons/mob/AI.dmi' //Allows ghosts to see what the AI is looking at.
+ icon = 'icons/mob/ai.dmi' //Allows ghosts to see what the AI is looking at.
icon_state = "eye"
alpha = 127
invisibility = SEE_INVISIBLE_OBSERVER
diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm
index 916d77992bf..de6c372acfb 100644
--- a/code/modules/mob/living/silicon/decoy/decoy.dm
+++ b/code/modules/mob/living/silicon/decoy/decoy.dm
@@ -1,13 +1,13 @@
/mob/living/silicon/decoy
name = "AI"
- icon = 'icons/mob/AI.dmi'//
+ icon = 'icons/mob/ai.dmi'//
icon_state = "ai"
anchored = 1 // -- TLE
canmove = 0
a_intent = INTENT_HARM // This is apparently the only thing that stops other mobs walking through them as if they were thin air.
/mob/living/silicon/decoy/New()
- src.icon = 'icons/mob/AI.dmi'
+ src.icon = 'icons/mob/ai.dmi'
src.icon_state = "ai"
src.anchored = 1
src.canmove = 0
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index 13a3de8276d..50cd0a26c3b 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -41,7 +41,7 @@
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
- var/shoot_sound = 'sound/weapons/Taser.ogg'
+ var/shoot_sound = 'sound/weapons/taser.ogg'
/mob/living/simple_animal/bot/ed209/New(loc, created_name, created_lasercolor)
@@ -357,7 +357,7 @@
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
- playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0)
+ playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0)
visible_message("[src] points at [C.name]!")
mode = BOT_HUNT
spawn(0)
@@ -416,7 +416,7 @@
..()
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
- shoot_sound = 'sound/weapons/Laser.ogg'
+ shoot_sound = 'sound/weapons/laser.ogg'
if(emagged == 2)
if(lasercolor)
projectile = /obj/item/projectile/beam/disabler
@@ -424,7 +424,7 @@
projectile = /obj/item/projectile/beam
else
if(!lasercolor)
- shoot_sound = 'sound/weapons/Taser.ogg'
+ shoot_sound = 'sound/weapons/taser.ogg'
projectile = /obj/item/projectile/energy/electrode
else if(lasercolor == "b")
projectile = /obj/item/projectile/beam/lasertag/bluetag
diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm
index b9d65c6a14f..9695cacccd8 100644
--- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm
@@ -80,7 +80,7 @@
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("The [src] warps in!")
- playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
+ playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
/mob/living/simple_animal/hostile/hivebot/tele/warpbots()
icon_state = "def_radar"
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
index efeec62ae96..36e29b8dfaf 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
@@ -128,7 +128,7 @@ Difficulty: Medium
/obj/effect/temp_visual/target/proc/fall()
var/turf/T = get_turf(src)
- playsound(T,'sound/magic/Fireball.ogg', 200, 1)
+ playsound(T,'sound/magic/fireball.ogg', 200, 1)
new /obj/effect/temp_visual/fireball(T)
sleep(12)
explosion(T, 0, 0, 1, 0, 0, 0, 1)
@@ -164,7 +164,7 @@ Difficulty: Medium
new /obj/effect/temp_visual/target(turf)
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
- playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
+ playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
for(var/d in cardinal)
spawn(0)
diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
index 39215985963..cf16c118777 100644
--- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
+++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
@@ -69,7 +69,7 @@ Difficulty: Hard
medal_type = MEDAL_PREFIX
score_type = BIRD_SCORE
del_on_death = TRUE
- death_sound = 'sound/magic/Repulse.ogg'
+ death_sound = 'sound/magic/repulse.ogg'
/mob/living/simple_animal/hostile/megafauna/hierophant/New()
..()
@@ -342,7 +342,7 @@ Difficulty: Hard
new /obj/effect/temp_visual/hierophant/telegraph(T, src)
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
playsound(T,'sound/magic/blink.ogg', 200, 1)
- //playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
+ //playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
blinking = TRUE
@@ -520,7 +520,7 @@ Difficulty: Hard
var/turf/T = get_turf(src)
if(!T)
return
- playsound(T,'sound/magic/Blind.ogg', 125, 1, -5) //make a sound
+ playsound(T,'sound/magic/blind.ogg', 125, 1, -5) //make a sound
sleep(6) //wait a little
bursting = TRUE
do_damage(T) //do damage and mark us as bursting
@@ -572,7 +572,7 @@ Difficulty: Hard
to_chat(user, "You start removing your hierophant rune...")
H.timer = world.time + 51
if(do_after(user, 50, target = src))
- playsound(src,'sound/magic/Blind.ogg', 200, 1, -4)
+ playsound(src,'sound/magic/blind.ogg', 200, 1, -4)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user)
to_chat(user, "You touch the rune with the staff, dispelling it!")
H.rune = null
diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm
index cab8dc8fcde..108daa031df 100644
--- a/code/modules/mob/living/simple_animal/hostile/pirate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm
@@ -34,7 +34,7 @@
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
- projectilesound = 'sound/weapons/Laser.ogg'
+ projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
diff --git a/code/modules/mob/living/simple_animal/tribbles.dm b/code/modules/mob/living/simple_animal/tribbles.dm
index 0f10a9ad382..56085bb1cc5 100644
--- a/code/modules/mob/living/simple_animal/tribbles.dm
+++ b/code/modules/mob/living/simple_animal/tribbles.dm
@@ -176,7 +176,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
playsound(src, "shatter", 70, 1)
Break()
else
- playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
+ playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
return
/obj/structure/tribble_cage/update_icon()
diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm
index 4eae122346d..c7ca781c04e 100644
--- a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm
+++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm
@@ -4,7 +4,7 @@
icon_state = "shuriken"
item_state = null
icon = 'icons/obj/ninjaobjects.dmi'
- fire_sound = 'sound/weapons/Genhit.ogg'
+ fire_sound = 'sound/weapons/genhit.ogg'
cell_type = "/obj/item/stock_parts/cell/infinite"
projectile_type = "/obj/item/projectile/energy/shuriken"
charge_cost = 0
diff --git a/code/modules/paperwork/frames.dm b/code/modules/paperwork/frames.dm
index cbffb1cd117..3aa4cc3d148 100644
--- a/code/modules/paperwork/frames.dm
+++ b/code/modules/paperwork/frames.dm
@@ -3,7 +3,7 @@
desc = "Its patented design allows it to be folded larger or smaller to accommodate standard paper, photo, and poster, and canvas sizes."
icon = 'icons/obj/bureaucracy.dmi'
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
var/icon_base
var/obj/displayed
diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm
index 688bffa8ebc..af28e221eb8 100644
--- a/code/modules/paperwork/photography.dm
+++ b/code/modules/paperwork/photography.dm
@@ -560,7 +560,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
///hauntings, like hallucinations but more spooky
/obj/item/camera/proc/handle_haunt(mob/user as mob)
- var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
+ var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index dbf30cd59b0..1f7af8e4204 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -130,7 +130,7 @@
origin_tech = "engineering=2;programming=1"
item_state = "electronic"
flags = CONDUCT
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
/obj/machinery/power/apc/connect_to_network()
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index d2720e28bd8..410b91bdf48 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -496,7 +496,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
slot_flags = SLOT_BELT
item_state = "coil"
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
/obj/item/stack/cable_coil/suicide_act(mob/user)
diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm
index c65f7d56158..3a453ffe10c 100644
--- a/code/modules/power/gravitygenerator.dm
+++ b/code/modules/power/gravitygenerator.dm
@@ -331,7 +331,7 @@ var/const/GRAV_NEEDS_WRENCH = 3
charge_count -= 2
if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
- playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1)
+ playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
updateDialog()
if(prob(25)) // To help stop "Your clothes feel warm" spam.
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index fcb0b12f0d3..36d91299d48 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -359,7 +359,7 @@
else
user.visible_message("[user.name] hits the light.")
- playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
+ playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
// attempt to stick weapon into light socket
else if(status == LIGHT_EMPTY)
@@ -536,7 +536,7 @@
if(!skip_sound_and_sparks)
if(status == LIGHT_OK || status == LIGHT_BURNED)
- playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
+ playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(on || overloaded)
do_sparks(3, 1, src)
status = LIGHT_BROKEN
@@ -719,7 +719,7 @@
status = LIGHT_BROKEN
force = 5
sharp = 1
- playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
+ playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
update()
/obj/item/light/suicide_act(mob/living/carbon/human/user)
diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm
index dfb8da3811d..c8aeacd900f 100644
--- a/code/modules/power/supermatter/supermatter.dm
+++ b/code/modules/power/supermatter/supermatter.dm
@@ -470,5 +470,5 @@
post_status("shuttle")
/obj/machinery/power/supermatter_shard/proc/supermatter_zap()
- playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
+ playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, max(1000,power * damage / explosion_point))
diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm
index aa25105cba6..efafd8909ea 100644
--- a/code/modules/power/tesla/coil.dm
+++ b/code/modules/power/tesla/coil.dm
@@ -64,7 +64,7 @@
var/power_produced = powernet ? power / power_loss : power
add_avail(power_produced*input_power_multiplier)
flick("coilhit", src)
- playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
+ playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
else
@@ -78,7 +78,7 @@
coeff = max(coeff, 10)
var/power = (powernet.avail/2)
draw_power(power)
- playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
+ playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 10, power/(coeff/2))
/obj/machinery/power/grounding_rod
diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm
index 8571c97d469..74cd356f18e 100644
--- a/code/modules/projectiles/ammunition/energy.dm
+++ b/code/modules/projectiles/ammunition/energy.dm
@@ -5,7 +5,7 @@
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = "energy"
- fire_sound = 'sound/weapons/Laser.ogg'
+ fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/laser
projectile_type = /obj/item/projectile/beam/laser
@@ -96,7 +96,7 @@
/obj/item/ammo_casing/energy/ion
projectile_type = /obj/item/projectile/ion
select_name = "ion"
- fire_sound = 'sound/weapons/IonRifle.ogg'
+ fire_sound = 'sound/weapons/ionrifle.ogg'
/obj/item/ammo_casing/energy/declone
projectile_type = /obj/item/projectile/energy/declone
@@ -106,7 +106,7 @@
/obj/item/ammo_casing/energy/mindflayer
projectile_type = /obj/item/projectile/beam/mindflayer
select_name = "MINDFUCK"
- fire_sound = 'sound/weapons/Laser.ogg'
+ fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/flora
fire_sound = 'sound/effects/stealthoff.ogg'
@@ -174,7 +174,7 @@
projectile_type = /obj/item/projectile/energy/bolt
select_name = "bolt"
e_cost = 500
- fire_sound = 'sound/weapons/Genhit.ogg'
+ fire_sound = 'sound/weapons/genhit.ogg'
/obj/item/ammo_casing/energy/bolt/large
projectile_type = /obj/item/projectile/energy/bolt/large
@@ -182,7 +182,7 @@
/obj/item/ammo_casing/energy/dart
projectile_type = /obj/item/projectile/energy/dart
- fire_sound = 'sound/weapons/Genhit.ogg'
+ fire_sound = 'sound/weapons/genhit.ogg'
e_cost = 500
select_name = "toxic dart"
diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
index 89acad55c7c..fa483903012 100644
--- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
+++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm
@@ -153,7 +153,7 @@
projectile_type = /obj/item/projectile/kinetic
select_name = "kinetic"
e_cost = 500
- fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap
+ fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap
/obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
..()
@@ -239,7 +239,7 @@
origin_tech = "programming=2;materials=2;magnets=4"
require_module = 1
module_type = /obj/item/robot_module/miner
- usesound = 'sound/items/Screwdriver.ogg'
+ usesound = 'sound/items/screwdriver.ogg'
var/denied_type = null
var/maximum_of_type = 1
var/cost = 30
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index c238c88a126..74ab90fcbc4 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -4,7 +4,7 @@
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
icon_state = "ionrifle"
item_state = null //so the human update icon uses the icon_state instead.
- fire_sound = 'sound/weapons/IonRifle.ogg'
+ fire_sound = 'sound/weapons/ionrifle.ogg'
origin_tech = "combat=4;magnets=4"
w_class = WEIGHT_CLASS_HUGE
flags = CONDUCT
@@ -148,8 +148,8 @@
modifystate = -1
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
- fire_sound = 'sound/weapons/Laser.ogg'
- usesound = 'sound/items/Welder.ogg'
+ fire_sound = 'sound/weapons/laser.ogg'
+ usesound = 'sound/items/welder.ogg'
toolspeed = 1
container_type = OPENCONTAINER
flags = CONDUCT
diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm
index 2622db695d6..560ecf44684 100644
--- a/code/modules/projectiles/guns/magic/staff.dm
+++ b/code/modules/projectiles/guns/magic/staff.dm
@@ -17,7 +17,7 @@
ammo_type = /obj/item/ammo_casing/magic/animate
icon_state = "staffofanimation"
item_state = "staffofanimation"
- fire_sound = 'sound/magic/Staff_animation.ogg'
+ fire_sound = 'sound/magic/staff_animation.ogg'
/obj/item/gun/magic/staff/healing
name = "staff of healing"
@@ -25,7 +25,7 @@
ammo_type = /obj/item/ammo_casing/magic/heal
icon_state = "staffofhealing"
item_state = "staffofhealing"
- fire_sound = 'sound/magic/Staff_Healing.ogg'
+ fire_sound = 'sound/magic/staff_healing.ogg'
/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
return
@@ -39,7 +39,7 @@
max_charges = 10
recharge_rate = 2
no_den_usage = 1
- fire_sound = 'sound/magic/Staff_Chaos.ogg'
+ fire_sound = 'sound/magic/staff_chaos.ogg'
/obj/item/gun/magic/staff/door
name = "staff of door creation"
@@ -50,7 +50,7 @@
max_charges = 10
recharge_rate = 2
no_den_usage = 1
- fire_sound = 'sound/magic/Staff_Door.ogg'
+ fire_sound = 'sound/magic/staff_door.ogg'
/obj/item/gun/magic/staff/slipping
name = "staff of slipping"
@@ -65,7 +65,7 @@
/obj/item/gun/magic/staff/slipping/honkmother
name = "staff of the honkmother"
desc = "An ancient artefact, sought after by clowns everywhere."
- fire_sound = 'sound/items/Airhorn.ogg'
+ fire_sound = 'sound/items/airhorn.ogg'
/obj/item/gun/magic/staff/focus
name = "mental focus"
@@ -78,7 +78,7 @@
/obj/item/gun/magic/staff/spellblade
name = "spellblade"
desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
- fire_sound = 'sound/magic/Fireball.ogg'
+ fire_sound = 'sound/magic/fireball.ogg'
ammo_type = /obj/item/ammo_casing/magic/spellblade
icon_state = "spellblade"
item_state = "spellblade"
diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm
index e00c6e16724..1a5ecc178d1 100644
--- a/code/modules/projectiles/guns/magic/wand.dm
+++ b/code/modules/projectiles/guns/magic/wand.dm
@@ -59,7 +59,7 @@
/obj/item/gun/magic/wand/death
name = "wand of death"
desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
- fire_sound = 'sound/magic/WandoDeath.ogg'
+ fire_sound = 'sound/magic/wandodeath.ogg'
ammo_type = /obj/item/ammo_casing/magic/death
icon_state = "deathwand"
max_charges = 3 //3, 2, 2, 1
@@ -80,7 +80,7 @@
name = "wand of resurrection"
desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
ammo_type = /obj/item/ammo_casing/magic/heal
- fire_sound = 'sound/magic/Staff_Healing.ogg'
+ fire_sound = 'sound/magic/staff_healing.ogg'
icon_state = "revivewand"
max_charges = 3 //3, 2, 2, 1
@@ -98,7 +98,7 @@
name = "wand of polymorph"
desc = "This wand is attuned to chaos and will radically alter the victim's form."
ammo_type = /obj/item/ammo_casing/magic/change
- fire_sound = 'sound/magic/Staff_Change.ogg'
+ fire_sound = 'sound/magic/staff_change.ogg'
icon_state = "polywand"
max_charges = 10 //10, 5, 5, 4
@@ -118,7 +118,7 @@
icon_state = "telewand"
max_charges = 10 //10, 5, 5, 4
no_den_usage = 1
- fire_sound = 'sound/magic/Wand_Teleport.ogg'
+ fire_sound = 'sound/magic/wand_teleport.ogg'
/obj/item/gun/magic/wand/teleport/zap_self(mob/living/user)
do_teleport(user, user, 10)
@@ -136,7 +136,7 @@
name = "wand of door creation"
desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
ammo_type = /obj/item/ammo_casing/magic/door
- fire_sound = 'sound/magic/Staff_Door.ogg'
+ fire_sound = 'sound/magic/staff_door.ogg'
icon_state = "doorwand"
max_charges = 20 //20, 10, 10, 7
@@ -152,7 +152,7 @@
/obj/item/gun/magic/wand/fireball
name = "wand of fireball"
desc = "This wand shoots scorching balls of fire that explode into destructive flames."
- fire_sound = 'sound/magic/Fireball.ogg'
+ fire_sound = 'sound/magic/fireball.ogg'
ammo_type = /obj/item/ammo_casing/magic/fireball
icon_state = "firewand"
max_charges = 8 //8, 4, 4, 3
diff --git a/code/modules/projectiles/guns/projectile/launchers.dm b/code/modules/projectiles/guns/projectile/launchers.dm
index fc66555c68e..ece4aba477c 100644
--- a/code/modules/projectiles/guns/projectile/launchers.dm
+++ b/code/modules/projectiles/guns/projectile/launchers.dm
@@ -34,7 +34,7 @@
name = "gyrojet pistol"
desc = "A prototype pistol designed to fire self propelled rockets."
icon_state = "gyropistol"
- fire_sound = 'sound/effects/Explosion1.ogg'
+ fire_sound = 'sound/effects/explosion1.ogg'
origin_tech = "combat=5"
mag_type = /obj/item/ammo_box/magazine/m75
burst_size = 1
diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm
index 85eb3b25c9f..fd2dbaa335e 100644
--- a/code/modules/projectiles/projectile/special.dm
+++ b/code/modules/projectiles/projectile/special.dm
@@ -311,7 +311,7 @@
/obj/item/projectile/ornament
name = "ornament"
icon_state = "ornament-1"
- hitsound = 'sound/effects/Glasshit.ogg'
+ hitsound = 'sound/effects/glasshit.ogg'
damage = 7
damage_type = BRUTE
diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm
index 9ad049c604b..654b1fe374a 100644
--- a/code/modules/research/xenobiology/xenobiology.dm
+++ b/code/modules/research/xenobiology/xenobiology.dm
@@ -492,7 +492,7 @@
/obj/effect/timestop/proc/timestop()
- playsound(get_turf(src), 'sound/magic/TIMEPARADOX2.ogg', 100, 1, -1)
+ playsound(get_turf(src), 'sound/magic/timeparadox2.ogg', 100, 1, -1)
for(var/i in 1 to duration-1)
for(var/A in orange (freezerange, loc))
if(isliving(A))
diff --git a/code/modules/shuttle/assault_pod.dm b/code/modules/shuttle/assault_pod.dm
index 5d190cad84d..0d2953017c8 100644
--- a/code/modules/shuttle/assault_pod.dm
+++ b/code/modules/shuttle/assault_pod.dm
@@ -13,7 +13,7 @@
/obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1)
..()
if(!istype(S1, /obj/docking_port/stationary/transit))
- playsound(get_turf(src.loc), 'sound/effects/Explosion1.ogg',50,1)
+ playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1)
diff --git a/code/modules/spacepods/equipment.dm b/code/modules/spacepods/equipment.dm
index a4195175338..e64087d5561 100644
--- a/code/modules/spacepods/equipment.dm
+++ b/code/modules/spacepods/equipment.dm
@@ -90,7 +90,7 @@
icon_state = "weapon_taser"
projectile_type = /obj/item/projectile/beam/disabler
shot_cost = 400
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
/obj/item/spacepod_equipment/weaponry/burst_taser
name = "burst taser system"
@@ -99,7 +99,7 @@
projectile_type = /obj/item/projectile/beam/disabler
shot_cost = 1200
shots_per = 3
- fire_sound = 'sound/weapons/Taser.ogg'
+ fire_sound = 'sound/weapons/taser.ogg'
fire_delay = 30
/obj/item/spacepod_equipment/weaponry/laser
@@ -108,7 +108,7 @@
icon_state = "weapon_laser"
projectile_type = /obj/item/projectile/beam
shot_cost = 600
- fire_sound = 'sound/weapons/Laser.ogg'
+ fire_sound = 'sound/weapons/laser.ogg'
// MINING LASERS
/obj/item/spacepod_equipment/weaponry/mining_laser_basic
@@ -119,7 +119,7 @@
projectile_type = /obj/item/projectile/kinetic/pod
shot_cost = 300
fire_delay = 14
- fire_sound = 'sound/weapons/Kenetic_accel.ogg'
+ fire_sound = 'sound/weapons/kenetic_accel.ogg'
/obj/item/spacepod_equipment/weaponry/mining_laser
name = "mining laser system"
@@ -129,7 +129,7 @@
projectile_type = /obj/item/projectile/kinetic/pod/regular
shot_cost = 250
fire_delay = 10
- fire_sound = 'sound/weapons/Kenetic_accel.ogg'
+ fire_sound = 'sound/weapons/kenetic_accel.ogg'
/obj/item/spacepod_equipment/weaponry/mining_laser_hyper
name = "enhanced mining laser system"
@@ -139,7 +139,7 @@
projectile_type = /obj/item/projectile/kinetic/pod/enhanced
shot_cost = 200
fire_delay = 8
- fire_sound = 'sound/weapons/Kenetic_accel.ogg'
+ fire_sound = 'sound/weapons/kenetic_accel.ogg'
/*
///////////////////////////////////////
diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm
index 2dbf85a3b45..063a4d6880a 100644
--- a/code/modules/surgery/organs/organ_internal.dm
+++ b/code/modules/surgery/organs/organ_internal.dm
@@ -254,7 +254,7 @@
owner.Stuttering(20)
owner.MinimumDeafTicks(30)
owner.Weaken(3)
- owner << 'sound/items/AirHorn.ogg'
+ owner << 'sound/items/airhorn.ogg'
if(prob(30))
owner.Stun(10)
owner.Paralyse(4)
diff --git a/code/modules/telesci/bscrystal.dm b/code/modules/telesci/bscrystal.dm
index b1c0153df45..8f98f1b4158 100644
--- a/code/modules/telesci/bscrystal.dm
+++ b/code/modules/telesci/bscrystal.dm
@@ -11,7 +11,7 @@
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
refined_type = /obj/item/stack/sheet/bluespace_crystal
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/stack/ore/bluespace_crystal/New()
..()
@@ -65,7 +65,7 @@ var/global/list/datum/stack_recipe/bluespace_crystal_recipes = list(new/datum/st
materials = list(MAT_BLUESPACE = MINERAL_MATERIAL_AMOUNT)
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
toolspeed = 1
- usesound = 'sound/items/Deconstruct.ogg'
+ usesound = 'sound/items/deconstruct.ogg'
/obj/item/stack/sheet/bluespace_crystal/New()
..()
diff --git a/code/modules/vehicle/ambulance.dm b/code/modules/vehicle/ambulance.dm
index 6b7b037585f..6b15018de49 100644
--- a/code/modules/vehicle/ambulance.dm
+++ b/code/modules/vehicle/ambulance.dm
@@ -20,11 +20,11 @@
var/toggle_cooldown = 40
var/cooldown = 0
-
+
/datum/action/ambulance_alarm/Trigger()
if(!..())
return FALSE
-
+
var/obj/vehicle/ambulance/A = target
if(!istype(A) || !A.soundloop)
@@ -42,10 +42,10 @@
A.soundloop.stop()
A.set_light(0)
-
+
/datum/looping_sound/ambulance_alarm
start_length = 0
- mid_sounds = list('sound/items/WEEOO1.ogg' = 1)
+ mid_sounds = list('sound/items/weeoo1.ogg' = 1)
mid_length = 14
volume = 100
diff --git a/icons/Testing/Zone.dmi b/icons/Testing/zone.dmi
similarity index 100%
rename from icons/Testing/Zone.dmi
rename to icons/Testing/zone.dmi
diff --git a/icons/BadAss.dmi b/icons/badass.dmi
similarity index 100%
rename from icons/BadAss.dmi
rename to icons/badass.dmi
diff --git a/icons/effects/ss13_dark_alpha7_DEBUG.dmi b/icons/effects/ss13_dark_alpha7_debug.dmi
similarity index 100%
rename from icons/effects/ss13_dark_alpha7_DEBUG.dmi
rename to icons/effects/ss13_dark_alpha7_debug.dmi
diff --git a/icons/effects/Targeted.dmi b/icons/effects/targeted.dmi
similarity index 100%
rename from icons/effects/Targeted.dmi
rename to icons/effects/targeted.dmi
diff --git a/icons/effects/ULIcons.dmi b/icons/effects/ulicons.dmi
similarity index 100%
rename from icons/effects/ULIcons.dmi
rename to icons/effects/ulicons.dmi
diff --git a/icons/mob/AI.dmi b/icons/mob/ai.dmi
similarity index 100%
rename from icons/mob/AI.dmi
rename to icons/mob/ai.dmi
diff --git a/icons/obj/Cryogenic2.dmi b/icons/obj/cryogenic2.dmi
similarity index 100%
rename from icons/obj/Cryogenic2.dmi
rename to icons/obj/cryogenic2.dmi
diff --git a/icons/obj/doors/Door2x1glass.dmi b/icons/obj/doors/door2x1glass.dmi
similarity index 100%
rename from icons/obj/doors/Door2x1glass.dmi
rename to icons/obj/doors/door2x1glass.dmi
diff --git a/icons/obj/doors/Doorf.dmi b/icons/obj/doors/doorf.dmi
similarity index 100%
rename from icons/obj/doors/Doorf.dmi
rename to icons/obj/doors/doorf.dmi
diff --git a/icons/obj/doors/Doorfire.dmi b/icons/obj/doors/doorfire.dmi
similarity index 100%
rename from icons/obj/doors/Doorfire.dmi
rename to icons/obj/doors/doorfire.dmi
diff --git a/icons/obj/doors/Doorfireglass.dmi b/icons/obj/doors/doorfireglass.dmi
similarity index 100%
rename from icons/obj/doors/Doorfireglass.dmi
rename to icons/obj/doors/doorfireglass.dmi
diff --git a/icons/obj/doors/Doorgold.dmi b/icons/obj/doors/doorgold.dmi
similarity index 100%
rename from icons/obj/doors/Doorgold.dmi
rename to icons/obj/doors/doorgold.dmi
diff --git a/icons/obj/doors/DoorHazard.dmi b/icons/obj/doors/doorhazard.dmi
similarity index 100%
rename from icons/obj/doors/DoorHazard.dmi
rename to icons/obj/doors/doorhazard.dmi
diff --git a/icons/obj/doors/DoorHazard2x1.dmi b/icons/obj/doors/doorhazard2x1.dmi
similarity index 100%
rename from icons/obj/doors/DoorHazard2x1.dmi
rename to icons/obj/doors/doorhazard2x1.dmi
diff --git a/icons/obj/doors/DoorHazard3x1.dmi b/icons/obj/doors/doorhazard3x1.dmi
similarity index 100%
rename from icons/obj/doors/DoorHazard3x1.dmi
rename to icons/obj/doors/doorhazard3x1.dmi
diff --git a/icons/obj/doors/Doorsand.dmi b/icons/obj/doors/doorsand.dmi
similarity index 100%
rename from icons/obj/doors/Doorsand.dmi
rename to icons/obj/doors/doorsand.dmi
diff --git a/icons/obj/doors/edge_Doorfire.dmi b/icons/obj/doors/edge_doorfire.dmi
similarity index 100%
rename from icons/obj/doors/edge_Doorfire.dmi
rename to icons/obj/doors/edge_doorfire.dmi
diff --git a/sound/AI/newAI.ogg b/sound/AI/newai.ogg
similarity index 100%
rename from sound/AI/newAI.ogg
rename to sound/AI/newai.ogg
diff --git a/sound/arcade/Boom.ogg b/sound/arcade/boom.ogg
similarity index 100%
rename from sound/arcade/Boom.ogg
rename to sound/arcade/boom.ogg
diff --git a/sound/arcade/Heal.ogg b/sound/arcade/heal.ogg
similarity index 100%
rename from sound/arcade/Heal.ogg
rename to sound/arcade/heal.ogg
diff --git a/sound/arcade/Hit.ogg b/sound/arcade/hit.ogg
similarity index 100%
rename from sound/arcade/Hit.ogg
rename to sound/arcade/hit.ogg
diff --git a/sound/arcade/Lose.ogg b/sound/arcade/lose.ogg
similarity index 100%
rename from sound/arcade/Lose.ogg
rename to sound/arcade/lose.ogg
diff --git a/sound/arcade/Mana.ogg b/sound/arcade/mana.ogg
similarity index 100%
rename from sound/arcade/Mana.ogg
rename to sound/arcade/mana.ogg
diff --git a/sound/arcade/Steal.ogg b/sound/arcade/steal.ogg
similarity index 100%
rename from sound/arcade/Steal.ogg
rename to sound/arcade/steal.ogg
diff --git a/sound/arcade/Win.ogg b/sound/arcade/win.ogg
similarity index 100%
rename from sound/arcade/Win.ogg
rename to sound/arcade/win.ogg
diff --git a/sound/effects/EMPulse.ogg b/sound/effects/empulse.ogg
similarity index 100%
rename from sound/effects/EMPulse.ogg
rename to sound/effects/empulse.ogg
diff --git a/sound/effects/Explosion1.ogg b/sound/effects/explosion1.ogg
similarity index 100%
rename from sound/effects/Explosion1.ogg
rename to sound/effects/explosion1.ogg
diff --git a/sound/effects/Explosion2.ogg b/sound/effects/explosion2.ogg
similarity index 100%
rename from sound/effects/Explosion2.ogg
rename to sound/effects/explosion2.ogg
diff --git a/sound/effects/Glassbr1.ogg b/sound/effects/glassbr1.ogg
similarity index 100%
rename from sound/effects/Glassbr1.ogg
rename to sound/effects/glassbr1.ogg
diff --git a/sound/effects/Glassbr2.ogg b/sound/effects/glassbr2.ogg
similarity index 100%
rename from sound/effects/Glassbr2.ogg
rename to sound/effects/glassbr2.ogg
diff --git a/sound/effects/Glassbr3.ogg b/sound/effects/glassbr3.ogg
similarity index 100%
rename from sound/effects/Glassbr3.ogg
rename to sound/effects/glassbr3.ogg
diff --git a/sound/effects/Glasshit.ogg b/sound/effects/glasshit.ogg
similarity index 100%
rename from sound/effects/Glasshit.ogg
rename to sound/effects/glasshit.ogg
diff --git a/sound/effects/Heart Beat.ogg b/sound/effects/heartbeat.ogg
similarity index 100%
rename from sound/effects/Heart Beat.ogg
rename to sound/effects/heartbeat.ogg
diff --git a/sound/goonstation/misc/NewRound1.ogg b/sound/goonstation/misc/newround1.ogg
similarity index 100%
rename from sound/goonstation/misc/NewRound1.ogg
rename to sound/goonstation/misc/newround1.ogg
diff --git a/sound/goonstation/misc/NewRound2.ogg b/sound/goonstation/misc/newround2.ogg
similarity index 100%
rename from sound/goonstation/misc/NewRound2.ogg
rename to sound/goonstation/misc/newround2.ogg
diff --git a/sound/goonstation/misc/Scissor.ogg b/sound/goonstation/misc/scissor.ogg
similarity index 100%
rename from sound/goonstation/misc/Scissor.ogg
rename to sound/goonstation/misc/scissor.ogg
diff --git a/sound/items/AirHorn.ogg b/sound/items/airhorn.ogg
similarity index 100%
rename from sound/items/AirHorn.ogg
rename to sound/items/airhorn.ogg
diff --git a/sound/items/AirHorn2.ogg b/sound/items/airhorn2.ogg
similarity index 100%
rename from sound/items/AirHorn2.ogg
rename to sound/items/airhorn2.ogg
diff --git a/sound/items/Crowbar.ogg b/sound/items/crowbar.ogg
similarity index 100%
rename from sound/items/Crowbar.ogg
rename to sound/items/crowbar.ogg
diff --git a/sound/items/Deconstruct.ogg b/sound/items/deconstruct.ogg
similarity index 100%
rename from sound/items/Deconstruct.ogg
rename to sound/items/deconstruct.ogg
diff --git a/sound/items/PSHOOM.ogg b/sound/items/pshoom.ogg
similarity index 100%
rename from sound/items/PSHOOM.ogg
rename to sound/items/pshoom.ogg
diff --git a/sound/items/PSHOOM_2.ogg b/sound/items/pshoom_2.ogg
similarity index 100%
rename from sound/items/PSHOOM_2.ogg
rename to sound/items/pshoom_2.ogg
diff --git a/sound/items/Ratchet.ogg b/sound/items/ratchet.ogg
similarity index 100%
rename from sound/items/Ratchet.ogg
rename to sound/items/ratchet.ogg
diff --git a/sound/items/Screwdriver.ogg b/sound/items/screwdriver.ogg
similarity index 100%
rename from sound/items/Screwdriver.ogg
rename to sound/items/screwdriver.ogg
diff --git a/sound/items/Screwdriver2.ogg b/sound/items/screwdriver2.ogg
similarity index 100%
rename from sound/items/Screwdriver2.ogg
rename to sound/items/screwdriver2.ogg
diff --git a/sound/items/WEEOO1.ogg b/sound/items/weeoo1.ogg
similarity index 100%
rename from sound/items/WEEOO1.ogg
rename to sound/items/weeoo1.ogg
diff --git a/sound/items/Welder.ogg b/sound/items/welder.ogg
similarity index 100%
rename from sound/items/Welder.ogg
rename to sound/items/welder.ogg
diff --git a/sound/items/Welder2.ogg b/sound/items/welder2.ogg
similarity index 100%
rename from sound/items/Welder2.ogg
rename to sound/items/welder2.ogg
diff --git a/sound/items/WelderActivate.ogg b/sound/items/welderactivate.ogg
similarity index 100%
rename from sound/items/WelderActivate.ogg
rename to sound/items/welderactivate.ogg
diff --git a/sound/items/WelderDeactivate.ogg b/sound/items/welderdeactivate.ogg
similarity index 100%
rename from sound/items/WelderDeactivate.ogg
rename to sound/items/welderdeactivate.ogg
diff --git a/sound/items/Wirecutter.ogg b/sound/items/wirecutter.ogg
similarity index 100%
rename from sound/items/Wirecutter.ogg
rename to sound/items/wirecutter.ogg
diff --git a/sound/items/ZippoClose.ogg b/sound/items/zippoclose.ogg
similarity index 100%
rename from sound/items/ZippoClose.ogg
rename to sound/items/zippoclose.ogg
diff --git a/sound/items/ZippoLight.ogg b/sound/items/zippolight.ogg
similarity index 100%
rename from sound/items/ZippoLight.ogg
rename to sound/items/zippolight.ogg
diff --git a/sound/machines/Alarm.ogg b/sound/machines/alarm.ogg
similarity index 100%
rename from sound/machines/Alarm.ogg
rename to sound/machines/alarm.ogg
diff --git a/sound/machines/BoltsDown.ogg b/sound/machines/boltsdown.ogg
similarity index 100%
rename from sound/machines/BoltsDown.ogg
rename to sound/machines/boltsdown.ogg
diff --git a/sound/machines/BoltsUp.ogg b/sound/machines/boltsup.ogg
similarity index 100%
rename from sound/machines/BoltsUp.ogg
rename to sound/machines/boltsup.ogg
diff --git a/sound/machines/defib_saftyOff.ogg b/sound/machines/defib_saftyoff.ogg
similarity index 100%
rename from sound/machines/defib_saftyOff.ogg
rename to sound/machines/defib_saftyoff.ogg
diff --git a/sound/machines/defib_saftyOn.ogg b/sound/machines/defib_saftyon.ogg
similarity index 100%
rename from sound/machines/defib_saftyOn.ogg
rename to sound/machines/defib_saftyon.ogg
diff --git a/sound/machines/DeniedBeep.ogg b/sound/machines/deniedbeep.ogg
similarity index 100%
rename from sound/machines/DeniedBeep.ogg
rename to sound/machines/deniedbeep.ogg
diff --git a/sound/magic/Blind.ogg b/sound/magic/blind.ogg
similarity index 100%
rename from sound/magic/Blind.ogg
rename to sound/magic/blind.ogg
diff --git a/sound/magic/CastSummon.ogg b/sound/magic/castsummon.ogg
similarity index 100%
rename from sound/magic/CastSummon.ogg
rename to sound/magic/castsummon.ogg
diff --git a/sound/magic/Charge.ogg b/sound/magic/charge.ogg
similarity index 100%
rename from sound/magic/Charge.ogg
rename to sound/magic/charge.ogg
diff --git a/sound/magic/Disable_Tech.ogg b/sound/magic/disable_tech.ogg
similarity index 100%
rename from sound/magic/Disable_Tech.ogg
rename to sound/magic/disable_tech.ogg
diff --git a/sound/magic/Disintegrate.ogg b/sound/magic/disintegrate.ogg
similarity index 100%
rename from sound/magic/Disintegrate.ogg
rename to sound/magic/disintegrate.ogg
diff --git a/sound/magic/Ethereal_Enter.ogg b/sound/magic/ethereal_enter.ogg
similarity index 100%
rename from sound/magic/Ethereal_Enter.ogg
rename to sound/magic/ethereal_enter.ogg
diff --git a/sound/magic/Ethereal_Exit.ogg b/sound/magic/ethereal_exit.ogg
similarity index 100%
rename from sound/magic/Ethereal_Exit.ogg
rename to sound/magic/ethereal_exit.ogg
diff --git a/sound/magic/Fireball.ogg b/sound/magic/fireball.ogg
similarity index 100%
rename from sound/magic/Fireball.ogg
rename to sound/magic/fireball.ogg
diff --git a/sound/magic/FleshToStone.ogg b/sound/magic/fleshtostone.ogg
similarity index 100%
rename from sound/magic/FleshToStone.ogg
rename to sound/magic/fleshtostone.ogg
diff --git a/sound/magic/ForceWall.ogg b/sound/magic/forcewall.ogg
similarity index 100%
rename from sound/magic/ForceWall.ogg
rename to sound/magic/forcewall.ogg
diff --git a/sound/magic/HorseHead_curse.ogg b/sound/magic/horsehead_curse.ogg
similarity index 100%
rename from sound/magic/HorseHead_curse.ogg
rename to sound/magic/horsehead_curse.ogg
diff --git a/sound/magic/Knock.ogg b/sound/magic/knock.ogg
similarity index 100%
rename from sound/magic/Knock.ogg
rename to sound/magic/knock.ogg
diff --git a/sound/magic/LightningShock.ogg b/sound/magic/lightningshock.ogg
similarity index 100%
rename from sound/magic/LightningShock.ogg
rename to sound/magic/lightningshock.ogg
diff --git a/sound/magic/MAGIC_MISSILE.ogg b/sound/magic/magic_missile.ogg
similarity index 100%
rename from sound/magic/MAGIC_MISSILE.ogg
rename to sound/magic/magic_missile.ogg
diff --git a/sound/magic/MindSwap.ogg b/sound/magic/mindswap.ogg
similarity index 100%
rename from sound/magic/MindSwap.ogg
rename to sound/magic/mindswap.ogg
diff --git a/sound/magic/MM_Hit.ogg b/sound/magic/mm_hit.ogg
similarity index 100%
rename from sound/magic/MM_Hit.ogg
rename to sound/magic/mm_hit.ogg
diff --git a/sound/magic/Mutate.ogg b/sound/magic/mutate.ogg
similarity index 100%
rename from sound/magic/Mutate.ogg
rename to sound/magic/mutate.ogg
diff --git a/sound/magic/Repulse.ogg b/sound/magic/repulse.ogg
similarity index 100%
rename from sound/magic/Repulse.ogg
rename to sound/magic/repulse.ogg
diff --git a/sound/magic/Smoke.ogg b/sound/magic/smoke.ogg
similarity index 100%
rename from sound/magic/Smoke.ogg
rename to sound/magic/smoke.ogg
diff --git a/sound/magic/Staff_animation.ogg b/sound/magic/staff_animation.ogg
similarity index 100%
rename from sound/magic/Staff_animation.ogg
rename to sound/magic/staff_animation.ogg
diff --git a/sound/magic/Staff_Change.ogg b/sound/magic/staff_change.ogg
similarity index 100%
rename from sound/magic/Staff_Change.ogg
rename to sound/magic/staff_change.ogg
diff --git a/sound/magic/Staff_Chaos.ogg b/sound/magic/staff_chaos.ogg
similarity index 100%
rename from sound/magic/Staff_Chaos.ogg
rename to sound/magic/staff_chaos.ogg
diff --git a/sound/magic/Staff_Door.ogg b/sound/magic/staff_door.ogg
similarity index 100%
rename from sound/magic/Staff_Door.ogg
rename to sound/magic/staff_door.ogg
diff --git a/sound/magic/Staff_Healing.ogg b/sound/magic/staff_healing.ogg
similarity index 100%
rename from sound/magic/Staff_Healing.ogg
rename to sound/magic/staff_healing.ogg
diff --git a/sound/magic/Summon_guns.ogg b/sound/magic/summon_guns.ogg
similarity index 100%
rename from sound/magic/Summon_guns.ogg
rename to sound/magic/summon_guns.ogg
diff --git a/sound/magic/Summon_Karp.ogg b/sound/magic/summon_karp.ogg
similarity index 100%
rename from sound/magic/Summon_Karp.ogg
rename to sound/magic/summon_karp.ogg
diff --git a/sound/magic/Summon_Magic.ogg b/sound/magic/summon_magic.ogg
similarity index 100%
rename from sound/magic/Summon_Magic.ogg
rename to sound/magic/summon_magic.ogg
diff --git a/sound/magic/SummonItems_generic.ogg b/sound/magic/summonitems_generic.ogg
similarity index 100%
rename from sound/magic/SummonItems_generic.ogg
rename to sound/magic/summonitems_generic.ogg
diff --git a/sound/magic/Tail_swing.ogg b/sound/magic/tail_swing.ogg
similarity index 100%
rename from sound/magic/Tail_swing.ogg
rename to sound/magic/tail_swing.ogg
diff --git a/sound/magic/Teleport_app.ogg b/sound/magic/teleport_app.ogg
similarity index 100%
rename from sound/magic/Teleport_app.ogg
rename to sound/magic/teleport_app.ogg
diff --git a/sound/magic/Teleport_diss.ogg b/sound/magic/teleport_diss.ogg
similarity index 100%
rename from sound/magic/Teleport_diss.ogg
rename to sound/magic/teleport_diss.ogg
diff --git a/sound/magic/TIMEPARADOX2.ogg b/sound/magic/timeparadox2.ogg
similarity index 100%
rename from sound/magic/TIMEPARADOX2.ogg
rename to sound/magic/timeparadox2.ogg
diff --git a/sound/magic/Wand_Teleport.ogg b/sound/magic/wand_teleport.ogg
similarity index 100%
rename from sound/magic/Wand_Teleport.ogg
rename to sound/magic/wand_teleport.ogg
diff --git a/sound/magic/WandODeath.ogg b/sound/magic/wandodeath.ogg
similarity index 100%
rename from sound/magic/WandODeath.ogg
rename to sound/magic/wandodeath.ogg
diff --git a/sound/mecha/LongNanoActivation.ogg b/sound/mecha/longnanoactivation.ogg
similarity index 100%
rename from sound/mecha/LongNanoActivation.ogg
rename to sound/mecha/longnanoactivation.ogg
diff --git a/sound/mecha/LongSyndiActivation.ogg b/sound/mecha/longsyndiactivation.ogg
similarity index 100%
rename from sound/mecha/LongSyndiActivation.ogg
rename to sound/mecha/longsyndiactivation.ogg
diff --git a/sound/misc/Demon_consume.ogg b/sound/misc/demon_consume.ogg
similarity index 100%
rename from sound/misc/Demon_consume.ogg
rename to sound/misc/demon_consume.ogg
diff --git a/sound/music/THUNDERDOME.ogg b/sound/music/thunderdome.ogg
similarity index 100%
rename from sound/music/THUNDERDOME.ogg
rename to sound/music/thunderdome.ogg
diff --git a/sound/turntable/TestLoop.ogg b/sound/turntable/testloop.ogg
similarity index 100%
rename from sound/turntable/TestLoop.ogg
rename to sound/turntable/testloop.ogg
diff --git a/sound/turntable/TestLoop1.ogg b/sound/turntable/testloop1.ogg
similarity index 100%
rename from sound/turntable/TestLoop1.ogg
rename to sound/turntable/testloop1.ogg
diff --git a/sound/turntable/TestLoop2.ogg b/sound/turntable/testloop2.ogg
similarity index 100%
rename from sound/turntable/TestLoop2.ogg
rename to sound/turntable/testloop2.ogg
diff --git a/sound/turntable/TestLoop3.ogg b/sound/turntable/testloop3.ogg
similarity index 100%
rename from sound/turntable/TestLoop3.ogg
rename to sound/turntable/testloop3.ogg
diff --git a/sound/voice/Serithi/Shuttlehere.ogg b/sound/voice/Serithi/shuttlehere.ogg
similarity index 100%
rename from sound/voice/Serithi/Shuttlehere.ogg
rename to sound/voice/Serithi/shuttlehere.ogg
diff --git a/sound/voice/AISyndiHack.ogg b/sound/voice/aisyndihack.ogg
similarity index 100%
rename from sound/voice/AISyndiHack.ogg
rename to sound/voice/aisyndihack.ogg
diff --git a/sound/voice/DraskCough.ogg b/sound/voice/draskcough.ogg
similarity index 100%
rename from sound/voice/DraskCough.ogg
rename to sound/voice/draskcough.ogg
diff --git a/sound/voice/DraskSneeze.ogg b/sound/voice/drasksneeze.ogg
similarity index 100%
rename from sound/voice/DraskSneeze.ogg
rename to sound/voice/drasksneeze.ogg
diff --git a/sound/voice/DraskTalk.ogg b/sound/voice/drasktalk.ogg
similarity index 100%
rename from sound/voice/DraskTalk.ogg
rename to sound/voice/drasktalk.ogg
diff --git a/sound/voice/DraskTalk2.ogg b/sound/voice/drasktalk2.ogg
similarity index 100%
rename from sound/voice/DraskTalk2.ogg
rename to sound/voice/drasktalk2.ogg
diff --git a/sound/voice/EDPlaceholder.ogg b/sound/voice/edplaceholder.ogg
similarity index 100%
rename from sound/voice/EDPlaceholder.ogg
rename to sound/voice/edplaceholder.ogg
diff --git a/sound/voice/ManUp1.ogg b/sound/voice/manup1.ogg
similarity index 100%
rename from sound/voice/ManUp1.ogg
rename to sound/voice/manup1.ogg
diff --git a/sound/voice/WilhelmScream.ogg b/sound/voice/wilhelmscream.ogg
similarity index 100%
rename from sound/voice/WilhelmScream.ogg
rename to sound/voice/wilhelmscream.ogg
diff --git a/sound/weapons/Egloves.ogg b/sound/weapons/egloves.ogg
similarity index 100%
rename from sound/weapons/Egloves.ogg
rename to sound/weapons/egloves.ogg
diff --git a/sound/weapons/Genhit.ogg b/sound/weapons/genhit.ogg
similarity index 100%
rename from sound/weapons/Genhit.ogg
rename to sound/weapons/genhit.ogg
diff --git a/sound/weapons/HOMERUN.ogg b/sound/weapons/homerun.ogg
similarity index 100%
rename from sound/weapons/HOMERUN.ogg
rename to sound/weapons/homerun.ogg
diff --git a/sound/weapons/IonRifle.ogg b/sound/weapons/ionrifle.ogg
similarity index 100%
rename from sound/weapons/IonRifle.ogg
rename to sound/weapons/ionrifle.ogg
diff --git a/sound/weapons/Kenetic_accel.ogg b/sound/weapons/kenetic_accel.ogg
similarity index 100%
rename from sound/weapons/Kenetic_accel.ogg
rename to sound/weapons/kenetic_accel.ogg
diff --git a/sound/weapons/Laser.ogg b/sound/weapons/laser.ogg
similarity index 100%
rename from sound/weapons/Laser.ogg
rename to sound/weapons/laser.ogg
diff --git a/sound/weapons/Laser2.ogg b/sound/weapons/laser2.ogg
similarity index 100%
rename from sound/weapons/Laser2.ogg
rename to sound/weapons/laser2.ogg
diff --git a/sound/weapons/TargetOff.ogg b/sound/weapons/targetoff.ogg
similarity index 100%
rename from sound/weapons/TargetOff.ogg
rename to sound/weapons/targetoff.ogg
diff --git a/sound/weapons/TargetOn.ogg b/sound/weapons/targeton.ogg
similarity index 100%
rename from sound/weapons/TargetOn.ogg
rename to sound/weapons/targeton.ogg
diff --git a/sound/weapons/Taser.ogg b/sound/weapons/taser.ogg
similarity index 100%
rename from sound/weapons/Taser.ogg
rename to sound/weapons/taser.ogg
diff --git a/sound/weapons/ZapBang.ogg b/sound/weapons/zapbang.ogg
similarity index 100%
rename from sound/weapons/ZapBang.ogg
rename to sound/weapons/zapbang.ogg