mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
@@ -5,16 +5,22 @@
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icon_state = "lipstick"
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w_class = WEIGHT_CLASS_TINY
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var/colour = "red"
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var/open = 0
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var/list/lipstick_colors = list(
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"purple" = "purple",
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"jade" = "#216F43",
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"lime" = "lime",
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"black" = "black",
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"green" = "green",
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"blue" = "blue",
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"white" = "white")
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var/open = FALSE
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var/static/list/lipstick_colors
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/obj/item/lipstick/Initialize(mapload)
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. = ..()
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if(!lipstick_colors)
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lipstick_colors = list(
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"black" = "#000000",
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"white" = "#FFFFFF",
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"red" = "#FF0000",
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"green" = "#00C000",
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"blue" = "#0000FF",
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"purple" = "#D55CD0",
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"jade" = "#216F43",
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"lime" = "#00FF00",
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)
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/obj/item/lipstick/purple
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name = "purple lipstick"
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@@ -22,7 +28,7 @@
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/obj/item/lipstick/jade
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name = "jade lipstick"
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colour = "#216F43"
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colour = "jade"
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/obj/item/lipstick/lime
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name = "lime lipstick"
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@@ -47,40 +53,38 @@
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/obj/item/lipstick/random
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name = "lipstick"
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/obj/item/lipstick/random/New()
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..()
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var/lscolor = pick(lipstick_colors)//A random color is picked from the var defined initially in a new var.
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colour = lipstick_colors[lscolor]//The color of the lipstick is pulled from the new variable (right hand side, HTML & Hex RGB)
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name = "[lscolor] lipstick"//The new variable is also used to match the name to the color of the lipstick. Kudos to Desolate & Lemon
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/obj/item/lipstick/random/Initialize(mapload)
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. = ..()
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var/lscolor = pick(lipstick_colors) // A random color is picked from the var defined initially in a new var.
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colour = lipstick_colors[lscolor] // The color of the lipstick is pulled from the new variable (right hand side, HTML & Hex RGB)
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name = "[lscolor] lipstick" // The new variable is also used to match the name to the color of the lipstick. Kudos to Desolate & Lemon
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/obj/item/lipstick/attack_self(mob/user as mob)
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overlays.Cut()
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/obj/item/lipstick/attack_self(mob/user)
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cut_overlays()
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to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
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open = !open
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if(open)
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var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
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colored.color = colour
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var/image/colored = mutable_appearance('icons/obj/items.dmi', "lipstick_uncap_color")
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colored.color = lipstick_colors[colour]
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icon_state = "lipstick_uncap"
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overlays += colored
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add_overlay(colored)
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else
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icon_state = "lipstick"
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/obj/item/lipstick/attack(mob/M as mob, mob/user as mob)
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if(!open) return
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if(!istype(M, /mob)) return
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/obj/item/lipstick/attack(mob/M, mob/user)
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if(!open || !istype(M))
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return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.lip_style) //if they already have lipstick on
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if(H.lip_style) // If they already have lipstick on
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to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
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return
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if(H == user)
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user.visible_message("<span class='notice'>[user] does [user.p_their()] lips with [src].</span>", \
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"<span class='notice'>You take a moment to apply [src]. Perfect!</span>")
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H.lip_style = "lipstick"
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H.lip_color = colour
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H.lip_color = lipstick_colors[colour]
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
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@@ -89,7 +93,7 @@
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user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You apply \the [src].</span>")
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H.lip_style = "lipstick"
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H.lip_color = colour
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H.lip_color = lipstick_colors[colour]
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H.update_body()
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else
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to_chat(user, "<span class='notice'>Where are the lips on that?</span>")
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