fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.

This commit is contained in:
SkyMarshal
2013-04-11 12:14:47 -07:00
parent 9176901c11
commit 221901ba3a
3 changed files with 11 additions and 9 deletions
+1 -1
View File
@@ -223,7 +223,7 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
if(fuel.moles <= 0) del fuel
if(liquid)
liquid.amount -= liquid.amount*consumed_gas/(15*total_reactants)
liquid.amount -= liquid.amount*consumed_gas/(total_reactants)
if(liquid.amount <= 0) del liquid
update_values()
@@ -26,10 +26,11 @@ obj/effect/decal/cleanable/liquid_fuel
if(!istype(S)) return
for(var/d in cardinal)
if(rand(25))
var/turf/simulated/O = get_step(src,d)
if(O.CanPass(target = get_turf(src), air_group = 1))
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in O)
new/obj/effect/decal/cleanable/liquid_fuel(O,amount*0.25)
var/turf/simulated/target = get_step(src,d)
var/turf/simulated/origin = get_turf(src)
if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25)
amount *= 0.75
flamethrower_fuel
@@ -38,18 +39,19 @@ obj/effect/decal/cleanable/liquid_fuel
New(newLoc, amt = 1, d = 0)
dir = d //Setting this direction means you won't get torched by your own flamethrower.
. = ..()
Spread()
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
if(amount < 0.1) return
var/turf/simulated/S = loc
if(!istype(S)) return
for(var/d in list(turn(dir,90),turn(dir,-90)))
for(var/d in list(turn(dir,90),turn(dir,-90), dir))
var/turf/simulated/O = get_step(S,d)
if(locate(/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel) in O)
continue
if(O.CanPass(target = get_turf(src), air_group = 1))
if(O.CanPass(null, S, 0, 0) && S.CanPass(null, O, 0, 0))
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
amount *= 0.5
amount *= 0.25
+1 -1
View File
@@ -386,7 +386,7 @@ datum
var/datum/gas_mixture/napalm = new
napalm.toxins = created_volume*10
napalm.volatile_fuel = created_volume
napalm.temperature = 400+T0C
napalm.update_values()