mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
@@ -156,6 +156,8 @@
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var/datum/mind/antag = pick_n_take(possible_antags)
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antag.add_antag_datum(antagonist_type)
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log_dynamic("Latespawned [late_antag_amount] [name]s.")
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/datum/ruleset/traitor
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name = "Traitor"
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ruleset_weight = 11
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@@ -228,7 +230,7 @@
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banned_species_only = TRUE
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/datum/ruleset/implied/mindflayer/on_implied(datum/ruleset/implier)
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// log_dynamic("Rolled implied [name]: +1 [name], -1 [implier.name].")
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log_dynamic("Rolled implied [name]: +1 [name], -1 [implier.name].")
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implier.antag_amount -= 1
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antag_amount += 1
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was_triggered = TRUE
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@@ -12,6 +12,9 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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/// How much budget is left after roundstart antagonists roll
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var/budget_overflow = 0
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/// Log for what happens in a dynamic round
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var/list/dynamic_log = list()
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/datum/game_mode/dynamic/announce()
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to_chat(world, "<b>The current game mode is - Dynamic</b>")
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var/list/possible_rulesets = list()
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@@ -25,7 +28,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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/datum/game_mode/dynamic/proc/allocate_ruleset_budget()
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var/ruleset_budget = text2num(GLOB.dynamic_forced_rulesets["budget"] || pickweight(list("0" = 3, "1" = 5, "2" = 12, "3" = 3))) // more likely to or 2
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// log_dynamic("Allocated gamemode budget: [ruleset_budget]")
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log_dynamic("Allocated gamemode budget: [ruleset_budget]")
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var/list/possible_rulesets = list()
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for(var/datum/ruleset/ruleset as anything in subtypesof(/datum/ruleset))
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if(ruleset.ruleset_weight <= 0)
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@@ -35,7 +38,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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var/datum/ruleset/new_ruleset = new ruleset()
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possible_rulesets[new_ruleset] = new_ruleset.ruleset_weight
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// log_dynamic("Available rulesets: [english_list(possible_rulesets)]")
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log_dynamic("Available rulesets: [english_list(possible_rulesets)]")
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for(var/datum/ruleset/ruleset as anything in GLOB.dynamic_forced_rulesets)
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if(ruleset == "budget")
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@@ -45,7 +48,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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if(!ispath(ruleset, /datum/ruleset))
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stack_trace("Non-ruleset in GLOB.dynamic_forced_rulesets: \"[ruleset]\" ([ruleset?.type])")
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continue
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// log_dynamic("Forcing ruleset: [ruleset.name]")
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log_dynamic("Forcing ruleset: [ruleset.name]")
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ruleset_budget -= pick_ruleset(new ruleset, ruleset_budget, force = TRUE)
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for(var/datum/ruleset/old_ruleset in possible_rulesets)
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if(old_ruleset.type == ruleset)
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@@ -55,11 +58,11 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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while(ruleset_budget >= 0)
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var/datum/ruleset/ruleset = pickweight(possible_rulesets)
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if(!ruleset)
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// log_dynamic("No more available rulesets")
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log_dynamic("No more available rulesets")
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return
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ruleset_budget -= pick_ruleset(ruleset, ruleset_budget)
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possible_rulesets -= ruleset
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// log_dynamic("No more ruleset budget")
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log_dynamic("No more ruleset budget")
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/datum/game_mode/dynamic/proc/pick_ruleset(datum/ruleset/ruleset, ruleset_budget, force)
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if(!ruleset)
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@@ -67,9 +70,9 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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if(!force)
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var/failure_reason = ruleset.ruleset_possible(ruleset_budget, rulesets)
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if(failure_reason)
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// log_dynamic("Failed [ruleset.name] ruleset: [failure_reason]")
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log_dynamic("Failed [ruleset.name] ruleset: [failure_reason]")
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return
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// log_dynamic("Rolled ruleset: [ruleset.name]")
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log_dynamic("Rolled ruleset: [ruleset.name]")
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rulesets[ruleset] = ruleset.antag_weight
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. = ruleset.ruleset_cost // return the ruleset cost to be subtracted from the gamemode budget
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if(!ruleset.implied_ruleset_type)
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@@ -77,24 +80,24 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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var/datum/ruleset/implied/implied = locate(ruleset.implied_ruleset_type) in implied_rulesets
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if(!implied)
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// log_dynamic("Adding implied ruleset: [ruleset.implied_ruleset_type.name]")
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log_dynamic("Adding implied ruleset: [ruleset.implied_ruleset_type.name]")
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implied = new ruleset.implied_ruleset_type
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implied_rulesets += implied
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implied.RegisterSignal(ruleset, implied.target_signal, TYPE_PROC_REF(/datum/ruleset/implied, on_implied))
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/datum/game_mode/dynamic/proc/allocate_antagonist_budget()
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if(!length(rulesets))
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// log_dynamic("No rulesets in play.")
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log_dynamic("No rulesets in play.")
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return
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var/budget = num_players()
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// log_dynamic("Allocated antagonist budget: [budget].")
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log_dynamic("Allocated antagonist budget: [budget].")
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for(var/datum/ruleset/ruleset in rulesets)
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ruleset.antag_amount = 1
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budget -= ruleset.antag_cost
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// log_dynamic("Automatic deduction: +1 [ruleset.name]. Remaining budget: [budget].")
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log_dynamic("Automatic deduction: +1 [ruleset.name]. Remaining budget: [budget].")
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// log_dynamic("Rulesets in play: [english_list((rulesets + implied_rulesets))]")
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log_dynamic("Rulesets in play: [english_list((rulesets + implied_rulesets))]")
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apply_antag_budget(budget)
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@@ -103,42 +106,43 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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while(budget >= 0)
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var/datum/ruleset/ruleset = pickweight(temp_rulesets)
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if(!ruleset)
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// log_dynamic("No rulesets remaining. Remaining budget: [budget].")
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log_dynamic("No rulesets remaining. Remaining budget: [budget].")
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budget_overflow = budget
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return
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if(!ruleset.antagonist_possible(budget))
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// log_dynamic("Rolled [ruleset.name]: failed, removing [ruleset.name] ruleset.")
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log_dynamic("Rolled [ruleset.name]: failed, removing [ruleset.name] ruleset.")
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temp_rulesets -= ruleset
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continue
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ruleset.antag_amount++
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budget -= ruleset.antag_cost
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// log_dynamic("Rolled [ruleset.name]: success, +1 [ruleset.name]. Remaining budget: [budget].")
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// log_dynamic("No more antagonist budget remaining.")
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log_dynamic("Rolled [ruleset.name]: success, +1 [ruleset.name]. Remaining budget: [budget].")
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log_dynamic("No more antagonist budget remaining.")
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/datum/game_mode/dynamic/pre_setup()
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// var/watch = start_watch()
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// log_dynamic("Starting dynamic setup.")
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var/watch = start_watch()
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log_dynamic("Starting dynamic setup.")
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allocate_ruleset_budget()
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// log_dynamic("-=-=-=-=-=-=-=-=-=-=-=-=-")
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log_dynamic("-=-=-=-=-=-=-=-=-=-=-=-=-")
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allocate_antagonist_budget()
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// log_dynamic("=-=-=-=-=-=-=-=-=-=-=-=-=")
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log_dynamic("=-=-=-=-=-=-=-=-=-=-=-=-=")
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for(var/datum/ruleset/ruleset in (rulesets + implied_rulesets)) // rulesets first, then implied rulesets
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// log_dynamic("Applying [ruleset.antag_amount] [ruleset.name]\s.")
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log_dynamic("Applying [ruleset.antag_amount] [ruleset.name]\s.")
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budget_overflow += ruleset.roundstart_pre_setup()
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// log_dynamic("Budget overflow: [budget_overflow].")
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log_dynamic("Budget overflow: [budget_overflow].")
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// for the future, maybe try readding antagonists with apply_antag_budget(budget_overflow)
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// log_dynamic("Finished dynamic setup in [stop_watch(watch)]s")
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log_dynamic("Finished dynamic setup in [stop_watch(watch)]s.")
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return TRUE
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/datum/game_mode/dynamic/post_setup()
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for(var/datum/ruleset/ruleset in (rulesets + implied_rulesets))
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// if(length(ruleset.pre_antags))
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// log_dynamic("Making antag datums for [ruleset.name] ruleset.")
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if(length(ruleset.pre_antags))
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log_dynamic("Making antag datums for [ruleset.name] ruleset.")
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ruleset.roundstart_post_setup(src)
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if(ruleset.latespawn_time)
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addtimer(CALLBACK(ruleset, TYPE_PROC_REF(/datum/ruleset, latespawn), src), ruleset.latespawn_time)
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log_dynamic("[ruleset]s will latespawn at [ruleset.latespawn_time / 600].")
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..()
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/datum/game_mode/dynamic/latespawn(mob)
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@@ -156,6 +160,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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for(var/datum/ruleset/possible_ruleset as anything in subtypesof(/datum/ruleset))
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if(istype(antag, possible_ruleset.antagonist_type))
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budget_overflow += possible_ruleset.antag_cost
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log_dynamic("[possible_ruleset] cryo. +[possible_ruleset.antag_cost] budget.")
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/datum/game_mode/dynamic/get_webhook_name()
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var/list/implied_and_used = list()
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@@ -164,7 +169,9 @@ GLOBAL_LIST_EMPTY(dynamic_forced_rulesets)
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implied_and_used += implied
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return "[name] ([english_list(rulesets + implied_and_used, nothing_text = "Extended")])"
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// /proc/log_dynamic(text)
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// for(var/client/C in GLOB.admins)
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// if(check_rights(R_DEBUG, FALSE, C.mob) && (C.prefs.toggles & PREFTOGGLE_CHAT_DEBUGLOGS))
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// to_chat(C, "<span class='debug'>DYNAMIC: [text]</span>", MESSAGE_TYPE_DEBUG, confidential = TRUE)
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/proc/log_dynamic(text)
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log_game("Dynamic: [text]")
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var/datum/game_mode/dynamic/dynamic = SSticker.mode
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if(!istype(dynamic))
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return
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dynamic.dynamic_log += text
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