mains pipes for hawk

This commit is contained in:
Tastyfish
2012-03-21 20:21:59 -04:00
parent 53d5c13357
commit 225bf884b8
3 changed files with 496 additions and 0 deletions
+495
View File
@@ -0,0 +1,495 @@
// internal pipe, don't actually place or use these
obj/machinery/atmospherics/pipe/mains_component
var/obj/machinery/atmospherics/mains_pipe/parent_pipe
var/list/obj/machinery/atmospherics/pipe/mains_component/nodes = new()
New(loc)
..(loc)
parent_pipe = loc
check_pressure(pressure)
var/datum/gas_mixture/environment = loc.loc.return_air()
var/pressure_difference = pressure - environment.return_pressure()
if(pressure_difference > parent_pipe.maximum_pressure)
mains_burst()
else if(pressure_difference > parent_pipe.fatigue_pressure)
//TODO: leak to turf, doing pfshhhhh
if(prob(5))
mains_burst()
else return 1
pipeline_expansion()
return nodes
disconnect(obj/machinery/atmospherics/reference)
if(nodes.Find(reference))
nodes.Remove(reference)
proc/mains_burst()
parent_pipe.burst()
obj/machinery/atmospherics/mains_pipe
icon = 'mainspipe.dmi'
layer = 2.4 //under wires with their 2.5
var/volume = 0
var/force = 20
var/alert_pressure = 80*ONE_ATMOSPHERE
var/initialize_mains_directions = 0
var/list/obj/machinery/atmospherics/mains_pipe/nodes = new()
var/obj/machinery/atmospherics/pipe/mains_component/supply
var/obj/machinery/atmospherics/pipe/mains_component/scrubbers
var/obj/machinery/atmospherics/pipe/mains_component/aux
var/minimum_temperature_difference = 300
var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No
var/maximum_pressure = 70*ONE_ATMOSPHERE
var/fatigue_pressure = 55*ONE_ATMOSPHERE
alert_pressure = 55*ONE_ATMOSPHERE
New()
..()
supply = new(src)
supply.volume = volume
supply.nodes.len = nodes.len
scrubbers = new(src)
scrubbers.volume = volume
scrubbers.nodes.len = nodes.len
aux = new(src)
aux.volume = volume
aux.nodes.len = nodes.len
hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
proc/burst()
..()
for(var/obj/machinery/atmospherics/pipe/mains_component/pipe in contents)
burst()
proc/check_pressure(pressure)
var/datum/gas_mixture/environment = loc.return_air()
var/pressure_difference = pressure - environment.return_pressure()
if(pressure_difference > maximum_pressure)
burst()
else if(pressure_difference > fatigue_pressure)
//TODO: leak to turf, doing pfshhhhh
if(prob(5))
burst()
else return 1
disconnect()
..()
for(var/obj/machinery/atmospherics/pipe/mains_component/node in nodes)
node.disconnect()
Del()
disconnect()
..()
initialize()
for(var/i = 1 to nodes.len)
var/obj/machinery/atmospherics/mains_pipe/node = nodes[i]
if(node)
supply.nodes[i] = node.supply
scrubbers.nodes[i] = node.scrubbers
aux.nodes[i] = node.aux
obj/machinery/atmospherics/mains_pipe/simple
name = "mains pipe"
desc = "A one meter section of 3-line mains pipe"
dir = SOUTH
initialize_directions = SOUTH|NORTH
New()
nodes.len = 2
..()
switch(dir)
if(SOUTH || NORTH)
initialize_mains_directions = SOUTH|NORTH
if(EAST || WEST)
initialize_mains_directions = EAST|WEST
if(NORTHEAST)
initialize_mains_directions = NORTH|EAST
if(NORTHWEST)
initialize_mains_directions = NORTH|WEST
if(SOUTHEAST)
initialize_mains_directions = SOUTH|EAST
if(SOUTHWEST)
initialize_mains_directions = SOUTH|WEST
proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
update_icon()
if(nodes[1] && nodes[2])
icon_state = "intact[invisibility ? "-f" : "" ]"
//var/node1_direction = get_dir(src, node1)
//var/node2_direction = get_dir(src, node2)
//dir = node1_direction|node2_direction
else
if(!nodes[1]&&!nodes[2])
del(src) //TODO: silent deleting looks weird
var/have_node1 = nodes[1]?1:0
var/have_node2 = nodes[2]?1:0
icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"
initialize()
normalize_dir()
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_mains_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[1] = target
break
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[2] = target
break
..() // initialize internal pipes
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
update_icon()
hidden
level = 1
icon_state = "intact-f"
visible
level = 2
icon_state = "intact"
obj/machinery/atmospherics/mains_pipe/manifold
name = "manifold pipe"
desc = "A manifold composed of mains pipes"
dir = SOUTH
initialize_directions = EAST|NORTH|WEST
volume = 105
New()
nodes.len = 3
..()
initialize_mains_directions = (NORTH|SOUTH|EAST|WEST) & ~dir
initialize()
var/connect_directions = initialize_mains_directions
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[1] = target
connect_directions &= ~direction
break
if (nodes[1])
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[2] = target
connect_directions &= ~direction
break
if (nodes[2])
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[3] = target
connect_directions &= ~direction
break
if (nodes[3])
break
..() // initialize internal pipes
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
update_icon()
update_icon()
icon_state = "manifold[invisibility ? "-f" : "" ]"
hidden
level = 1
icon_state = "manifold-f"
visible
level = 2
icon_state = "manifold"
obj/machinery/atmospherics/mains_pipe/split
name = "mains splitter"
desc = "A splitter for connected to a single pipe off a mains."
var/obj/machinery/atmospherics/pipe/mains_component/split_node
var/obj/machinery/atmospherics/node3
var/icon_type
New()
nodes.len = 2
..()
initialize_mains_directions = turn(dir, 90) | turn(dir, -90)
initialize_directions = dir // actually have a normal connection too
initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 90)
node2_dir = turn(dir, -90)
node3_dir = dir
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[1] = target
break
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[2] = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
..() // initialize internal pipes
// bind them
spawn(5)
if(node3 && split_node)
var/datum/pipe_network/N1 = node3.return_network(src)
var/datum/pipe_network/N2 = split_node.return_network(split_node)
if(N1 && N2)
N1.merge(N2)
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
update_icon()
update_icon()
icon_state = "split-[icon_type][invisibility ? "-f" : "" ]"
return_network(A)
return split_node.return_network(A)
supply
icon_type = "supply"
New()
..()
split_node = supply
hidden
level = 1
icon_state = "split-supply-f"
visible
level = 2
icon_state = "split-supply"
scrubbers
icon_type = "scrubbers"
New()
..()
split_node = scrubbers
hidden
level = 1
icon_state = "split-scrubbers-f"
visible
level = 2
icon_state = "split-scrubbers"
aux
icon_type = "aux"
New()
..()
split_node = aux
hidden
level = 1
icon_state = "split-aux-f"
visible
level = 2
icon_state = "split-aux"
obj/machinery/atmospherics/mains_pipe/cap
name = "pipe cap"
desc = "A cap for the end of a mains pipe"
dir = SOUTH
initialize_directions = SOUTH
volume = 35
New()
nodes.len = 1
..()
initialize_mains_directions = dir
update_icon()
icon_state = "cap[invisibility ? "-f" : ""]"
initialize()
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,dir))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[1] = target
break
..()
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
update_icon()
hidden
level = 1
icon_state = "cap-f"
visible
level = 2
icon_state = "cap"
obj/machinery/atmospherics/mains_pipe/valve
icon_state = "mvalve0"
name = "mains shutoff valve"
desc = "A mains pipe valve"
var/open = 1
dir = SOUTH
initialize_mains_directions = SOUTH|NORTH
New()
nodes.len = 2
..()
initialize_mains_directions = dir | turn(dir, 180)
update_icon(animation)
var/turf/simulated/floor = loc
var/hide = istype(floor) ? floor.intact : 0
level = 1
for(var/obj/machinery/atmospherics/mains_pipe/node in nodes)
if(node.level == 2)
hide = 0
level = 2
break
if(animation)
flick("[hide?"h":""]mvalve[src.open][!src.open]",src)
else
icon_state = "[hide?"h":""]mvalve[open]"
initialize()
normalize_dir()
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_mains_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[1] = target
break
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
if(target.initialize_mains_directions & get_dir(target,src))
nodes[2] = target
break
if(open)
..() // initialize internal pipes
update_icon()
proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
proc/open()
if(open) return 0
open = 1
update_icon()
initialize()
return 1
proc/close()
if(!open) return 0
open = 0
update_icon()
for(var/obj/machinery/atmospherics/pipe/mains_component/node in src)
for(var/obj/machinery/atmospherics/pipe/mains_component/o in node.nodes)
o.disconnect(node)
o.build_network()
return 1
attack_ai(mob/user as mob)
return
attack_paw(mob/user as mob)
return attack_hand(user)
attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (open)
close()
else
open()