mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
mains pipes for hawk
This commit is contained in:
@@ -0,0 +1,495 @@
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// internal pipe, don't actually place or use these
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obj/machinery/atmospherics/pipe/mains_component
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var/obj/machinery/atmospherics/mains_pipe/parent_pipe
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var/list/obj/machinery/atmospherics/pipe/mains_component/nodes = new()
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New(loc)
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..(loc)
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parent_pipe = loc
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check_pressure(pressure)
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var/datum/gas_mixture/environment = loc.loc.return_air()
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var/pressure_difference = pressure - environment.return_pressure()
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if(pressure_difference > parent_pipe.maximum_pressure)
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mains_burst()
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else if(pressure_difference > parent_pipe.fatigue_pressure)
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//TODO: leak to turf, doing pfshhhhh
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if(prob(5))
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mains_burst()
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else return 1
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pipeline_expansion()
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return nodes
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disconnect(obj/machinery/atmospherics/reference)
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if(nodes.Find(reference))
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nodes.Remove(reference)
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proc/mains_burst()
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parent_pipe.burst()
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obj/machinery/atmospherics/mains_pipe
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icon = 'mainspipe.dmi'
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layer = 2.4 //under wires with their 2.5
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var/volume = 0
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var/force = 20
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var/alert_pressure = 80*ONE_ATMOSPHERE
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var/initialize_mains_directions = 0
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var/list/obj/machinery/atmospherics/mains_pipe/nodes = new()
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var/obj/machinery/atmospherics/pipe/mains_component/supply
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var/obj/machinery/atmospherics/pipe/mains_component/scrubbers
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var/obj/machinery/atmospherics/pipe/mains_component/aux
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var/minimum_temperature_difference = 300
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var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No
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var/maximum_pressure = 70*ONE_ATMOSPHERE
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var/fatigue_pressure = 55*ONE_ATMOSPHERE
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alert_pressure = 55*ONE_ATMOSPHERE
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New()
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..()
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supply = new(src)
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supply.volume = volume
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supply.nodes.len = nodes.len
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scrubbers = new(src)
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scrubbers.volume = volume
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scrubbers.nodes.len = nodes.len
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aux = new(src)
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aux.volume = volume
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aux.nodes.len = nodes.len
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hide(var/i)
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if(level == 1 && istype(loc, /turf/simulated))
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invisibility = i ? 101 : 0
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update_icon()
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proc/burst()
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..()
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for(var/obj/machinery/atmospherics/pipe/mains_component/pipe in contents)
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burst()
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proc/check_pressure(pressure)
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var/datum/gas_mixture/environment = loc.return_air()
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var/pressure_difference = pressure - environment.return_pressure()
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if(pressure_difference > maximum_pressure)
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burst()
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else if(pressure_difference > fatigue_pressure)
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//TODO: leak to turf, doing pfshhhhh
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if(prob(5))
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burst()
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else return 1
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disconnect()
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..()
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for(var/obj/machinery/atmospherics/pipe/mains_component/node in nodes)
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node.disconnect()
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Del()
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disconnect()
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..()
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initialize()
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for(var/i = 1 to nodes.len)
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var/obj/machinery/atmospherics/mains_pipe/node = nodes[i]
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if(node)
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supply.nodes[i] = node.supply
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scrubbers.nodes[i] = node.scrubbers
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aux.nodes[i] = node.aux
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obj/machinery/atmospherics/mains_pipe/simple
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name = "mains pipe"
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desc = "A one meter section of 3-line mains pipe"
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dir = SOUTH
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initialize_directions = SOUTH|NORTH
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New()
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nodes.len = 2
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..()
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switch(dir)
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if(SOUTH || NORTH)
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initialize_mains_directions = SOUTH|NORTH
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if(EAST || WEST)
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initialize_mains_directions = EAST|WEST
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if(NORTHEAST)
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initialize_mains_directions = NORTH|EAST
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if(NORTHWEST)
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initialize_mains_directions = NORTH|WEST
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if(SOUTHEAST)
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initialize_mains_directions = SOUTH|EAST
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if(SOUTHWEST)
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initialize_mains_directions = SOUTH|WEST
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proc/normalize_dir()
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if(dir==3)
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dir = 1
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else if(dir==12)
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dir = 4
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update_icon()
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if(nodes[1] && nodes[2])
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icon_state = "intact[invisibility ? "-f" : "" ]"
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//var/node1_direction = get_dir(src, node1)
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//var/node2_direction = get_dir(src, node2)
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//dir = node1_direction|node2_direction
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else
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if(!nodes[1]&&!nodes[2])
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del(src) //TODO: silent deleting looks weird
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var/have_node1 = nodes[1]?1:0
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var/have_node2 = nodes[2]?1:0
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icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"
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initialize()
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normalize_dir()
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var/node1_dir
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var/node2_dir
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for(var/direction in cardinal)
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if(direction&initialize_mains_directions)
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if (!node1_dir)
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node1_dir = direction
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else if (!node2_dir)
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node2_dir = direction
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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break
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..() // initialize internal pipes
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var/turf/T = src.loc // hide if turf is not intact
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hide(T.intact)
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update_icon()
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hidden
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level = 1
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icon_state = "intact-f"
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visible
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level = 2
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icon_state = "intact"
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obj/machinery/atmospherics/mains_pipe/manifold
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name = "manifold pipe"
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desc = "A manifold composed of mains pipes"
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dir = SOUTH
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initialize_directions = EAST|NORTH|WEST
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volume = 105
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New()
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nodes.len = 3
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..()
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initialize_mains_directions = (NORTH|SOUTH|EAST|WEST) & ~dir
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initialize()
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var/connect_directions = initialize_mains_directions
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for(var/direction in cardinal)
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if(direction&connect_directions)
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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connect_directions &= ~direction
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break
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if (nodes[1])
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break
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for(var/direction in cardinal)
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if(direction&connect_directions)
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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connect_directions &= ~direction
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break
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if (nodes[2])
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break
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for(var/direction in cardinal)
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if(direction&connect_directions)
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[3] = target
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connect_directions &= ~direction
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break
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if (nodes[3])
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break
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..() // initialize internal pipes
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var/turf/T = src.loc // hide if turf is not intact
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hide(T.intact)
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update_icon()
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update_icon()
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icon_state = "manifold[invisibility ? "-f" : "" ]"
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hidden
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level = 1
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icon_state = "manifold-f"
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visible
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level = 2
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icon_state = "manifold"
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obj/machinery/atmospherics/mains_pipe/split
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name = "mains splitter"
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desc = "A splitter for connected to a single pipe off a mains."
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var/obj/machinery/atmospherics/pipe/mains_component/split_node
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var/obj/machinery/atmospherics/node3
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var/icon_type
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New()
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nodes.len = 2
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..()
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initialize_mains_directions = turn(dir, 90) | turn(dir, -90)
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initialize_directions = dir // actually have a normal connection too
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initialize()
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var/node1_dir
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var/node2_dir
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var/node3_dir
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node1_dir = turn(dir, 90)
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node2_dir = turn(dir, -90)
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node3_dir = dir
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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break
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for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
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if(target.initialize_directions & get_dir(target,src))
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node3 = target
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break
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..() // initialize internal pipes
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// bind them
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spawn(5)
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if(node3 && split_node)
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var/datum/pipe_network/N1 = node3.return_network(src)
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var/datum/pipe_network/N2 = split_node.return_network(split_node)
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if(N1 && N2)
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N1.merge(N2)
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var/turf/T = src.loc // hide if turf is not intact
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hide(T.intact)
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update_icon()
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update_icon()
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icon_state = "split-[icon_type][invisibility ? "-f" : "" ]"
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return_network(A)
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return split_node.return_network(A)
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supply
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icon_type = "supply"
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New()
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..()
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split_node = supply
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hidden
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level = 1
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icon_state = "split-supply-f"
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visible
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level = 2
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icon_state = "split-supply"
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scrubbers
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icon_type = "scrubbers"
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New()
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..()
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split_node = scrubbers
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hidden
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level = 1
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icon_state = "split-scrubbers-f"
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visible
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level = 2
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icon_state = "split-scrubbers"
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aux
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icon_type = "aux"
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New()
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..()
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split_node = aux
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hidden
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level = 1
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icon_state = "split-aux-f"
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visible
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level = 2
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icon_state = "split-aux"
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obj/machinery/atmospherics/mains_pipe/cap
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name = "pipe cap"
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desc = "A cap for the end of a mains pipe"
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dir = SOUTH
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initialize_directions = SOUTH
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volume = 35
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New()
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nodes.len = 1
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..()
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initialize_mains_directions = dir
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update_icon()
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icon_state = "cap[invisibility ? "-f" : ""]"
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initialize()
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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break
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..()
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var/turf/T = src.loc // hide if turf is not intact
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hide(T.intact)
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update_icon()
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hidden
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level = 1
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icon_state = "cap-f"
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visible
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level = 2
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icon_state = "cap"
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obj/machinery/atmospherics/mains_pipe/valve
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icon_state = "mvalve0"
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name = "mains shutoff valve"
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desc = "A mains pipe valve"
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var/open = 1
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dir = SOUTH
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initialize_mains_directions = SOUTH|NORTH
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New()
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nodes.len = 2
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..()
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initialize_mains_directions = dir | turn(dir, 180)
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update_icon(animation)
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var/turf/simulated/floor = loc
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var/hide = istype(floor) ? floor.intact : 0
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level = 1
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for(var/obj/machinery/atmospherics/mains_pipe/node in nodes)
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if(node.level == 2)
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hide = 0
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level = 2
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break
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if(animation)
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flick("[hide?"h":""]mvalve[src.open][!src.open]",src)
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else
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icon_state = "[hide?"h":""]mvalve[open]"
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initialize()
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normalize_dir()
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var/node1_dir
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var/node2_dir
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for(var/direction in cardinal)
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if(direction&initialize_mains_directions)
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if (!node1_dir)
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node1_dir = direction
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else if (!node2_dir)
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node2_dir = direction
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[1] = target
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break
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for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
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if(target.initialize_mains_directions & get_dir(target,src))
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nodes[2] = target
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break
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if(open)
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..() // initialize internal pipes
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update_icon()
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proc/normalize_dir()
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if(dir==3)
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dir = 1
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else if(dir==12)
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dir = 4
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proc/open()
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if(open) return 0
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open = 1
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update_icon()
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initialize()
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return 1
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proc/close()
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if(!open) return 0
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open = 0
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update_icon()
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for(var/obj/machinery/atmospherics/pipe/mains_component/node in src)
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for(var/obj/machinery/atmospherics/pipe/mains_component/o in node.nodes)
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o.disconnect(node)
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o.build_network()
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return 1
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attack_ai(mob/user as mob)
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return
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attack_paw(mob/user as mob)
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return attack_hand(user)
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attack_hand(mob/user as mob)
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src.add_fingerprint(usr)
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update_icon(1)
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sleep(10)
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if (open)
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close()
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else
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open()
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Reference in New Issue
Block a user