added personal lockers to most departments, balanced job equipment between wardrobe closet and locker, miscellaneous tweaks (including fix to taj whisp/speak, it should work fine now except for radios)

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
CaelAislinn
2012-02-08 11:47:07 +10:00
parent 3a60e2100e
commit 22811eaf26
15 changed files with 9077 additions and 8735 deletions
+11 -4
View File
@@ -1,9 +1,6 @@
/obj/structure/closet/jcloset/New()
..()
sleep(2)
new /obj/item/wardrobe/janitor(src)
new /obj/item/wardrobe/janitor(src)
new /obj/item/wardrobe/janitor(src)
new /obj/item/device/flashlight(src)
new /obj/item/clothing/shoes/galoshes(src)
new /obj/item/weapon/caution(src)
@@ -12,4 +9,14 @@
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/caution(src)
new /obj/item/weapon/trashbag(src)
/obj/structure/closet/jcloset2/New()
..()
sleep(2)
new /obj/item/weapon/chem_grenade/cleaner(src)
new /obj/item/weapon/chem_grenade/cleaner(src)
new /obj/item/weapon/chem_grenade/cleaner(src)
new /obj/item/weapon/cleaner(src)
new /obj/item/weapon/cleaner(src)
new /obj/item/weapon/cleaner(src)
new /obj/item/weapon/trashbag(src)
-19
View File
@@ -1,19 +0,0 @@
/obj/structure/closet/secure_closet/bar
name = "Booze"
req_access = list(access_bar)
New()
..()
sleep(2)
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
return
@@ -7,8 +7,25 @@
..()
sleep(2)
new /obj/item/wardrobe/chief_engineer(src)
new /obj/item/wardrobe/chief_engineer(src)
new /obj/item/blueprints(src)
//
var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/heads/ce(src)
new /obj/item/device/multitool(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/head/helmet/hardhat/white(src)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/weapon/storage/belt/utility/full(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/device/radio/headset/heads/ce(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
return
@@ -49,20 +66,58 @@
new /obj/item/weapon/weldingtool/largetank(src)
return
/obj/structure/closet/secure_closet/engineering_personal
name = "Engineer's Locker"
req_access = list(access_engine)
New()
..()
sleep(2)
new /obj/item/wardrobe/engineer(src)
new /obj/item/wardrobe/engineer(src)
new /obj/item/wardrobe/engineer(src)
new /obj/item/wardrobe/engineer(src)
new /obj/item/wardrobe/engineer(src)
new /obj/item/wardrobe/engineer(src)
//
var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/engineering(src)
new /obj/item/device/t_scanner(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/weapon/storage/belt/utility/full(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/head/helmet/hardhat(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/under/rank/engineer(src)
return
/obj/structure/closet/secure_closet/atmos_personal
name = "Atmospheric Technician's Locker"
req_access = list(access_atmospherics)
New()
..()
sleep(2)
new /obj/item/wardrobe/atmos(src)
//
var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/engineering(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/device/radio/headset/headset_eng(src)
/obj/structure/closet/secure_closet/roboticist_personal
name = "Roboticist's Locker"
req_access = list(access_robotics)
New()
..()
sleep(2)
new /obj/item/wardrobe/roboticist(src)
var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/engineering(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/device/radio/headset/headset_eng(src)
+69 -14
View File
@@ -1,4 +1,4 @@
/obj/structure/closet/secure_closet/medical1
/obj/structure/closet/secure_closet/medicine
name = "Medicine Closet"
desc = "Filled with medical junk."
icon_state = "medical1"
@@ -26,7 +26,7 @@
/obj/structure/closet/secure_closet/medical2
/obj/structure/closet/secure_closet/anaesthetic
name = "Anesthetic"
desc = "Used to knock people out, either by sleeping gas or brute force."
icon_state = "medical1"
@@ -51,35 +51,90 @@
/obj/structure/closet/secure_closet/medical3
/obj/structure/closet/secure_closet/chemist_personal
name = "Chemist's Locker"
req_access = list(access_chemistry)
New()
..()
sleep(2)
new /obj/item/wardrobe/chemist(src)
new /obj/item/wardrobe/chemist(src)
new /obj/item/wardrobe/chemist(src)
new /obj/item/wardrobe/chemist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/radio/headset/headset_medsci(src)
new /obj/item/device/pda/toxins(src)
return
/obj/structure/closet/secure_closet/doctor_personal
name = "Doctor's Locker"
req_access = list(access_medical)
New()
..()
sleep(2)
new /obj/item/wardrobe/doctor(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/medical(src)
new /obj/item/weapon/storage/firstaid/regular(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/radio/headset/headset_med(src)
/obj/structure/closet/secure_closet/genetics_personal
name = "Geneticist's Locker"
req_access = list(access_medlab)
New()
..()
sleep(2)
new /obj/item/wardrobe/geneticist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/medical(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/radio/headset/headset_medsci(src)
/obj/structure/closet/secure_closet/viro_personal
name = "Virologist's Locker"
req_access = list(access_virology)
New()
..()
sleep(2)
new /obj/item/wardrobe/virologist(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/pda/medical(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/device/radio/headset/headset_med(src)
/obj/structure/closet/secure_closet/CMO
name = "Chief Medical Officer"
name = "Chief Medical Officer's Locker"
req_access = list(access_cmo)
New()
..()
sleep(2)
new /obj/item/wardrobe/cmo(src)
new /obj/item/wardrobe/cmo(src)
new /obj/item/wardrobe/cmo(src)
//
var/obj/item/weapon/storage/backpack/medic/BPK = new /obj/item/weapon/storage/backpack/medic(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/heads/cmo(src)
new /obj/item/weapon/storage/firstaid/regular(src)
new /obj/item/device/flashlight/pen(src)
new /obj/item/device/radio/headset/heads/cmo(src)
return
/obj/structure/closet/secure_closet/animal
name = "Animal Control"
req_access = list(access_medical)
@@ -113,4 +168,4 @@
sleep(2)
new /obj/item/weapon/storage/pillbottlebox(src)
new /obj/item/weapon/storage/pillbottlebox(src)
return
return
@@ -6,6 +6,10 @@
spawn(2)
new /obj/item/device/assembly/signaler(src)
new /obj/item/wardrobe/assistant(src)
var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
var/obj/item/weapon/storage/box/newbox = new(BPK)
new /obj/item/weapon/pen(newbox)
return
/obj/structure/closet/secure_closet/personal/patient/New()
@@ -8,4 +8,12 @@
sleep(2)
new /obj/item/wardrobe/rd(src)
new /obj/item/wardrobe/rd(src)
return
return
//cpy
/*
new /obj/item/wardrobe/scientist(src)
new /obj/item/wardrobe/scientist(src)
new /obj/item/wardrobe/scientist(src)
new /obj/item/wardrobe/scientist(src)
*/
+71 -27
View File
@@ -6,10 +6,18 @@
New()
..()
sleep(2)
new /obj/item/wardrobe/captain(src)
//
new /obj/item/device/pda/captain(src)
new /obj/item/weapon/storage/id_kit(src)
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/device/radio/headset/heads/captain(src)
new /obj/item/clothing/suit/armor/captain(src)
new /obj/item/clothing/head/helmet/cap(src)
new /obj/item/wardrobe/captain(src)
new /obj/item/wardrobe/captain(src)
return
@@ -23,7 +31,16 @@
..()
sleep(2)
new /obj/item/wardrobe/hop(src)
new /obj/item/wardrobe/hop(src)
//
var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/device/pda/heads/hop(src)
new /obj/item/weapon/storage/id_kit(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/device/radio/headset/heads/hop(src)
return
@@ -32,52 +49,70 @@
name = "Head Of Security"
req_access = list(access_hos)
New()
..()
sleep(2)
new /obj/item/wardrobe/hos(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/device/pda/heads/hos(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/weapon/storage/lockbox/loyalty(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/clothing/under/jensen(src)
new /obj/item/clothing/suit/armor/hos/jensen(src)
new /obj/item/clothing/head/helmet/HoS/dermal(src)
new /obj/item/wardrobe/hos(src)
new /obj/item/wardrobe/hos(src)
return
/obj/structure/closet/secure_closet/warden
name = "Warden's Locker"
req_access = list(access_armory)
New()
..()
sleep(2)
new /obj/item/wardrobe/warden(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/device/pda/security(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/flashbang_kit(src)
new /obj/item/wardrobe/warden(src)
new /obj/item/wardrobe/warden(src)
new /obj/item/wardrobe/warden(src)
new /obj/item/wardrobe/warden(src)
return
/obj/structure/closet/secure_closet/security
name = "Security Locker"
req_access = list(access_security)
New()
..()
sleep(2)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
new /obj/item/wardrobe/officer(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/flash(B)
new /obj/item/weapon/pepperspray(src)
new /obj/item/weapon/melee/baton(src)
new /obj/item/policetaperoll(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/device/pda/security(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/storage/gearharness(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/device/radio/headset/headset_sec(src)
return
@@ -96,12 +131,21 @@
New()
..()
sleep(2)
new /obj/item/wardrobe/detective(src)
//
var/obj/item/weapon/storage/backpack/security/BPK = new /obj/item/weapon/storage/backpack/security(src)
var/obj/item/weapon/storage/box/B = new(BPK)
var/obj/item/weapon/clipboard/C = new(B)
new /obj/item/weapon/pen(C)
new /obj/item/device/detective_scanner(src)
new /obj/item/policetaperoll(src)
new /obj/item/weapon/storage/box/evidence(src)
new /obj/item/device/pda/detective(src)
new /obj/item/device/radio/headset/headset_sec(src)
//
new /obj/item/weapon/reagent_containers/food/drinks/dflask(src)
new /obj/item/weapon/zippo(src)
new /obj/item/weapon/zippo(B)
new /obj/item/weapon/pepperspray/small(src)
new /obj/item/wardrobe/detective(src)
new /obj/item/wardrobe/detective(src)
new /obj/item/wardrobe/detective(src)
return
+211 -81
View File
@@ -7,21 +7,50 @@
new /obj/item/clothing/shoes/brown(src)
return
//says red, is actually the security locker
/obj/structure/closet/wardrobe/red/New()
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/head/secsoft(src)
new /obj/item/clothing/gloves/red(src)
new /obj/item/clothing/gloves/red(src)
new /obj/item/clothing/gloves/red(src)
new /obj/item/clothing/gloves/red(src)
new /obj/item/clothing/head/secsoft(src)
new /obj/item/clothing/head/secsoft(src)
new /obj/item/clothing/head/secsoft(src)
return
/obj/structure/closet/wardrobe/warden/New()
new /obj/item/clothing/under/rank/warden(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/head/helmet/warden(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/gloves/red(src)
new /obj/item/clothing/suit/storage/gearharness(src)
obj/structure/closet/wardrobe/hos/New()
new /obj/item/clothing/suit/storage/armourrigvest(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/head/helmet/HoS(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/gloves/hos(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/under/jensen(src)
new /obj/item/clothing/suit/armor/hos/jensen(src)
new /obj/item/clothing/head/helmet/HoS/dermal(src)
obj/structure/closet/wardrobe/hop/New()
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/gloves/blue(src)
new /obj/item/clothing/head/helmet(src)
/obj/structure/closet/wardrobe/pink/New()
new /obj/item/clothing/under/color/pink(src)
new /obj/item/clothing/under/color/pink(src)
@@ -51,10 +80,6 @@
new /obj/item/clothing/suit/holidaypriest(src)
new /obj/item/clothing/suit/hastur (src)
new /obj/item/clothing/head/hasturhood (src)
new /obj/item/weapon/storage/backpack/cultpack (src)
new /obj/item/weapon/candlepack(src)
new /obj/item/weapon/candlepack(src)
new /obj/item/wardrobe/chaplain(src)
return
/obj/structure/closet/wardrobe/green/New()
@@ -64,7 +89,6 @@
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
return
/obj/structure/closet/wardrobe/orange/New()
new /obj/item/clothing/under/color/orange(src)
@@ -73,7 +97,6 @@
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/shoes/orange(src)
return
/obj/structure/closet/wardrobe/yellow/New()
new /obj/item/clothing/under/color/yellow(src)
@@ -82,23 +105,28 @@
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/shoes/orange(src)
return
/obj/structure/closet/wardrobe/atmospherics_yellow/New()
new /obj/item/wardrobe/atmos(src)
new /obj/item/wardrobe/atmos(src)
new /obj/item/wardrobe/atmos(src)
new /obj/item/wardrobe/atmos(src)
return
new /obj/item/clothing/under/rank/atmospheric_technician(src)
new /obj/item/clothing/under/rank/atmospheric_technician(src)
new /obj/item/clothing/under/rank/atmospheric_technician(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/engineering_yellow/New()
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/head/helmet/hardhat(src)
new /obj/item/clothing/head/helmet/hardhat(src)
new /obj/item/clothing/head/helmet/hardhat(src)
new /obj/item/weapon/storage/belt/utility/full(src)
new /obj/item/weapon/storage/belt/utility/full(src)
new /obj/item/weapon/storage/belt/utility/full(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/shoes/orange(src)
return
/obj/structure/closet/wardrobe/white/New()
new /obj/item/clothing/under/color/white(src)
@@ -107,23 +135,28 @@
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
return
/obj/structure/closet/wardrobe/toxins_white/New()
new /obj/item/wardrobe/scientist(src)
new /obj/item/wardrobe/scientist(src)
new /obj/item/wardrobe/scientist(src)
new /obj/item/wardrobe/scientist(src)
return
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/under/rank/scientist(src)
new /obj/item/clothing/suit/storage/labcoat/science(src)
new /obj/item/clothing/suit/storage/labcoat/science(src)
new /obj/item/clothing/suit/storage/labcoat/science(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
/obj/structure/closet/wardrobe/genetics_white/New()
new /obj/item/weapon/storage/stma_kit(src)
new /obj/item/wardrobe/geneticist(src)
new /obj/item/wardrobe/geneticist(src)
new /obj/item/wardrobe/geneticist(src)
new /obj/item/wardrobe/geneticist(src)
new /obj/item/wardrobe/geneticist(src)
return
new /obj/item/clothing/under/rank/geneticist(src)
new /obj/item/clothing/under/rank/geneticist(src)
new /obj/item/clothing/under/rank/geneticist(src)
new /obj/item/clothing/suit/storage/labcoat/genetics(src)
new /obj/item/clothing/suit/storage/labcoat/genetics(src)
new /obj/item/clothing/suit/storage/labcoat/genetics(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
/obj/structure/closet/wardrobe/grey/New()
new /obj/item/clothing/under/color/grey(src)
@@ -132,7 +165,6 @@
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
return
/obj/structure/closet/wardrobe/mixed/New()
new /obj/item/clothing/under/color/white(src)
@@ -144,74 +176,172 @@
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/white(src)
return
/obj/structure/closet/lawcloset/New()
new /obj/item/wardrobe/lawyer(src)
new /obj/item/wardrobe/lawyer(src)
new /obj/item/wardrobe/lawyer(src)
new /obj/item/wardrobe/lawyer(src)
if(prob(50))
new /obj/item/clothing/suit/lawyer/bluejacket(src)
else
new /obj/item/clothing/suit/lawyer/purpjacket(src)
if(prob(50))
new /obj/item/clothing/suit/lawyer/bluejacket(src)
else
new /obj/item/clothing/suit/lawyer/purpjacket(src)
if(prob(50))
new /obj/item/clothing/suit/lawyer/bluejacket(src)
else
new /obj/item/clothing/suit/lawyer/purpjacket(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/shoes/brown(src)
/obj/structure/closet/wardrobe/chemistry_white/New()
new /obj/item/clothing/under/rank/chemist(src)
new /obj/item/clothing/under/rank/chemist(src)
new /obj/item/clothing/under/rank/chemist(src)
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
/obj/structure/closet/wardrobe/medic_white/New()
new /obj/item/wardrobe/doctor(src)
new /obj/item/wardrobe/doctor(src)
new /obj/item/wardrobe/doctor(src)
new /obj/item/wardrobe/doctor(src)
new /obj/item/wardrobe/doctor(src)
new /obj/item/wardrobe/doctor(src)
return
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
/obj/structure/closet/wardrobe/nurse/New()
new /obj/item/clothing/under/rank/nursesuit (src)
new /obj/item/clothing/under/rank/nursesuit (src)
new /obj/item/clothing/under/rank/nursesuit (src)
new /obj/item/clothing/head/nursehat (src)
new /obj/item/clothing/head/nursehat (src)
new /obj/item/clothing/head/nursehat (src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
/obj/structure/closet/wardrobe/cmo/New()
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/general(src)
new /obj/item/clothing/suit/storage/labcoat/cmo(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
/obj/structure/closet/wardrobe/rd/New()
new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/suit/bio_suit/scientist(src)
new /obj/item/clothing/head/bio_hood/scientist(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
/obj/structure/closet/wardrobe/robotics_yellow/New()
new /obj/item/wardrobe/roboticist(src)
new /obj/item/wardrobe/roboticist(src)
new /obj/item/wardrobe/roboticist(src)
new /obj/item/wardrobe/roboticist(src)
return
new /obj/item/clothing/under/rank/roboticist(src)
new /obj/item/clothing/under/rank/roboticist(src)
new /obj/item/clothing/under/rank/roboticist(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/suit/storage/labcoat(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/bartender_black/New()
new /obj/item/wardrobe/bartender(src)
new /obj/item/wardrobe/bartender(src)
new /obj/item/wardrobe/bartender(src)
new /obj/item/wardrobe/bartender(src)
return
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/under/rank/bartender(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/chef_white/New()
new /obj/item/weapon/storage/lglo_kit(src)
new /obj/item/wardrobe/chef(src)
new /obj/item/wardrobe/chef(src)
new /obj/item/wardrobe/chef(src)
return
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/suit/storage/chef(src)
new /obj/item/clothing/suit/storage/chef(src)
new /obj/item/clothing/suit/storage/chef(src)
new /obj/item/clothing/head/chefhat(src)
new /obj/item/clothing/head/chefhat(src)
new /obj/item/clothing/head/chefhat(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/hydro_green/New()
new /obj/item/wardrobe/hydro(src)
new /obj/item/wardrobe/hydro(src)
new /obj/item/wardrobe/hydro(src)
new /obj/item/wardrobe/hydro(src)
return
new /obj/item/clothing/under/rank/hydroponics(src)
new /obj/item/clothing/under/rank/hydroponics(src)
new /obj/item/clothing/under/rank/hydroponics(src)
new /obj/item/clothing/head/helmet/greenbandana(src)
new /obj/item/clothing/head/helmet/greenbandana(src)
new /obj/item/clothing/head/helmet/greenbandana(src)
new /obj/item/clothing/suit/storage/apron(src)
new /obj/item/clothing/suit/storage/apron(src)
new /obj/item/clothing/suit/storage/apron(src)
new /obj/item/clothing/gloves/botanic_leather(src)
new /obj/item/clothing/gloves/botanic_leather(src)
new /obj/item/clothing/gloves/botanic_leather(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/librarian_red/New()
new /obj/item/wardrobe/librarian(src)
new /obj/item/wardrobe/librarian(src)
new /obj/item/wardrobe/librarian(src)
return
new /obj/item/clothing/under/suit_jacket/red(src)
new /obj/item/clothing/under/suit_jacket/red(src)
new /obj/item/clothing/under/suit_jacket/red(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/cargo_yellow/New()
new /obj/item/wardrobe/cargo_tech(src)
new /obj/item/wardrobe/cargo_tech(src)
new /obj/item/wardrobe/cargo_tech(src)
new /obj/item/wardrobe/cargo_tech(src)
return
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/qm_yellow/New()
new /obj/item/wardrobe/qm(src)
new /obj/item/wardrobe/qm(src)
new /obj/item/wardrobe/qm(src)
return
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/shoes/black(src)
/obj/structure/closet/wardrobe/virology_white/New()
new /obj/item/wardrobe/virologist(src)
new /obj/item/wardrobe/virologist(src)
new /obj/item/wardrobe/virologist(src)
new /obj/item/wardrobe/virologist(src)
return
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)
new /obj/item/clothing/shoes/white(src)