diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index 8f31e8fafbb..4441b70b2dd 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -142,41 +142,15 @@ affecting.drop_r_hand() affecting.drop_l_hand() - - //var/announce = 0 - //(hit_zone != last_hit_zone) - //announce = 1 - /* if(ishuman(affecting)) - switch(hit_zone) - /*if("mouth") - if(announce) - assailant.visible_message("[assailant] covers [affecting]'s mouth!") - if(affecting.silent < 3) - affecting.silent = 3 - if("eyes") - if(announce) - assailant.visible_message("[assailant] covers [affecting]'s eyes!") - if(affecting.eye_blind < 3) - affecting.eye_blind = 3*///These are being left in the code as an example for adding new hit-zone based things. - - if(force_down) - if(affecting.loc != assailant.loc) - force_down = 0 - else - affecting.Weaken(6 SECONDS) //This is being left in the code as an example of adding a new variable to do something in grab code. - -*/ - var/breathing_tube = affecting.get_organ_slot("breathing_tube") if(state >= GRAB_NECK) - affecting.Stun(10 SECONDS) //It will hamper your voice, being choked and all. - if(isliving(affecting) && !breathing_tube) + affecting.Stun(3 SECONDS) + if(isliving(affecting) && !breathing_tube) //It will hamper your breathing, being choked and all. var/mob/living/L = affecting L.adjustOxyLoss(1) if(state >= GRAB_KILL) - //affecting.apply_effect(STUTTER, 5) //would do this, but affecting isn't declared as mob/living for some stupid reason. affecting.Stuttering(10 SECONDS) //It will hamper your voice, being choked and all. affecting.Weaken(10 SECONDS) //Should keep you down unless you get help. if(!breathing_tube)