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Fixed a very silly mistake with wound healing.
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@@ -366,7 +366,7 @@
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// heal brute damage
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if(W.damage_type == CUT || W.damage_type == BRUISE)
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burn = W.heal_damage(brute)
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brute = W.heal_damage(brute)
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else if(W.damage_type == BURN)
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burn = W.heal_damage(burn)
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