Optimisation for the janiborg cleaning. Thanks to Rockdtben for pointing this out.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3311 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-03-16 22:15:35 +00:00
parent c41c62ded4
commit 22d451be9b
@@ -972,12 +972,9 @@ Frequency:
var/turf/tile = get_turf(loc)
tile.clean_blood()
for(var/obj/effect/rune/R in tile)
del(R)
for(var/obj/effect/decal/cleanable/R in tile)
del(R)
for(var/obj/effect/overlay/R in tile)
del(R)
for(var/obj/effect/R in tile)
if(istype(R, /obj/effect/rune) || istype(R, /obj/effect/decal/cleanable) || istype(R, /obj/effect/overlay))
del(R)
for(var/obj/item/cleaned_item in tile)
cleaned_item.clean_blood()