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<< -> to_chat
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@@ -234,10 +234,10 @@
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if(prompted || !ismob(M))
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return
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if(!isanimal(M) || M.ckey) //much like sentience, these will not work on something that is already player controlled
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user << "<span class='warning'>[M] already has a higher consciousness!</span>"
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to_chat(user, "<span class='warning'>[M] already has a higher consciousness!</span>")
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return ..()
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if(M.stat)
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user << "<span class='warning'>[M] is dead!</span>"
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to_chat(user, "<span class='warning'>[M] is dead!</span>")
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return ..()
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var/mob/living/simple_animal/SM = M
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if(SM.sentience_type != animal_type)
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