diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 6ec75c56d20..a59f1ef1b45 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -462,12 +462,12 @@ return if_no_id -/mob/living/carbon/human/get_id_card(mob/living/carbon/human/H) +/mob/living/carbon/human/get_id_card() var/obj/item/card/id/id = wear_id?.GetID() if(istype(id)) // Make sure its actually an ID return id - if(H.get_active_hand()) - var/obj/item/I = H.get_active_hand() + if(get_active_hand()) + var/obj/item/I = get_active_hand() return I.GetID() //repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere